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Deck "Moscow"

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Deck "Moscow"
Format: Unlimited - 60 Cards
created by galladeava activity icon
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Updated to HGSS on format

 
Card list Group cards by  
Section: Pokemons (21 cards)
3 x Cleffa
Average price:
Cleffa (CoL)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 24
  • Subtype: Basic Pokémon
  • Hit Points: 30 HP
Card text:

Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)

0 Eeeeeeek     
Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.

3 x Crobat
Average price:
Crobat (HSU)
  • Rarity: Rare Prime
  • Type: Psychic
  • Weakness: Lx2
  • Poke#: 169
  • Number: 84
  • Subtype: Stage 2 Pokémon
  • Resistance: Ft-20
  • Hit Points: 130 HP
Card text:

psychic Severe Poison     
The Defending Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.

psychic Skill Dive     
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

2 x Golbat
Average price:
Golbat (HSU)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: Lx2
  • Poke#: 042
  • Number: 30
  • Subtype: Stage 1 Pokémon
  • Resistance: Ft-20
  • Hit Points: 80 HP
Card text:

psychic Mean Look     20
The Defending Pokémon can't retreat during your opponent's next turn.

3 x Teddiursa
Average price:
Teddiursa (HSU)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ftx2
  • Poke#: 216
  • Number: 65
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

colorless Take Down     20
Teddiursa does 10 damage to itself.

3 x Ursaring
Average price:
Ursaring (HSU)
  • Rarity: Rare Prime
  • Type: Colorless
  • Weakness: Ftx2
  • Poke#: 217
  • Number: 89
  • Subtype: Stage 1 Pokémon
  • Hit Points: 110 HP
  • Retreat Cost: CCC
Card text:

colorlesscolorlesscolorless Hammer Arm     30
Discard the top card from your opponent's deck.

colorlesscolorlesscolorlesscolorless Megaton Lariat     60

2 x Zoroark
Average price:
Zoroark (BW)
  • Rarity: Rare Holo
  • Type: Darkness
  • Weakness: Ftx2
  • Poke#: 571
  • Number: 71
  • Subtype: Stage 1 Pokémon
  • Resistance: P-20
  • Hit Points: 100
  • Retreat Cost: 1
Card text:

darkness Nasty Plot Search your deck for a card and put it into your hand. Shuffle your deck afterward.

colorlesscolorless Foul Play Choose one of the Defending Pokémon's attacks and use it as this attack.

2 x Zorua
Average price:
Zorua (BW)
  • Rarity: Common
  • Type: Darkness
  • Weakness: Ftx2
  • Poke#: 570
  • Number: 70
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 60
  • Retreat Cost: 1
Card text:

colorlesscolorless Lunge        30
Flip a coin. If tails, this attack does nothing.

3 x Zubat
Average price:
Zubat (HSU)
  • Rarity: Common
  • Type: Psychic
  • Weakness: Lx2
  • Poke#: 041
  • Number: 70
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Glide     10


psychic Double Attack     
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

 
Section: Energy (12 cards)
2 x Darkness Energy (Special)
Average price:
Darkness Energy (Special) (CoL)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 86
  • Subtype: Special Energy
Card text:

If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)

4 x Double Colorless Energy
Average price:
Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

6 x Psychic Energy
Average price:
Psychic Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 119
 
Section: Trainers (27 cards)
4 x Junk Arm
Average price:
Junk Arm (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
Card text:

Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.

2 x PlusPower
Average price:
PlusPower (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Subtype: Item
Card text:

During thisturn, your Pokémon's attaacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

3 x Pokemon Collector
Average price:
Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

4 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

3 x Pokemon Reversal
Average price:
Pokemon Reversal (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 99
Card text:

Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon.

4 x Professor Oak`s New Theory
Average price:
Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

3 x Rare Candy
Average price:
Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

2 x Super Scoop Up
Average price:
Super Scoop Up (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
Card text:

Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.

2 x Twins
Average price:
Twins (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.

 
Total price for the deck:
Deck Statistics
Distribution by Rarity
Common bar 14  23 %  
Rare bar 5 %  
Rare Holo bar 3 %  
Rare Prime bar 10 %  
Uncommon bar 35  58 %  
 

Distribution by Subtype
- bar 22  37 %  
Basic Pokémon bar 11  18 %  
Item bar 3 %  
Special Energy bar 10 %  
Stage 1 Pokémon bar 12 %  
Stage 2 Pokémon bar 5 %  
Supporter bar 15 %  
 

Distribution by Type
Colorless bar 15 %  
Darkness bar 7 %  
Energy bar 12  20 %  
Psychic bar 13 %  
Trainer bar 27  45 %  
 



Rating
Current score for this Deck, based on 40 votes:

bar 3.33
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Discussion about this Deck
Add your comments
Author Message
nerdraging
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July 27, 2010
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Subject:    Posted: October 28, 2010 03:00 am

I went 1-3 using this deck , the only win was from a donk 2 losses were from me being donked and the other loss was just a lack of being able to draw any cards.
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applecore
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Subject:    Posted: October 28, 2010 03:54 am

I do think it could stand for a few more basics like spiritomb to avoid getting donked. otherwise, I like the deck.
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galladeava
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Subject: updated   Posted: October 28, 2010 10:39 am

Cheers for the comments guys, been a while since I've used this deck so I've updated to help donks, add draw power and just make it a little more user friendly all round. Enjoy it if you use it!


EDIT: More updates added, I feel this deck would play even better now. Keep up the votes guys, and check out my Kings and Queens deck!
Back to top Modified on January 24, 2011 01:43 pm 
anthonyd
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Subject: draw pwr and energy   Posted: February 25, 2011 06:14 pm

a help in draw pwr would be triumphant magnezone it'd help get more energies to your hand and then to pkmn. I would run 4 cyrus if i were you allowing you to get critical energy every turn if you chained it and also helping you get those pk turn.

-AnthonyD
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dragonmach
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Subject: Needs Some more stuff   Posted: February 26, 2011 09:23 pm

This deck would be better if it had a pokemon that could damage your ursaring because it doesn't do very much if it isn't already damaged an attack my deck worked very well against this deck because i used ampharos against your crobat and machchamp against your ursaring. Machchamp killed it in 1 hit so there should be an ancient tomb in there to prevent weaknesses
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superluigi
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Subject:    Posted: April 6, 2012 08:38 am

This deck is extremely confusing! First off, why is Crobat in your deck? He is not very good, you need Psychic energy in your deck for only one pokemon, and he is not beneficial or benefited by any of your pokemon. Second, you have few heavy hitters. Zoroak is good, but only in certain situations. Ursaring is good, but only if he has damage counters. Also, with HP's of 100 and 110, the opponent does not have to do much damage for them to be killed, and if there is no negative effect to this attack, the opponent can sweep your entire deck. I have nothing bad to say about the trainers you chose besides that I have never been a fan of junk arm. I would suggest if you want Psychic guys in your deck, replace Crobat with Reuniclus so you can move damage to your Ursaring when needed, but not enough so he would die.
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superluigi
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Subject:    Posted: April 6, 2012 08:39 am

This deck is extremely confusing! First off, why is Crobat in your deck? He is not very good, you need Psychic energy in your deck for only one pokemon, and he is not beneficial or benefited by any of your pokemon. Second, you have few heavy hitters. Zoroak is good, but only in certain situations. Ursaring is good, but only if he has damage counters. Also, with HP's of 100 and 110, the opponent does not have to do much damage for them to be killed, and if there is no negative effect to this attack, the opponent can sweep your entire deck. I have nothing bad to say about the trainers you chose besides that I have never been a fan of junk arm. I would suggest if you want Psychic guys in your deck, replace Crobat with Reuniclus so you can move damage to your Ursaring when needed, but not enough so he would die.
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superluigi
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Subject:    Posted: April 6, 2012 08:39 am

Sorry for the accidental double comment!
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