"Justice without mercy"
Hey guys, a new Legion has surfaced upon Dimenion Police, the Metalborgs. They are mechanical lifeforms with a strong sense of justice; perhaps too strong. The Metalborgs plays a bit differently as opposed to the Dimensional Robos. With abilities that are given instead of pure power, the pressure from the center lane has never been as scary as this. It might not be as deadly as Dimensional Robos' one-turn play, but it sure is scary in the long run and pretty much accomplishes a similar result in the end.
Metalborg, Sin Buster
Metalborg, Ur Buster Legion Metalborg, Sin Buster
[ACT](VC): Legion 20000 "Metalborg, Ur Buster" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC): When this unit attacks a vanguard, if this unit is in Legion, and this unit's [Power] is 30000 or greater, until end of that battle, your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[AUTO](VC): When this unit attacks a vanguard, if this unit's [Power] is 20000 or greater, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits, draw a card.".
Starting from the main boss himself, Sin Buster kicks off Metalborgs with a rather blunt skill and as they say, the blunter the object, the more it hurts. When he attacks and is in Legion with a power of 30k or higher (including boost), the opponent is forbidden to call a G1 or higher card to the GC which means Sentinels are useless. In a higher scope though, it means that the opponent is forced to drop 3-5 cards that totals up to 25k just to get a 2 pass each turn, instead of a possible 2 cards from a sentinel. So in the best case scenario for the opponent, he only needs to drop 1 extra card than usual but all three combined are still high quality guard cards (10k, 10k, and 5k).
Let's compare scenarios with the same power but without the Glory-like skill:
With Glory-like skill
VG hits for 30k --> 10k 10k 5k for 2 pass (3 cards)
RG attacks, assuming a trigger --> Sentinel + 5k (2 cards)
RG attacks normally --> 10k (1 card)
Total: 3x 10k shield and 2x 5k shield and 1x Sentinel (6 cards)
Without Glory-like skill
VG hits for 30k --> Sentinel + 5k (2 cards)
RG attacks, assuming a trigger --> 10k 5k (2 cards)
RG attacks normally --> 10k (1 card)
Total: 2x 10k shield and 2x 5k shield and 1x Sentinel (5 cards)
Looking at both scenarios, one can see that the Glory-like skill only forces an additional 10k shield every turn, effectively gaining a high quality +1 for no cost at all! Do note that it could have been a 15k shield because the extra 10k shield only grants a 2 pass rather than a sure guard.
Not only that, Sin Buster also has a second skill that is simply icing. When he attacks for 20k or above, he gets an on-hit draw skill, gaining yet another +1 when hit. Whether he hit or doesn't hit, the +1 advantage is still there! Obviously, this condition is much simpler to be achieved thanks to Legion but seeing the rest of support for Metalborgs, the first skill is not as hard either.
Strategies and game play:
Long Lasting VG Pressure
Unlike Dimensional Robo's one turn kill, Metalborgs works differently. They are ironically more patient in terms of game play and kills the opponent slowly but surely which is very different than Dimensional Robo's one turn explosion. While they are still new, Metalborgs have gained popularity with the Legion skill and how well they can abuse the early game. With cards like Sin Buster himself and Iunbot as an example, the Metalborg player can already gain advantage from the free +2 when the attack hits or a -2 from the opponent's early guard which weakens their defenses even further and lets Sin Buster win his way through with his Legion skill by late game. It's a crazy combination of early game and late game abuse and it is no surprise that Metalborgs are currently among the top Legions. Anyway, there are only one variation of a Metalborg deck because of how new it is. Actually, there is another option that focuses more on Daikaiser with Sin Buster as the ideal ride. It would be pretty similar to how Daikaiser decks work (using the odd ratio and stuff) but I believe the Dimensional Robo support is already enough and adding Sin Buster would just beep things up because of the name.
G0- Metalborg, Black Boy (SVG)
4x Metalborg, Battle Roller (Crit)
4x Another Trigger (Crit)
4x Another Trigger (Crit)
4x Metalborg, Black Nurse (Heal)
2x Metalborg, Bri Knuckle (QW)
2x Any Perfect Guards
4x Metalborg, Mist Ghost
3x Metalborg, Iunbot/Commander Laurel
3x Metalborg, Black Doctor
4x Metalborg, Ur Buster
4x Metalborg, Russell Blizzard
3x Metalborg, Lionetter
4x Metalborg, Sin Buster
4x Metalborg, Dryon/Dimensional Robo, Daikaiser
Combos with other cards:
Metalborg, Ur Buster
Metalborg, Ur Buster Legion Metalborg, Sin Buster
[AUTO](RC): When your vanguard performs Legion, choose your vanguard, and until end of turn, that unit gets [Power]+4000 and "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and retire it.".
For example, Ur Buster, the mate of Sin Buster, gives the VG another +4k power and an on-hit retire skill on the turn the VG Legions. Note that he needs to be in the RG circle beforehand. Anyway, it's a pretty neat skill and can give a +2 combined with the on-hit draw, especially in early game when the opponent doesn't have enough resources to guard. One thing to note is that Ur Buster, like some other mates within this season, is not restricted to Metalborgs at all! One can easily splash him into a deck that does not typically retire, like Musketeers for example and it would still work.
Super Dimensional Robo, Daikaiser
[AUTO] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):When this unit's drive check reveals a grade 3 «Dimension Police», choose one of your opponent's guardians, retire it, and any effect with "Cannot be hit" of that retired unit is negated." until end of turn.
[AUTO](VC): When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
The glorious Daikaiser is a rather over hyped card. No, he's not 'game-breaking' or OP. To be honest, he's kinda meh. While he does have that option to insta-kill the opponent, the chances of that happening is rather low. An Enigman Storm deck can easily increase this odds, thanks to the ride chain but D-Robos can't. It's an okay-ish kind of card, but I would liked him even better if he has Laurel-like ability. Sadly, we can't always get what we want. Even this can help Sin buster getting [power]+10000 so that legion power is 20000, so 20000+10000=30000 Now that sin buster can use his legion skill and if attacks hits laurel will again help the vg to stand :/ then that must be very op.
Metalborg, Russell Blizzard
[AUTO](RC): [Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two units on your (VC), and those units get [Power]+3000 until end of turn.
Ur Buster may be one way to gain power, but it is not really the easy way. Russell Blizzard is. When he attacks, one can pay CB1 to give +3k for each unit in the VG circle, which pretty much means a total of +6k power combined. This essentially means that Sin Buster when boosted by the usual 10k booster would be attacking for 36k in Legion which forces the opponent to drop an extra 10k shield from the previous number above just for a 2 pass! That is pretty deadly without Sentinels. However, this is only talking in the best case scenario for the player. Without the usual 10k Legion booster, Russell would be needed for Sin Buster to reach that 30k mark. Assuming a 7k booster behind Sin Buster, the power would be 33k which means an additional guard of 5k shield from the original number the opponent has to guard with a cost of CB1. In the bottom line, this translates to CB1 for a minimum of +1 when combined with Sin Buster. It technically can be a +2 if the booster is the 10k Legion booster.
Metalborg, Mist Ghost
[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose up to two of your units on (VC), and those units get [Power]+4000 until end of turn.
And then there's Mist Ghost. Unlike Russell Blizzard, she's a one timer and only activates when called. Due to a more restrictive condition, she gives +4k instead of the usual +3k which totals up to +8k. In truth, there isn't that much difference. A +2k power isn't enough to hit any kind of mark. Russell lets Sin Buster hit for 36k with the right booster and 33k with an average 7k booster. Mist lets Sin Buster hit for 38k with the right booster and 35k with an average 7k booster. See that? It still forces the same amount of shield when faced against the standard 11k VG base. However, this comparison should not be taken easily because that is not what Mist is used for. Mist is not just used for an extra power up; she's used to give power after the extra power up. Combined with Russell Blizzard, that's a +14k power which lets Sin Buster attacks for 44k with the right booster or 41k with an average 7k booster. Look at that now, there's no difference between 44k and 41k since the amount of shields needed to block is still the same! Even without the right booster, the combination of Russell Blizzard and Mist Ghost is something to look out for.
[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card, and if this unit is in Legion, choose a card in your damage zone, and turn it face up."
Aside from power ups, Metalborgs also have access to yet, another card that gives pressurizing skills. When Iunbot is called to the RG, one can pay CB1 to give the VG an on-hit draw and unflip skill which pretty much translates to a free +1 if the attack hits. There's not much to explain about this because just like Ur Buster, this gives a +2 when Sin Buster's attack hits. Great for early game but bad for late game, as usual.
[AUTO](RC):[Choose four of your «Dimension Police» rear-guards, and [Rest] them] When your «Dimension Police» vanguard's attack hits, you may pay the cost. If you do, choose one of your vanguards, and [Stand] it.
:/ very strong unit but power is low. to use this card we need four more rear guards :/ little hard. but even if you do that we can re stand our vg and attack again that will be so cool.
then we can win easily our opponents can guard with all with grade 0s.
Metalborg, Black Boy
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC): [Counter Blast (2) & Choose four of your rear-guards with "Metalborg" in its card name, and put them into your soul] Search your deck for up to one grade 3 card that may perform Legion with a grade 2 unit on your (VC), ride it as [Stand], shuffle your deck, choose one unit that may perform Legion with your vanguard from your soul, and perform Legion.
Just like Dimensional Robo's Goyusha, Metalborg has their own version that incorporates the Legion skill. Unlike Goyusha, Black Boy costs an additional CB1 and needs a G2 VG Legion mate to work. But at the same time, he lets the player to Legion early before the opponent reaches G3 and without the need to return 4 cards from the drop to the deck. Like Goyusha, it's a pretty risky unit and can potentially be the cause of one's loss. Sadly, it's the only viable starter for Metalborgs and being a 5k booster is pretty neat. Remember, don't put him behind the VG circle as one would want that space to be occupied with either a 7k booster or the 10k Legion booster for Sin Buster's effect. If combined with Sin Buster, the minus can technically be reduced because of Sin Buster's on hit draw but again, it is still a very risky move. Use with extreme caution or don't use it at all.
[ACT](VC): Legion 20000 "Metalborg, Lionetter" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC): When this unit attacks a vanguard, if this unit is in Legion, and this unit's [Power] is 30000 or greater, this unit gets [Critical]+1 until end of that battle.
[AUTO](VC): When this unit attacks a vanguard, if you have another unit in the center column, this unit gets [Power]+3000 until end of that battle.
Dryon, here, represents the more simpler and cheaper version of any boss card in a set. Similar to Sin Buster, he gains something when his power is 30k or above. Not a skill, but an extra critical which is not that bad when partnered up with Sin Buster as he can still work as a backup that still provides early pressure, but in the form of damage. In late game, though, he starts to lose his shine. Sin Buster is obviously better but Dryon can still work as that 'other' option. Anyway, since he doesn't gain anything than a critical, he also gains +3k power when a booster is in the back which means that just from a 7k booster, his condition can be easily achieved. Also, his mate is nothing more than a 12k attacker.
Ways to counteract it:
Its very hard to stop a "Legion" that is much stronger We need more grade 0s than grade 1 and 2 or we should guard all of our opponents attack in the begining of the match.
It's a pretty standard and obvious deck that gains advantage mainly through Sin Buster, the ideal ride. It plays around abuse on both early game and late game, as said before. Triggers are standard Crits and Heals because of how Glory-like skills like their Crits.
For G1s, there are QWs because of how Legion works and QW are starting to look pretty valuable. Although this is still a first impression and might be wrong. Anyway, Mist Ghost is at 4 to combine with Russell Blizzard for a crazy VG center line. And then there's also Black Doctor at 3 and he's the Legion 10k booster that is only used because of Sin Buster. Lastly, there's the option of either running Iunbot or Laurel. Iunbot is an easy early game card that gives +1 when hit but if it doesn't, then it's a waste of CB1. Laurel on the other hand just gives additional pressure anytime he's called, but he does require a full field to work superb.
The G2 lineup is pretty self explanatory. Ur Buster because he's the mate and Russell Blizzard for the power-up in case Black Doctor doesn't arrive on time. And Lionetter is the standard 12k attacker for Metalborgs and also Dryon's mate.
Lastly, the G3 lineup is even more obvious. Sin Buster is at 4 because of how crazy good he is. For the other slot, there's Dryon as an early game backup with a crit or Daikaiser for a late game backup with a crit. Daikaiser is pretty much used only to scare the opponent because with this lineup, don't expect too much on activating Daikaiser's skill. It's not like they now what lineup is being run. Who knows, they might over guard for no reason at all.
If this unit didnt got any combo cards like Metalborg, Ur Buster, Metalborg, Russell Blizzard, Metalborg, Mist Ghost, Metalborg, Iunbot that can be very bad for us and also there is two another cards they are Covert Demonic Dragon, Mandala Lord and Fantasy Petal Storm, Shirayuki
We can find this unit in Cardfight!! Vanguard : Booster Set 16: Legion of Dragons & Blades
Artwork and aesthetics:
i really like the artworks they have made and i mostly likes sky its very beautiful to see the pictures.
i will give this a 9/10