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Deck "My home light deck" Help
Deck "My home light deck" - 59 Cards (extended format) show standard format
created by anew34 
 
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Type: Battle (6 cards)
1 x Disrupting Strike (RAS)
  • Number: 80
  • Rarity: C
  • Type: Battle
  • Side: N
  • Card text:
    Pay 1 Force -> Disrupt a Battle card unless your opponent pays 2 Force. (That card has no effect.)
    2 x Redoubled Effort (RAS)
  • Number: 61
  • Rarity: U
  • Type: Battle
  • Side: N
  • Card text:
    Choose one of your Characters. You may use one of that Character's activated abilities 1 extra time for this attack.
    1 x Thread the Needle (ROTS)
  • Number: 63
  • Rarity: U
  • Type: Battle
  • Side: L
  • Card text:
    Pay 3 Force -> Prevent all damage to one of your Space units.
    "Hang on, Artoo. I am going to pull them through the needle . . . ."
    2 x Unity of the Jedi (ROTS)
  • Number: 107
  • Rarity: C
  • Type: Battle
  • Side: L
  • Card text:
    Pay 3 Force -> Play only if you have three Jedi with different names in the Character arena. Each of those Jedi units gets +2 power and Accuracy 1 this turn. (Add +1 to each of this unit's attack dice.)
     
    Type: Character (16 cards)
    1 x Adi Gallia (A) (JG)
  • Number: 1
  • Rarity: R
  • Power: 4
  • Health: 4
  • Type: Character
  • Subtype: Jedi Master - Council Member
  • Build Cost: 5
  • Side: L
  • Speed: 50
  • Version: A
  • Card text:
    Pay 3 Force -> Evade 2
    Starfighter Pilot. The Starfighter gets:
    * +20 speed.
    * +2 power.
    * Pay 2 Force -> Evade 1.
    1 x Boba Fett (C) (RAS)
  • Number: 75
  • Rarity: C
  • Power: 6
  • Health: 4
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 6
  • Side: N
  • Speed: 60
  • Version: C
  • Card text:
    Bounty: 2 build points (When this unit damages another unit and the other unit is discarded, you gain the bounty when your next build step starts.)
    1 x Boba Fett (E) (RAS)
  • Number: 77
  • Rarity: C
  • Power: 5
  • Health: 6
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 7
  • Side: N
  • Speed: 50
  • Version: E
  • Card text:
    Armor
    As long as Boba Fett is in the Character arena, each of your opponent's Bounty Hunters gets -20 speed.
    1 x Chewbacca (C) (BOY)
  • Number: 38
  • Rarity: U
  • Power: 5
  • Health: 6
  • Type: Character
  • Subtype: Independent Wookiee
  • Build Cost: 6
  • Side: N
  • Speed: 30
  • Version: C
  • Card text:
    Pay 2 Force -> Retaliate 4 (If a unit in the same arena as Chewbacca is attacking him, he does 4 dice of damage to that unit when the attack ends.)
    Transport Pilot. The Transport gets +2 power.
    1 x Even Piell (A) (JG)
  • Number: 11
  • Rarity: R
  • Power: 4
  • Health: 4
  • Type: Character
  • Subtype: Jedi Master - Council Member
  • Build Cost: 6
  • Side: L
  • Speed: 50
  • Version: A
  • Card text:
    Pay 2 Force -> One of your Jedi gets +2 power for this attack. You may play this ability any number of times during each attack.
    Pay 1 Force -> Evade 1
    Reserves: Tap -> You gain 1 Force. Play only during your build step (and only if Even is in your build zone).
    1 x GH-7 Medical Droid (ROTS)
  • Number: 61
  • Rarity: U
  • Power: 1
  • Health: 5
  • Type: Character
  • Subtype: Polis Massa Medical Droid
  • Build Cost: 4
  • Side: L
  • Speed: 10
  • Card text:
    Tap -> Remove up to 3 damage counters from one of your Characters. Play only when no unit is attacking.
    "Medically, she is completely healthy. For reasons we can't explain, we are losing her."
    1 x Kyle Katarn (A) (RAS)
  • Number: 84
  • Rarity: C
  • Power: 6
  • Health: 7
  • Type: Character
  • Subtype: Rebel Soldier
  • Build Cost: 7
  • Side: L
  • Speed: 40
  • Version: A
  • Card text:
    Treat Kyle Katarn as a Jedi Padawan.
    Upkeep: Pay 1 Force or tap this unit. (Pay Upkeep when your build step starts.)
    Accuracy 1
    Bounty: Gain 2 Force.
    Pay 1 Force -> Evade 1
    1 x Mace Windu (A) (SithRising)
  • Number: 17
  • Rarity: R
  • Power: 8
  • Health: 7
  • Type: Character
  • Subtype: Jedi Master
  • Build Cost: 10
  • Side: L
  • Speed: 60
  • Version: A
  • Card text:
    When the battle phase ends, if Mace is in the Character arena, you gain +1 Force.
    Pay 5 Force -> Deflect 2 (Prevent up to 2 damage to Mace, and Mace may do that much damage to a unit of your choice in the Character arena.)
    Pay 2 Force -> Evade 3 (Prevent up to 3 damage to Mace.)
    1 x Mace Windu (B) (SithRising)
  • Number: 47
  • Rarity: U
  • Power: 6
  • Health: 5
  • Type: Character
  • Subtype: Jedi Master
  • Build Cost: 7
  • Side: L
  • Speed: 60
  • Version: B
  • Card text:
    Pay 2 Force -> Evade 2 (Prevent up to 2 damage to Mace.)
    Pay 1 Force -> Mace gets +2 power for this attack.
    1 x Mace Windu (D) (JG)
  • Number: 21
  • Rarity: R
  • Power: 5
  • Health: 6
  • Type: Character
  • Subtype: Jedi Master - Council Member
  • Build Cost: 8
  • Side: L
  • Speed: 50
  • Version: D
  • Card text:
    As long as Mace is in the Character arena, each of your other Jedi gets +1 power.
    Overkill (During Mace's attack, you may divide hits in excess of the defending unit's health between that unit and another unit in the same arena.)
    Pay 3 Force -> Evade 3
    1 x Mace Windu (F) (ROTS)
  • Number: 20
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Jedi Master
  • Build Cost: 9
  • Side: L
  • Speed: 50
  • Version: F
  • Card text:
    When the Character battle step ends, gain 1 Force.
    Pay 2 Force, reveal the top card of your deck -> Mace gets +X power for this attack, where X equals the build cost of the revealed card. If it is a Battle card, you may play it during the current play or pass sequence as if it were in your hand; otherwise put it in your discard pile.
    Pay 2 Force -> Evade 2
    "The Jedi will not continue to be your personal executioners, Chancellor."
    1 x Obi-Wan Kenobi (I) (JG)
  • Number: 23
  • Rarity: R
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Jedi Knight
  • Build Cost: 9
  • Side: L
  • Speed: 50
  • Version: I
  • Card text:
    Obi-Wan gets +3 power as long as he's attacking a damaged Character.
    Pay 3 Force -> Deflect 1
    Pay 3 Force -> Evade 4
    1 x Obi-Wan Kenobi (N) (ROTS)
  • Number: 25
  • Rarity: R
  • Power: 5
  • Health: 5
  • Type: Character
  • Subtype: Jedi Master
  • Build Cost: 8
  • Side: L
  • Speed: 60
  • Version: N
  • Card text:
    As long as Obi-Wan Kenobi is attacking a Dark Jedi, he gets +2 power and Accuracy 1 for that attack.
    Pay 1 Force -> Evade 2
    "I have a bad feeling about this."
    1 x Oppo Rancisis (A) (JG)
  • Number: 25
  • Rarity: R
  • Power: 3
  • Health: 3
  • Type: Character
  • Subtype: Jedi Master - Council Member
  • Build Cost: 4
  • Side: L
  • Speed: 40
  • Version: A
  • Card text:
    Pay 4 Force -> Choose an attacking Dark Side Character. That Character gets -4 power for this attack.
    Pay 1 Force -> Evade 2
    1 x Ponda Baba (A) (RAS)
  • Number: 58
  • Rarity: U
  • Power: 7
  • Health: 5
  • Type: Character
  • Subtype: Aqualish Pirate
  • Build Cost: 6
  • Side: N
  • Speed: 30
  • Version: A
  • Card text:
    Whenever this unit attacks, it must attack the unit with the lowest power among the units it can attack. If more than one unit is tied for lowest power, you choose which one it attacks.
    1 x Qui-Gon Jinn (B) (JG)
  • Number: 68
  • Rarity: U
  • Power: 5
  • Health: 4
  • Type: Character
  • Subtype: Jedi Master
  • Build Cost: 5
  • Side: L
  • Speed: 40
  • Version: B
  • Card text:
    When Qui-Gon is discarded from the Character arena, choose one of your other Jedi in the Character arena. That Jedi gets +4 power until end of turn. If the Jedi is tapped, untap him or her.
    Pay 1 Force -> Evade 1
     
    Type: Ground (16 cards)
    1 x AT-AP (ROTS)
  • Number: 42
  • Rarity: U
  • Power: 5
  • Health: 5
  • Type: Ground
  • Subtype: Republic Vehichle
  • Build Cost: 5
  • Side: L
  • Speed: 20
  • Card text:
    Armor (This unit is hit only on a 5 or more.)
    Critical Hit 1 (This unit does 1 more damage if you roll at least one natural six.)
    Designed to combine heavy firepower with mobility, the AT-AP represents the Republic's next generation of assault walkers.
    3 x BARC Speeder (ROTS)
  • Number: 75
  • Rarity: C
  • Power: 4
  • Health: 3
  • Type: Ground
  • Subtype: Republic Speeder
  • Build Cost: 5
  • Side: L
  • Speed: 40
  • Card text:
    Accuracy 1 (Add +1 to each of this unit's attack dice.)
    The "Biker Advanced Reconnaisance Commando" Speeder was used by clone troops on Felucia and elsewhere.
    1 x Base Guards (RAS)
  • Number: 73
  • Rarity: C
  • Power: 5
  • Health: 6
  • Type: Ground
  • Subtype: Rebel Squad
  • Build Cost: 6
  • Side: L
  • Speed: 30
  • Card text:
    This unit gets +2 power and Armor as long as you have a Location in the Ground arena.
    2 x Clone Fire Team (JG)
  • Number: 82
  • Rarity: C
  • Power: 4
  • Health: 4
  • Type: Ground
  • Subtype: Clone Soldier
  • Build Cost: 5
  • Side: L
  • Speed: 40
  • Card text:
    As long as this unit is in the Ground arena, each of your other Clones gets +10 speed.
    1 x Clone Trooper Legion (SithRising)
  • Number: 67
  • Rarity: C
  • Power: 7
  • Health: 7
  • Type: Ground
  • Subtype: Clone Soldier
  • Build Cost: 7
  • Side: L
  • Speed: 30
  • 3 x Mobile Artillery Division (JG)
  • Number: 80
  • Rarity: C
  • Power: 7
  • Health: 7
  • Type: Ground
  • Subtype: Republic Assault Walker
  • Build Cost: 8
  • Side: L
  • Speed: 20
  • Card text:
    Accuracy 1
    1 x Mobile Assault Cannon (SithRising)
  • Number: 78
  • Rarity: C
  • Power: 7
  • Health: 8
  • Type: Ground
  • Subtype: Republic Assault Walker
  • Build Cost: 8
  • Side: L
  • Speed: 30
  • Card text:
    Ion Cannon 2 (This unit may attack a unit in the Space arena instead of a unit in the Ground arena, using 2 power plus any other effects.)
    2 x Republic Communications Tower (JG)
  • Number: 69
  • Rarity: U
  • Power: 4
  • Health: 9
  • Type: Ground
  • Subtype: Republic Fortification
  • Build Cost: 7
  • Side: L
  • Speed: 10
  • Card text:
    As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1.
    2 x Unmodified Snowspeeder (RAS)
  • Number: 104
  • Rarity: C
  • Power: 4
  • Health: 5
  • Type: Ground
  • Subtype: Rebel Speeder
  • Build Cost: 3
  • Side: L
  • Speed: 60
  • Card text:
    Upkeep: Put 1 damage counter on this unit. (Pay Upkeep when your build step starts.)
     
    Type: Mission (4 cards)
    2 x Call for Reinforcements (JG)
  • Number: 46
  • Rarity: U
  • Type: Mission
  • Build Cost: 2
  • Side: N
  • Card text:
    When the battle phase starts, choose Space, Ground, or Character. Each player must put all his or her units of that type into that arena.
    1 x Gather the Council (JG)
  • Number: 13
  • Rarity: R
  • Type: Mission
  • Build Cost: 5
  • Side: L
  • Card text:
    Search your deck. You may take any number of different Council Member cards from your deck, show them to your opponent, and put them into your hand. You gain Force equal to the number of cards you took. Then shuffle your deck.
    1 x Meditate (ROTS)
  • Number: 95
  • Rarity: C
  • Type: Mission
  • Build Cost: 2
  • Side: L
  • Card text:
    Draw 2 cards and gain 2 Force.
    Meditation is one of the tenets of the Jedi way.
     
    Type: Space (17 cards)
    1 x Anakin's Starfighter (A) (ROTS)
  • Number: 72
  • Rarity: C
  • Power: 3
  • Health: 3
  • Type: Space
  • Subtype: Jedi Starfighter
  • Build Cost: 4
  • Side: L
  • Speed: 60
  • Version: A
  • Card text:
    Pay 1 Force -> Evade 1
    Critical Hit 1 (This unit does 1 more damage if you roll at least one natural six.)
    Equipment costs 1 less Force and 1 less build point to attach to this unit.
    3 x Diplomatic Barge (JG)
  • Number: 86
  • Rarity: C
  • Power: 5
  • Health: 7
  • Type: Space
  • Subtype: Naboo Transport
  • Build Cost: 7
  • Side: L
  • Speed: 20
  • Card text:
    When this unit attacks, you may put one of your Starfighters from your build zone into the Space arena. If that unit is tapped, untap it.
    2 x Jedi Starfighter Squadron (JG)
  • Number: 94
  • Rarity: C
  • Power: 5
  • Health: 4
  • Type: Space
  • Subtype: Jedi Squadron
  • Build Cost: 6
  • Side: L
  • Speed: 50
  • Card text:
    Overkill (During this unit's attack, you may divide hits in excess of the defending unit's health between that unit and another unit in the same arena.)
    Pay 3 Force -> Evade 1
    1 x Naboo Starfighter Wing (SithRising)
  • Number: 79
  • Rarity: C
  • Power: 2
  • Health: 4
  • Type: Space
  • Subtype: Naboo Squadron
  • Build Cost: 4
  • Side: L
  • Speed: 40
  • Card text:
    This unit gets +3 power as long as there are no damage counters on it.
    1 x Obi-Wan's Starfighter (B) (JG)
  • Number: 24
  • Rarity: R
  • Power: 3
  • Health: 3
  • Type: Space
  • Subtype: Jedi Starfighter
  • Build Cost: 4
  • Side: L
  • Speed: 60
  • Version: B
  • Card text:
    Pay 2 Force -> This turn, Obi-Wan's Starfighter may attack a Space unit in your opponent's build zone. When it does, it gets +2 power for that attack.
    Pay 2 Force -> Evade 2
    2 x Plo Koon's Starfighter (A) (ROTS)
  • Number: 97
  • Rarity: C
  • Power: 2
  • Health: 2
  • Type: Space
  • Subtype: Jedi Starfighter
  • Build Cost: 3
  • Side: L
  • Speed: 50
  • Version: A
  • Card text:
    Critical Hit 2
    Pay 2 Force -> Evade 1
    The Jedi prefer smaller, more maneuverable craft that let them maximize their Force-enhanced piloting skills.
    2 x Republic Assault Transport (JG)
  • Number: 97
  • Rarity: C
  • Power: 7
  • Health: 7
  • Type: Space
  • Subtype: Republic Capital Ship
  • Build Cost: 9
  • Side: L
  • Speed: 30
  • Card text:
    Tap -> Show a face-down Ground card in your build zone to your opponent. Put 3 build counters on that card. Play only during your build step.
    1 x Republic Fighter Wing (ROTS)
  • Number: 30
  • Rarity: R
  • Power: 4
  • Health: 8
  • Type: Space
  • Subtype: Republic Squad
  • Build Cost: 6
  • Side: L
  • Speed: 50
  • Card text:
    This unit gets +1 power for each other unit you have in the Space arena.
    1 x Senatorial Cruiser (SithRising)
  • Number: 86
  • Rarity: C
  • Power: 4
  • Health: 5
  • Type: Space
  • Subtype: Naboo Transport
  • Build Cost: 6
  • Side: l
  • Speed: 40
  • Card text:
    When you deploy this unit, you may return a Starfighter card from your discard pile to your hand.
    Shields 1 (Each unit gets -1 power as long as it's attacking this unit.)
    2 x X-wing Escort (RAS)
  • Number: 105
  • Rarity: C
  • Power: 2
  • Health: 2
  • Type: Space
  • Subtype: Rebel Starfighter
  • Build Cost: 3
  • Side: L
  • Speed: 50
  • Card text:
    Accuracy 1
    Shields 1
    This unit gets +2 power as long as you have another Starfighter in the Space arena.
    1 x X-wing Red Squadron (BOY)
  • Number: 103
  • Rarity: C
  • Power: 5
  • Health: 4
  • Type: Space
  • Subtype: Rebel Squadron
  • Build Cost: 6
  • Side: L
  • Speed: 50
  • Card text:
    Accuracy 1 (Add +1 to each of this unit's attack dice.)
     
     
    Deck Statistics
    Distribution by Rarity
    C 35  59 %  
    R 11  19 %  
    U 13  22 %  
     

    Distribution by Subtype
    - 10  17 %  
    Aqualish Pirate 2 %  
    Bounty Hunter 3 %  
    Clone Soldier 5 %  
    Independent Wookiee 2 %  
    Jedi Knight 2 %  
    Jedi Master 8 %  
    Jedi Master - Council Member 7 %  
    Jedi Squadron 3 %  
    Jedi Starfighter 7 %  
    Naboo Squadron 2 %  
    Naboo Transport 7 %  
    Polis Massa Medical Droid 2 %  
    Rebel Soldier 2 %  
    Rebel Speeder 3 %  
    Rebel Squad 2 %  
    Rebel Squadron 2 %  
    Rebel Starfighter 3 %  
    Republic Assault Walker 7 %  
    Republic Capital Ship 3 %  
    Republic Fortification 3 %  
    Republic Speeder 5 %  
    Republic Squad 2 %  
    Republic Vehichle 2 %  
     

    Distribution by Type
    Battle 10 %  
    Character 16  27 %  
    Ground 16  27 %  
    Mission 7 %  
    Space 17  29 %  
     



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