| Type: Battle (4 cards)
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2
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x
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Let the Cube Decide (PM)
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- Number: 46
- Rarity: U
- Type: Battle
- Side: N
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Card text:
Pay 2 Force -> Choose a unit and roll a die. Until end of turn, that unit gets: 1) +2 power; 2) Accuracy 1; 3) +20 speed; 4) Stun 4; 5) Critical Hit 2. If you roll a 6, that unit gets all 5 effects.
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2
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x
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Sneak Attack (PM)
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- Number: 82
- Rarity: C
- Type: Battle
- Side: D
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Card text:
Pay 2 Force -> Choose a unit in any arena. Sneak Attack does 2 dice of damage to that unit. Enhance: Pay 6 more Force -> Sneak Attack does 8 dice of damage to that unit instead.
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| Type: Character (15 cards)
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1
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x
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Darth Maul (A) (SithRising)
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- Number: 7
- Rarity: R
- Power: 6
- Health: 6
- Type: Character
- Subtype: Dark Jedi - Sith Apprentice
- Build Cost: 9
- Side: D
- Speed: 70
- Version: A
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Card text:
When Maul attacks, you may give him +5 power for that attack. If you do, Maul does 2 damage to himself when the attack ends. Pay 3 Force -> Evade 2 (Prevent up to 2 damage to Maul.)
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2
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x
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Darth Maul (B) (SithRising)
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- Number: 36
- Rarity: U
- Power: 6
- Health: 4
- Type: Character
- Subtype: Dark Jedi - Sith Apprentice
- Build Cost: 7
- Side: D
- Speed: 60
- Version: B
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Card text:
Pay 2 Force -> Evade 2 (Prevent up to 2 damage to Maul.)
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2
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x
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Darth Maul (D) (SithRising)
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- Number: 72
- Rarity: C
- Power: 4
- Health: 4
- Type: Character
- Subtype: Dark Jedi - Sith Apprentice
- Build Cost: 5
- Side: D
- Speed: 50
- Version: D
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Card text:
Stun 2 (When Maul damages another unit, that unit gets -2 power until end of battle.) Pay 1 Force -> Evade 1 (Prevent 1 damage to Maul.)
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1
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x
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Darth Maul (F) (PM)
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- Number: 8
- Rarity: R
- Power: 5
- Health: 6
- Type: Character
- Subtype: Dark Jedi - Sith Apprentice
- Build Cost: 6
- Side: D
- Speed: 50
- Version: F
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Card text:
Pay 1 Force -> Evade 1 Pay 2 Force -> Deploy Maul to the Character arena. Play this ability only if this unit has at least 5 build counters on it. At the end of the Character battle step, retreat Maul.
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2
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x
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Darth Sidious (D) (PM)
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- Number: 66
- Rarity: C
- Power: 5
- Health: 6
- Type: Character
- Subtype: Sith Lord
- Build Cost: 8
- Side: D
- Speed: 40
- Version: D
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Card text:
Each of your opponent's activated abilities that cost 0 or more Force costs 2 more Force to play. Pay 3 Force -> Evade 2
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1
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x
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Nute Gunray (A) (AOTC)
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- Number: 98
- Rarity: U
- Power: 2
- Health: 3
- Type: Character
- Subtype: Trade Federation Diplomat
- Build Cost: 3
- Side: D
- Speed: 20
- Version: A
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Card text:
Tap -> Your opponent chooses and discards a card from his or her hand. Play only during your build step.
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1
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x
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Nute Gunray (B) (SithRising)
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- Number: 20
- Rarity: R
- Power: 2
- Health: 3
- Type: Character
- Subtype: Trade Federation Diplomat
- Build Cost: 4
- Side: D
- Speed: 10
- Version: B
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Card text:
When the roll for build points is made, if Nute is in the Character arena, you get +1 build point this turn.
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1
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x
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Rune Haako (A) (PM)
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- Number: 52
- Rarity: U
- Power: 2
- Health: 2
- Type: Character
- Subtype: Trade Federation Diplomat
- Build Cost: 4
- Side: D
- Speed: 20
- Version: A
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Card text:
Pay 0 Force -> Retreat Rune. Tap -> Draw 2 cards, then discard 2 cards from your hand unless you discard a Trade Federation card from your hand.
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2
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x
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Sebulba (A) (PM)
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- Number: 53
- Rarity: U
- Power: 4
- Health: 3
- Type: Character
- Subtype: Dug
- Build Cost: 4
- Side: N
- Speed: 30
- Version: A
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Card text:
Speeder Pilot. The Speeder gets: * +20 speed. * +2 power. * Pay 2 Force -> Deflect 1
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1
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x
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Sith Probe Droid (PM)
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- Number: 81
- Rarity: C
- Power: 1
- Health: 2
- Type: Character
- Subtype: Sith Droid
- Build Cost: 3
- Side: D
- Speed: 40
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Card text:
Your opponent plays with his or her hand revealed.
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1
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x
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Watto (B) (PM)
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- Number: 59
- Rarity: U
- Power: 3
- Health: 4
- Type: Character
- Subtype: Tatooine Merchant
- Build Cost: 4
- Side: N
- Speed: 20
- Version: B
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Card text:
Tap, Pay 1 build point -> Return a Space or Ground unit card from your discard pile to your hand. Play only during your build step.
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| Type: Equipment (2 cards)
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1
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x
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Sith Lightsaber (ROTS)
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- Number: 101
- Rarity: C
- Type: Equipment
- Subtype: Character
- Build Cost: 2
- Side: D
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Card text:
Pay 1 Force, 1 build point -> Equip Equipped Jedi Character or Sith Character units gets +2 power and Critical Hit 2. The Sith prefer synthetic crystals to generate their lightsaber blades. While the crystals are being forged in a blazing furnace, it is not uncommon for a Sith to reach out with the Force to increase their potency.
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1
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x
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Vehicle Weapons Package (ROTS)
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- Number: 69
- Rarity: U
- Type: Equipment
- Subtype: Space/Ground
- Build Cost: 2
- Side: N
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Card text:
Pay 1 build point -> Equip Equipped Space or Ground unit gets +2 power. Most starships have some form of weaponry, laser cannons being the typical choice. However, larger ships often support turbolaser turrets, proton torpedos, and even ion cannons.
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| Type: Ground (15 cards)
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3
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x
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Battle Droid Squad (AOTC)
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- Number: 122
- Rarity: C
- Power: 2
- Health: 3
- Type: Ground
- Subtype: Trade Federation Droid
- Build Cost: 2
- Side: D
- Speed: 10
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Card text:
Because battle droids are so cheap to produce, the Trade Federation can afford to assemble the largest army.
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1
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x
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Colo Claw Fish (PM)
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- Number: 38
- Rarity: U
- Power: 5
- Health: 6
- Type: Ground
- Subtype: Naboo Aquatic Creature
- Build Cost: 6
- Side: N
- Speed: 30
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Card text:
This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena. Stun 5
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1
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x
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Opee Sea Killer (PM)
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- Number: 78
- Rarity: C
- Power: 3
- Health: 3
- Type: Ground
- Subtype: Naboo Aquatic Creature
- Build Cost: 4
- Side: N
- Speed: 40
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Card text:
This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena.
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1
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x
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Sando Aqua Monster (PM)
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- Number: 27
- Rarity: R
- Power: 10
- Health: 7
- Type: Ground
- Subtype: Naboo Aquatic Creature
- Build Cost: 10
- Side: N
- Speed: 30
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Card text:
This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena. Tap -> Choose a unit in the Ground arena with health 4 or less and set it aside. Play only when this unit would attack. When this unit is discarded from the Ground arena, return units set aside in this way to the Ground arena tapped.
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2
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x
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Sebulba's Podracer (PM)
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- Number: 54
- Rarity: U
- Power: 2
- Health: 4
- Type: Ground
- Subtype: Speeder
- Build Cost: 6
- Side: N
- Speed: 80
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Card text:
Tap -> Put 3 damage counters on a unit in the Ground arena and 1 damage counter on this unit. Play only when this unit would attack.
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3
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x
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Trade Federation AAT (PM)
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- Number: 87
- Rarity: C
- Power: 4
- Health: 4
- Type: Ground
- Subtype: Trade Federation Droid Tank
- Build Cost: 4
- Side: D
- Speed: 30
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1
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x
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Trade Federation MTT (PM)
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- Number: 57
- Rarity: U
- Power: 4
- Health: 4
- Type: Ground
- Subtype: Trade Federation Droid Transport
- Build Cost: 6
- Side: D
- Speed: 10
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Card text:
When you deploy this unit, you may search your deck for up to 3 Trade Federation Droid cards, show them to your opponent, and put them into your hand. Then shuffle your deck. Armor
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3
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x
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Trade Federation STAP (PM)
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- Number: 88
- Rarity: C
- Power: 2
- Health: 1
- Type: Ground
- Subtype: Trade Federation Droid Speeder
- Build Cost: 2
- Side: D
- Speed: 50
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Card text:
Accuracy 1
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| Type: Location (2 cards)
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1
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x
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Corridors of Power (PM)
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- Number: 6
- Rarity: R
- Type: Location
- Subtype: Ground
- Build Cost: 2
- Side: D
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Card text:
When the build step starts, you may either put a Credit counter on this Location, or remove all the Credit counters on it. For each Credit counter you remove, you gain 1 extra build point this turn.
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1
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x
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Theed Power Generator (PM)
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- Number: 85
- Rarity: C
- Type: Location
- Subtype: Character - Naboo Facility
- Build Cost: 1
- Side: N
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Card text:
When the roll for build points is made, you may adjust the die roll by 1. (You can't increase it above 6 or below 1.)
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| Type: Mission (6 cards)
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2
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x
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Blockade (PM)
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- Number: 63
- Rarity: C
- Type: Mission
- Build Cost: 2
- Side: D
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Card text:
Cards can't move from the build zone to any arena this turn. Units can't retreat this turn. Battle cards can't be played this turn.
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2
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x
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Maul's Strategy (SithRising)
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- Number: 77
- Rarity: C
- Type: Mission
- Build Cost: 3
- Side: D
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Card text:
You gain +2 Force. Your opponent loses 2 Force. If Darth Maul is in the Character arena, you gain an extra +1 Force and your opponent loses an extra 1 Force.
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2
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x
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Podrace (PM)
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- Number: 79
- Rarity: C
- Type: Mission
- Build Cost: 2
- Side: N
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Card text:
At the end of the Ground battle step, the player who controls the Ground unit with the highest speed gains 4 Force and draws 2 cards.
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| Type: Space (16 cards)
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1
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x
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Blockade Battleship (PM)
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- Number: 64
- Rarity: C
- Power: 8
- Health: 8
- Type: Space
- Subtype: Trade Federation Capital Ship
- Build Cost: 8
- Side: D
- Speed: 20
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Card text:
Your opponent's units can't retreat.
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1
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x
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C-9979 (PM)
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- Number: 5
- Rarity: R
- Power: 4
- Health: 6
- Type: Space
- Subtype: Trade Federation Transport
- Build Cost: 8
- Side: D
- Speed: 20
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Card text:
When you deploy this unit, you may search your deck for a Trade Federation MTT card, a Trade Federation AAT card, and a Trade Federation STAP card. Show those cards to your opponent and put them into your hand. Then shuffle your deck.
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1
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x
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Droid Control Ship (AOTC)
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- Number: 83
- Rarity: U
- Power: 9
- Health: 9
- Type: Space
- Subtype: Trade Federation Capital Ship
- Build Cost: 9
- Side: D
- Speed: 10
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Card text:
As long as this unit is in the Space arena, each of your Droids gets +10 speed. When this unit is discarded from the Space arena, it does 1 damage to each of your Droids in each arena.
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2
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x
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Droid Starfighter Assault Wing (JG)
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- Number: 88
- Rarity: C
- Power: 4
- Health: 4
- Type: Space
- Subtype: Trade Federation Droid Squadron
- Build Cost: 4
- Side: D
- Speed: 40
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Card text:
This unit gets -1 power for each damage counter on it. Overkill (During this unit's attack, you may divide hits in excess of the defending unit's health between that unit and another unit in the same arena.)
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2
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x
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Droid Starfighter DFS-1VR (SithRising)
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- Number: 74
- Rarity: C
- Power: 1
- Health: 1
- Type: Space
- Subtype: Trade Federation Droid Starfighter
- Build Cost: 2
- Side: D
- Speed: 50
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Card text:
When the unit attacks, you may give it +5 power for that attack. If you do, it does 1 damage to itself when the attack ends.
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2
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x
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Droid Starfighter DFS-4CT (AOTC)
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- Number: 132
- Rarity: C
- Power: 2
- Health: 1
- Type: Space
- Subtype: Trade Federation Droid Starfighter
- Build Cost: 2
- Side: D
- Speed: 50
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Card text:
Though this starfighter is fast and maneuverable, its light frame and exposed droid control computer make it easy to destroy.
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3
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x
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Droid Starfighter Squadron (AOTC)
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- Number: 133
- Rarity: C
- Power: 3
- Health: 3
- Type: Space
- Subtype: Trade Federation Droid Starfighter
- Build Cost: 3
- Side: D
- Speed: 40
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Card text:
Controlled from a central computer, a droid starfighter squadron fights almost as cohesively as Jedi.
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2
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x
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Droid Starfighter Wing (AOTC)
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- Number: 134
- Rarity: C
- Power: 4
- Health: 4
- Type: Space
- Subtype: Trade Federation Droid Starfighter
- Build Cost: 4
- Side: D
- Speed: 40
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Card text:
Droid starfighters, inexpensive and expendable, arrive in overwhelming swarms.
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1
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x
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Sith Infiltrator (A) (SithRising)
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- Number: 23
- Rarity: R
- Power: 4
- Health: 3
- Type: Space
- Subtype: Dark Jedi - Sith Transport
- Build Cost: 4
- Side: D
- Speed: 50
- Version: A
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Card text:
When Sith Infiltrator is discarded from the Space arena, you may pay 2 Force. If you do, return it from your discard pile to your hand.
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1
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x
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Trade Federation Battleship (AOTC)
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- Number: 111
- Rarity: U
- Power: 4
- Health: 6
- Type: Space
- Subtype: Trade Federation Capital Ship
- Build Cost: 6
- Side: D
- Speed: 10
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Card text:
Bombard 4 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 4 power plus any other effects.)
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