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Deck "Cylon assult deck"

Deck "Cylon assult deck"
61 Cards
created by jbullington activity icon
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Look for me on msn messenger at jcbullington@hotmail.com to arrange a game.

 
Card list Group cards by  
Section: Deck (60 cards)
  Card Set Number Type Rarity
4 x Act of Contrition BSG BSG-009 Event Common
3 x Boomer, Hell of a Pilot BSG BSG-103 Personnel Common
2 x Boomer, Raptor Pilot BSG BSG-104 Personnel Uncommon
4 x Centurion Assassin BSG BSG-107 Personnel Common
4 x Colonial Viper 762 BSG BSG-153 Ship Rare
3 x Condition One BSG BSG-015 Event Common
4 x Cylon Missile Battery BSG BSG-019 Event Common
3 x Galen Tyrol, CPO BSG BSG-120 Personnel Rare
3 x Geminon Traveller, Freighter BSG BSG-156 Ship Uncommon
4 x God Has a Plan BSG BSG-071 Mission Rare
4 x Hunt for Tylium BSG BSG-074 Mission Rare
3 x Number Six, Caprican Operative BSG BSG-131 Personnel Common
4 x Raptor 101 BSG BSG-163 Ship Fixed
4 x Raptor 689 BSG BSG-168 Ship Uncommon
2 x Shelley Godfrey, Systems Analyst BSG BSG-135 Personnel Rare
3 x Starbuck, Risk Taker BSG BSG-137 Personnel Rare
4 x Under Arrest BSG BSG-051 Event Common
2 x We'll See You Again BSG BSG-096 Mission Rare
 
Section: Base (1 cards)
  Card Set Number Type Rarity
1 x Cylon Base Star BSG BSG-005 Base Uncommon
 
Deck Statistics
Distribution by Card Type
Base bar 2 %  
Event bar 15  25 %  
Mission bar 10  16 %  
Personnel bar 20  33 %  
Ship bar 15  25 %  
 

Distribution by Cost
- bar 11  18 %  
1[Log] bar 7 %  
2[Log] bar 22  36 %  
3[Log] bar 15  25 %  
4[Log] bar 15 %  
 

Distribution by Mystic Value / Cylon Threat
- bar 2 %  
0/0 bar 3 %  
0/1 bar 3 %  
0/2 bar 5 %  
0/4 bar 7 %  
1/2 bar 5 %  
1/3 bar 7 %  
2/2 bar 15 %  
3/1 bar 10 %  
3/2 bar 13 %  
4/1 bar 7 %  
4/2 bar 7 %  
4/3 bar 11 %  
5/0 bar 7 %  
 

Distribution by Power
- bar 25  41 %  
1 bar 11 %  
2 bar 21  34 %  
3 bar 13 %  
 

Distribution by Rarity
Common bar 25  41 %  
Fixed bar 7 %  
Rare bar 22  36 %  
Uncommon bar 10  16 %  
 

Distribution by Resource
- bar 25  41 %  
[Log] bar 36  59 %  
 

Distribution by Traits
- bar 14  23 %  
Civilian, Cylon bar 8 %  
Cylon bar 13 %  
Cylon, Machine bar 7 %  
Cylon, Pilot bar 8 %  
Enlisted bar 5 %  
Fighter bar 7 %  
Military bar 7 %  
Pilot bar 5 %  
Scout bar 13 %  
Transport bar 5 %  
 



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Discussion about this Deck
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Author Message
cardshop Premium Member
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Member since
February 16, 2004
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Subject:    Posted: August 10, 2006 11:33 am

Hi, so, what is the goal behind your deck? Can you please explain a bit?
It's obviously a Cylon deck (mono-resource too), but why do you call it an assault deck?
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jbullington
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Subject: Assualt   Posted: August 11, 2006 07:28 pm

It's design much like all other cylon deck is to be lethal very quickly with the right card draws it can kill on the 2nd turn. Centurion assassin in intial hand along with two missle batteries. I generally toss the starting hand if I don't get either centurion asassin or missle batteries and redraw. Ideally turn one - put resource into play and deploy centurion assassin. Turn two put another resource into play. Play two missle batteires on centurion making him a 6. Attack opponent for 6. Move cyclon back to alert status with base star. Attacj again for 6 (pumps last until end of phase). !2 damage turn two = dead opponent. Obviously assumes he doesn't get a character removal or a character out but that happens. Deck has staying power with pilots/viper combo. And plenty of opposing character removal so if you don't get cylon combo right away can wait remove his blockers and spring it later.
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sorth
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Subject: Thats the Goal...   Posted: August 15, 2006 11:58 am

We all know the second turn kill, but only 8 cards of your deck make that up. You got to worry about what happened if you don't get the fast assult out.

4 hunt for Tyliums are great and all but not if you don't need the resources, because you usually can't give up the extra card form your hand. Not to mention you want to drop that Centurion early game not the small raptors.

I used to run 4 God has a plan as well, but it just doesn't help enough. First you have to get two Cylons out at the same time and both ready. Then you have to pull a cylon for mystic value. Now your running 22 Cylon units in your deck (which is a tone) so i understand the idea behind it, but the idea of an assault deck isn't to win fights, its to deal damage over and over again.

Two cards have rocked in my deck and is what won me a lot fo games at Gen Con. Red your an evil Cylon, and Overtime. Both have huge mystic values, and you get to use them all the time. so many people play Cylon decks, or run a copy in their decks any ways that Red. is really wasted AND deals more damage. FOR FREE!!! Then theres the amazingness of Overtime. 5 mystic value, and easier to resolve then God has a plan. (2 Personnel) It allows you to ready ALL of your ships. And with cards like colonial Viper 762, readying with Overtime AND the Chief is just killer.

That’s just my take.

Tyler Stratton
Tyler J Stratton.com (No Spaces)
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dare
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Subject:    Posted: September 6, 2006 01:39 am

This is pretty good vs. my current version of Security 1.

Sorth might have a point, though. I didn't see you get close to resolving God Has a Plan, and with all the 0-1 mv's in this deck, +1 seems like it would still fall short a lot of the time.

That also makes me wonder why bother with Starbuck, Risk Taker - there are a lot of chances to pull a 0 or 1 on your redraw.

I keep having to cut missions from my decks because they don't resolve fast enough or often enough to keep up with Cylon Base or Persuasion runs. I'm down to looking for missions that take only one unit. Pulling Rank is the most useful one for me because it's a mystic 5, only needs 1 Officer, and can be very effective against decks that lack Logistics (no Condition One or CBS to counteract it).
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