| Section: Pokemons (15 cards)
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Absol (HSTrium)
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- Rarity: Ultra Rare
- Type: Darkness
- Weakness: Fx2
- Poke#: 359
- Number: 91
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Eye of Disaster - As long as Absol is your Active Pokemon, whenever your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. (Poke-BODY)
 Vicious Claw 70 Choose 1 Pokemon from your hand and put it in the Lost Zone. (If you can't put a Pokemon in the Lost Zone, this attack does nothing.)
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Celebi (HSTrium)
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- Rarity: Ultra Rare
- Type: Grass
- Weakness: Rx2
- Poke#: 251
- Number: 92
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Forest Breath - Once during your turn (before your attack), if Celebi is your Active Pokemon, you may attach a G Energy card from your hand to 1 of your Pokemon. This power can't be used if Celebi is affected by a Special Condition. (Poke-POWER)
  Time Circle 30 During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 or Stage 2 Pokemon.
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Grovyle (Arceus)
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- Rarity: Uncommon
- Type: Grass
- Weakness: R+20
- Poke#: 253
- Number: 39
- Subtype: Stage 1 Pokémon
- Resistance: W-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
 Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
  Cut 50
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Magnemite (HSTrium)
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- Rarity: Common
- Type: Lightning
- Weakness: Fx2
- Poke#: 081
- Number: 68
- Subtype: Basic Pokémon
- Resistance: M-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Magnetic Switch Switch Magnemite with 1 of your Benched Pokemon.
 Thundershock 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
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Magneton (HSTrium)
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- Rarity: Uncommon
- Type: Lightning
- Weakness: Fx2
- Poke#: 082
- Number: 43
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Speed Ball 20
 Tri Attack 20x Flip 3 coins. This attack does 20 damage times the number of heads.
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Magnezone (HSTrium)
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- Rarity: Ultra Rare
- Type: Lightning
- Weakness: Fx2
- Poke#: 462
- Number: 96
- Subtype: Stage 2 Pokémon
- Resistance: M-20
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)
 Lost Burn 50x Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.
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Mew (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 151
- Number: 97
- Subtype: Basic Pokémon
- Hit Points: 60 HP
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Card text:
Lost Link - Mew can use the attacks of all of the Pokemon in the Lost Zone (both yours and your opponent's.) (You still need the necessary Energy to use each attack.) (Poke-BODY)
See Off Search your deck for 1 Pokemon and put it in the Lost Zone. Shuffle your deck afterward.
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Mew ex (EX HP)
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- Rarity: Rare Holo EX
- Type: Psychic
- Weakness: P
- Number: 100
- Subtype: Basic Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Super Psy Bolt 30
Devo Crush 50 You may discard 2 Energy attached to Mew ex. If you do, you may remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.
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Mewtwo (D&PMD)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: P x2
- Poke#: 150
- Number: 9
- Subtype: Basic Pokémon
- Hit Points: 90
- Retreat Cost: 2
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Card text:
0 Energy Absorption Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.
Recover Discard a P Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.
  Psyburn 60
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Mewtwo (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 150
- Number: 11
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: CC
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Card text:
Hypnoblast 10 The Defending Pokemon is now Asleep.
  Psychic 40+ Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon.
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Mewtwo Lv.X (D&PLA)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Number: 144
- Subtype: Level Up Pokémon
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. (Poke-BODY)
  Giga Burn 120 Discard all Energy attached to Mewtwo.
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Sceptile Lv. 56 (D&PSF)
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- Rarity: Rare
- Type: Grass
- Weakness: Fr+30
- Number: 10
- Subtype: Stage 2 Pokémon
- Resistance: W
- Hit Points: 110 HP
- Retreat Cost: C
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Card text:
Poké-POWER: Energy Trans As often as you like during your turn (before your attack), move a Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition. Poison Leaf 40 The Defending Pokémon is now Poisoned. Slice Drain 60 Remove 2 damage counters from Sceptile.
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Treecko (Arceus)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Poke#: 252
- Number: 79
- Subtype: Basic Pokémon
- Resistance: W-20
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Pound 10
 Slash 20
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| Section: Energy (24 cards)
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Call Energy (D&PMD)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
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Grass Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 115
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Multi Energy (EX-DPMT)
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- Rarity: Rare
- Type: Energy
- Number: 118
- Subtype: Special Energy
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Card text:
Provides Energy of every type, but only provides 1 Energy at a time. If the Pokemon Multi Energy is attached to has any other Special Energy cards attached, Multi Energy provides 1 Energy.
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Psychic Energy (EX R&S)
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- Type: Basic Energy
- Number: 107
- Subtype: Psychic
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| Section: Trainers (21 cards)
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Bebe's Search (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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Copycat (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-21
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Card text:
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
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Dawn Stadium (D&PMD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 79
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player attaches an Energy card from his or her hand to G Pokemon or W Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon.
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Fisherman (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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Mirage Stadium (Skyridge)
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- Rarity: Uncommon
- Type: Trainer
- Number: 132
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Professor Oak's Visit (Arceus)
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- Rarity: Uncommon
- Type: Trainer
- Number: 90
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 3 cards. Then choose a card from your hand and put it on the bottom of your deck.
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Switch (EX-DF)
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- Rarity: Common
- Type: Trainer
- Number: 83
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Card text:
Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
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Team Rocket's Trickery (HSUD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 78
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Warp Point (D&PMD)
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- Rarity: Common
- Type: Trainer
- Number: 88
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Card text:
Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.
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