Hi guys this review is about Cultus Witch, Rias, Witches were an old series of cards that were brought up by Bushiroad in this season into a full-fledged Legion with a particularly unique element that no other Legion can offer. The Witches are so far the only Legion that is supported by two clans: Shadow Paladins and Genesis. With the rise of Legion and the decline of mono-clans, these Witches, whether dark or light, have given players the chance to be creative into their deck building skills due to how possible it is to mix them up together into one deck.
[ACT](VC): Legion 20000 "Inspection Witch, Deirdre" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC): [Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit performs Legion, you may pay the cost. If you do, choose one of your opponent's vanguard, and until end of turn, that unit gets [Power]-5000 for each of your opponent's grade 0 rear-guards.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's occupied (RC), your opponent reveals the five cards from the top of his or her deck, chooses one grade 0 card from among them, calls it to that (RC), and shuffles his or her deck.
On the other hand, Rias does exactly the opposite of Fianna. While Fianna is more defensive, Rias is more towards offense as seen from her Legion skill. On the turn that she performs Legion, one can retire a Witch unit to give -5k power to the opponent for each of their G0 RGs. A simple -5k power to the opponent's VG is very similar to giving +5k power to each of the player's column which is already good as it is a +3. Yet, Rias is capable to do even more than that; being able to do -25k power maximum.
Her second skill is yet another bonus for her as she is able to convert an opponent's rearguard into a G0. Not only that, this particular part of her skill is not restricted to anything which means that it can be activated anytime. On an average scale, she is able to reduce the power of the opponent's VG by 10k-15k in addition to her second skill. From both her skills, that's already a +6 just from power alone and not adding onto the fact that the opponent's field should be screwed up by now. Her cost for retirement totals it up to a +5 which is still very good. However, this number can only be used when the opponent is at 5 damages because if they aren't, then they can easily take a hit from a huge power column. That said, Rias is the ultimate finisher for the Witches and is one to be best used by late game.
Strategies and game play:
The Witches from the shadows are the ones that got a lot of attention when they were first introduced, mainly due to their unique play-style that has never been seen before in past seasons. Their play-style that involves the manipulation of the opponent's G0 units have been shown to be very powerful by itself as it forces the opponent to constantly replace their rearguards in order to hit standard numbers. Adding onto the effect of cards like Rias and Sekuana, the advantage that these Witches can gain just keeps on piling up again and again. It's no wonder that these newly formed Witches have already gained popularity, even more than the new Revenger cards that were released along with it. These Witches have shown to cooperate with each other really well and needs no outside help. It seems that the Witches from Genesis has nothing to offer to them, aside from the obvious Witch PG.
The deck basically builds its own since most of the choices are obvious picks. The ideal ride is of course Fianna and then followed by Rias for the finish. Triggers are Crits and Heals with a little mix of Stands to benefit from Lir's effect. Not only that, Stands can also help out to seal the finishing blow on the turn when Rias's skill activates.
In the G1 section, the standard mix of PGs and QWs are used here along with 4 copies of Dana, the G1 version of Deirdre. The last slots are an equal amount of Sekuana and a 10k beater. Sekuana would be used more if it weren't the fact of her fragile 6k body that can mess up the player's own columns due to the abundance of 9k G2 units. Besides, 10k vanillas can be helpful for early rushes.
The G2 section is pretty straightforward. Femme and Deirdre are mates, hence why they are used here, while Adora has a really neat effect but she is a promo and finding her could be troublesome which is why 10k vanillas are another option as substitutes. Another unit that is commonly seen in Witch decks is Skull Witch, Nemain. Now, Nemain has a really fragile and weak 3k body which is her biggest hindrance and main reason why she is not included. Running copies of Nemain is almost like running less amount of G2s to ride because Nemain would never want to be seen in the VG circle (or it may be a game ender). Besides, destroying the opponent's field with G0 is more pleasing and beneficial in the long run. Nemain just does not cut it with her low base power; she can hardly hit something.
As always, the G3 choices are the easiest ones yet. Since Witches are pretty new, they do not have as much options as other Legions. The Witches from Genesis can hardly work well with the girls here due to how much they use the soul. It's unfortunate that their play-style are so different than each other but as said before, these Witches do not need outside help.
Combos with other cards:
Inspection Witch, Deirdre
[AUTO]: [Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).
Aside from Fianna's Legion skill and Rias's secondary skill, the Witches have other ways to manipulate the opponent's field. Rias's mate, Deirdre, along with her G1 counterpart is one such way. When she is placed onto the RG, the player can pay a very cheap cost of SB1 to revert an opponent's RG into a G0 from their drop zone. Again, a skill like this can potentially beep up columns, granting easier means to guard. Another bonus from this skill is the fact that it targets the drop zone instead of the deck; granting opponents, who retire their G0s for better units, no way of escape. But at the same time, it also means that this card is dependent on the opponent's drop zone and although a G0 in the drop zone is almost a guarantee in late game, it is not the same in early game, especially adding onto the fact that Legion can return 4 cards from the drop zone to the deck which would mostly be triggers that were used to guard.
Witch of Attraction, Adora
[AUTO](VC/RC): [Counter Blast (1)-card with "Witch" in its card name] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent reveals five cards from the top of his or her deck, chooses one grade 0 card among them, calls it to that (RC), and shuffles his or her deck.
However, Witches has another way to revert the opponent's units into G0: Adora. Albeit a promo, Adora is the best early game card to be used in the VG circle. She's a standard pressure unit with a cost of an especial CB1 to turn a unit into a G0 from the deck. A simple yet very effective skill and even in the situation where the opponent has not called any RGs, one can target their starting VG which is one of the most important units in the whole deck and destroy whatever gambit it might have (such as Judgebau + Phantom VG).
Witch of Pursuit, Sekuana
[AUTO]: [Choose one of your other rear-guards with "Witch" in its card name, and retire it] When this unit is placed on (RC), if your vanguard with "Witch" in its card name is in Legion, and the number of grade 0 rear-guards your opponent has is two or more, you may pay the cost. If you do, choose one of your opponent's vanguard, and that unit gets [Power]-5000 until end of turn.
Going to the G1 section, Sekuana is an interesting unit to look out for. She has a skill similar to Rias, only that she is a 6k body and is limited to reducing the opponent's VG by 5k. However, the benefits of her skill still outweighs the cost and limitations. She requires a Witch unit to be retired and therefore is a -1 but her skill alone is a +3 because, as said before, reducing the opponent's VG by 5k is equivalent to increasing all three of the player's columns by +5k which means the opponent has to guard an extra 15k in separate forms. A highly recommended unit to be used as a 'mini-finisher' to add onto Rias's skill or as a substitute for Rias when Fianna is in the VG.
Witch of Banquets, Lir
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC): [Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.
Lastly for the shadow Witches is Lir, their one and only starting VG. Lir has an odd skill that is nowhere near the Witches's play-style. When her attack hits a VG and the VG is in Legion, the player can put her into the soul to call forth two G0 cards in seperate RGs as rest. It's an odd skill that does nothing to the opponent's field but rather to the player's own field. However, this skill is meant to be used with the Witches's stand trigger, that is able to unflip a damage and soul charge 1 when placed onto the RG circle. This is, of course, to be used in conjunction with Fianna (if possible on the same turn) who uses CB and also Deirdre who uses the soul. However, a skill that needs a Legion VG upon hit rarely activates, unless one is able to perform Legion as early as turn 3 and the opponent has no way of guarding. While it is possible, it is not a strategy to be highly relied on.
Ways to counteract it:
There are some cards and clans that can stop this, like neo necter clan and cards like Fantasy Petal Storm, Shirayuki, Covert Demonic Dragon, Kasumi Rouge, CEO Yggdrasill. beware of these cards.
This card have the most powerful strength, to decrease power and also we can make our opponents field full of grade 0 execpt the vanguard.
Even if you decrease the power of the vanguard and your opponent have 3 pg in his/her hands your game is over. when your opponent look the top 5 cards if there is no grade 0 that can become bad for us.
This cards is available in RR, and to find this card go to Extra Booster: Requiem at Dusk
Artwork and aesthetics:
I really love the artworks of this card and they very are beautiful
I love this card and i am thinking that all will love this so i give this card a 9&half