| Type: Battle (6 cards)
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1
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Disrupting Strike (RAS)
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Number: 80
Rarity: C
Type: Battle
Side: N
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Card text: Pay 1 Force -> Disrupt a Battle card unless your opponent pays 2 Force. (That card has no effect.)
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2
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x
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Redoubled Effort (RAS)
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Number: 61
Rarity: U
Type: Battle
Side: N
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Card text: Choose one of your Characters. You may use one of that Character's activated abilities 1 extra time for this attack.
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1
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x
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Thread the Needle (ROTS)
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Number: 63
Rarity: U
Type: Battle
Side: L
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Card text: Pay 3 Force -> Prevent all damage to one of your Space units. "Hang on, Artoo. I am going to pull them through the needle . . . ."
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2
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x
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Unity of the Jedi (ROTS)
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Number: 107
Rarity: C
Type: Battle
Side: L
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Card text: Pay 3 Force -> Play only if you have three Jedi with different names in the Character arena. Each of those Jedi units gets +2 power and Accuracy 1 this turn. (Add +1 to each of this unit's attack dice.)
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| Type: Character (16 cards)
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1
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x
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Adi Gallia (A) (JG)
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Number: 1
Rarity: R
Power: 4
Health: 4
Type: Character
Subtype: Jedi Master - Council Member
Build Cost: 5
Side: L
Speed: 50
Version: A
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Card text: Pay 3 Force -> Evade 2 Starfighter Pilot. The Starfighter gets: * +20 speed. * +2 power. * Pay 2 Force -> Evade 1.
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1
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x
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Boba Fett (C) (RAS)
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Number: 75
Rarity: C
Power: 6
Health: 4
Type: Character
Subtype: Bounty Hunter
Build Cost: 6
Side: N
Speed: 60
Version: C
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Card text: Bounty: 2 build points (When this unit damages another unit and the other unit is discarded, you gain the bounty when your next build step starts.)
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1
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x
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Boba Fett (E) (RAS)
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Number: 77
Rarity: C
Power: 5
Health: 6
Type: Character
Subtype: Bounty Hunter
Build Cost: 7
Side: N
Speed: 50
Version: E
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Card text: Armor As long as Boba Fett is in the Character arena, each of your opponent's Bounty Hunters gets -20 speed.
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1
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x
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Chewbacca (C) (BOY)
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Number: 38
Rarity: U
Power: 5
Health: 6
Type: Character
Subtype: Independent Wookiee
Build Cost: 6
Side: N
Speed: 30
Version: C
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Card text: Pay 2 Force -> Retaliate 4 (If a unit in the same arena as Chewbacca is attacking him, he does 4 dice of damage to that unit when the attack ends.) Transport Pilot. The Transport gets +2 power.
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1
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x
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Even Piell (A) (JG)
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Number: 11
Rarity: R
Power: 4
Health: 4
Type: Character
Subtype: Jedi Master - Council Member
Build Cost: 6
Side: L
Speed: 50
Version: A
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Card text: Pay 2 Force -> One of your Jedi gets +2 power for this attack. You may play this ability any number of times during each attack. Pay 1 Force -> Evade 1 Reserves: Tap -> You gain 1 Force. Play only during your build step (and only if Even is in your build zone).
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1
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x
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GH-7 Medical Droid (ROTS)
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Number: 61
Rarity: U
Power: 1
Health: 5
Type: Character
Subtype: Polis Massa Medical Droid
Build Cost: 4
Side: L
Speed: 10
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Card text: Tap -> Remove up to 3 damage counters from one of your Characters. Play only when no unit is attacking. "Medically, she is completely healthy. For reasons we can't explain, we are losing her."
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1
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x
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Kyle Katarn (A) (RAS)
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Number: 84
Rarity: C
Power: 6
Health: 7
Type: Character
Subtype: Rebel Soldier
Build Cost: 7
Side: L
Speed: 40
Version: A
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Card text: Treat Kyle Katarn as a Jedi Padawan. Upkeep: Pay 1 Force or tap this unit. (Pay Upkeep when your build step starts.) Accuracy 1 Bounty: Gain 2 Force. Pay 1 Force -> Evade 1
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1
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x
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Mace Windu (A) (SithRising)
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Number: 17
Rarity: R
Power: 8
Health: 7
Type: Character
Subtype: Jedi Master
Build Cost: 10
Side: L
Speed: 60
Version: A
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Card text: When the battle phase ends, if Mace is in the Character arena, you gain +1 Force. Pay 5 Force -> Deflect 2 (Prevent up to 2 damage to Mace, and Mace may do that much damage to a unit of your choice in the Character arena.) Pay 2 Force -> Evade 3 (Prevent up to 3 damage to Mace.)
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1
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x
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Mace Windu (B) (SithRising)
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Number: 47
Rarity: U
Power: 6
Health: 5
Type: Character
Subtype: Jedi Master
Build Cost: 7
Side: L
Speed: 60
Version: B
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Card text: Pay 2 Force -> Evade 2 (Prevent up to 2 damage to Mace.) Pay 1 Force -> Mace gets +2 power for this attack.
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1
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x
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Mace Windu (D) (JG)
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Number: 21
Rarity: R
Power: 5
Health: 6
Type: Character
Subtype: Jedi Master - Council Member
Build Cost: 8
Side: L
Speed: 50
Version: D
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Card text: As long as Mace is in the Character arena, each of your other Jedi gets +1 power. Overkill (During Mace's attack, you may divide hits in excess of the defending unit's health between that unit and another unit in the same arena.) Pay 3 Force -> Evade 3
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1
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x
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Mace Windu (F) (ROTS)
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Number: 20
Rarity: R
Power: 7
Health: 7
Type: Character
Subtype: Jedi Master
Build Cost: 9
Side: L
Speed: 50
Version: F
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Card text: When the Character battle step ends, gain 1 Force. Pay 2 Force, reveal the top card of your deck -> Mace gets +X power for this attack, where X equals the build cost of the revealed card. If it is a Battle card, you may play it during the current play or pass sequence as if it were in your hand; otherwise put it in your discard pile. Pay 2 Force -> Evade 2 "The Jedi will not continue to be your personal executioners, Chancellor."
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1
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x
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Obi-Wan Kenobi (I) (JG)
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Number: 23
Rarity: R
Power: 6
Health: 6
Type: Character
Subtype: Jedi Knight
Build Cost: 9
Side: L
Speed: 50
Version: I
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Card text: Obi-Wan gets +3 power as long as he's attacking a damaged Character. Pay 3 Force -> Deflect 1 Pay 3 Force -> Evade 4
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1
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x
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Obi-Wan Kenobi (N) (ROTS)
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Number: 25
Rarity: R
Power: 5
Health: 5
Type: Character
Subtype: Jedi Master
Build Cost: 8
Side: L
Speed: 60
Version: N
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Card text: As long as Obi-Wan Kenobi is attacking a Dark Jedi, he gets +2 power and Accuracy 1 for that attack. Pay 1 Force -> Evade 2 "I have a bad feeling about this."
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1
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x
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Oppo Rancisis (A) (JG)
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Number: 25
Rarity: R
Power: 3
Health: 3
Type: Character
Subtype: Jedi Master - Council Member
Build Cost: 4
Side: L
Speed: 40
Version: A
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Card text: Pay 4 Force -> Choose an attacking Dark Side Character. That Character gets -4 power for this attack. Pay 1 Force -> Evade 2
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1
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x
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Ponda Baba (A) (RAS)
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Number: 58
Rarity: U
Power: 7
Health: 5
Type: Character
Subtype: Aqualish Pirate
Build Cost: 6
Side: N
Speed: 30
Version: A
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Card text: Whenever this unit attacks, it must attack the unit with the lowest power among the units it can attack. If more than one unit is tied for lowest power, you choose which one it attacks.
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1
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x
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Qui-Gon Jinn (B) (JG)
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Number: 68
Rarity: U
Power: 5
Health: 4
Type: Character
Subtype: Jedi Master
Build Cost: 5
Side: L
Speed: 40
Version: B
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Card text: When Qui-Gon is discarded from the Character arena, choose one of your other Jedi in the Character arena. That Jedi gets +4 power until end of turn. If the Jedi is tapped, untap him or her. Pay 1 Force -> Evade 1
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| Type: Ground (16 cards)
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1
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x
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AT-AP (ROTS)
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Number: 42
Rarity: U
Power: 5
Health: 5
Type: Ground
Subtype: Republic Vehichle
Build Cost: 5
Side: L
Speed: 20
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Card text: Armor (This unit is hit only on a 5 or more.) Critical Hit 1 (This unit does 1 more damage if you roll at least one natural six.) Designed to combine heavy firepower with mobility, the AT-AP represents the Republic's next generation of assault walkers.
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3
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x
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BARC Speeder (ROTS)
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Number: 75
Rarity: C
Power: 4
Health: 3
Type: Ground
Subtype: Republic Speeder
Build Cost: 5
Side: L
Speed: 40
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Card text: Accuracy 1 (Add +1 to each of this unit's attack dice.) The "Biker Advanced Reconnaisance Commando" Speeder was used by clone troops on Felucia and elsewhere.
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1
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x
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Base Guards (RAS)
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Number: 73
Rarity: C
Power: 5
Health: 6
Type: Ground
Subtype: Rebel Squad
Build Cost: 6
Side: L
Speed: 30
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Card text: This unit gets +2 power and Armor as long as you have a Location in the Ground arena.
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2
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x
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Clone Fire Team (JG)
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Number: 82
Rarity: C
Power: 4
Health: 4
Type: Ground
Subtype: Clone Soldier
Build Cost: 5
Side: L
Speed: 40
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Card text: As long as this unit is in the Ground arena, each of your other Clones gets +10 speed.
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1
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x
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Clone Trooper Legion (SithRising)
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Number: 67
Rarity: C
Power: 7
Health: 7
Type: Ground
Subtype: Clone Soldier
Build Cost: 7
Side: L
Speed: 30
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3
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x
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Mobile Artillery Division (JG)
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Number: 80
Rarity: C
Power: 7
Health: 7
Type: Ground
Subtype: Republic Assault Walker
Build Cost: 8
Side: L
Speed: 20
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Card text: Accuracy 1
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1
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x
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Mobile Assault Cannon (SithRising)
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Number: 78
Rarity: C
Power: 7
Health: 8
Type: Ground
Subtype: Republic Assault Walker
Build Cost: 8
Side: L
Speed: 30
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Card text: Ion Cannon 2 (This unit may attack a unit in the Space arena instead of a unit in the Ground arena, using 2 power plus any other effects.)
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2
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x
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Republic Communications Tower (JG)
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Number: 69
Rarity: U
Power: 4
Health: 9
Type: Ground
Subtype: Republic Fortification
Build Cost: 7
Side: L
Speed: 10
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Card text: As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1.
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2
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x
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Unmodified Snowspeeder (RAS)
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Number: 104
Rarity: C
Power: 4
Health: 5
Type: Ground
Subtype: Rebel Speeder
Build Cost: 3
Side: L
Speed: 60
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Card text: Upkeep: Put 1 damage counter on this unit. (Pay Upkeep when your build step starts.)
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| Type: Mission (4 cards)
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2
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x
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Call for Reinforcements (JG)
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Number: 46
Rarity: U
Type: Mission
Build Cost: 2
Side: N
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Card text: When the battle phase starts, choose Space, Ground, or Character. Each player must put all his or her units of that type into that arena.
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1
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x
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Gather the Council (JG)
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Number: 13
Rarity: R
Type: Mission
Build Cost: 5
Side: L
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Card text: Search your deck. You may take any number of different Council Member cards from your deck, show them to your opponent, and put them into your hand. You gain Force equal to the number of cards you took. Then shuffle your deck.
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1
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x
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Meditate (ROTS)
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Number: 95
Rarity: C
Type: Mission
Build Cost: 2
Side: L
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Card text: Draw 2 cards and gain 2 Force. Meditation is one of the tenets of the Jedi way.
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| Type: Space (17 cards)
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1
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x
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Anakin's Starfighter (A) (ROTS)
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Number: 72
Rarity: C
Power: 3
Health: 3
Type: Space
Subtype: Jedi Starfighter
Build Cost: 4
Side: L
Speed: 60
Version: A
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Card text: Pay 1 Force -> Evade 1 Critical Hit 1 (This unit does 1 more damage if you roll at least one natural six.) Equipment costs 1 less Force and 1 less build point to attach to this unit.
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3
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x
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Diplomatic Barge (JG)
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Number: 86
Rarity: C
Power: 5
Health: 7
Type: Space
Subtype: Naboo Transport
Build Cost: 7
Side: L
Speed: 20
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Card text: When this unit attacks, you may put one of your Starfighters from your build zone into the Space arena. If that unit is tapped, untap it.
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2
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x
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Jedi Starfighter Squadron (JG)
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Number: 94
Rarity: C
Power: 5
Health: 4
Type: Space
Subtype: Jedi Squadron
Build Cost: 6
Side: L
Speed: 50
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Card text: Overkill (During this unit's attack, you may divide hits in excess of the defending unit's health between that unit and another unit in the same arena.) Pay 3 Force -> Evade 1
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1
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x
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Naboo Starfighter Wing (SithRising)
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Number: 79
Rarity: C
Power: 2
Health: 4
Type: Space
Subtype: Naboo Squadron
Build Cost: 4
Side: L
Speed: 40
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Card text: This unit gets +3 power as long as there are no damage counters on it.
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1
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x
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Obi-Wan's Starfighter (B) (JG)
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Number: 24
Rarity: R
Power: 3
Health: 3
Type: Space
Subtype: Jedi Starfighter
Build Cost: 4
Side: L
Speed: 60
Version: B
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Card text: Pay 2 Force -> This turn, Obi-Wan's Starfighter may attack a Space unit in your opponent's build zone. When it does, it gets +2 power for that attack. Pay 2 Force -> Evade 2
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2
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x
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Plo Koon's Starfighter (A) (ROTS)
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Number: 97
Rarity: C
Power: 2
Health: 2
Type: Space
Subtype: Jedi Starfighter
Build Cost: 3
Side: L
Speed: 50
Version: A
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Card text: Critical Hit 2 Pay 2 Force -> Evade 1 The Jedi prefer smaller, more maneuverable craft that let them maximize their Force-enhanced piloting skills.
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2
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x
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Republic Assault Transport (JG)
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Number: 97
Rarity: C
Power: 7
Health: 7
Type: Space
Subtype: Republic Capital Ship
Build Cost: 9
Side: L
Speed: 30
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Card text: Tap -> Show a face-down Ground card in your build zone to your opponent. Put 3 build counters on that card. Play only during your build step.
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1
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x
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Republic Fighter Wing (ROTS)
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Number: 30
Rarity: R
Power: 4
Health: 8
Type: Space
Subtype: Republic Squad
Build Cost: 6
Side: L
Speed: 50
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Card text: This unit gets +1 power for each other unit you have in the Space arena.
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1
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x
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Senatorial Cruiser (SithRising)
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Number: 86
Rarity: C
Power: 4
Health: 5
Type: Space
Subtype: Naboo Transport
Build Cost: 6
Side: l
Speed: 40
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Card text: When you deploy this unit, you may return a Starfighter card from your discard pile to your hand. Shields 1 (Each unit gets -1 power as long as it's attacking this unit.)
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2
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x
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X-wing Escort (RAS)
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Number: 105
Rarity: C
Power: 2
Health: 2
Type: Space
Subtype: Rebel Starfighter
Build Cost: 3
Side: L
Speed: 50
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Card text: Accuracy 1 Shields 1 This unit gets +2 power as long as you have another Starfighter in the Space arena.
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1
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x
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X-wing Red Squadron (BOY)
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Number: 103
Rarity: C
Power: 5
Health: 4
Type: Space
Subtype: Rebel Squadron
Build Cost: 6
Side: L
Speed: 50
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Card text: Accuracy 1 (Add +1 to each of this unit's attack dice.)
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