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card review Wedge Antilles, Red Squadron Leader: A must-have pilot

Card Review
Wedge Antilles, Red Squadron Leader: click to enlarge
Wedge Antilles, Red Squadron Leader

  • Forfeit: 6
  • Deploy: 3
  • Type: Character
  • Power/Ability-Maneuver: 3/3
  • Side: Light Side
  • Rarity: R
  • Number: 122
Wedge Antilles, Red Squadron Leader
A must-have pilot

written by ltstarscream Premium Member LV20
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General description:
Fans of the Star Wars films, and especially the Expanded Universe, know that Wedge Antilles is actually one of the most important characters in the movies, on par with Lando Calrissian. This card for the Star Wars Customizable Card Game finally gave Wedge a moment in the sun beyond being a normal "matching pilot."

Uses:
The main ability which makes Wedge such an excellent pilot is his ability to cancel battle destiny draws when with another Red or Rogue Squadron pilot. This is reminiscent of Grand Moff Tarkin's ability from Premiere, which allowed him to cancel battle destinies when present with Vader.

In addition to this, Wedge retains his "match" as a pilot. But now he has two ships: Red 2 and Red Squadron 1. Few pilots count as "matches" for multiple ships.

Strategies, combos, and game play:
The fact that Wedge is such a good pilot, and works so well with others, makes him a strong candidate for any deck that concentrates on air combat, especially Massassi Base Operations/One In A Million decks. Raising his matching ships' maneuver to 6 while piloting, he is a tough target for any fighters which may try to shoot him down on an Attack Run. The fact that he can work on two ships makes it easier to find him with Squadron Assignments, and the fact that he deploys more cheaply on Red Squadron 1 makes it easier to get the two out when it really matters.

Ways to counteract it:
Wedge may be a bit more powerful than his counterparts, but his is just as easy to kill as anyone else. While his ability allows a battle destiny to be canceled, there are plenty of ways to draw extra battle destinies and still manage to defeat him and his teammates.

Strengths/Pros:
-Solid pilot, with 2 matching ships.
-Reasonable cost, good forgeit, and strong power/ability.

Weaknesses/Cons:
As it came out in the Death Star II expansion set, this is a fairly difficult card to come across.

Variations:
A few versions of Wedge have been printed over the years: Wedge Antilles first appeared as a R1 in A New Hope, the second set of Star Wars CCG. The First Anthology showed us a white bordered Commander Wedge Antilles, previewing his release in Special Edition. This was his fourth overall release, with a few foil version released in the Reflections sets. Wedge was one of the characters oddly printed in Japanese on cards released in the US for these Reflections releases.

Artwork and aesthetics:
As with almost all of the cards from Star Wars CCG, the picture is actually a screen capture from the films. It shows just how different the actors who played Wedge in the films really looked.

Overall rating:
This is one of the most powerful yet balanced cards in the game. As it is not a truly "broken" card, it is worth 9 out of 10 points.

 

Modified on May 24, 2011 08:17 am



Rating
Current score for this Card Review, based on 8 votes:
 4.13
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Discussion about this Card Review
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Author Message
bot_bot
LV23 New Zealand send message

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Member since
May 27, 2006
Subject:    Posted: January 16, 2009 03:44 am Reply with quote Report content icon

I think you have missed one very important part of this card, it is: "WHEN PILOTING, draws one battle destiny if not able to otherwise(if red 2, also adds 2 to maneuver).".
The part i want to point out it is ""WHEN PILOTING, draws one battle destiny if not able to otherwise". This is a great ability, he dosnt even need to be on a matching ship, sure hes most powerfull when on his own ships(been able to get power 6, maneuver 6 and a immunety to an amount of attrition) but its the fact that he boost's the power of any ship by 3 and DRAWS a battle destiny.GREAT ATTRITION. If you need to eleminate a threat in the air and u just have a standard x-wing, you still draw a destiny(hopefully not a 0, you will get at least power 7 almost a Star destroyer! and if im correct star destroyers dont draw destiny on there own) and if the opposing pilot isnt immune to attrition(and you just didn't draw 0), by by(even star destroyers). I dont like been force drained, and i will stop them even if i have to throw away important characters(this attitude of mine tends to hurt the opponent). But retreving lost cards is easy in the end.

Well I hope this makes any sence.

Cheers
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auzi
LV14 United States send message

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Member since
February 3, 2010
Subject: Wedge   Posted: December 21, 2010 07:44 pm Reply with quote Report content icon

He is a good all around character, and the ony thing that stops me from using him is his destiny 2. You can get the same all around effect with commander wedge and have a destiny 3. Wedge red leader definetly has more options to be more powerful, but i think it dependes on what type of deck you are making because every destiny counts.
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tristans
LV10 United Kingdom send message

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Member since
February 7, 2011
Subject: Actors who portray Wedge   Posted: February 13, 2011 11:40 am Reply with quote Report content icon

A nice review in all but I think the fact Wedge is a matching pilot for Red 2 is barely worth considering since you need an astromech for Red 2 as well as a pilot. Wedge Antilles, Legendary Rogue (V) addresses this and should be probably be first port of call for Attack Run if V cards are allowed.

Also you commented about how different the actors are who portray Wedge - there are only two! And Fake Wedge only appears in one scene, all further appearances (including in the Attack Run) are Denis Lawson.
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duff6551
LV45 United States send message

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Member since
November 15, 2002
Subject: actors who portrayed wedge   Posted: May 24, 2011 08:17 am Reply with quote Report content icon

there is so much more to this game than just the cards - and game play - i for one, find it quite refreshing when these other aspects can be incorporated into the framework of the game - thanks for the added information on the actors - just fleashes out the pictures on the cards - makes them "almost" human - RBD
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