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Deck "hybrid 1.0 10 puppet!!!"

Deck "hybrid 1.0 10 puppet!!!"
Format: Casual - 53 Cards
created by rush89 activity icon
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Card list Group cards by  
Section: Ninja Cards (31 cards)
1 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

3 x Chiyo Chiyo (TGS)
  • Card Number: TGSN-1090
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master | SURGE
[SECRET SKILLS]
Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas.
Valid: [SECRET SKILLS] Ninjas can organize with up to 4 Ninjas in their Team.

"That's an impossible dream now…"

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Father and Mother Father and Mother (TGS)
  • Card Number: TGSN-1089
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/3
Card text:

Sand | Puppet
[WARRIORS OF PROTECTION AND LOVE]
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Team can Block up to 2 Teams.
Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

2 x Gaara of the Desert Gaara of the Desert (TP2)
  • Card Number: TP2N-1034
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | SURGE
[BATTLE LUST]
During the Exchange of Jutsu, if you have 3 or more Wind Ninjas, you can deploy this Ninja card into 1 of your Battling Teams in any position. When this Ninja is deployed, you can injure 1 Ninja Battling against this Ninja.

"It's quick… and painless."

2 x Hiruko Hiruko (ST)
  • Card Number: STN-1139
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet
[WARRIOR OF THE RED GUARD]
When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them.

"It's Sasori's favorite puppet."

3 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

2 x Ino Yamanaka Ino Yamanaka (TGS)
  • Card Number: TGSN-1095
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE
[TRIAGE]
When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja.
Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost.

"We could have avoided this…"

2 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

1 x Kankuro Kankuro (I)
  • Card Number: IN-1328
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 1/3
Card text:

Sand | Jonin | Male
[PUPPET CONTROL]
[EOJ] 1 : Move 1 "Puppet" Ninja you control that is not in this Ninja's Team to this Ninja's Team in any position.

"You're good…But…"

2 x Monzaemon Chikamatsu Monzaemon Chikamatsu (TGS)
  • Card Number: TGSN-1093
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 0/10
  • Injured Stats: 0/5
Card text:

Sand | Puppet | Mental Power: 10
[WARRIORS OF THE WHITE GUARD]
Valid: This Ninja cannot be sent out to Attack with a non [SECRET SKILLS] Ninja. Head Ninjas that Battle this Ninja are discarded at the end of the turn.

1 x Sakura Haruno Sakura Haruno (I)
  • Card Number: IN-1326
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH
[PERFECT CONTROL]
At the end of the turn that this Ninja was put in play, move all cards that were moved to your Discard Pile during this turn to your Chakra area.

"Right!"

1 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

1 x Sasori Sasori (TP2)
  • Card Number: TP2N-878
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master | AMBUSH
[CREATING THE MASTERPIECE]
When one of your opponent's Ninja would be discarded, you can discard X of your Chakras, where X is the Entrance cost of that Ninja. In that case, move that Ninja cards to your Village instead.
Valid: During your Mission Phase, you can discard this Ninja. In that case, you can put in play 1 "Puppet Master" Ninja card from your Reinforcement Deck.

"Art is something that beautifully remains…extensively into the distant future. Eternal beauth is art!"

3 x Temari Temari (POP)
  • Card Number: POPN-993
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE
[EXCELLENT TACTICIAN]
Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

1 x The 3rd Kazekage The 3rd Kazekage (ST)
  • Card Number: STN-1141
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Satoosa | Puppet | MASTERY
[TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

2 x Yaoki Yaoki (I)
  • Card Number: IN-1319
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[SAND PUPPETEER]
[EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

 
Section: Jutsu Cards (9 cards)
2 x Ferocious Punch! Ferocious Punch! (TGS)
  • Card Number: TGSJ-794
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1 or 3
Card text:

Requirements: "Female" or "Medical"
Target: 1 Jutsu being played
Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.
Expert [Tsunade]: You win 1 Battle Reward.
(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

THWAK!'

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

2 x Poison Senbon Stream Poison Senbon Stream (ST)
  • Card Number: STJ-822
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind / Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.
Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

3 x Puppet Summoning Puppet Summoning (TGS)
  • Card Number: TGSJ-796
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: "Puppet Master" + An Entrance cost of 3 or more
Effect: Search your Deck for 1 "Puppet" Ninja card and move it in the user's Team in any position. At the end of the turn, if the user did not hace [SECRET SKILLS], move that "Puppet" Ninja to your hand.
Expert [Chiyo]: Draw 2 cards,

Let's end this here and now…"

 
Section: Mission Cards (10 cards)
3 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

2 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

1 x Barrier Preparation Barrier Preparation (POP)
  • Card Number: POPM-717
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (2)
Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.
This Mission card can not be removed from play by effects.

3 x Bonds of Friendship Bonds of Friendship (TP1)
  • Card Number: TP1M-669
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.
Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

1 x Ino`s Tears Ino's Tears (TGS)
  • Card Number: TGSM-742
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Discard 1 Wind card. In that case, search your Deck for 2 Wind Ninjas, reveal them, and place them in your hand.

"Don't you ever lose… to Sakura."

 
Section: Reinforcement Deck (3 cards)
1 x Sasori & Hiruko Sasori & Hiruko (ST)
  • Card Number: STN-1142
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: X/4
  • Injured Stats: X/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet | Puppet Master | SQUAD
[REQUIEM]
The Support and Mental Power of your opponent's Ninjas with an Entrance cost equal to the number of cards in your hand is 0.
Valid: X is equal to the number of cards in your hand.
Valid: You have no maximum hand size.

"If you're going to play like that, I suppose you leave me no choice."

2 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 17 %  
Mission bar 10  19 %  
Ninja bar 34  64 %  
 

Distribution by Combat Attribute
- bar 19  36 %  
Manipulation bar 11  21 %  
Manipulation/Weapon bar 2 %  
Medicine bar 2 %  
Mind/Medicine bar 4 %  
Ninjutsu bar 6 %  
Sand bar 6 %  
Weapon bar 13  25 %  
 

Distribution by Entrance Cost
- bar 17 %  
- bar 10  19 %  
1 bar 9 %  
2 bar 17 %  
3 bar 13 %  
4 bar 13 %  
5 bar 6 %  
6 bar 2 %  
7 bar 4 %  
 

Distribution by Hand Cost
- bar 17 %  
- bar 30  57 %  
1 bar 14  26 %  
 

Distribution by Healthy Stats
- bar 19  36 %  
0/10 bar 4 %  
0/2 bar 13 %  
0/3 bar 9 %  
1/3 bar 2 %  
2/0 bar 4 %  
3/0 bar 6 %  
3/3 bar 8 %  
4/0 bar 4 %  
4/3 bar 2 %  
5/3 bar 4 %  
5/4 bar 2 %  
6/4 bar 4 %  
7/3 bar 2 %  
X/4 bar 2 %  
 

Distribution by Injured Stats
- bar 19  36 %  
0/0 bar 15 %  
0/1 bar 9 %  
0/2 bar 2 %  
0/3 bar 4 %  
0/5 bar 4 %  
1/2 bar 4 %  
1/3 bar 4 %  
2/0 bar 8 %  
2/3 bar 2 %  
3/3 bar 8 %  
6/4 bar 4 %  
X/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 44  83 %  
Wind / 2 or Water / 2 bar 2 %  
Wind / Wind bar 4 %  
Wind 1 or 3 bar 4 %  
Wind Wind bar 6 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 22  42 %  
Rare bar 16  30 %  
Super Rare bar 11 %  
Uncommon bar 17 %  
 

Distribution by Symbol
Water / Lightning bar 4 %  
Water / Wind bar 6 %  
Wind bar 44  83 %  
Wind / Lightning bar 6 %  
Wind / Water bar 2 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Author Message
artidtuta
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Subject: Sand Deck   Posted: November 16, 2010 09:15 am

I like this performance of ur deck
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