| Card Type: Action (6 cards)
|
|
1
|
x
|
|
Critical! (Contagion)
|
- Number: 81
- Rarity: R
- Card Type: Action
- Destiny: 3
- Element: Thunder
|
Card text:
Give that PC strength +2 (or +3 if you have only 2 PCs, or +4 if you have only 1 PC). Possible chance of inflicting double damage. To Play/To Flip: Spot [Thunder] [Thunder] [Thunder]. Your PC must be in a fight. You must flip this card before drawing destiny.
|
|
1
|
x
|
|
Golden Grunty (Epidemic)
|
- Number: 86
- Rarity: S
- Card Type: Action
|
|
|
1
|
x
|
|
Karin (Isolation)
|
- Number: 35
- Rarity: U
- Card Type: Action
- Subtype: Skill
- Destiny: 3
- Element: Fire
|
Card text:
Give that Heavy Blade +2 (or +4 if you spot 3 different elements in your score pile). Quick draw and dice the opponent in a flash. Isolation Text Spoiler To Play/To Flip: Your Heavy Blade must be in a fight. You must flip this card before drawing destiny.
|
|
1
|
x
|
|
Merue Zot (Distortion)
|
- Number: 19
- Rarity: C
- Card Type: Action
- Subtype: Skill
- Destiny: 3
- Element: Water
|
Card text:
Give that Wavemaster strength +1 for each of your healthy PCs. Raise ice columns below the target. To Play/To Flip: Your Wavemaster must be in a fight. You must flip this card before drawing destiny.
|
|
1
|
x
|
|
PhaRai Kruz (Breakout)
|
- Number: 38
- Rarity: U
- Card Type: Action
- Subtype: Skill
- Destiny: 1
- Element: Thunder
|
Card text:
Make that Wavemaster strength +2 (or +4 if bearing no armor). You can count on it! To Play/To Flip: Your Wavemaster must be in a fight. Flip this action before drawing destiny.
|
|
1
|
x
|
|
Rairaku (Distortion)
|
- Number: 20
- Rarity: C
- Card Type: Action
- Subtype: Skill
- Destiny: 4
- Element: Thunder
|
Card text:
Give that Heavy Blade strength +1 for each monster in the fight. Powerful attack above and below the waist. To Play/To Flip: Your Heavy Blade must be in a fight. You must flip this card before drawing destiny.
|
| |
| Card Type: Item (17 cards)
|
|
1
|
x
|
|
Adian‘s Rod (Contagion)
|
- Number: 41
- Rarity: U
- Card Type: Item
- Subtype: Weapon
- Strength: +2
- Destiny: 2
- Lv.: 2
- Element: Darkness
|
Card text:
When you play this item, you may assign to it the game text of a weapon you can spot. This effect lasts until the end of the turn. Adian was a powerful Wavemaster PC. To Play/To Flip: Discard 3 cards, each of a different element OR sacrifice a Lv. 1 weapon on bearer. Bearer must be a Wavemaster.
|
|
2
|
x
|
|
Air Wand (Contagion)
|
- Number: 7
- Rarity: C
- Card Type: Item
- Subtype: Weapon
- Strength: +1
- Destiny: 2
- Lv.: 1
- Icons: [Tolerance] [Tolerance]
- Element: Wood
|
Card text:
A basic Wavemaster wand. To Play/To Flip: Bearer must be a Wavemaster.
|
|
2
|
x
|
|
Byakuen (Distortion)
|
- Number: 7
- Rarity: C
- Card Type: Item
- Subtype: Weapon
- Strength: +2
- Destiny: 1
- Lv.: 2
- Element: Fire
|
Card text:
When you play this item, your opponent may draw a card. A flaming, stabbing sword. To Play/To Flip: Bearer must be a Heavy Blade.
|
|
1
|
x
|
|
Dark History (Distortion)
|
- Number: 38
- Rarity: U
- Card Type: Item
- Subtype: Weapon
- Strength: +3
- Destiny: 3
- Lv.: 3
- Element: Darkness
|
Card text:
When you play this item, you may assign to it the game text of an item you can spot. This effect lasts until the end of the turn. It has an evil past. To Play/To Flip: Discard 4 cards, each of a different element OR sacrifice a lv. 2 weapon on bearer. Bearer must be a Wavemaster.
|
|
1
|
x
|
|
Diabolic Wand (Epidemic)
|
- Number: 8
- Rarity: C
- Card Type: Item
|
|
|
1
|
x
|
|
Dryad‘s Sword (Contagion)
|
- Number: 74
- Rarity: R
- Card Type: Item
- Subtype: Weapon
- Strength: +3
- Destiny: 3
- Lv.: 3
- Element: Wood
|
Card text:
When you play this item, you may play an item from your discard pile. The magical power of the Dryad can repair a broken weapon. To Play/To Flip: Sacrifice a lv. 2 weapon on bearer. Bearer must be a Heavy Blade.
|
|
1
|
x
|
|
Earthian Sword (Distortion)
|
- Number: 41
- Rarity: U
- Card Type: Item
- Subtype: Weapon
- Strength: +3
- Destiny: 3
- Lv.: 3
- Element: Earth
|
Card text:
The power of earth is restoring and eternal. To Play/To Flip: Place 4 [Fire] cards from your discard pile on top of your deck OR sacrifice a lv. 2 weapon on bearer. Bearer must be a Heavy Blade.
|
|
1
|
x
|
|
Fireman's Coat (Epidemic)
|
- Number: 9
- Rarity: C
- Card Type: Item
|
|
|
1
|
x
|
|
Grand Armor (Distortion)
|
- Number: 45
- Rarity: U
- Card Type: Item
- Subtype: Armor
- Strength: +1
- Destiny: 4
- Lv.: 2
- Icons: [Tolerance] [Tolerance] [Tolerance]
- Element: Earth
|
Card text:
When your PC logs in, you may play this armor on that PC without returning a lv. 1 armor to your hand. To Play/To Flip: Return a lv. 1 armor on bearer to your hand. Bearer may be any PC except a Wavemaster, Twin Blade, or Long Arm.
|
|
1
|
x
|
|
Holy Tree Mail (Distortion)
|
- Number: 78
- Rarity: R
- Card Type: Item
- Subtype: Armor
- Strength: +1
- Destiny: 5
- Lv.: 3
- Icons: [Tolerance] [Tolerance] [Tolerance] [Tolerance]
- Element: Wood
|
Card text:
When you play this item, you may play an item from your discard pile. Holy trees repel witches. So they say. To Play/To Flip: Return a lv. 2 armor on bearer to your hand. Bearer may be any PC except a Wavemaster.
|
|
1
|
x
|
|
Noble Cloak (Contagion)
|
- Number: 10
- Rarity: C
- Card Type: Item
- Subtype: Armor
- Strength: +1
- Destiny: 1
- Lv.: 1
- Element: Water
|
Card text:
When you play this item, you may exchange a card in your hand with one of your hidden cards. Light body armor that can be worn by any PC. To Play/To Flip: Bearer may be any PC.
|
|
1
|
x
|
|
Plate Armor (Contagion)
|
- Number: 11
- Rarity: C
- Card Type: Item
- Subtype: Armor
- Strength: +1
- Destiny: 1
- Lv.: 1
- Icons: [Tolerance] [Tolerance]
- Element: Darkness
|
Card text:
When you play this item, you may discard a card. Weaker PCs cannot wear such heavy armor. To Play/To Flip: Bearer may be any PC except a Wavemaster, Twin Blade, or Long Arm.
|
|
1
|
x
|
|
Thunder Armor (Distortion)
|
- Number: 123
- Rarity: X
- Card Type: Item
- Subtype: Armor
- Strength: +2
- Destiny: 3
- Lv.: 3
- Icons: [Unique]
- Element: Thunder
|
Card text:
When you play this item, all cards in each player’s hand are removed from the game. No one is immune to the effects of thunder. To Play/To Flip: Return a lv. 2 armor on bearer to your hand. Bearer may be any PC except a Wavemaster, Twin Blade, or Long Arm.
|
|
1
|
x
|
|
Tsukasa's Wand (Breakout)
|
- Number: 69
- Rarity: R
- Card Type: Item
- Subtype: Weapon
- Strength: +3
- Destiny: 3
- Lv.: 4
- Icons: [Unique][Tolerance][Tolerance]
|
Card text:
When you play this item, you may destroy an elemental card. The actual power of Tsukasa's weapon was never tested. To Play/To Flip: Spot 6 different elements (or 5 and sacrifice a weapon on bearer). Bearer must be a Wavemaster.
|
|
1
|
x
|
|
Tsukasa’s Guardian (Distortion)
|
- Number: 124
- Rarity: X
- Card Type: Item
- Subtype: Protector
- Strength: +2
- Destiny: 3
- Icons: [Unique]
- Element: Darkness
|
Card text:
“The World” provides Tsukasa with power and safety that real life could not. To Play/To Flip: Discard your hand. Bearer must be a Wavemaster.
|
| |
| Card Type: Monster (25 cards)
|
|
1
|
x
|
|
Angolmore (Promo)
|
- Number: 2P2
- Rarity: P
- Card Type: Monster
- Subtype: Undead
- Strength: 6
- Destiny: 5
- Icons: [Unique] [VP] [VP]
- Element: None
|
Card text:
Angolmore is strength +1 for each other monster in its fight. Find it at [Theta] Bitter, Fantasy, Mirror World. To Play/To Flip: Spot 4 wounded PCs. Reward: No reward.
|
|
2
|
x
|
|
Bone Army (Distortion)
|
- Number: 54
- Rarity: U
- Card Type: Monster
- Subtype: Undead
- Destiny: 5
- Icons: [VP]
- Element: Darkness
|
Card text:
Place 3 cards from your discard pile on top of your deck. An army of bones makes a skeleton walk. To Play/To Flip: Spot [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness].
|
|
2
|
x
|
|
Ectoplasm (Contagion)
|
- Number: 21
- Rarity: C
- Card Type: Monster
- Subtype: Ghost
- Strength: 2
- Destiny: 4
- Element: Darkness
|
Card text:
Storable – may attack when a ghost or undead attacks. Lurking in a portal, it radiates darkness energy. To Play/To Flip: No requirements. Reward: No reward.
|
|
1
|
x
|
|
Franken (Distortion)
|
- Number: 89
- Rarity: R
- Card Type: Monster
- Subtype: Undead
- Strength: 1
- Destiny: 3
- Icons: [VP]
- Element: Darkness
|
Card text:
Storable—may attack when your ghost or undead attacks. This undead draws an additional destiny for each other monster in its fight. To Play/To Flip: Discard or sacrifice a ghost or undead. Reward: Sacrifice a monster to perform its reward.
|
|
1
|
x
|
|
Halloween (Contagion)
|
- Number: 92
- Rarity: R
- Card Type: Monster
- Subtype: Ghost
- Strength: 5
- Destiny: 5
- Icons: [VP]
- Element: Darkness
|
Card text:
Luckily, it only comes once a year. To Play/To Flip: Spot [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness]. Reward: Discard a monster to perform its reward.
|
|
2
|
x
|
|
Headhunt Lair (Breakout)
|
- Number: 17
- Rarity: C
- Card Type: Monster
- Subtype: Undead
- Strength: 3
- Destiny: 1
- Icons: [VP]
- Element: Darkness
|
Card text:
Storable - may attack when your ghost or undead attacks. They're interested in you... or at least your head. To Play/To Flip: You must play this undead to your portal. Reward: Wound a PC not bearing an item.
|
|
2
|
x
|
|
Headhunter (Contagion)
|
- Number: 26
- Rarity: C
- Card Type: Monster
- Subtype: Undead
- Strength: 2
- Destiny: 1
- Icons: [VP]
- Element: Darkness
|
Card text:
Storable – may attack when a ghost or undead attacks. It has lost its own and now looks for yours. To Play/To Flip: Spot [Darkness]. Reward: Wound a PC.
|
|
2
|
x
|
|
Living Dead (Contagion)
|
- Number: 60
- Rarity: U
- Card Type: Monster
- Subtype: Undead
- Strength: 4
- Destiny: 4
- Icons: [VP]
- Element: Darkness
|
Card text:
How can you kill it? It’s already dead. To Play/To Flip: Spot [Darkness] [Darkness] [Darkness] [Darkness]. Reward: Place 2 cards from your discard pile on top of your deck.
|
|
2
|
x
|
|
Noisy Wisp (Contagion)
|
- Number: 96
- Rarity: R
- Card Type: Monster
- Subtype: Ghost
- Strength: 3
- Destiny: 2
- Element: Darkness
|
Card text:
Storable – may attack when a ghost or undead attacks. The moans and shrieks are enough to drive you mad. To Play/To Flip: No requirements. Reward: Play a storable monster to your portal.
|
|
2
|
x
|
|
Nomadic Bones (Contagion)
|
- Number: 62
- Rarity: U
- Card Type: Monster
- Subtype: Undead
- Strength: 3
- Destiny: 2
- Icons: [VP]
- Element: Darkness
|
Card text:
Storable – may attack when a ghost or undead attacks. Bones are supposed to stay buried. To Play/To Flip: Spot [Darkness] [Darkness]. Reward: Place a card from your discard pile on top of your deck.
|
|
1
|
x
|
|
Pazuzu (Breakout)
|
- Number: 85
- Rarity: R
- Card Type: Monster
- Subtype: Undead
- Strength: 9
- Destiny: 5
- Icons: [VP]
- Element: Darkness
|
Card text:
On the turn this undead attacks, you determine the order fights are resolved. King of the evil wind demons, bearer of storms. To Play/To Flip: Spot 6 undead. Reward: Destroy each PC not bearing an item.
|
|
2
|
x
|
|
Shining Eyes (Contagion)
|
- Number: 64
- Rarity: U
- Card Type: Monster
- Subtype: Ghost
- Strength: 3
- Destiny: 2
- Icons: [VP]
- Element: Darkness
|
Card text:
On a moonless field, the eyes are all you see. To Play/To Flip: Spot [Darkness] [Darkness]. Reward: Wound a PC.
|
|
1
|
x
|
|
Skull Devilgon (Breakout)
|
- Number: 87
- Rarity: R
- Card Type: Monster
- Subtype: Undead
- Strength: 7
- Destiny: 2
- Icons: [VP]
- Element: Darkness
|
Card text:
An evil power fills its carcass with hate. To Play/To Flip: Spot [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness] [Darkness]. Reward: Remove up to 2 PCs from your discard pile and play them.
|
|
3
|
x
|
|
Skull Hero (Breakout)
|
- Number: 56
- Rarity: U
- Card Type: Monster
- Subtype: Undead
- Strength: 4
- Destiny: 2
- Icons: [VP]
- Element: Darkness
|
Card text:
Storable - may attack when your ghost or undead attacks. It could only be a hero to other undead. To Play/To Flip: Spot [Darkness] [Darkness] [Darkness]. Reward: Play a PC from your discard pile.
|
|
1
|
x
|
|
Undead Voodoo (Breakout)
|
- Number: 57
- Rarity: U
- Card Type: Monster
- Subtype: Undead
- Strength: 5
- Destiny: 3
- Icons: [VP]
- Element: Darkness
|
Card text:
Mystical forces make it powerful and angry. To Play/To Flip: Spot [Darkness] [Darkness][Darkness][Darkness][Darkness]. Reward: Wound a PC.
|
| |
| Card Type: PC (12 cards)
|
|
1
|
x
|
|
Black Rose (Contagion)
|
- Number: 109
- Rarity: S
- Card Type: PC
- Subtype: Heavy Blade
- Strength: 1
- Destiny: 2
- Lv.: 1
- Element: None
|
Card text:
When you draw destiny for Black Rose, you may take that destiny card into your hand. Okay, I’m here, you’d better be thankful.
|
|
2
|
x
|
|
Bt (Contagion)
|
- Number: 120
- Rarity: X
- Card Type: PC
- Subtype: Wavemaster
- Strength: 1
- Destiny: 3
- Lv.: 1
- Element: None
|
Card text:
When you play a hidden card, you may draw a card. You’re not being a gentleman.
|
|
1
|
x
|
|
Helba 2.0 (Isolation)
|
- Number: 93
- Rarity: X
- Card Type: PC
- Subtype: Wavemaster
- Strength: 2
- Destiny: 2
- Lv.: 2
|
Card text:
When you play Helba 2.0, for each different element you spot, you may play a card of that element. The vaccine won't be able to destroy the wave, but it may be able to corner it. To Play/To Flip: All PCs must be healthy OR replace any Helba.
|
|
2
|
x
|
|
Mimiru (Contagion)
|
- Number: 122
- Rarity: X
- Card Type: PC
- Subtype: Heavy Blade
- Strength: 1
- Destiny: 2
- Lv.: 1
- Element: None
|
Card text:
The reward text of each monster fighting Mimiru is ignored. Well, that’s a fine way to say hello.
|
|
1
|
x
|
|
Mimiru 2.0 (Isolation)
|
- Number: 94
- Rarity: X
- Card Type: PC
- Subtype: Heavy Blade
- Strength: 2
- Destiny: 3
- Lv.: 2
|
Card text:
When Mimiru 2.0 is in a fight, before you draw destiny, you may discard a card for each monster in that fight to ignore their rewards. Your friend looks like me. Maybe I should have chosen vivid colors. To Play/To Flip: Sacrifice 2 cards for each of your PCs in play OR replace any Mimiru.
|
|
1
|
x
|
|
Mistral (Contagion)
|
- Number: 39
- Rarity: U
- Card Type: PC
- Subtype: Wavemaster
- Strength: 1
- Destiny: 4
- Lv.: 1
- Element: None
|
Card text:
If Mistral is healthy when your opponent’s monsters attack, you may wound her to place a card from your discard pile on top of your deck. Ha ha ha :) That’s so exciting! :D
|
|
1
|
x
|
|
Mistral 2.0 (Breakout)
|
- Number: 61
- Rarity: R
- Card Type: PC
- Subtype: Wavemaster
- Strength: 1
- Destiny: 5
- Lv.: 2
|
Card text:
When your opponent's monsters attack, you may place your card in play on top of your deck. We can't... just let it be! I want him to play a great game as well. :) To Play/To Flip: Opponent may play up to 2 PCs, each from his or her discard pile or hand.
|
|
2
|
x
|
|
Sanjuro (Distortion)
|
- Number: 109
- Rarity: S
- Card Type: PC
- Subtype: Heavy Blade
- Strength: 1
- Destiny: 3
- Lv.: 1
- Element: None
|
Card text:
Sanjuro is strength +2 when fighting an opposing element. If you got swords, give them to me, all right?
|
|
1
|
x
|
|
Tsukasa 2.0 (Breakout)
|
- Number: 96
- Rarity: X
- Card Type: PC
- Subtype: Wavemaster
- Strength: 1
- Destiny: 3
- Lv.: 2
|
Card text:
Tsukasa 2.0 cannot log out. Your opponent's storable monsters must be played to his or her portal unless at least 3 monsters are already there. Are you able to, you know, exit "The World"? To Play/To Flip: Opponent may take up to 2 cards from his or her discard pile into hand.
|
| |