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Deck "FTK (test)"

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Deck "FTK (test)"
Format: OCG - 43 Cards
created by o7corners activity icon
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Hi, all
I would like any positive or negative feedback you have on my deck. Please don't slap a 1 on it simply because you hate FTK decks or some other arbitrary reason. Please either examine the deck or play against it before voting, please.

ALSO: IF YOU VOTE ON MY DECK PM ME OR LEAVE YOUR DECKNAME ON COMMENTS AND I WILL GIVE A PROPER RATING AND DETAILED CRITIQUE FOR YOURS

The basic strategy of the deck is to get magical citadel of endymion and royal magical library on the field together as quickly as possible. It's easy to do with all the siphoning spells in place. Then, build up a large mass of counters onto endymion. Play double summon at somepoint in the turn, allowing me to summon another royal magical library, or summoner monk (who will let me get out another library anyway). Discard Plaguespreader Zombie through either hand destruction or dark dealings. Revive Plaguespreader after playing all my spells, syncrho plaguespreader with summoner monk or royal magical library for tempest magician. Use tempest magician's effect to blow up about 20 or so counters. If they survive this due to the extra LP they gain from Upstart Goblin, then on their turn you chain magical blast to their draw and do roughly 6000 more damage. GG So far, the deck has won all of its duels, minus 1 which was the first time I played it where I made a terrible misplay. (I.E. it could have won)

 
Card list Group cards by  
Cards without Section (37 cards)
3 x Dark World Dealings
Average price:
Dark World Dealings (STON)
  • Number: STON-EN038
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 74117290
Card text:

Each player draws 1 card. Then each player discards 1 card.

1 x Foolish Burial
Average price:
Foolish Burial (SDRL)
  • Number: SDRL-EN020
  • Rarity: Fixed
  • Card Type: Spell/Magic Card
  • Password: 81439173
Card text:

Select 1 monster from your Deck and send it to the Graveyard.

2 x Gather Your Mind
Average price:
Gather Your Mind (DR1)
  • Number: DR1-EN142
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 7512044
Card text:

Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather Your Mind” per turn.

3 x Hand Destruction
Average price:
Hand Destruction (DP07)
  • Number: DP07-EN018
  • Rarity: Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 74519184
Card text:

Each play sends 2 cards from their hand to the Graveyard and draws 2 cards.

3 x Magical Citadel of Endymion
Average price:
Magical Citadel of Endymion (SDSC-EN)
  • Number: SDSC-EN019
  • Rarity: Common
  • Card Type: Spell/Magic Card / Field
  • Password: 39910367
Card text:

Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

1 x Magical Exemplar
Average price:
Magical Exemplar (LODT)
  • Number: LODT-EN084
  • Rarity: Super Rare
  • Card Type: Monster / Effect
  • Monster Type: Spellcaster
  • Attack Points: 1700
  • Defense Points: 1400
  • Level / Rank: 4
  • Attribute: Earth
  • Password: 06061630
Card text:

Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.

1 x Magical Explosion
Average price:
Magical Explosion (CRV)
  • Number: CRV-EN055u
  • Rarity: Ultimate Rare
  • Card Type: Trap Card
  • Password: 32723153
Card text:

You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.

3 x Magical Mallet
Average price:
Magical Mallet (DP2)
  • Number: DP2-EN024
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 85852291
Card text:

Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.

1 x Plaguespreader Zombie
Average price:
Plaguespreader Zombie (CSOC-EN)
  • Number: CSOC-EN031
  • Rarity: Ultra Rare
  • Card Type: Monster / Tuner
  • Monster Type: Zombie
  • Attack Points: 400
  • Defense Points: 200
  • Level / Rank: 2
  • Attribute: Dark
  • Password: 33420078
Card text:

You can Special Summon this card from your Graveyard by placing 1 card from your hand on top of your Deck. When this card is removed from the field after being Special Summoned by this effect, it is removed from play.

3 x Reload
Average price:
Reload (IOC)
  • Number: IOC-045
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card / Quick-Play
  • Password: 22589918
Card text:

Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck.

3 x Royal Magical Library
Average price:
Royal Magical Library (MFC)
  • Number: MFC-074
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Spellcaster
  • Defense Points: 2000
  • Level / Rank: 4
  • Attribute: Light
  • Password: 70791313
Card text:

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.

2 x Spell Power Grasp
Average price:
Spell Power Grasp (SDSC-EN)
  • Number: SDSC-EN020
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 75014062
Card text:

Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.

1 x Summoner Monk
Average price:
Summoner Monk (SDSC-EN)
  • Number: SDSC-EN005
  • Rarity: Common
  • Card Type: Monster / Effect
  • Monster Type: Spellcaster
  • Attack Points: 800
  • Defense Points: 1600
  • Level / Rank: 4
  • Attribute: Dark
  • Password: 00423585
Card text:

This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard a Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.

3 x Terraforming
Average price:
Terraforming (PGD)
  • Number: PGD-088
  • Rarity: SP
  • Card Type: Spell/Magic Card
  • Password: 73628505
Card text:

Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

3 x Toon Table Of Contents
Average price:
Toon Table Of Contents (TP6)
  • Number: TP6-EN002
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card
  • Password: 89997728
Card text:

Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".

1 x Toon World
Average price:
Toon World (MRL)
  • Number: MRL-076
  • Rarity: Super Rare
  • Card Type: Spell/Magic Card / Continuous
  • Password: 15259703
Card text:

This card is activated by paying 1000 of your Life Points.

3 x Upstart Goblin
Average price:
Upstart Goblin (MRL)
  • Number: MRL-033
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 70368879
Card text:

Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

 
Section: Main deck (3 cards)
3 x Cup of Ace
Average price:
Cup of Ace (LODT)
  • Number: LODT-EN050
  • Rarity: Common
  • Card Type: Spell/Magic Card
  • Password: 37812118
Card text:

Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

 
Section: Extra deck (3 cards)
3 x Tempest Magician
Average price:
Tempest Magician (CSOC-EN)
  • Number: CSOC-EN088
  • Rarity: Secret Rare
  • Card Type: Monster / Effect / Synchro
  • Monster Type: Spellcaster
  • Attack Points: 2200
  • Defense Points: 1400
  • Level / Rank: 6
  • Attribute: Dark
  • Password: 63101919
Card text:

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.

 
Total price for the deck:
Deck Statistics
Distribution by Attack Points
- bar 37  86 %  
1700 bar 2 %  
2200 bar 7 %  
400 bar 2 %  
800 bar 2 %  
 

Distribution by Attribute
- bar 34  79 %  
Dark bar 12 %  
Earth bar 2 %  
Light bar 7 %  
 

Distribution by Card Type
Monster / Effect bar 12 %  
Monster / Effect / Synchro bar 7 %  
Monster / Tuner bar 2 %  
Spell/Magic Card bar 23  53 %  
Spell/Magic Card / Continuous bar 2 %  
Spell/Magic Card / Field bar 7 %  
Spell/Magic Card / Quick-Play bar 14 %  
Trap Card bar 2 %  
 

Distribution by Defense Points
- bar 34  79 %  
1400 bar 9 %  
1600 bar 2 %  
200 bar 2 %  
2000 bar 7 %  
 

Distribution by Level / Rank
- bar 34  79 %  
2 bar 2 %  
4 bar 12 %  
6 bar 7 %  
 

Distribution by Monster Type
- bar 34  79 %  
Spellcaster bar 19 %  
Zombie bar 2 %  
 

Distribution by Rarity
Common bar 17  40 %  
Fixed bar 2 %  
Rare bar 7 %  
Secret Rare bar 7 %  
SP bar 7 %  
Super Rare bar 14  33 %  
Ultimate Rare bar 2 %  
Ultra Rare bar 2 %  
 



Rating
Current score for this Deck, based on 15 votes:

bar 3.80
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Discussion about this Deck
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Author Message
o7corners
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Subject:    Posted: November 4, 2010 10:28 pm

My deck's first rating was a 1.
However, they admitted that they shouldn't have given it that. They were mad because I effectively scored an FTK and have been able to do so consistently. Consider this a 5.
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jazzraym
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Subject:    Posted: November 4, 2010 11:31 pm

Everyone won't acknowledge FTK decks, because they lose on the first or second turn without playing much. The second reason is that their opponent turn takes too long time to end. This is the power of FTK deck.
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o7corners
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Subject: Melski6   Posted: November 5, 2010 01:27 pm

In response to melski6:
You clearly didn't take the time to even see what the deck is supposed to do.
I'm supposed to use the spell cards to get spell counters and draw through my entire deck. synchro summon tempest magician after using double summon to summon an extra royal magical library and reviving plaguespreader zombie from my grave. Then blow up about 20 or so counters to one hit ko my opponent on the first turn. and if they survive somehow i use magical blast to do about 6200 dmg immediately after their draw.

Having another trap besides magical blast would ruin the deck dynamic, slow me from getting counters, create dead draws...
Having more monsters would do the same.

Conclusion: You're voting incorrectly. Read the deck, examine the deck, play against the deck or something before voting and giving it a 1. Thanks for lowering my deck's rating by being blind and lazy.
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brianthepro
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Subject: Comment/Rate my deck   Posted: November 5, 2010 05:26 pm

My deck's called CHALLENGE BRIANTHEPRO. An fairy beatdown deck.
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macapagal_ricky
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Subject:    Posted: November 5, 2010 07:51 pm

It's a good idea, I like it, but I won't rate it since I would usually give a 1 to first turn kill's since it ruins everyones fun, except the one using the first turn kill deck
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o7corners
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Subject:    Posted: November 6, 2010 12:45 am

Hey, guys, thanks for the votes and comments. I'll rate your decks/comment on them tonight.

To the one who commented on toonworld, to answer this suggestion, toonworld is used as the pick out for the third toon table of contents in the chain of that play. Then i keep it in my hand and use it as discard fodder for cards like hand destruction/darkworld dealings.

To the one who said beware of lame hands:
I have many cards in this deck to make sure I don't get stopped short.
I have numerous copies of citadel, numerous copies of terraforming (lets me search out citadel)
I have numerous copies of reload and magical mallet, which lets me trade out my hand until i get one with one of my core starters (citadel and library which once i have them the chain cant stop, literally).
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darkensoul05
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Subject:    Posted: November 6, 2010 01:27 am

WOW!!!!!i didnt even get a lay a card down the the field:O
well,planned deck!!
By far, best duelist i ever faced!!
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digimonfan
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Subject:    Posted: November 6, 2010 01:54 am


quote from o7corners:

To the one who commented on toonworld, to answer this suggestion, toonworld is used as the pick out for the third toon table of contents in the chain of that play. Then i keep it in my hand and use it as discard fodder for cards like hand destruction/darkworld dealings.



Hi again, yeah I actually realized that when I looked at the deck again. Sorry for not giving you a 5, when I looked again I could see it is definitely 5 material one!

One suggestion I would make though is to add Bad Reaction to Simochi, so Upstart Goblin would actually take away from you opponent's life points. You may completely disagree, but it's just an idea.

Another idea: maybe add another tuner to your deck.

I'm going now to have a duel or two with this cool deck. Normally I only use my own decks, but I can't resist using this one!
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o7corners
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Subject:    Posted: November 6, 2010 10:10 pm

Thanks for the comments again guys.

Replying to the suggestions of adding another tuner and adding bad reaction to simochi.

Adding any other tuner besides Plaguespreader Zombie would be a bad idea. I need plaguespreader because I can easily discard him and special summon him. I only get two summons (double summon) and I need to use them both on library or summoner monk (which summons another library).

Adding bad reaction to simochi wouldn't be a viable option. Its a trap, so i can't be activated until the turn after it is set. I would play upstart goblin before I activated Bad Reaction.
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o7corners
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Subject:    Posted: November 6, 2010 10:45 pm

Hey, guys, just an update on how the deck is doing.

Since its first game (a defeat solely because of a terrible misplay on my part), it is undefeated.

Keep the comments and votes coming. Thanks alot.
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