| Type: Energy (9 cards)
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8
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x
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Fire Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 116
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1
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x
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Rescue Energy (HSTrium)
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- Rarity: Uncommon
- Type: Energy
- Number: 90
- Subtype: Special Energy
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Card text:
Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)
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| Type: Fire (22 cards)
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4
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x
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Charizard (Arceus)
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- Rarity: Rare
- Type: Fire
- Weakness: W+30
- Poke#: 006
- Number: 1
- Subtype: Stage 2 Pokémon
- Resistance: F-20
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Fire Formation - Each of Charizard's attacks does 10 more damage for each R Pokemon on your Bench to your opponent's Active Pokemon (before applying Weakness and Resistance). (Poke-BODY)
Fire Wing 30
  Burning Tail 80 Discard a R Energy attached to Charizard.
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4
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x
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Charmander (Arceus)
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- Rarity: Common
- Type: Fire
- Weakness: W+10
- Poke#: 004
- Number: 59
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Call for Friends Search your deck for a R Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
 Steady Firebreathing 20
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3
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x
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Charmeleon (Arceus)
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- Rarity: Uncommon
- Type: Fire
- Weakness: W+20
- Poke#: 005
- Number: 35
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
 Slam 30x Flip 2 coins. This attack does 30 damage times the number of heads.
  Fire Punch 50
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2
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x
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Cyndaquil (HG&SS)
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- Rarity: Common
- Type: Fire
- Weakness: Wx2
- Poke#: 155
- Number: 61
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Beat 10
 Flare 20
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1
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x
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Infernape [4] (PLRR)
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- Rarity: Rare Holo
- Type: Fire
- Weakness: W—2
- Number: 108
- Subtype: Level Up Pokémon
- Hit Points: 110 HP
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Card text:
Poké-POWER: Intimidating Roar Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape is affected by a Special Condition. Fire Spin 100 Discard 2 Energy attached to Infernape .
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1
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x
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Infernape [4] Lv. 55 (PLRR)
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- Rarity: Uncommon
- Type: Fire
- Weakness: W—2
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Split Bomb
Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) High Jump Kick 50
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2
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x
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Ninetales (HG&SS)
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- Rarity: Rare Holo
- Type: Fire
- Weakness: Wx2
- Poke#: 038
- Number: 7
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Roast Reveal - Once during your turn (before your attack), you may discard a R Energy card from your hand. If you do, draw 3 cards. This power can't be used if Ninetales is affected by a Special Condition. (Poke-POWER)
  Will-o'-the-wisp 60
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1
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x
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Quilava (HG&SS)
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- Rarity: Uncommon
- Type: Fire
- Weakness: Wx2
- Poke#: 156
- Number: 49
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
 Flare 30
  Flamethrower 60 Discard an Energy attached to Quilava..
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2
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x
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Typhlosion (HG&SS)
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- Rarity: Ultra Rare
- Type: Fire
- Weakness: Wx2
- Poke#: 157
- Number: 110
- Subtype: Stage 2 Pokémon
- Hit Points: 140 HP
- Retreat Cost: CC
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Card text:
Afterburner - Once during your turn (before your attack), you may search your discard pile for a R Energy card and attach it to 1 of your Pokemon. If you do, put 1 damage counter on that Pokemon. This Power can't be used if Typhlosion is affected by a Special Condition. (Poke-POWER)
  Flare Destroy 70 Discard an Energy card attached to Typhlosion and discard an Energy card attached to the Defending Pokemon.
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2
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x
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Vulpix Lv. 20 (Platinum)
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- Rarity: Rare
- Type: Fire
- Weakness: W+10
- Number: SH6
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Find Wildfire Search your deck for up to 2 Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Brushfire 10 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Inflame 30 Discard a Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
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| Type: Psychic (3 cards)
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1
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x
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Unown Q (D&PMD)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P +10
- Number: 49
- Subtype: Basic Pokémon
- Hit Points: 30
- Retreat Cost: 0
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Card text:
QUICK - Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokemon as a Pokemon Tool card. As long as Unown Q is attached to a Pokemon, you pay 1 less to retreat that Pokemon. (Poke-POWER)
Hidden Power 20
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2
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x
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Uxie (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 480
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)
Psychic Restore 20 You may put Uxie and all cards attached to it on the bottom of your deck in any order.
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| Type: Trainer (25 cards)
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4
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x
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Bebe's Search (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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1
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x
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Broken Time-Space (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 104
- Subtype: Stadium
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Card text:
Each player may evolve a Pokémon that he or she just played or evolved during that turn. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
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1
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x
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Cynthia's Feelings (D&PLA)
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- Rarity: Uncommon
- Type: Trainer
- Number: 131
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.
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2
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x
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Expert Belt (Arceus)
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- Rarity: Uncommon
- Type: Trainer
- Number: 87
- Subtype: Pokémon Tool
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Card text:
Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.
The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.
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1
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x
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Fisherman (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.
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1
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x
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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1
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x
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Palmer's Contribution (PSV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 139
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
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3
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x
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Pokemon Collector (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 97
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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2
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x
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Pokemon Communication (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 98
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Card text:
Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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1
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x
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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4
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x
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Rare Candy (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
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1
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x
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Seeker (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)
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1
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x
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Stark Mountain (D&PLA)
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- Rarity: Uncommon
- Type: Trainer
- Number: 135
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, that player may choose a R or F Energy attached to 1 of his or her Pokemon and move that Energy to 1 of his or her R or F Pokemon.
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2
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x
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Warp Point (D&PMD)
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- Rarity: Common
- Type: Trainer
- Number: 88
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Card text:
Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.
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| Type: Water (1 cards)
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1
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x
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Froslass [GL] Lv. 44 (PLRR)
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- Rarity: Rare Holo
- Type: Water
- Weakness: M—2
- Number: 6
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Sleep Inducer
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Asleep. Wake-Up Slap 30+ If the Defending Pokémon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokémon.
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