|
created by
jbullington
Look for me on msn messenger at jcbullington@hotmail.com to arrange a game. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Deck Statistics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rating
Current score for this Deck, based on 1 vote:
| 3.00 | |
| Add your comments | |
| Author | Message |
|---|---|
|
cardshop
LV28 Member since
February 16, 2004 |
Subject: Posted: August 10, 2006 11:33 am
Hi, so, what is the goal behind your deck? Can you please explain a bit?
It's obviously a Cylon deck (mono-resource too), but why do you call it an assault deck? |
| Back to top | |
|
jbullington |
Subject: Assualt Posted: August 11, 2006 07:28 pm
It's design much like all other cylon deck is to be lethal very quickly with the right card draws it can kill on the 2nd turn. Centurion assassin in intial hand along with two missle batteries. I generally toss the starting hand if I don't get either centurion asassin or missle batteries and redraw. Ideally turn one - put resource into play and deploy centurion assassin. Turn two put another resource into play. Play two missle batteires on centurion making him a 6. Attack opponent for 6. Move cyclon back to alert status with base star. Attacj again for 6 (pumps last until end of phase). !2 damage turn two = dead opponent. Obviously assumes he doesn't get a character removal or a character out but that happens. Deck has staying power with pilots/viper combo. And plenty of opposing character removal so if you don't get cylon combo right away can wait remove his blockers and spring it later.
|
| Back to top | |
|
sorth |
Subject: Thats the Goal... Posted: August 15, 2006 11:58 am
We all know the second turn kill, but only 8 cards of your deck make that up. You got to worry about what happened if you don't get the fast assult out.
4 hunt for Tyliums are great and all but not if you don't need the resources, because you usually can't give up the extra card form your hand. Not to mention you want to drop that Centurion early game not the small raptors. I used to run 4 God has a plan as well, but it just doesn't help enough. First you have to get two Cylons out at the same time and both ready. Then you have to pull a cylon for mystic value. Now your running 22 Cylon units in your deck (which is a tone) so i understand the idea behind it, but the idea of an assault deck isn't to win fights, its to deal damage over and over again. Two cards have rocked in my deck and is what won me a lot fo games at Gen Con. Red your an evil Cylon, and Overtime. Both have huge mystic values, and you get to use them all the time. so many people play Cylon decks, or run a copy in their decks any ways that Red. is really wasted AND deals more damage. FOR FREE!!! Then theres the amazingness of Overtime. 5 mystic value, and easier to resolve then God has a plan. (2 Personnel) It allows you to ready ALL of your ships. And with cards like colonial Viper 762, readying with Overtime AND the Chief is just killer. That’s just my take. Tyler Stratton Tyler J Stratton.com (No Spaces) |
| Back to top | |
|
dare |
Subject: Posted: September 6, 2006 01:39 am
This is pretty good vs. my current version of Security 1.
Sorth might have a point, though. I didn't see you get close to resolving God Has a Plan, and with all the 0-1 mv's in this deck, +1 seems like it would still fall short a lot of the time. That also makes me wonder why bother with Starbuck, Risk Taker - there are a lot of chances to pull a 0 or 1 on your redraw. I keep having to cut missions from my decks because they don't resolve fast enough or often enough to keep up with Cylon Base or Persuasion runs. I'm down to looking for missions that take only one unit. Pulling Rank is the most useful one for me because it's a mystic 5, only needs 1 Officer, and can be very effective against decks that lack Logistics (no Condition One or CBS to counteract it). |
| Back to top | |
| Add your comments | |






