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card review The First Ultraman: The giant from the Land of Light!

Card Review
The First Ultraman: click to enlarge
The First Ultraman

Card text:

When you summon this Spirit, put three core from the Void next to your deck. The cores next to your deck can only be used by this Spirit's effect.

[LV1][LV2] (Either End Step) Send one of the cores besides your deck to the void or put it on one of your Nexuses. When the cores become 0, destroy an opposing Spirit/Ultimate, and return this Spirit to your hand.

[LV2] (When Attacks) Destroy an opposing Spirit with a Cost equal or lower than this Spirit's.


Rulings:
1. When there are 2 "The First Ultraman" on the same field, they cannot use the cores of each other's beside the deck (meaning each of them is still limited to 3 cores).

2. When this Spirit leaves the field, the remaining cores beside the deck are returned to the void, as there is no effect using them.

  • Number: x04
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit, Soldier
  • Cost: 4
  • Reduction: SS
  • Gems: 1
The First Ultraman
The giant from the Land of Light!

written by LV12
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General description:
As a die-hard fans of Ultraman series, I was really excited when I knew that there would be a card set about Ultraman and The First Ultraman is one of the X rare. After reading the card's effect, I think Bandai is really doing a great job and the effect is really following the original setting of
The First Ultraman. In the original setting, The First Ultraman can only appear and fight for 3 minutes at maximum and usually The First Ultraman will use his finisher known as Specium Ray in the last minute. In this card, the card appears for 3 turns, similar to 3 minutes in original setting. Also, it can destroy any opponents in the end of the 3rd turn after it comes out, which is similar to the use of Specium Ray by The First Ultraman.

Uses:
As this card is included in a card set in which quite a number of Ultraman can be found, it is recommended to build an Ultraman deck with this card as the key spirits

Strategies and game play:
Since this card has a rather low cost( 4 and 2 reduction to be exact), it can be came out in the first few turns. place some

Combos with other cards:
-Use Zoffy to prevent opponent's effect destroying this spirits


Ways to counteract it:
Return it to the opponent's hand/deck is the best way to counter this card

Strengths/Pros:
-Low cost(easy to summon)
-Powerful effect in the end of the 3rd turn after it came out
-Provide a way to add cores to your nexuses
-Cool artwork

Weaknesses/Cons:
-Low BP
-Can be easily countered by
return to hand/deck effects so that its effect can't be activated
Variations:
An alternate art is available

Artwork and aesthetics:
The artwork is cool and it makes The First Ultraman look cool

Overall rating:
10/10

 


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