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Deck "The King is Dead"

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Deck "The King is Dead"
Format: Unlimited - 60 Cards
created by hikarilink Premium Member LV23 activity icon envelope icon
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Black & White Format Deck

 
Card list Group cards by  
Section: Pokemons (21 cards)
1 x Azelf Lv.55
Average price:
Azelf Lv.55 (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 482
  • Number: 19
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)

psychic Lock Up     20
The Defending Pokemon can't retreat during your opponent's next turn.

1 x Crobat [G] Lv.44
Average price:
Crobat [G] Lv.44 (Platinum)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: L—2
  • Number: 47
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 80 HP
Card text:

Poké-POWER: Flash Bite

Once during your turn, when you put Crobat [G] from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.


Psychic Colorless Toxic Fang

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

1 x Horsea
Average price:
Horsea (HSU)
  • Rarity: Common
  • Type: Water
  • Weakness: Lx2
  • Poke#: 116
  • Number: 49
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Beat     10


watercolorless Fin Smack     20×
Flip 2 coins. This attack does 20 damage times the number of heads.

3 x Horsea Lv.8
Average price:
Horsea Lv.8 (D&PLA)
  • Rarity: Common
  • Type: Water
  • Weakness: L+10
  • Poke#: 116
  • Number: 102
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Smokescreen     
If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

water Reverse Thrust     10
Switch Horsea with 1 of your Benched Pokemon.

3 x Kingdra (Spray Splash)
Average price:
Kingdra (Spray Splash) (HSU)
  • Rarity: Rare Prime
  • Type: Water
  • Weakness: Lx2
  • Poke#: 230
  • Number: 85
  • Subtype: Stage 2 Pokémon
  • Hit Points: 130 HP
  • Retreat Cost: C
Card text:

Spray Splash
Once during your turn (before your attack), you may put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Kingdra is affected by a Special Condition.

water Dragon Steam     60
If your opponent has any Fire Pokémon in play, this attack's base damage is 20 instead of 60.

1 x Kingdra Lv.52
Average price:
Kingdra Lv.52 (D&PLA)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: L+30
  • Poke#: 230
  • Number: 7
  • Subtype: Stage 2 Pokémon
  • Hit Points: 130 HP
  • Retreat Cost: C
Card text:

0 Aqua Stream     10x
Search your discard pile for as many W Energy cards as you like, show them to your opponent, and this attack does 10 damage for each W Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward.

water Dragon Pump     40+
You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

1 x Mesprit Lv.55
Average price:
Mesprit Lv.55 (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 481
  • Number: 34
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Psychic Bind - Once during your turn, when you put Mesprit onto your Bench, you may use this power. Your opponent can't use any Poke-Powers on his or her Pokemon during your opponent's next turn. (Poke-POWER)

psychicpsychic Extrasensory     20+
If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 50 more damage.

1 x Regice Lv.43
Average price:
Regice Lv.43 (D&PLA)
  • Rarity: Rare
  • Type: Water
  • Weakness: Mx2
  • Poke#: 378
  • Number: 36
  • Subtype: Basic Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: CCC
Card text:

Regi Move - Once during your turn (before your attack), you may use this power. Discard 2 cards from your hand and choose 1 of your opponent's Active Pokemon that isn't an Evolved Pokemon. Then, you opponent switches that Pokemon with 1 of his or her Benched Pokemon. This power can't be used if Regice is affected by a Special Condition. (Poke-POWER)

colorlesswaterwater Ice Reflect     50
If Regice was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed.

1 x Sableye Lv.31
Average price:
Sableye Lv.31 (D&PSF)
  • Rarity: Uncommon
  • Type: Darkness
  • Number: 48
  • Subtype: Basic Pokémon
  • Resistance: C
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Poké-BODY: Overeager

If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.)


Impersonate

Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack.

Darkness Overconfident    10

If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40.

3 x Seadra Lv.35
Average price:
Seadra Lv.35 (D&PLA)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L+20
  • Poke#: 117
  • Number: 70
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

water Aqua Pump     30+
You may discard up to 2 W Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded.

colorlesswaterwater Waterfall     50

1 x Smeargle
Average price:
Smeargle (HSUD)
  • Rarity: Rare Holo
  • Type: Colorless
  • Poke#: 235
  • Number: 8
1 x Unown [Q] Lv.15
Average price:
Unown [Q] Lv.15 (D&PMD)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P +10
  • Number: 49
  • Subtype: Basic Pokémon
  • Hit Points: 30
  • Retreat Cost: 0
Card text:

QUICK - Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokemon as a Pokemon Tool card. As long as Unown Q is attached to a Pokemon, you pay 1 less to retreat that Pokemon. (Poke-POWER)

colorless Hidden Power     20

3 x Uxie Lv.55
Average price:
Uxie Lv.55 (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

 
Section: Energy (8 cards)
8 x Water Energy
Average price:
Water Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 117
 
Section: Trainers (31 cards)
3 x Bebe`s Search
Average price:
Bebe's Search (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 119
  • Subtype: Supporter
  • Hit Points: 0 HP
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

4 x Broken Time-Space
Average price:
Broken Time-Space (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 104
  • Subtype: Stadium
Card text:

Each player may evolve a Pokémon that he or she just played or evolved during that turn.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

2 x Expert Belt
Average price:
Expert Belt (Arceus)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Pokémon Tool
Card text:

Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.

2 x Judge
Average price:
Judge (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 78
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Each player shuffles his or her hand into his or her deck and draws 4 cards.

2 x Junk Arm
Average price:
Junk Arm (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
Card text:

Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.

1 x Luxury Ball
Average price:
Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

1 x Palmer`s Contribution
Average price:
Palmer's Contribution (PSV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 139
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.

4 x Pokemon Collector
Average price:
Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

2 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

2 x Rare Candy
Average price:
Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

4 x Seeker
Average price:
Seeker (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)

2 x Super Scoop Up
Average price:
Super Scoop Up (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
Card text:

Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.

2 x Warp Point
Average price:
Warp Point (D&PMD)
  • Rarity: Common
  • Type: Trainer
  • Number: 88
Card text:

Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.

 
Total price for the deck:
Deck Statistics
Distribution by Rarity
Common bar 14  23 %  
Rare bar 12 %  
Rare Holo bar 2 %  
Rare Prime bar 5 %  
Uncommon bar 35  58 %  
 

Distribution by Subtype
- bar 20  33 %  
Basic Pokémon bar 13  22 %  
Pokémon Tool bar 3 %  
Stadium bar 7 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 14  23 %  
 

Distribution by Type
Colorless bar 2 %  
Darkness bar 2 %  
Energy bar 13 %  
Psychic bar 12 %  
Trainer bar 31  52 %  
Water bar 12  20 %  
 



Rating
Current score for this Deck, based on 5 votes:

bar 3.20
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Discussion about this Deck
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Author Message
laularukyrumo
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Subject:    Posted: April 11, 2011 03:27 pm

As much as I'm philosophically opposed to single-digit-energy decks (due to my heritage as a 1st-gen player who ran Energy Removal like it was going out of style, cause it was), I've actually played against this thing and it does work.
Back to top Modified on April 30, 2011 09:55 pm 
brazilpokemon
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Subject: /   Posted: April 18, 2011 01:33 pm

u have only eight energy and ur deck is banishedd by the seven kingdra and u have to crete other deck this very deck 0.00000000000000000000001
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hikarilink Premium Member
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May 14, 2009
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Subject:    Posted: April 18, 2011 01:45 pm


quote from brazilpokemon:

u have only eight energy and ur deck is banishedd by the seven kingdra and u have to crete other deck this very deck 0.00000000000000000000001

1. I've only got 4 Kingdras.
2. The amount of energy doesn't matter.
3. You didn't even play me. We stated a match and you started doing weird stuff, then left.

I'm tired of scrubs giving my deck a 1 without playing against it. Please play me and change your score as soon as possible.
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wakakak
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Subject: great deck   Posted: May 1, 2011 12:29 am

I would say that this is a very good deck, but it has the Achilles heel, which is the fire deck (and i guess SP deck as well, especially LuxChomp)... Maybe it would be better to have 2 kingdra prime and 2 kingdra with water pump to go against fire deck, but that is for you to decide...

The best thing about this deck, is that it may win in first turn (donk) because it can deal kingdra 70 damage (10 + 60) for first turn (most of the basic are 70 or lower HP), and it will do so in most occurrence due to a great draw power...

In overall, it is a very good deck...
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hikarilink Premium Member
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Subject:    Posted: May 1, 2011 05:40 pm


quote from wakakak:

I would say that this is a very good deck, but it has the Achilles heel, which is the fire deck (and i guess SP deck as well, especially LuxChomp)... Maybe it would be better to have 2 kingdra prime and 2 kingdra with water pump to go against fire deck, but that is for you to decide...

The best thing about this deck, is that it may win in first turn (donk) because it can deal kingdra 70 damage (10 + 60) for first turn (most of the basic are 70 or lower HP), and it will do so in most occurrence due to a great draw power...

In overall, it is a very good deck...

I actually haven't had a lot of trouble with Fire decks. The 1 LA Kingdra is usually enough to deal with them and when it isn't, Expert Belt on a Kingdra Prime usually picks up the slack. My biggest weaknesses are Trainer Lock and Luxchomp, as you pointed out.

I've considered 2 LA Kingdra, but most of the time, Kingdra Prime does the job better. Also, my friends, who are pretty good players, tell me that 1 is enough. What I really need to think about is what to do when Kingdra LA gets rotated after Worlds.
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