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card review Ice Prison Hades Emperor, Cocytus 'Reverse': 'Now you are useful'

Card Review
Ice Prison Hades Emperor, Cocytus "Reverse": click to enlarge
Ice Prison Hades Emperor, Cocytus "Reverse"

Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Put three cards from the top of your deck into your drop zone & Choose one of your «Granblue» rear-guards, and lock it] Choose one «Granblue» from your drop zone, call it to (RC), and that unit gets [Power]+3000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "Ice Prison Necromancer, Cocytus" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Sinners of the Ice Prison, Lock...... is the name of the new prison.

  • Number: BT13-017
  • Rarity: RR
  • Clan: Granblue
  • Nation: Magallanica
  • Race: Skeleton
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Ice Prison Hades Emperor, Cocytus "Reverse"
"Now you are useful"

written by monchehian_13 Premium Member LV9
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General description:
Peace everyone!This time I want to make it really simple and easy.Read on!
The main point that you must know about "Reverse" units is they "lock" your RGs.That's it.For powerful skill,sure enough.
Since he is from <<Granblue>>,it is understandable that the skill enables you to revive units.He brings new dimension to the <<Granblue>>.Let's go further.

Uses:
Cocytus "Reverse" superior calls units,making up to your field.But he also "lock"s your forces,making one or more Rearguard circle totally useless and sends cards from your deck to the drop zone.So you got to be really specific on unit to be called as you don't want to waste your resources.3 cards to the drop zone.That's hefty.Before choosing,try to balance between defense and offense.If you see your shield wearing out,try to call a more defensive unit.If your guards thick,go for the offense.

Strategies and game play:
When aiming for a good Cocytus "Reverse"'s Limit Break,you got to have a really nice unit in the drop zone.So,make sure you got enough Chappie The Ghostie in your build.Chappie can exactly target the card you want in the drop zone.He also provide shield.Perfect.Also do the Intercept with Grade 2 especially the S-Special intercept.Lock Backrow is the most sensible as there is +3000 power,compensate the locked unit so that your frontrow Rearguard still hit hard.
To sum it up,Cocytus "Reverse" enables you a total upfront throttle but yet a great defensive capability.

Combos with other cards:
#The Locked Cards
There aren't any genuine effective cards to be locked in <<Granblue>>.<<Granblue>> don't have any unit that can [Rest] during the main phase,like Tank Mouse.So just lock the card you found most technically suitable.

#Cards Worth The Call
Before BT13,there aren't any cards in <<Granblue>> see their skill activated after being called to a Rearguard Circle from the drop zone.That makes sense because there aren't any cards that can superior call unit/units from the drop zone then.But as Catastrophic Outbreak booster set goes wild,well,here they are.

With 1 SoulBlast,you got to draw one and have a decent booster.Nice.


If all skill resolves smoothly,he's 15k alone.With Strolling Banshee,he hit it.


And as Banshee boosts a 9000,these units are just as great though they are not from BT13.









#Keep Signified and Be Safe
As +3000 power,8k RGs are just ideal.Particularly with Skeleton Sworsman.

You intercept and next turn,just call him back."Reverse"'s LB make him a 11k


A 16k strike with a downside retirement during the end phase.


#Back-to-back Revival
I think of this myself.A Grade 2 Nightmist and Strolling Banshee row.



Intercept with Nightmist.Guard.During your turn,revive Nightmist by retiring Banshee and flip down one unflipped damage.Banshee is now in the drop zone.Then,Limit Break!.You call Banshee back right behind Nightmist.+3000 power.1 SoulBlast.A 17k row and an extra card in your hand.Repeat.

#Rides

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose a «Granblue» from your drop zone, and call it to (RC).


A base form of Cocytus "Reverse".Having him in the soul will gives the "R" 2k permanent power plus while on VC.

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Granblue» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to two «Granblue» from your drop zone, call them to (RC), and the units called with this effect get [Power]+5000 until end of turn, and at the end of that turn, retire those units.
[CONT](VC): During your turn, if the number of «Granblue» rear-guards you have is four or more, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


Breakride any Granblue over him,you will got to call two Granblue units from the Drop Zone and those units get 5k plus each.To balance it out,they will get retired at the end of turn.You can lock those units with "R" LB to call another two units from the Drop Zone.By this way,they will not get retired at the end of turn.But you will lose a powerful row.


Ways to counteract it:
Ways to counteract it..I can barely find a way.Kidding.Haha.But yeah,there isn't a way to counteract this reviving madness except the usual:-
1.finish your opponent fast
2.hold the damage at 3

Anyway,give your suggestions.

Strengths/Pros:
1.Filling up your field
2.Provide cards for reviving
3.Enables <<Granblue>> to really be <<Granblue>>(Granblue is fun!)
4.Making attack hits a notch harder
5.Revive your S-Special intercept
6.Realizing my Back-to-back Revival combo.Haha!
7.If you breakride "R" and uses his LB on the called units,you will got a full field next turn,assuming your vanguard already have a booster or Chaos Breaker didn't use his LB.

Weaknesses/Cons:
1.If you overdo it,your deck gonna deck-out!
2.Minusing one or more Rearguard Circle

Suggestions are appreciated.

Variations:
Found an awesome pic. at Vanguard Wiki.Haha!

Cocytus "Reverse" in action.This is variation
.

BT13/017 (RR) (Sample)



BT13/017 (RR)



BT13/S10 (SP)



Artwork and aesthetics:
As a sign of being "Reversed",Cocytus got a deep purple-coloured ring floating behind his back,engraved with triangles and lines.He got a skull on one hand,staff,sword and a ring on others.And the most of all,he doesn't cover his mouth anymore.Not smiling,for sure."Hades Emperor" doesn't smile all the time,did he?.

Overall rating:
7/10.I don't really sure.Haha!

 

Modified on December 17, 2013 07:49 pm



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