| Section: Ninja Cards (27 cards)
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Furofuki (SL)
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- Card Number: SLN-1411
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Female | Medical [RESEARCH] When this Ninja is put in play, you can look at the top 3 cards of your Deck, move any of those cards to the bottom, then the rest to the top of your Deck in any order."What are you doing to the precious jofuku flowers?!"
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Hinata Hyuga (Awakened) (TGS)
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- Card Number: TGSN-1047*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/1
- Injured Stats: 1/1
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Card text:
Leaf | Genin | Female | Mental Power: 1 | Name: Hinata Hyuga | Byakugan | GROWTH [SELF CONFIDENCE] Valid: When this Ninja Blocks, you can place a Growth coin on this Ninja. Valid: Your opponent's maximum hand size is reduced by 1."I'm here because I want to be."
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ino Yamanaka (ST)
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- Card Number: STN-1157
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH "We're here to help."
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Kabuto Yakushi (EA)
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- Card Number: EAN-615
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Medical | Mental Power: 2 [DATABASE] When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck."Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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Katsuyu (FotS)
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- Card Number: FotSN-946
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Slime/Medicine
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 9/4
- Injured Stats: 0/4
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Card text:
Leaf | Animal | Medical | Slug [HEALER] Valid: During your Mission Phase or Exchange of Jutsu, you can heal 1 Ninja or remove from play any number of coins on your Ninjas. Valid: At the end of your turn, If you have "Tsunade" in your Village, you can draw 1 card."The battle to come promises to be a most fearful one."
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Rin (TP2)
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- Card Number: TP2N-1033
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Chunin | Female | Medical | Mental Power: 2 | GROWTH [FIELD MEDIC] When this Ninja is put in play, you can heal a Ninja."Ok guys, break it up."
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Sakura Haruno (WOF)
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- Card Number: WOFN-840
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine/Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH [WOMEN'S LIFE] During the turn that this Ninja is put in play, if you have only "Female" Ninjas, this Ninja's Team can only be blocked by a Team of "Female" only Ninjas. Valid: All of your other "Female" only Ninjas get +1/+1 and +1 Mental Power."Didn’t you know? Women have to be strong in order to survive!"
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Shizune (BOD)
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- Card Number: BODN-292
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Special Jonin | Female | Mental Power: 1 [INTENSIVE CARE] At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck."Control your Chakra with the utmost care!"
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Temari (POP)
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- Card Number: POPN-993
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 | SURGE [EXCELLENT TACTICIAN] Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team."Make sure not to cry in front of me this time."
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The Fifth Hokage (TP2)
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- Card Number: TP2N-1036
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Satoosa | Female | Name: Tsunade | Medical | Mental Power: 3 [SLUG PRINCESS] During the Exchange of Jutsu, you can pay 2 Wind Chakra. In that case, put a "Slug" Ninja card from either your Discard Pile or Chakra area into any of your Battling Teams in any position."Get our of the way!!"
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Tsunade (SL)
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- Card Number: SLN-1421
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Female | Mental Power: 3 | Medical [UNRIVALED STRENGTH] While this Ninja's Combat is 10 or higher, this Ninja cannot be the target of Jutsu or Mission cards your opponent controls. [EOJ] 1 : This Ninja gets +3/-3 during this turn."…"
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| Section: Jutsu Cards (11 cards)
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Ferocious Punch! (TGS)
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- Card Number: TGSJ-794
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1 or 3
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Card text:
Requirements: "Female" or "Medical" Target: 1 Jutsu being played Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target. Expert [Tsunade]: You win 1 Battle Reward. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) THWAK!'
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Formation! (EA)
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- Card Number: EAJ-517
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: 2
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Card text:
Effect: Select one of the following effects and apply it according to the number of your in-play "Permanent" Mission cards. 1 + ) Give 1 Damage to 1 Ninja Battling against the user. 2 + ) Negate 1 Jutsu card being used and discard it. 3 +) Remove 1 Ninja Battling against the user from game. "Give us back Sasuke…"
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Palm Healing (POP)
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- Card Number: POPJ-768
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 2
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Card text:
Requirements: "Medical" Effect: Select one of the following effects and apply it according to the number of your in-play "Medical" Ninja cards. 2+) Heal two of your ninjas and place a growth coin on each of them 3+) Injure 1 ninja battling against the user and draw one card 4+) Make a ninja battling against the user a Stand-by ninja and move 4 cards from your discard to your chakra area. "Now she needs bed rest"
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Reanimation Ninjutsu (TP2)
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- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
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Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
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- Card Number: STJ-818
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind / Lightning
- Jutsu Cost: Wind or Lightning
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Card text:
Effect: Charge 1 card. In that case, draw 2 cards. "Tsuchigumo Style: Forbidden Jutsu Release!"
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| Section: Mission Cards (10 cards)
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Bad Dream (EA)
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- Card Number: EAM-463
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent Effect: When this Mission card's effect is applied, if you have only "Female" Ninjas in play, draw 2 cards. Your "Female" Ninjas cannot be affected by the effects of your opponent's "Male" Ninjas. "Naruto---!!"
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Chakra Transmission (SL)
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- Card Number: SLM-879
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent [EOJ] 2 : Injure 1 of your Healthy Ninjas, then heal any other Ninja. "She has already released her Mitotic Regeneration Jutsu and given all her Chakra to lady Katsuyu."
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Clear Sky (LOL)
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- Card Number: LOLM-319
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Water
- Hand Cost: 2
- Entrance Cost: 4
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Card text:
Effect: Select 1 of the players. Move every card in that player's Chakra area and Discard Pile to their original owner's Deck and shuffle it. "... "
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Rules for Medical Ninjas (EA)
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- Card Number: EAM-455
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind / Water
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: During your Mission Phase, you can select one of the following effects and apply it according to the number of your in-play "Medical" Ninjas. 3 + ) Heal 1 of your injured Ninjas and put a Growth coin on it. 3 + ) Draw 1 card. 4 + ) Randomly select 1 of the cards in your opponent's Battle Rewards area and move it to your hand. "A Medical Ninja must never be hit by an enemy attack."
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Sakura's Decision (TP4)
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- Card Number: TP4M-080
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your "Female" Ninjas Effect: Injure the target. In that case, draw the same number of cards as the target's "Mental Power". "Now it's my turn to take the lead. And all of you can watch me from the background."
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| Section: Client Cards (2 cards)
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Futaba (TP4)
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- Card Number: TP4C-019
- Rarity: Common
- Card Type: Client
- Symbol: Wind / Earth
- Hand Cost: 0
- Entrance Cost: 1
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Card text:
Leaf | Ninja Academy Student | Female Effect: When you heal 1 or more of your injured Ninjas, draw 1 card."Someone precious?"
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| Section: Reinforcement Deck (15 cards)
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Healing Chakra Transmission (I)
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- Card Number: IJ-886
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 3
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Card text:
Requirements: "Medical" Effect: Place a +1/+1 coin on each of your Healthy Ninjas. Then, heal all of your injured Ninjas. Expert (Tsunade): Draw 1 card for each Ninja you healed due to this effect. The damage is devastating…
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In the Darkness (BOD)
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- Card Number: BODM-245
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: Any Ninja cannot be moved to another Team or removed from play by the effects of the other player's Mission cards or Ninja cards. "Did it make me stronger to be with those 'friends'?"
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Sakura Haruno & Hinata Hyuga (BP)
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- Card Number: BPN-729
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine/Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/4
- Injured Stats: 4/3
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Card text:
Leaf | Female | Chunin | Main Branch | Medical | Byakugan | Mental Power: 5 | Squad [LADIES FIRST] When this Ninja is put in play, your opponent can organize their Teams. Valid: During the turn that this Ninja is put in play, only "Female" Ninjas can be sent out to Battle."This is lady Tsunade's order." "Naruto, I'm glad to be assigned to the same mission."
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Sakura Haruno & Tsunade (FP)
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- Card Number: FPN-685
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 9/4
- Injured Stats: 7/3
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Card text:
Leaf | Female | Chunin | Satoosa | Sannin | Medical | Mental Power: 6 | Mastery | Squad [POWER OF KUNOICHI] Valid: While you have only "Female" Ninjas in play, each of your "Female" Ninjas, including this Ninja, cannot be affected by the effects of Jutsu cards used by your opponents "Male" Ninjas and effects of your opponnet's "Male" Ninjas."Sakura…" "Yes!"
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Shizune (SL)
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- Card Number: SLN-1416
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 | Medical [POISON NEEDLES] When this Ninja is put in play, you can name a number. In that case, during your opponent's next turn, if they put in play a Ninja with that Entrance cost, injure that Ninja."You don't think my cell can handle it?"
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Showy Entrance (BP)
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- Card Number: BPM-604
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 0
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Card text:
Permanent Effect: When you deploy a Ninja card, place a "Showy Entrance" coin on it. During your Mission Phase, you can remove a total of 3 "Showy Entrance" coins from your in-play Ninjas. In that case, move 1 of your opponent's Battle Rewards to your hand. "What the heck is this?" "The music is getting louder."
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Unfading Affection (TC)
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- Card Number: TCM-201
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: No Ninja can be removed from play or moved to another Team by the effects of the other player's Jutsu cards. "My affection for them never goes away ..."
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