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Deck "Watch your Step"

Deck "Watch your Step"
Format: Light Side - 60 Cards
created by auzi activity icon
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I use this objective to make a very straight forward battling deck. I try and flip the objective early so i have the extra battle destiny and use Take The Initiative to make large amounts of attrition on the ground (since ground is where the deck is the weakest). This on its own will not beat most decks because you will ultimately lose battles regardless of attrition because there is not a lot of power in the deck. Using All Wings Report In and Nar Shaddaa Wind Chimes gives the deck a second and third run in battle, and that is where the deck will hopefully make the opponent lose enough to turn the game around.

This objective has some unique advantages, like being able to be flipped easily and being hard to flip back over. Another neat things is being able to play interrupts from the lost pile, which makes it easy to use All Wings Report In and Nar Shaddaa Wind Chimes. I will lose either of those card first thing, so i know i can play them when i need too and losing them will help with force loss. I also use Kessel and the Cantina to hold up at if I need to retreat. Both those locations give a solid force drain, the Cantina will help your aliens in battle and enclosed locations usually help out against the dark side. I have The Signal to try and get either Bargaining Table or Tatooine Celebration out earlier.

Card list Group cards by  
Type: Character (19 cards)
  Card Set Number Type Rarity
2 x Luke Skywalker, Jedi Knight DStarII 115 Character Special
10 x Ralltiir Freighter Captain Special 200 Character F
7 x Ralltiir Operative Special 201 Character C
Type: Effect (4 cards)
  Card Set Number Type Rarity
1 x Bargaining Table JP 143 Effect U
1 x Insurrection Endor 130 Effect U
1 x Staging Areas DStarII 131 Effect C
1 x Tatooine Celebration Special 239 Effect R
Type: Interrupt (3 cards)
  Card Set Number Type Rarity
1 x All Wings Report In Special 244 Interrupt R
1 x Heading For The Medical Frigate DStarII 142 Interrupt C
1 x Nar Shaddaa Wind Chimes JP 162 Interrupt U
Type: Location (8 cards)
  Card Set Number Type Rarity
1 x Aquaris DStarII 147 Location C
1 x Kashyyyk [LS] ANH 145 Location C
1 x Kessel [LS] Prem.Lim. 288 Location U
1 x Mon Calamari [LS] DStarII 150 Location C
2 x Spaceport Docking Bay [LS] Special 288 Location F
1 x Sullust [LS] DStarII 151 Location C
1 x Tatooine: Cantina [LS] Prem.Lim. 290 Location R
Type: Objective (1 cards)
  Card Set Number Type Rarity
1 x Watch Your Step / This Place Can Be A Little Rough Refl.II 52 Objective PM
Type: Starship (13 cards)
  Card Set Number Type Rarity
3 x Medium Bulk Freighter Special 306 Starship U
10 x YT-1300 Transport Endor 170 Starship C
Type: System Location (1 cards)
  Card Set Number Type Rarity
1 x Tatooine [LS] Prem.Lim. 289 System Location C
Type: Used Or Lost Interrupt (7 cards)
  Card Set Number Type Rarity
7 x Take The Initiative Endor 151 Used Or Lost Interrupt C
Type: Used Or Starting Interrupt (1 cards)
  Card Set Number Type Rarity
1 x The Signal JP 167 Used Or Starting Interrupt C
Type: Vehicle (3 cards)
  Card Set Number Type Rarity
3 x Skiff [LS] JP 178 Vehicle C
Deck Statistics
Distribution by Rarity
C bar 35  58 %  
F bar 12  20 %  
PM bar 2 %  
R bar 5 %  
Special bar 3 %  
U bar 12 %  

Distribution by Side
Light Side bar 60  100 %  

Distribution by Type
Capital Starship bar 5 %  
Character bar 3 %  
Character-alien bar 17  28 %  
Effect bar 7 %  
Interrupt bar 10  17 %  
Location bar 12 %  
Objective bar 2 %  
Site bar 3 %  
Starship bar 10  17 %  
Used Interrupt bar 2 %  
Vehicle bar 5 %  

Current score for this Deck, based on 1 vote:

bar 4.00
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Discussion about this Deck
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Author Message
New Zealand activity icon

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Subject:    Posted: December 22, 2010 12:35 am

Very good but all I have to say is Kessel run, you should try and fit 2 or 3, you got the smugglers + the freighter's + K e s s e l + A q u a r i s , 5 parsecs, 5 force back. Also if you complete 2 kessel runs to flip watch your step it can not be flipped back, to complete a kessel run is very easy.

I would also try and I mean try and get a hyper escape or 2 in it. If your freighters gets attacked you get your force back twice as quick.

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United States activity icon

Avatar for auzi
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Subject: Interrupt   Posted: December 22, 2010 09:54 pm

True the deck is designed to make kessel run easy and painless, but i actually had some trouble getting it done and making it worth the trouble. Ultimately i settled on this as the final deck and so far it has fared better. But it could have been the dark side decks i was playing or bad luck, and kessel run may add more to it. Never been a big fan of hyper escape because it is not immune to sense and if you get caught with it being canceled you could lose a whole lot. If it does not get canceled though, it is super useful. It would not take much to fit some hyper escape in so i will probably put some in and see what happens. Thanks for your impute.
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