| Section: Pokemons (23 cards)
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Burmy Plant Cloak (D&PSW)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Number: 78
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Wear Cloak - Once during your turn (before your attack), if Burmy Plant Cloak is your Active Pokemon, you may search your discard pile for a basic G Energy card and attach it to Burmy Plant Cloak. (Poke-POWER)
Plant Cloak Tackle 10+ If Burmy Plant Cloak has any G Energy attached to it, this attack does 10 damage plus 10 more damage.
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Burmy Plant Cloak (Arceus)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Number: 56
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Cloak Evolution - Burmy Plant Cloak can evolve during the turn you play it. (Poke-BODY)
 Tackle 20
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Burmy Sandy Cloak (Arceus)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Number: 57
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Cloak Evolution - Burmy Sandy Cloak can evolve during the turn you play it. (Poke-BODY)
 Tackle 20
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Burmy Sandy Cloak (D&PSW)
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- Rarity: Common
- Type: Grass
- Number: 79
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Wear Cloak - Once during your turn (before your attack), if Burmy Sandy Cloak is your Active Pokemon, you may search your discard pile for a basic F Energy card and attach it to Burmy Sandy Cloak. (Poke-POWER)
Sandy Cloak Tackle 10+ If Burmy Sandy Cloak has any F Energy attached to it, this attack does 10 damage plus 10 more damage.
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Burmy Trash Cloak (Arceus)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Number: 58
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Cloak Evolution - Burmy Trash Cloak can evolve during the turn you play it. (Poke-BODY)
 Tackle 20
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Mothim (Arceus)
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- Rarity: Rare
- Type: Grass
- Weakness: R+20
- Poke#: 414
- Number: 6
- Subtype: Stage 1 Pokémon
- Resistance: F-30
- Hit Points: 90 HP
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Card text:
0 Cloak Party Search your deck for up to 3 in any combination of Burmy and Wormadam, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Energy Assist 30 Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon.
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Mothim (D&PMD)
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- Rarity: Uncommon
- Type: Grass
- Weakness: Fr +20
- Poke#: 414
- Number: 42
- Subtype: Stage 1 Pokémon
- Resistance: F -20
- Hit Points: 80
- Retreat Cost: 0
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Card text:
Disturbance Scales - Any damage done by attacks from your Pokemon to the Defending Pokemon isn't affected by Resistance. (Poke-BODY)
Get Help 30x Does 30 damage times the number of different types of Wormadam on your Bench.
 Quick Touch 40 You may switch Mothim with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Mothim as you like to the new Active Pokemon.
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Wormadam Plant Cloak (Arceus)
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- Rarity: Uncommon
- Type: Grass
- Weakness: R+20
- Number: 49
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Magical Needle 20 Remove 2 damage counters from 1 of your Benched Pokemon.
  Cloak Scale 50 If you have Wormadam Sandy Cloak in play, the Defending Pokemon is now Burned, Confused, and Poisoned.
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Wormadam Sandy Cloak (Arceus)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: R+20
- Number: 50
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Hang Down 30
  Cloak Headbutt 60+ If you have Wormadam Trash Cloak in play, this attack does 60 damage plus 30 more damage.
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Wormadam Trash Cloak (Arceus)
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- Rarity: Uncommon
- Type: Metal
- Weakness: R+20
- Number: 51
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
[M] Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. If you have Wormadam Plant Cloak in play, this attack does 40 damage to that Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)
 Serve Trash 30 You may search your opponent's discard pile for any 1 card, show it to your opponent, and put it on top of his or her deck.
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| Section: Energy (19 cards)
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Call Energy (D&PMD)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
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Double Colorless Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 103
- Subtype: Special Energy
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Card text:
Double Colorless Energy provides 2 Energy.
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4
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Fighting Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 128
- Hit Points: 0 HP
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Grass Energy (EX R&S)
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- Type: Basic Energy
- Number: 104
- Subtype: Grass
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Grass Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 115
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Grass Energy (Expedition)
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- Rarity: Common
- Type: Energy
- Number: 162
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Metal Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 122
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Metal Energy (Special) (D&PSW)
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- Rarity: Common
- Type: Energy
- Number: 130
- Subtype: Special Energy
- Hit Points: 0 HP
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Card text:
Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't M. Metal Energy provides M Energy. (Doesn't count as a basic Energy card.) (Major text change in Ruby/Sapphire. Using earlier versions requires reference.)
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Scramble Energy (POP4)
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- Rarity: Uncommon
- Type: Energy
- Number: 10
- Subtype: Special Energy
- Hit Points: 0 HP
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Card text:
Scramble Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). Scramble Energy provides 1 Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokemon Scramble Energy is attached to isn't an Evolved Pokemon (or evolves into Pokemon-ex), discard Scramble Energy.
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| Section: Trainers (18 cards)
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Celio's Network (EXTK2)
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- Rarity: Common
- Type: Trainer
- Number: blue-8
- Subtype: Supporter
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Card text:
You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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Professor Elm (Best Promo)
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- Rarity: Promo
- Type: Trainer
- Number: 3
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Professor Oak's Visit (D&PSW)
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- Rarity: Uncommon
- Type: Trainer
- Number: 122
- Subtype: Supporter
- Hit Points: 0 HP
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 3 cards. Then choose a card from your hand and put it on the bottom of your deck.
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Roseanne's Research (D&PSW)
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- Rarity: Uncommon
- Type: Trainer
- Number: 125
- Subtype: Supporter
- Hit Points: 0 HP
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 2 in any combination of basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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Wally's Training [Supporter] (EX SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
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Card text:
Search your deck for a card that evolves from your Active Pokémon (choose 1 if there are 2) and put it on your Active Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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