Hey all this a Review of one the most powerful break rides out there, it is a very powerful card that is fun to play with and pressure your opponents late game. Just showing the awesome powers of this cool break ride for dark irregulars that is easily overlook and disrespected as being weak.
1. Powering up your rear guards
2. Giving extra cards in soul each
3. A +10000 boost when ridden
4. A 1k defensive boost (11000)
5.Gets +1000 boost when it attacks
6. Its a Powerful game finisher
Strategies and game play:
When using this cards its good to have a lot of cards in the soul at least 10 cards would be very beneficial. Cards like:Alluring Succubus,Decadent Succubus,Flirty Succubus and Dimension Creeper gets your soul amount to 10 quickly.
One of the Kings, who possesses incredible power, and runs rampant in "Dark Irregulars". He is a man who signed a contract with a demon from another world, and divided his own soul among various masks, allowing him to obtain an immortal body. There are rumors that he has infinite faces, which are misunderstanding about his peculiar ability, "Infinity", which allows him to utilize various powers and forms according to the mask he wears.
Countless masks are stored inside his castle. One is a mask of anger which contains the power to destroy, while another is a mask of kindness that grants the power to heal. There are many others, but it seems that they are added to his collection as mere ornaments after he has 'consecrated' them. These masks, imbued with the soul of the King, seem to choose their masters based on their own will. One mask after another has fallen into the hands of those who have visited his castle and over the years, have been scattered across the world. One day, his soul may reach across the sea of stars, or even beyond the dimensions themselves and perhaps one day may even reach you.
Combos with other cards:
This goes good with a lot of Dark irregular cards, but I'll list just a few:
Master of the Fifth element
When you break ride with this card and the soul has 10 or more cards, all your Dark irregular card gets +3k and the vanguard as well; the break ride skill gets 10k to up to three cards giving 13k to three cards.
This cards ability is "if you have 10 or more cards in the soul it gets +3k, combined with Dantarian break skill gives this card 10k and beyond + the master +3k skill giving this unit a +16k boost.
Combined with Dantarian's Break ride skill, this gets +10k and +the amount of cards in the soul * 1000 giving this card a powerful boost up to 51000 by itself-
Lord of the Abyss
+if the card that rides Dantarian is boost by Devil Child that a +10k boost giving the attack power up to 61000
Ways to counteract it:
Easily rush down/beat down could be a real problem because this card needs at least two turns, after you get to grade 3 and it combined with specific cards, to get to 10 or more cards in the soul. And clans such as narukami and spike brothers can pressure both vanguard and rear guard making the break ride next to useless.
This card is able the give up to three cards on the field a power boost of up to 20000 each.
Plus the ability to soul charge one card each turn which is a definite benefit to dark irregulars which depends solely on the soul.
A good defensive card because of it 11000 power.
Combined with the right cards it can get up 60000 attack power or at least 44000.
Well this card has this card has two major weakest.
1.It depends on three or more rear guards to make it work at its Best, which if the opponent knows can destroy for rear guards to mitigate its skill.So against a Narukami/Kagero deck is a bad make up since retire rear guards.
2. The power boost this card gets can be easily countered by a perfect guard.
3. Over Soul Charging, when you get to the desired amount of cards in your soul because of its skill you have to continually soul charge until you break ride.
There is only one version out now the original version Japanese.
Artwork and aesthetics:
There is only one art work out at the moment and its in Japanese.
The Artwork doesn't scream dark irregulars but the skill does, to be honest it could of been a lot better its really disappointing. He looks like an astronaut not dark enough its saving grace is its skill, at least that is beautiful.
I give this card a 8/10, because its setup is easily ruined by perfects guard and its dependence on rear guards which can be easily destroyed before the break ride is activated.