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card review The MobileFortress Castle-Golem: Late Game Killer

Card Review
The MobileFortress Castle-Golem: click to enlarge
The MobileFortress Castle-Golem

Card text:


[LV1][LV2] (When Summoned) Move the top 5 cards of your opponent's Deck to their Trash for each nexus you control . No more than 15 cards can be move due to this effect.
[LV2] (When Attacks) Move cards from the top of your opponent's Deck to their Trash equal to the number of blue Gems on cards you control.

  • Number: X16
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 8
  • Reduction: SSSS
  • Gems: 1
The MobileFortress Castle-Golem
Late Game Killer

written by swagranger
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General description:
The MobileFortress Castle-Golem Is A Good Card If You Play It Right.It Takes Him 6 Cores To Level 2 So It Could Take A While To Get Him To Level 2.The Good Thing Is At Level 2 He Gets A Killer Skill It Could Deck You Out If You Combine It With Charge.Its Level 1 (When Summoned) Effect Is Quite Strong Too The Thing Is If You Summon This Spirit Too Early It Wouldn't Do Much.

So This Card Is Deadly If You Play It Right.First Of All His When Summoned Effect Could Do A Lot Of Damage To You Late Game.This Card Probably Can Win You A Game Quick If You Use It At The Late Game Stages.I Would Summon This Spirit Late Game Because If You Summon It Too Early It Could Either Be Depleted By Major Purple Spirits/Ultimates Or Destroyed By Major Red Spirits/Ultimates.Take Note That Its 6000 BP But If The Opponent Has The Right Field He Could Wipe This Spirit Out.Power Wise This Spirits Is Good At Lvl 2 Your Safe From Red Spirits only Red Ultimates Can Probably Destroy This So I would Probably Be Aware Of The Opponents Field Or Hand.With 3 Nexuses on Field This Is A Good Killer Move To Summon It And Activate Its Skill To Destroy 15 Cards Of Your Opponents Deck.First Of All Core Is Everything Well Not Everything But You Get What I'm Saying.If You Have This Guy At Level 2 and A Good Field is Perfect.

Strategies and game play:
A Strategy For This Card Is Use It Late Game.Probably Around Turn 5 or Later Just Get It Out As Late As Possible.This Card Is Good If You Have Supporting Spirits And Nexuses.If You Could Get This Spirit Played Well Its A Killer.Before You Summon This Spirit, Have The Right Field You Could Defeat Your Opponent With The Effect Now Have Core.Because It's A Cost 8 But Reduction 4 So At Least It Would Be Played At Cost 4.Give It 6 Core And Its At Lv2 And BP wise Its Strong.I Would Summon This Card And Use Its Effect To Destroy Some Cards At Least (Charge Would Help Too).Then Give It 6 Cores To Be Lv2 So It Would Be Good Power Wise And Effect Wise.If You Couldn't Do That Its Ok Just Hang On for The Next Turn.So Attack With This Guy At Lv 2 And Cut The Opponents Deck Down.Have Some Supporting Spirits With Crush To Help Cut Down Your Opponents Deck.So At Max Probably About 7 Cards (Without Charge) Would Be Discarded Depends Really When You Play This Spirit.The Level 2 Skill Is A Danger.When Your Opponent Is Not Having A Good Hand This Unit Will Make It Even Worse If You Summon It And Get It To Level 2.So at Level 2 This Spirit Is Good To Go.

Combos with other cards:
There Are A Lot Of Cards That Help This Card A LOT.
-Yellow Magic, Time Reap Use it To activate His When Summoned Effect Again Discard 15 Cards Again.
-Blue Magic, Maximum Break.Break The Limits Of This Card's When Summoned Effect Up To 25 If You Have 5 Nexuses On Field.Remember Before You Summon It.
-Blue Charge Spirits, Raise The Cards Discarded By This Spirit.
-Blue Magic, Construction All Nexuses Are Deployed From The Trash To Help Pull Of Its When Summoned skill.
-Blue Burst, Burst Fist If Ever This Spirit is Destroyed Eat This! 8 Cards Are Discarded.And If You Pay The Cost One Spirit Is Refreshed 1 Lv Higher.
-Spirits With Crush To Help Cut The Opponents
-The IronHero Saigord-Golem Perfect Combo Great Demolish With This Guy
-Ultimate-Castle Golem! Deck Them Out Some More With U-Trigger!
Im Not Even Sure If Thats It.Theres A Lot

Ways to counteract it:
Some Ways To Counteract This Card.Use Cards That Prevent Deck Discarding.Red Ultimates Could Destroy This also Some Red Spells +Charge Could Destroy This Guy At Lv 1.Purple Spirits/Spells/Ultimates Could Also Deplete Him.Yellow Magic Like Angel Voice And Stuff Like That.Also Green Could Exhaust This So It Can't Attack.White Can Return This Card Back To The Hand.So All Colors (Aside From Blue) Can Do Damage To This Card.So I Would Keep This Card For Late Game To Surprise ThemCompared

BP Wise At Lv2 This Is Really Strong.Also Deck Discarding-Wise This Card Is Good But Compared To Great Demolish Not Really.The New Cards Since BS24 Has Released A Lot Of Ultimates Can Take Over This Card.But Even If This Card Is Really Old It Can Still Do Damage.Deck Discarding With This Card Is Easy Just 3 Steps, Summon,Level Up And Attack So It Can Deck Discard Easy.

Players With Big Decks Could Affect This Card.Also Cards With Deck Discarding Prevention Makes This Card Useless.Purple,White,Red Are Good Colors To Fight This Card.

This Card Has 2 Arts One In Jap One Is In EnglisH.

Artwork and aesthetics:
The Artwork Is Nice.considering My Favorite Color Is Blue So Ya.

Overall rating:
I Would Rate This A 8/10 Because There Is A Lot Of Combos And A lot Of Ways To Counter Attack It So I Think Its Not Really Perfect.

Pls Rate My First Dream Card On Battle Spirits.Thanks A Lot!


Modified on January 15, 2014 10:24 pm

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Discussion about this Card Review
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Author Message
jurassickaiser Premium Member
LV21 Israel send message

Avatar for jurassickaiser
Member since
April 9, 2013
Subject:    Posted: January 15, 2014 10:24 pm Reply with quote Report content icon

this is really useful review thanks!
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