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card review Ultimate Dimensional Robo, Great Daikaiser

Card Review
Ultimate Dimensional Robo, Great Daikaiser: click to enlarge
Ultimate Dimensional Robo, Great Daikaiser

Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with "Dimensional Robo" in its card name] When this unit attacks, you may pay the cost. If you do, this unit gets an additional drive check until end of that battle. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)
[CONT](VC):If you have a card named "Super Dimensional Robo, Daikaiser" in your soul, this unit gets [Power]+2000.

The galaxies, the stars, and friends are calling out!
Super Dimensional Combination! Great Dai-kai-zer!

  • Number: FC02-003
  • Rarity: RRR
  • Clan: Dimension Police
  • Nation: Star Gate
  • Race: Battleroid
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Ultimate Dimensional Robo, Great Daikaiser
written by toshikikai
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General description:
hello again guys today i am going to make a card review about Ultimate Dimensional Robo, Great Daikaiser i never thought that this card will come and i am very happy to see this card

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)-card with "Dimensional Robo" in its card name] When this unit attacks, you may pay the cost. If you do, this unit gets an additional drive check until end of that battle. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)

[CONT](VC): If you have a card named "Super Dimensional Robo, Daikaiser" in your soul, this unit gets [Power]+2000.

Meet Great Daikaiser, the second Ultimate Dimensional Robo.

Uses:
One might suspect he'll have some sort of crazy and broken skill, but honestly, his skill is quite balanced. When he attacks, by paying ESCB2, the player gets to have an additional drive check which means, another try to break an opponent's PG. Amazing. That's really the only point in using Great Daikaiser. A +1 for a restrictive CB2 is pretty expensive, but when that single move can win the game, why not?


Strategies and game play:

Super Dimensional Robo, Daiyard

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage): [Choose one of your rear-guards with "Dimensional Robo" in its card name, and put it into your soul] Search your deck for up to one grade 3 card with "Dimensional Robo" in its card name, ride it, shuffle your deck, and that unit gets [Power]+4000 until end of turn.

[AUTO](VC): At the beginning of your attack step, if this unit’s [Power] is 15000 or greater, this unit gets [Critical]+1 until end of that battle.

Just what Daikaiser needed. Daiyard is another possible target for Daikaiser, other than Goeagle, only better. Basically, Daiyard is a Daiyusha, having a similar skill, that was meant for Daikaiser. His Limit Break is what gives him the edge over the rest of Daikaiser's possible targets. If one fails to ride Daikaiser and ends up riding him, it's not the end of the world as of yet! At Limit Break 4, one can -1 themselves to search for a grade 3 (Daikaiser) and ride it, just like that. On the next turn, it's Break Ride time to mess the opponent up. Such great support, overall.

Super Dimensional Robo, Shadowkaiser

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a unit named "Super Dimensional Robo, Daikaiser" on your (VC), search your deck for up to one card named "Ultimate Dimensional Robo, Great Daikaiser", ride it as [Stand], and shuffle your deck.

Shadowkaiser is the other card that was released alongside Daiyard. His LB skill is a standard +5k that enables him to reach 16k alone, unboosted. His second skill is pretty neat, however. For a mere cost of CB1 and putting him onto the soul, one can search for Great Daikaiser and ride it over a Daikaiser. That pretty much means that Shadow Kaiser almost acts like another copy of Daikaiser's Crossride. Daikaiser gets a Crossride!? Yep. He did.

Dimensional Robo, Goyusha

[AUTO]: When another «Dimension Police» rides this unit, you may call this card to (RC).

[ACT](RC): [Choose four of your rear-guards with "Dimensional Robo" in its card names, and put them into your soul] If you have a grade 2 or greater «Dimension Police» vanguard with "Dimensional Robo" in its card name, search your deck for up to one grade 3 card with "Dimensional Robo" in its card name, ride it, and shuffle your deck.
this unit will help us getting grade 3 from our deck to ride on vanguard

Dimensional Robo, Dailander

[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose another of your units with "Dimensional Robo" in its card name, and that unit gets [Power]+4000 until end of turn.

[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose another of your units with "Dimensional Robo" in its card name, and that unit gets [Power]+4000 until end of turn.

Dailander, here, is a core card in every Dimensional Robo deck. Being able to give ANY D-Robos +4k for a mere CB1 is VERY useful for activating Daiyusha's Critical in early game or pumping up a rear to form a 3 stage column, which means a -1 to the opponent since they'll have to guard one extra stage. Neat and great card, overall.

Dimensional Robo, Daimariner

[ACT](Soul): [Put this card into your drop zone] Choose one of your «Dimension Police» vanguards, and that unit gets [Power]+3000 until end of turn.

Daimariner is a rather unique card. By putting him to the drop from the soul, you gain +3k without a cost. Pretty neat. However, there's really only two ways on putting him to the soul, either through riding him or through other cards like Goyusha. Back then, there wasn't as much D-Robos so this guy right here is pretty much a staple. However, more and more D-Robos has appeared to fit into that role. The +3k skill he gives just isn't good enough for the minus you need to go through to put him to soul (via other D-Robo cards). He's pretty situational at best. If he could have given +3k power to a rearguard, then he might actually be useful.

Dimensional Robo, Daibrave

[ACT](Soul): [Put this card into your drop zone] Choose up to one of your «Dimension Police» vanguard, and that unit gets "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card." until end of turn.

Daibrave was actually a promo at first, hinting the further expansion of D-Robos in the near future. He later got reprinted in Trial Deck 12 though. His skill is similar to that to Daimariner, only that it gives a skill instead of a power. The skill's pretty good too for some early pressure shenanigans and D-Robos aren't CB heavy so the cost is bearable. However, it still has the same weaknesses as Daimariner, which is the method of putting him into the soul. Riding is typically your most valid option but that means he would need to be run at 4 to increase the odds of getting him in the first turn, thus limiting the usage of more beneficial cards. Not to mention, the other 3 leftover copies of him would simply be 7k vanillas. Putting him to the soul through other D-Robo cards are also an option but that pretty much turns him into a wash (-1 to put him to soul and +1 from the draw, netting a total of CB1 for a +0). It's not even guaranteed to be a wash since it requires to hit the VG. Overall, while this guy has potential, he just does not cut into the deck. D-Robos needs an even more easier way to put these units in soul without a minus.

Dimensional Robo, Daidriller

[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose another of your units with "Dimensional Robo" in its card name, and that unit gets [Power]+4000 until end of turn.

Trial Deck 12 also brings us the G2 version of Dailander, Daidriller. Dailander is an awesome unit due to him being a G1. Daidriller, however, is actually rather lackluster, even with the same type of skill. Him being 8k means one will need Karenroid Daisy (8k vanilla) to hit consistent 16k which means limiting the spaces for more beneficial G1s. Dailander is good because if he gives the 4k to a unit in front of him, you're basically turning him into a 10k booster for the rearguard, which is amazing. Daidriller only turns himself (his column) into a 12k attacker, which is nothing to be proud of these days.

Dimensional Robo, Kaizard

[AUTO]: When a «Dimension Police» rides this unit, choose your vanguard, and that unit gets [Power]+5000 until end of turn.

Kaizard is a rather unique unit. His skill immediately sets up for Daiyusha, which is amazing. Although, one would need to run 3-4 of him to ever get him into the VG circle at turn 2. D-Robos don't really have amazing G2 options aside from beaters so he can easily fit into the deck with no problem.

Super Dimensional Robo, Daikaiser

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):When this unit's drive check reveals a grade 3 «Dimension Police», choose one of your opponent's guardians, retire it, and any effect with "Cannot be hit" of that retired unit is negated." until end of turn.
[AUTO](VC): When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

The glorious Daikaiser is a rather over hyped card. No, he's not 'game-breaking' or OP. To be honest, he's kinda meh. While he does have that option to insta-kill the opponent, the chances of that happening is rather low. An Enigman Storm deck can easily increase this odds, thanks to the ride chain but D-Robos can't. It's an okay-ish kind of card, but I would liked him even better if he has Laurel-like ability. Sadly, we can't always get what we want.

Dimensional Robo, Gocannon

[ACT](RC): [Put this card into your soul & Choose another of your rear-guards with "Dimensional Robo" in its card name, and put it into your soul] Choose your vanguard with "Daiyusha" in its card name, and that unit gets [Critical]+1 until end of turn.

Gocannon is a rather interesting card. For a -2 you're giving an additional critical to the VG but again, the minus is still a problem. While it can put Daibraves and Daimariners to soul, that is still sacrificing TWO precious boosters. The critical is not really worth it at all.
Dimensional Robo, Daiheart

[AUTO](VC): At the beginning of your attack step, if this unit's [Power] is 13000 or greater, this unit gets "[AUTO](VC):[Choose two grade 3 cards with "Dimensional Robo" in its card name from your hand, and put them into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do so, search your deck for up to one grade 3 card with "Dimensional Robo" in its card name, ride it as [Rest], and shuffle your deck." until end of that battle.

Daiheart is yet, another interesting card. His skill can easily be triggered via Daimagnum and if he hits, one can put 2 G3s from hand to soul and ride another G3. This essentially means that Crossriding as early as turn 2 for huge amounts of defense is very possible. The cost, though, is really hard to pull. The chances to have 2 G3s in the hand that early is pretty low, unless one is running huge amounts of G3s for Daikaiser. I guess this guy here is probably meant as a backup plan for Daikaiser builds, in case G3s just had to clog up in the hand in early game. Aside from a Daikaiser build, he doesn't really serve any purpose in the deck. Kaizard is a better option.

Dimensional Robo, Daibarrett

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] Choose your vanguard with "Dimensional Robo" in its card name, and that unit gets [Power]+4000 and "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and retire it." until end of turn.

Daibarrett gets the title for the last support card of the D-Robos, or so we thought. His skill is that by CB1 and putting him onto the soul (-1), a D-Robo VG is given +4k power and a skill to retire a rearguard, when that VG's attack hits. This is really good in early game to keep the shenanigans flowing with Daiyusha alongside Daimagnum. An early crit AND a retire skill? Hoho. The opponent would surely need to guard this which means he brings an instant -2 to your opponent. Either that, or the opponent lets the attack goes through and a rearguard gets retired, bringing an overall wash. A pretty solid card that gives the player different options to play with.

So far...

Well, that's the end of D-Robos journey right now, or so we thought. They went through a lot of upgrades to be a viable competitive deck today. A viable starter, amazing early game shenanigans, and an evil finisher marks the completion of D-Robos. However, Bushiroad surprised everyone by bringing a few more additional pieces to wrap them up completely. That card that was said to be an oddball, came back up, being stronger than ever before. That card is Daikaiser.

Dimensional Robo, Kaiser Grader

[ACT](RC): [Counter Blast (1) & Choose a grade 3 «Dimension Police» from your hand, and discard it & Put this unit into your soul] If you have a card named "Dimensional Robo, Kaizard on your (VC), and your opponent has a grade 2 or greater vanguard, search your deck for up to one card named "Super Dimensional Robo, Daikaiser", ride it as [Stand], and shuffle your deck.

Kaiser Grader is the much anticipated partner of Kaizard. One of the problems with Daikaiser was that if Daikaiser fails to be ridden first, the deck is almost screwed up. This card tries to fix this problem by giving the player a chance to discard a G3 to ride a Daikaiser as early as turn 2. Although, it would require Kaizard in the VG, as a reference to the lore.

Combos with other cards:


























Strengths/Pros:
this ultimate daikaiser have a very cool limit break this can be used with daikaiser and then no one can defect this unit because of daikaiser's break ride skill and daikaiser's limit break
when we twin drive check if we get grade 3 we can retire one of our opponents card that they guarded with even if we didnt get when we twin drive checked ultimate daikaiser have the skill to drive check another.

Weaknesses/Cons:
this unit weakness is grade 3s to use daikaiser's skill we need grade 3s and if we use more grade 3s when we draw cards we get grade 3s in hand nothing to guard our opponents attacks and by using ultimate daikaiser CB.

Variations:
we can find this card in Fighter's Collection 2014 and it rarity is RRR

Artwork and aesthetics:
I Have liked the artworks of all cards and i am very thankful to those who made these cards

Overall rating:
Becuase of this unit have a weakness and strength i will give 8/10

 

Modified on June 24, 2014 03:06 am



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Current score for this Card Review, based on 19 votes:
 4.37
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