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Deck "Cyber Dragon OTK."

Deck "Cyber Dragon OTK."
Format: Traditional - 51 Cards
created by skittlz100 Premium Member LV36 activity icon envelope icon
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One of the strongest decks I have ever made. Finishes the opponent off fairly quickly. It stalls, protects, negates, and then just obliterates the opponent. I like it a lot.

 
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Section: Extra deck (11 cards)
3 x Chimeratech Fortress Dragon Chimeratech Fortress Dragon (PRO)
  • Number: JUMP-EN031
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 8
  • Attribute: Dark
  • Password: 79229522
Card text:

"Cyber Dragon" + 1 or more Machine-Type monsters. This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.

3 x Chimeratech Overdragon Chimeratech Overdragon (GLD1)
  • Number: GLD1-EN029
  • Rarity: Gold Ultra Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: ?
  • Defense Points: ?
  • Level / Rank: 9
  • Attribute: Dark
  • Password: 64599569
Card text:

"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Normal Summoned except by Fusion Summon. When this card is Fusion Summoned, send all other cards you control to the Graveyard. The original ATK and DEF of this card are each 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.

2 x Cyber End Dragon Cyber End Dragon (CRV)
  • Number: CRV-EN036u
  • Rarity: Ultimate Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 4000
  • Defense Points: 2800
  • Level / Rank: 10
  • Attribute: Light
  • Password: 01546123
Card text:

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

3 x Cyber Twin Dragon Cyber Twin Dragon (CRV)
  • Number: CRV-EN035
  • Rarity: Super Rare
  • Card Type: Monster / Effect / Fusion
  • Monster Type: Machine
  • Attack Points: 2800
  • Defense Points: 2100
  • Level / Rank: 8
  • Attribute: Light
  • Password: 74357028
Card text:

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.

 
Section: Monsters (16 cards)
2 x Battle Fader Battle Fader (CT-EN)
  • Number: CT07-EN009
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Fiend
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 1
  • Attribute: Dark
  • Password: 19665973
Card text:

When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from the field.

3 x Cyber Dragon Cyber Dragon (DR04)
  • Number: DR04-EN015
  • Rarity: Ultra Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 2100
  • Defense Points: 1600
  • Level / Rank: 5
  • Attribute: Light
  • Password: 70095154
Card text:

If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.

3 x Cyber Dragon Zwei Cyber Dragon Zwei (ABPF-EN)
  • Number: ABPF-EN035
  • Rarity: Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1500
  • Defense Points: 1000
  • Level / Rank: 4
  • Attribute: Light
  • Password: 5373478
Card text:

If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is treated as "Cyber Dragon" while in the Graveyard.

3 x Cyber Valley Cyber Valley (PTDN)
  • Number: PTDN-EN010
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 0
  • Defense Points: 0
  • Level / Rank: 1
  • Attribute: Light
  • Password: 03657444
Card text:

You can use 1 of the following 3 effects:
● When this card is selected as an attack target by an opponent's monster you can remove this card from play to draw 1 cad and end the Battle Phase.
● You can remove from play this card and 1 face-up monster you control and draw 2 cards.
● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.

1 x Morphing Jar Morphing Jar (SDRL)
  • Number: SDRL-EN007
  • Rarity: Fixed
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 700
  • Defense Points: 600
  • Level / Rank: 2
  • Attribute: Earth
  • Password: 33508719
Card text:

FLIP: Both players discard their hands. Then both players draw 5 cards.

2 x Proto-Cyber Dragon Proto-Cyber Dragon (DP04)
  • Number: DP04-EN004
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Machine
  • Attack Points: 1100
  • Defense Points: 600
  • Level / Rank: 3
  • Attribute: Light
  • Password: 26439287
Card text:

This card's name is treated as "Cyber Dragon" while it is face-up on the field.

2 x The Light - Hex-Sealed Fusion The Light - Hex-Sealed Fusion (DR3)
  • Number: DR3-EN147
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Rock
  • Attack Points: 1000
  • Defense Points: 1600
  • Level / Rank: 3
  • Attribute: Light
  • Password: 15717011
Card text:

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.

 
Section: Spells (16 cards)
1 x Dark Hole Dark Hole (DB1)
  • Number: DB1-EN113
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 53129443
Card text:

Destroy all monsters on the field.

1 x Evolution Burst Evolution Burst (HA01-EN)
  • Number: HA01-EN030
  • Rarity: Secret Rare
  • Card Type: Spell/Magic Card
  • Password: 52875873
Card text:

Select 1 face-up "Cyber Dragon" you control. Destroy 1 card your opponent controls. During the turn you activated this card, the selected "Cyber Dragon" cannot attack.

2 x Forbidden Lance Forbidden Lance (STOR-EN)
  • Number: STOR-EN061
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 27243130
Card text:

Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

1 x Giant Trunade Giant Trunade (5DS3-EN)
  • Number: 5DS3-EN020
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 42703248
Card text:

Return all Spell and Trap Cards on the field to their owners' hands.

2 x Gold Sarcophagus Gold Sarcophagus (GLD2-EN)
  • Number: GLD2-EN040
  • Rarity: Gold Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: 90434926
Card text:

Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

1 x Limiter Removal Limiter Removal (DP04)
  • Number: DP04-EN016
  • Rarity: Common
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 23171610
Card text:

Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.

1 x Monster Reborn Monster Reborn (DPYG-EN)
  • Number: DPYG-EN019
  • Rarity: Rare
  • Card Type: Spell/Magic Card
  • Password: 83764718
Card text:

Special Summon 1 monster from either player's Graveyard to your side of the field.

2 x Mystical Space Typhoon Mystical Space Typhoon (GLD3-EN)
  • Number: GLD3-EN040
  • Rarity: Gold Ultra Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 5318639
Card text:

Destroy 1 Spell or Trap Card on the field.

1 x Polymerization Polymerization (LOB)
  • Number: LOB-059
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 24094653
Card text:

Fuses 2 or more monsters to form a new Fusion Monster.

1 x Pot of Duality Pot of Duality (DREV-EN)
  • Number: DREV-EN062
  • Rarity: Secret Rare
  • Card Type: Spell/Magic Card
  • Password: 98645731
Card text:

Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.

3 x Power Bond Power Bond (DR04)
  • Number: DR04-EN037
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 37630732
Card text:

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). It gains ATK equal to its original ATK. During the End Phase of this turn, you take damage equal to its original ATK.

 
Section: Traps (8 cards)
1 x Call of the Haunted Call of the Haunted (SD6)
  • Number: SD6-EN032
  • Rarity: Fixed
  • Card Type: Trap Card / Continuous
  • Password: 97077563
Card text:

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

3 x Dark Bribe Dark Bribe (SDWS-EN)
  • Number: SDWS-EN032
  • Rarity: Common
  • Card Type: Trap Card / Counter
  • Password: 77538567
Card text:

Negate the activation of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.

1 x Mirror Force Mirror Force (GLD1)
  • Number: GLD1-EN039
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card
  • Password: 44095762
Card text:

Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.

1 x Solemn Judgement Solemn Judgement (GLD2-EN)
  • Number: GLD2-EN044
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card / Counter
  • Password: 41420027
Card text:

Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

1 x Torrential Tribute Torrential Tribute (GLD1)
  • Number: GLD1-EN040
  • Rarity: Gold Ultra Rare
  • Card Type: Trap Card
  • Password: 53582587
Card text:

Activate only when a monster is Summoned. Destroy all monsters on the field.

1 x Trap Stun Trap Stun (RGBT-EN)
  • Number: RGBT-EN071
  • Rarity: Common
  • Card Type: Trap Card
  • Password: 59616123
Card text:

Negate the effects of all other Trap Cards on the field during this turn.

 
Deck Statistics
Distribution by Attack Points
- bar 24  47 %  
- bar 16 %  
1000 bar 4 %  
1100 bar 4 %  
1500 bar 6 %  
2100 bar 6 %  
2800 bar 6 %  
4000 bar 4 %  
700 bar 2 %  
? bar 6 %  
 

Distribution by Attribute
- bar 24  47 %  
Dark bar 16 %  
Earth bar 2 %  
Light bar 18  35 %  
 

Distribution by Card Type
Monster / Effect bar 16  31 %  
Monster / Effect / Fusion bar 11  22 %  
Spell/Magic Card bar 11  22 %  
Spell/Magic Card / Quick-Play bar 10 %  
Trap Card bar 6 %  
Trap Card / Continuous bar 2 %  
Trap Card / Counter bar 8 %  
 

Distribution by Defense Points
- bar 24  47 %  
- bar 16 %  
1000 bar 6 %  
1600 bar 10 %  
2100 bar 6 %  
2800 bar 4 %  
600 bar 6 %  
? bar 6 %  
 

Distribution by Level
- bar 24  47 %  
1 bar 10 %  
10 bar 4 %  
2 bar 2 %  
3 bar 8 %  
4 bar 6 %  
5 bar 6 %  
8 bar 12 %  
9 bar 6 %  
 

Distribution by Monster Type
- bar 24  47 %  
Fiend bar 4 %  
Machine bar 22  43 %  
Rock bar 6 %  
 

Distribution by Rarity
Common bar 10  20 %  
Fixed bar 4 %  
Gold Ultra Rare bar 10  20 %  
Rare bar 8 %  
Secret Rare bar 4 %  
Super Rare bar 15  29 %  
Ultimate Rare bar 4 %  
Ultra Rare bar 12 %  
 



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Discussion about this Deck
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Author Message
ricardobustos
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Subject:    Posted: February 18, 2011 08:56 pm

overload fusion is in here right? (skimmed through decK)
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skittlz100 Premium Member
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Subject:    Posted: February 19, 2011 08:37 am


quote from ricardobustos:

overload fusion is in here right? (skimmed through decK)

No, I tried it with overload before, but it did NOT fit in with the rest of the deck at all. Overload is a last resort, situational, mid-duel finisher. This deck has every card in here for bringing out a cyber twin, and protecting it. Or stalling and drawing cards to get cyber twin in the long run. Chimeratech slowed the deck down quite a bit, actually.
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ricardobustos
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Subject:    Posted: February 19, 2011 08:43 am


quote from skittlz100:


quote from ricardobustos:

overload fusion is in here right? (skimmed through decK)

No, I tried it with overload before, but it did NOT fit in with the rest of the deck at all. Overload is a last resort, situational, mid-duel finisher. This deck has every card in here for bringing out a cyber twin, and protecting it. Or stalling and drawing cards to get cyber twin in the long run. Chimeratech slowed the deck down quite a bit, actually.


k, did u run future fusion in the deck?
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skittlz100 Premium Member
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Subject:    Posted: February 19, 2011 08:03 pm

Yea I did actually. But maybe that's why it was bad? o.O idk. Like, this deck normally does good in a couple turns. Today, this kid had a bad hand, and i had a field of one face down card, and nothing else. That was my first turn. He took his turn, and decided to wait a turn to play anything, and just ended. So my second turn I power bonded a Light Hex, Zwei, and Cyber Dragon and finished him with Cyber End. That's a typical duel of this deck, just most of the time it's a power bonded cyber twin.
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darksoulftw
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Subject:    Posted: March 12, 2011 11:04 am

Do you ever run into the problem of inconsistent drawing of a monster?
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skittlz100 Premium Member
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Subject:    Posted: March 12, 2011 02:16 pm

Actually no. Ha. The monsters and spells/traps are almost equal, so theres no problem. The only thing I don't like about the deck, is that all you ever do is power bond for Cyber Twin or End, it gets old :/

And towards the Future Fusion vote, don't just randomly vote a 3 because it's missing a Future Fusion. I tried it in here before, thought it was a staple just like you. It did nothing but give me empty draws, and proved itself useless. The deck's based around getting Cyber Dragons to my hand by stalling and drawing, not sending them to the grave. It gets a power bonded Cyber Twin just about every duel. That's the goal.
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glamslam
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Subject:    Posted: May 26, 2012 01:11 am

dude i would like to duel your deck with mine, i like your alot but is just that 16 monsters dont do it for me
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skittlz100 Premium Member
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Subject:    Posted: June 3, 2012 01:22 pm

The monsters are only to stall, draw, and bring out Cyber Twin.
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