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card review Echo of Nemesis

Card Review
Echo of Nemesis: click to enlarge
Echo of Nemesis

Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of cards in your soul is ten or greater, until end of that battle, this unit gets [Power]+10000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[ACT](VC):[Soul Blast (1)-grade 0 card] Soul Charge (2). This ability cannot be used for the rest of that turn.

This too, this too, this too, this too! The rest are all mine as well!

  • Number: FC02-019
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Echo of Nemesis
written by mrinal69 Premium Member LV24
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General description:
Well guys With the arrival of the new Booster You All might be enjoying yourselves but dont forget Where those skills of the Metalborgs have been taken form , if you havent guessed it yet then let me remind you that a crazy restriction unit already exists here and its a Demon.


And Do not forget guys this is one hell of a card that can give you nightmares.

Uses:


This card has the True traits of its clan -"Dark Irregulars" which are famously known for the brute strength that they have and the crazy amount of pressure they can build. The true powers of this card are still unknown but I am sure many people wouldn't want more of this.
And its also not like just anyone can use it well ,I mean its hard to use the right way if you have not enough info on its uses.

Strategies and game play:
In my opinion the resources for this card might be less at current time but I'm Hoping for some really good support for cards like these in the coming new season.

But its still not like it cant do some big damage , so just let me go through this -
Soulcharge:-
Since this card requires 10 cards in soul ,its not much of a problem with its own skill of soulblasting a grade 0 from soul and soulcharging 2 instead . Also from the support we already have there are plenty of good cards that can do the filling easily and finish the work.

1.Dimension creeper - can get soulcharges easily by soulblasting itself.


2.Amon's Follower, Psycho Grave- One of my favourite soulchargers coz not only it give you soul but also 5k to build more pressure.


3.Emblem Master and Dark Soul Conductor -Some old soulchargers but not to be taken lightly can be very effective in long run.



Combos:-
This card is a power house itself but can be made even more ferocious with the help of some good old combos like
1.King of Masks, Dantarian - Since opponent is restricted in guarding adding more power to your attack can help you in making your opponent wasting more of grade 0's, bot only that the reargurds also get powered up.


2. Stil Vampir -One good old champion which can be used to finish off the business since you will also be having soul and counter-blasts to do the job considering the fact that the deck is not much counter-blasts heavy.


3.Doreen the Thruster -One of the most epic cards in the game , Since with nemesis's skill u can soulcharge 2 quite easily Doreen can reach upto 12k easily too.




Ways to counteract it:
*The best way of counter attacking would be saving up alot of grade zero units , since u cant use Quintets and Perfect Guards it would be useless to stack them up.

*Since I believe that Dark Irregulars Suffers a deficiency of cards in hand ,Cards like the Legion units that can waste up alot of hand can be very effective.


*Standing Ability vanguards and Hand restriction clans like Nubatama are also very consistent and efficient against Such cards.

*Try not to let opponent soulcharge.




Strengths/Pros:
The greatest strength is that its a completely new skill for its clan and its not a sub-clan restricted card so its can be used in a variety of decks.Its a good pressure building card if you have the right and powerful field.

Weaknesses/Cons:
First its a Dark Irregular Which has some hand issues and also require 10 soul for very best use ,if somehow you are restricted of getting soul then game might slip away and it might be too late to do something.
Second, It Just doesn't seem to be enough, I mean the time is changing quickly and with arrival of legion it seems to be struggling here.

Variations:
Since its a completely new card it has only one variation, it was introduced in the Fighter's Collection pack.

Artwork and aesthetics:
The artwork is a really scary one which is quite obvious with the Dark Irregulars clan-A Demon with with big glowing Knives, Ready To Kill.

Overall rating:
For such a nice variation to its clan it does deserves an appreciation but it still feels not enough for today's time so i shall give it 8.7 .

 

Modified on May 15, 2014 07:22 am



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