| Type: Battle (6 cards)
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3
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x
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Han's Attack (ESB)
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Number: 166
Rarity: U
Type: Battle
Side: L
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Card text: Pay 2 Force -> The attacking unit gets +X power for this attack, where X is the difference between the attacking unit's build cost and the defending unit's build cost. Play only if the attacking unit's build cost is less than the defending unit's build cost.
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3
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x
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Lando's Trickery (RAS)
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Number: 54
Rarity: U
Type: Battle
Side: N
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Card text: Tap one of your untapped neutral units -> Disrupt a Battle card. (That card has no effect.)
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| Type: Character (15 cards)
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1
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x
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A'Sharad Hett (A) (PM)
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Number: 31
Rarity: U
Power: 5
Health: 5
Type: Character
Subtype: Tusken Jedi
Build Cost: 6
Side: L
Speed: 40
Version: A
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Card text: Pay 1 Force -> Evade 1 Damage from A'Sharad can't be prevented.
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1
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x
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Guri (A) (RAS)
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Number: 11
Rarity: R
Power: 8
Health: 8
Type: Character
Subtype: Black Sun Droid Assassin
Build Cost: 8
Side: N
Speed: 60
Version: A
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Card text: Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. (Pay Upkeep when your build step starts.) Bounty: One of your Characters gets "Pay 2 Force -> Untap this unit." until end of turn.
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2
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x
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Het Nkik (A) (RAS)
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Number: 13
Rarity: R
Power: 3
Health: 4
Type: Character
Subtype: Jawa Warrior
Build Cost: 4
Side: N
Speed: 30
Version: A
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Card text: Upkeep: Remove a card in your discard pile from the game or tap this unit. (Pay Upkeep when your build step starts.) Each of your Jawas, including Het, gets +1 power and "Bounty: Put a Droid card from your hand into its arena tapped. (When this unit damages another unit and the other unit is discarded, you gain the bounty when your next build step starts.)"
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1
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x
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IG-88 (A) (RAS)
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Number: 16
Rarity: R
Power: 5
Health: 7
Type: Character
Subtype: Assassin Droid Bounty Hunter
Build Cost: 8
Side: N
Speed: 70
Version: A
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Card text: Upkeep: Tap one of your untapped Droids. (Pay Upkeep when your build step starts.) Accuracy 1 Bounty: Draw 3 cards. Critical Hit 2
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1
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x
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Jabba the Hutt (A) (RJ)
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Number: 19
Rarity: R
Power: 3
Health: 7
Type: Character
Subtype: Tatooine Hutt Crime Lord
Build Cost: 6
Side: N
Speed: 20
Version: A
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Card text: Jabba gets +1 power for each Tatooine unit in any arena.
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4
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x
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Jawa Leader (ANH)
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Number: 22
Rarity: R
Power: 3
Health: 3
Type: Character
Subtype: Tatooine Jawa
Build Cost: 3
Side: N
Speed: 20
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Card text: As long as this unit is in the Character arena, each other Jawa (yours and your opponent's) gets +1 power.
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2
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x
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RIC-920 (JG)
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Number: 70
Rarity: U
Power: 1
Health: 2
Type: Character
Subtype: Tatooine Service Droid
Build Cost: 3
Side: N
Speed: 30
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Card text: As long as RIC-920 is in the Character arena, each of your other Tatooine units gets +20 speed.
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2
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x
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Tusken Sharpshooter (ANH)
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Number: 117
Rarity: U
Power: 2
Health: 2
Type: Character
Subtype: Tatooine Tusken Soldier
Build Cost: 3
Side: N
Speed: 20
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Card text: Accuracy 1 (Add +1 to each of this unit's attack dice.) As long as this unit is in the Character arena, each of your other Tuskens gets Accuracy 1.
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1
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x
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URoRRuR'R'R (A) (ANH)
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Number: 55
Rarity: R
Power: 2
Health: 2
Type: Character
Subtype: Tatooine Tusken Soldier
Build Cost: 4
Side: N
Speed: 60
Version: A
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Card text: As long as you have more units in the Character arena than your opponent, URoRRuR'R'R gets +2 power.
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| Type: Ground (18 cards)
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2
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x
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Jabba's Guards (RJ)
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Number: 97
Rarity: C
Power: 5
Health: 5
Type: Ground
Subtype: Tatooine Squad
Build Cost: 4
Side: N
Speed: 20
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Card text: Upkeep: Pay 1 build point, discard a card from your hand, or tap this unit. Pay 0 Force -> Intercept Pay 3 Force -> Retaliate 3
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1
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x
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Jabba's Sail Barge (A) (RJ)
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Number: 56
Rarity: U
Power: 3
Health: 6
Type: Ground
Subtype: Tatooine Speeder
Build Cost: 5
Side: N
Speed: 20
Version: A
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Card text: Tap -> Draw 2 cards, then discard a card from your hand. Play only during your build step.
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3
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x
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Jawa Squad (ANH)
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Number: 135
Rarity: C
Power: 2
Health: 3
Type: Ground
Subtype: Tatooine Jawa
Build Cost: 3
Side: N
Speed: 20
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Card text: Accuracy 1 (Add +1 to each of this unit's attack dice.)
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2
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x
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Skiff (RJ)
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Number: 66
Rarity: U
Power: 3
Health: 3
Type: Ground
Subtype: Tatooine Speeder
Build Cost: 4
Side: N
Speed: 50
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Card text: Tap -> Choose one of your opponent's untapped Characters. Tap that unit unless your opponent pays 2 Force. Play only when this unit would attack.
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2
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x
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Tatooine Sandcrawler (ANH)
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Number: 66
Rarity: U
Power: 2
Health: 6
Type: Ground
Subtype: Tatooine Jawa Sandcrawler
Build Cost: 6
Side: N
Speed: 10
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Card text: Tap -> Seach your deck. You may take a Droid or Jawa card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step.
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2
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x
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Tusken Camp (SithRising)
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Number: 27
Rarity: R
Power: 3
Health: 3
Type: Ground
Subtype: Tatooine Tusken Fortification
Build Cost: 4
Side: N
Speed: 30
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Card text: When the battle phase starts, if this unit is in the Ground arena, remove 1 damage counter from each of your damaged Tuskens.
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3
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x
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Tusken Raider Squad (BOY)
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Number: 66
Rarity: U
Power: 4
Health: 3
Type: Ground
Subtype: Tatooine Tusken Warrior
Build Cost: 4
Side: N
Speed: 40
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Card text: Tap -> Choose an untapped Speeder. Tap that Speeder. Play only when this unit would attack.
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3
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x
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Tusken Squad (ANH)
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Number: 168
Rarity: C
Power: 4
Health: 3
Type: Ground
Subtype: Tatooine Tusken Warrior
Build Cost: 4
Side: N
Speed: 30
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| |
| Type: Location (4 cards)
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1
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x
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Kessel System (RAS)
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Number: 52
Rarity: U
Type: Location
Subtype: Space
Build Cost: 2
Side: N
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Card text: Each of your Characters gets "Tap -> Gain 1 extra build point. Play only during your build step."
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1
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x
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Lars Homestead (RAS)
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Number: 70
Rarity: U
Type: Location
Subtype: Character - Tatooine Farm
Build Cost: 2
Side: L
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Card text: Each of your units with build cost 5 or less costs 1 fewer build counter to deploy.
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2
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x
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Tatooine Desert (RAS)
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Number: 101
Rarity: C
Type: Location
Subtype: Ground - Tatooine Landscape
Build Cost: 4
Side: N
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Card text: Each Tatooine unit costs 1 fewer build counter to deploy. Each non-Tatooine Ground unit gets -20 speed.
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| |
| Type: Mission (5 cards)
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3
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x
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Explore the Swamps (ESB)
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Number: 160
Rarity: C
Type: Mission
Build Cost: 1
Side: L
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Card text: To complete Explore the Swamps, you must also tap one of your Characters in the Character arena. Search your deck for a Location card. Show it to your opponent, and put it face down in your build zone with 3 build counters on it. Then shuffle your deck.
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2
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x
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Jawa Supply Trip (ANH)
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Number: 136
Rarity: C
Type: Mission
Build Cost: 1
Side: N
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Card text: Take a Droid unit card from your hand. Show it to your opponent and put it in your build zone. Put 1 build counter on it for each Jawa you have in any arena.
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| |
| Type: Space (12 cards)
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2
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x
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Bright Hope (A) (ESB)
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Number: 85
Rarity: U
Power: 2
Health: 5
Type: Space
Subtype: Rebel Transport
Build Cost: 5
Side: L
Speed: 30
Version: A
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Card text: When you finish building Bright Hope, you may put a Ground card from your hand face down under it. If Bright Hope is discarded from the Space arena, put that Ground card face down in your build zone with 5 build counters on it.
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2
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x
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Gallofree Medium Transport (ESB)
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Number: 163
Rarity: C
Power: 2
Health: 5
Type: Space
Subtype: Rebel Transport
Build Cost: 6
Side: L
Speed: 30
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Card text: Tap -> You gain 2 build points. Play only during your build step.
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1
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x
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Luke's X-wing (A) (ANH)
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Number: 28
Rarity: R
Power: 3
Health: 2
Type: Space
Subtype: Rebel Starfighter
Build Cost: 4
Side: L
Speed: 50
Version: A
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Card text: Accuracy 1 (Add +1 to each of Luke's X-wing's attack dice.) Shields 1 (Each unit gets -1 power as long as it's attacking Luke's X-wing.)
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1
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x
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Luke's X-wing (B) (BOY)
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Number: 21
Rarity: R
Power: 3
Health: 3
Type: Space
Subtype: Rebel Starfighter
Build Cost: 5
Side: L
Speed: 60
Version: B
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Card text: Critical Hit 4 Pay 2 Force -> Evade 2
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1
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x
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Luke's X-wing (C) (ESB)
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|
Number: 42
Rarity: R
Power: 3
Health: 3
Type: Space
Subtype: Rebel Starfighter
Build Cost: 5
Side: L
Speed: 60
Version: C
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Card text: Accuracy 1 Critical Hit 1 Shields 1 Pay 1 Force -> Evade 1
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1
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x
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Luke's X-wing (D) (RAS)
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|
Number: 56
Rarity: U
Power: 3
Health: 2
Type: Space
Subtype: Rebel Starfighter
Build Cost: 4
Side: L
Speed: 60
Version: D
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Card text: Shields 1 As long as Luke's X-wing has a Pilot on it, it gets +3 power. Each of Luke's X-wing's activated abilities costs 1 less Force to play.
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1
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x
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Millennium Falcon (C) (BOY)
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Number: 24
Rarity: R
Power: 4
Health: 4
Type: Space
Subtype: Independent Cruiser
Build Cost: 5
Side: N
Speed: 50
Version: C
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Card text: The Millennium Falcon can have an extra pilot. Accuracy 1 (Add +1 to each of the Millennium Falcon's attack dice.) Shields 1
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|
1
|
x
|
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Millennium Falcon (D) (ESB)
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|
Number: 112
Rarity: U
Power: 5
Health: 4
Type: Space
Subtype: Rebel Transport
Build Cost: 8
Side: L
Speed: 60
Version: D
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Card text: The Millennium Falcon can have an extra Pilot. Accuracy 1 Armor (The Millennium Falcon is hit only on a 5 or more.) Shields 1
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1
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x
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Millennium Falcon (G) (ESB)
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|
Number: 47
Rarity: R
Power: 5
Health: 4
Type: Space
Subtype: Rebel Transport
Build Cost: 6
Side: L
Speed: 50
Version: G
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Card text: The Millennium Falcon can have an extra Pilot. When the Millennium Falcon would be damaged, roll one of your dice. If you roll 1 or 2, prevent that damage. Accuracy 1
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|
1
|
x
|
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Millennium Falcon (J) (RJ)
|
|
Number: 59
Rarity: U
Power: 5
Health: 5
Type: Space
Subtype: Republic Transport
Build Cost: 7
Side: L
Speed: 50
Version: J
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Card text: The Millennium Falcon can have an extra Pilot. Pay 3 Force -> The Millennium Falcon gets Lucky 3 until end of turn.
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