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Deck "FlyChamp (CGLVX)"

Deck "FlyChamp (CGLVX)"
Format: Unlimited - 60 Cards
created by charmanderglvx activity icon
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Please comment and rate on how i can make this deck better!

 
Card list Group cards by  
Type: Basic Energy (8 cards)
8 x Fighting Energy
Average price:
Fighting Energy (EX HP)
  • Rarity: Rare Holo
  • Type: Basic Energy
  • Number: 110
 
Type: Colorless (4 cards)
1 x Flygon
Average price:
Flygon (PLRR)
  • Rarity: Rare Holo
  • Type: Colorless
  • Weakness: C—2
  • Poke#: 330
  • Number: 105
  • Subtype: Level Up Pokémon
  • Resistance: L-20
  • Hit Points: 140 HP
Card text:

Poké-BODY: Wind Erosion

As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns.


Colorless Colorless Colorless Extreme Attack

Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

3 x Flygon Lv. 65
Average price:
Flygon Lv. 65 (PLRR)
  • Rarity: Rare Holo
  • Type: Colorless
  • Weakness: C+30
  • Number: 5
  • Subtype: Stage 2 Pokémon
  • Resistance: L-20
  • Hit Points: 120 HP
Card text:

Poké-BODY: Rainbow Float

If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0.


Colorless Colorless Sand Wall    40

Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn.

Colorless Colorless Colorless Power Swing    60+

Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.

 
Type: Fighting (13 cards)
1 x Machamp
Average price:
Machamp (D&PSF)
  • Rarity: Rare Holo
  • Type: Fighting
  • Weakness: P+40
  • Poke#: 068
  • Number: 98
  • Subtype: Level Up Pokémon
  • Hit Points: 150 HP
  • Retreat Cost: CCC
Card text:

Poké-BODY: No Guard

As long as Machamp is your Active Pokémon, each of Machamp's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokémon is increased by 60 (after applying Weakness and Resistance).


Fighting Colorless Colorless Strong-Willed    20

During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead.

2 x Machamp Lv. 62
Average price:
Machamp Lv. 62 (D&PSF)
  • Rarity: Rare
  • Type: Fighting
  • Weakness: P+30
  • Number: 20
  • Subtype: Stage 2 Pokémon
  • Hit Points: 130 HP
  • Retreat Cost: CC
Card text:

Fighting Take Out    40

If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.

Colorless Colorless Hurricane Punch    30x

Flip 4 coins. This attack does 30 damage times the number of heads.

Fighting Fighting Colorless Colorless Rage    60+

Does 60 damage plus 10 more damage for each damage counter on Machamp.

1 x Machoke Lv. 41
Average price:
Machoke Lv. 41 (D&PSF)
  • Rarity: Uncommon
  • Type: Fighting
  • Weakness: P+20
  • Number: 41
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
Card text:

Fighting Steady Punch    20+

Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Fighting Colorless Brick Break    30

This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

3 x Machop
Average price:
Machop (D&P)
  • Rarity: Common
  • Type: Fighting
  • Weakness: P+10
  • Poke#: 066
  • Number: 86
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: CC
Card text:

lightning Low Kick     20

4 x Trapinch Lv. 14
Average price:
Trapinch Lv. 14 (PLRR)
  • Rarity: Common
  • Type: Fighting
  • Weakness: W+10
  • Number: 84
  • Subtype: Basic Pokémon
  • Resistance: L-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

Poké-POWER: Gather Sand

Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting Energy card and attach it to Trapinch.


Colorless Grind    10×

Does 10 damage times the amount of Energy attached to Trapinch.

2 x Vibrava
Average price:
Vibrava (D&PSW)
  • Rarity: Uncommon
  • Type: Fighting
  • Weakness: W+20
  • Poke#: 329
  • Number: 74
  • Subtype: Stage 1 Pokémon
  • Resistance: L-20
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

fighting Sand Wind     
Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

colorlesscolorlessfighting Hyper Beam     40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.

 
Type: Psychic (3 cards)
1 x Azelf
Average price:
Azelf (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 482
  • Number: 19
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)

psychic Lock Up     20
The Defending Pokemon can't retreat during your opponent's next turn.

2 x Uxie
Average price:
Uxie (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

 
Type: Special Energy (4 cards)
4 x Double Colorless Energy
Average price:
Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

 
Type: Trainer (28 cards)
4 x Bebe`s Search
Average price:
Bebe's Search (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

2 x Broken Time-Space
Average price:
Broken Time-Space (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 104
  • Subtype: Stadium
Card text:

Each player may evolve a Pokémon that he or she just played or evolved during that turn.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

2 x Expert Belt
Average price:
Expert Belt (Arceus)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Pokémon Tool
Card text:

Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.

1 x Luxury Ball
Average price:
Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

2 x Pokemon Collector
Average price:
Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

4 x Poké Drawer +
Average price:
Poké Drawer + (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
Card text:

You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward.

4 x Rare Candy
Average price:
Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

4 x Super Scoop Up
Average price:
Super Scoop Up (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
Card text:

Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.

2 x Warp Point
Average price:
Warp Point (D&PMD)
  • Rarity: Common
  • Type: Trainer
  • Number: 88
Card text:

Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.

 
Total price for the deck:
Deck Statistics
Distribution by Rarity
Common bar 15 %  
Rare bar 8 %  
Rare Holo bar 13  22 %  
Uncommon bar 33  55 %  
 

Distribution by Subtype
- bar 26  43 %  
Basic Pokémon bar 10  17 %  
Level Up Pokémon bar 3 %  
Pokémon Tool bar 3 %  
Special Energy bar 7 %  
Stadium bar 3 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 8 %  
Supporter bar 10 %  
 

Distribution by Type
Colorless bar 7 %  
Energy bar 12  20 %  
Fighting bar 13  22 %  
Psychic bar 5 %  
Trainer bar 28  47 %  
 



Rating
Current score for this Deck, based on 41 votes:

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Discussion about this Deck
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Author Message
mewuk85
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Subject:    Posted: July 10, 2010 07:04 pm

Almost played the deck but it cut me off. Hope to play you in the near future
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charmanderglvx
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Subject:    Posted: July 10, 2010 07:19 pm


quote from mewuk85:

Almost played the deck but it cut me off. Hope to play you in the near future


Thank you for the comment and rate!
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amphachu
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Subject:    Posted: July 11, 2010 02:21 pm

The trainer line itself makes this deck a 1. Only 2 Poketurn??? only 2 Power Spray???? Do you know how to play SP? Claydol isn't needed in SP decks, and why is there a fighting energy? Were you planning on attacking with Claydol? I'm not even going to start on all the other problems with it. I would rank below a 1 if possible.
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amphachu
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Subject:    Posted: July 13, 2010 11:37 am

Alright, so I've played against this deck twice now with my Snorlax deck(yes the one you said is terrible). Both times Caterpie rage quit without giving me the win. You should tell your friends to learn how to play good.
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bballdude
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Subject:    Posted: October 17, 2010 04:35 pm

I'd run 4 gather sand trapinch. Makes it so you can attach a double colorless to it. gather sand from discard pile. then rare candy to flygon and hit for its biggest attack on the turn you play it.
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roxuchiha
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Subject:    Posted: November 3, 2010 09:39 am

My first playtest with it ended wonderfully.

Rare Candied straight into Machamp and ended 2 of his basics then the turn after Lv.X came in and finished the rest off.

6-0 Sweep. ;D Good deck man.

5/5 here.
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pokemaster
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Subject: stuff   Posted: July 26, 2013 11:32 am

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pokemaster
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Subject:    Posted: July 27, 2013 08:17 am

wheres the mesprit
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battleblaze25
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Subject:    Posted: September 25, 2013 10:35 am

Ive really not played any pokemon game until now (all the time it says room i empty) but still i think the deck is not bad...
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