| Section: Ninja Cards (30 cards)
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Giant Centipede (I)
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- Card Number: IN-1331
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Rain | Animal | Rinnegan [RAMPAGE] Non-Unique This Ninja gets +1/+1 for each of your other Ninjas with "Animal" + "Rinnegan".
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Giant Chameleon (POP)
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- Card Number: POPN-1001
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Water
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 5/2
- Injured Stats: 1/0
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Card text:
Rain | Animal | Rinnegan [PAIN SPAWN] If you do not have a Ninja that includes "Pain" in its name, this Ninja gets -2/-2. Valid: When you would "Sacrifice" this Ninja, move it to your hand instead."Hsssssssss!!!!!"
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Giant Chimera (POP)
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- Card Number: POPN-1002
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Rain | Animal | Rinnegan [PAIN SPAWN] When this Ninja's Team is Defeated, you can place 1 coin (Symbolizing a "Chimera" Ninja) In play with the following: "[Power: 2/0 (Healthy and Injured) / Entrance Cost: 0 / "Animal" / "Rinnegan"]"Grrr…"
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Giant Panda (ST)
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- Card Number: STN-1144
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Rain | Animal | Rinnegan [PAIN SPAWN] Valid: When any of your "Void" Ninjas would be injured of receive any Damage, you can give 1 Damage to this Ninja instead. Valid: When this Ninja Blocks, this Ninja gets +1/+1 during this turn.
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Giant Rhino (TGS)
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- Card Number: TGSN-1097
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: X/2
- Injured Stats: X/0
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Card text:
Rain | Animal | Rinnegan [PAIN SPAWN] Non-Unique Valid: X is equal to the Combat Value of the Ninja with the highest Entrance cost. Valid: Effect text of "Rinnegan" Ninjas cannot be negated.
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Konan (ST)
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- Card Number: STN-1147
- Rarity: Starter
- Card Type: Ninja
- Symbol: Void / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/2
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Card text:
Akatsuki | Rain | Female | Mental Power: 2 | AMBUSH [RIGHT RING OF BYA] When a Void Ninja is Sacrificed, put in play 1 Void Ninja card from your hand with a lower Entrance cost than the Ninja that was Sacrificed."I will believe in you as well."
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Monkey King Enma (POP)
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- Card Number: POPN-965
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Leaf | Animal [KING OF BEASTS] Deploying your "Animal" Ninja cards does not count towards the "1 Ninja per turn" Restriction. Valid: While this Ninja is in the same Team as "The Third Hokage", this Ninja gets +2/+2."Orochimaru… so it has come to this, after all…"
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Nagato (Childhood) (TGS)
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- Card Number: TGSN-1098
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/0
- Injured Stats: 4/0
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Card text:
Rain | Male | Name: Nagato | Rinnegan | GROWTH [THE BIRTH OF PAIN] As an additional cost to put this Ninja in play, reveal a "Rain" Ninja card from your hand. Valid: When this Ninja is discarded, you can move this Ninja to its owner's Chakra area instead. In that case, you can move a player's Turn marker up by 1."Then everything went blank in my head…"
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Pain (Animal Path) (I)
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- Card Number: IN-1332
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/3
- Injured Stats: 2/2
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Card text:
Akatsuki | Rain | Female | Rinnegan [REBORN] Sacrifice: 1 Ninja or Client All of your "Rinnegan" + "Animal" Ninjas get +1/+1. Valid: When 1 of your "Rinnegan" + "Animal" Ninjas would be removed from play, you can move it to your hand instead."Just what is this pain you speak of?"
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Pain (Asura Path) (TGS)
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- Card Number: TGSN-1101
- Rarity: Rare
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/1
- Injured Stats: 7/1
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Card text:
Akatsuki | Rain | Male | Rinnegan | AMBUSH | SURGE [ASURA PATH] Sacrifice: 1 Ninja or Client Valid: While your Turn Marker is odd, this Ninja's Team wins a Victory reguardless of the result of the Battle. Valid: When this Ninja is removed from play, place a -1/-1 coin on up to 3 of your opponent's Ninjas."You taught me not to let my guard down."
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Pain (Deva Path) (POP)
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- Card Number: POPN-1000
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 6/2
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Card text:
Akatsuki | Rain | Satoosa | Male | Name: Yahiko | Rinnegan | AMBUSH | MASTERY [DEVA PATH] Sacrifice: 1 Ninja or Client At the start of your turn, you can select 1 of your opponent's Ninja. In that case, if your Turn Marker is even, that Ninja must be sent out to Battle during this turn. Otherwise, that Ninja cannot be sent out to battle during this turn."We are Pain… We are god."
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Pain (Human Path) (TP3)
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- Card Number: TP3N-1202
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/4
- Injured Stats: 0/4
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Card text:
Akatsuki | Rain | Male | Mental Power: 3 | Rinnegan | AMBUSH [PAIN'S SOUL] Sacrifice: 1 Ninja or Client Valid: Your opponent plays with their hand revealed. The effect text of your opponent's in-play cards with the same name as any card in their hand is negated."Ningendo."
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Pain (Naraka Path) (TGS)
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- Card Number: TGSN-1100
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 5/2
- Injured Stats: 3/0
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Card text:
Akatsuki | Rain | Male | Rinnegan | AMBUSH [NARAKA PATH] Sacrifice: 1 Ninja or Client While your Turn Marker is even, your opponent cannot play Mission cards or activate effects of Ninjas with an odd Entrance cost. Valid: During your Mission Phase, you can put in play 1 "The Outer Path" Ninja card from your Reinforcement Deck.Errata: [NARAKA PATH] Sacrifice: 1 Ninja or Client While your Turn Marker is even, your opponent cannot play Mission cards or activate effects of Ninjas with an odd Entrance cost.
Valid: During your Mission Phase, you can put in play 1 "Heretical Icon" Ninja card from your Reinforcement Deck. [Link]"Tell me now."
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Pain (Preta Path) (POP)
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- Card Number: POPN-1004
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/3
- Injured Stats: 3/2
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Card text:
Akatsuki | Rain | Male | Rinnegan | AMBUSH [PRETA PATH] Sacrifice: 1 Ninja or Client During the Exchange of Jutsu, if your Turn Marker is odd, you can Nigate 1 Ninja effect or 1 Jutsu being played.
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Tobi (ST)
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- Card Number: STN-1146
- Rarity: Starter
- Card Type: Ninja
- Symbol: Void / Fire
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
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Card text:
Akatsuki | Rogue Ninja | Male | AMBUSH [DAWN OF VENGANCE] When this Ninja is put in play, search your Deck for 1 card with "World" in its name, reveal it, and move it to your hand."Hey! You're alive!"
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| Section: Jutsu Cards (9 cards)
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Finishing Blow (I)
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- Card Number: IJ-887
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Void
- Jutsu Cost: 2
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Card text:
Requirements: "Rinnegan" + "Ninjutsu" + Entrance cost of 2 or more Target: 1 Ninja opposing the user Effect: If the target is injured, remove it from the game. Otherwise, injure the target. "Humph… Know pain."
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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The Hand of Pain (TGS)
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- Card Number: TGSJ-800
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Void
- Jutsu Cost: 2
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Card text:
Requirements: "Rinnegan" + "Ninjutsu" Target: 1 Jutsu card being played Effect: Negate the target and shuffle it into its owner's Deck. If your Turn Marker is odd, negate the target user's effect text. Expert [Pain (Preta Path)]: You can move this card to your hand. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) "He absorbs jutsu…"
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The Soul of Pain (TGS)
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- Card Number: TGSJ-801
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Void
- Jutsu Cost: 3
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Card text:
Requirements: "Rinnegan" + Ninjutsu" Target: 1 Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. If your Turn Marker is even, your opponent cannot play Ninja cards with an even Entrance cost during their next turn. Expert [Pain (Human Path)]: Your opponent discards 1 card from their hand. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) "Do not move…"
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| Section: Mission Cards (11 cards)
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Awakening (SL)
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- Card Number: SLM-883
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Void
- Hand Cost: 1
- Entrance Cost: 0
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Card text:
Permanent Effect: When your opponent wins any Battle Rewards, place that many coins on thie Mission. Effect: At the start of your turn, if this Mission has 4 or more coins on it, discard it. In that case, if you have 5 or less cards in your hand, draw until you have 6 cards in your hand. "Arghhhhhh!!!"
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Chakra Seal (ST)
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- Card Number: STM-775
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Void
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Permanent (2) Target: 1 Ninja Effect: The target cannot be sent out to Battle. "This will seal the chakra immediately…"
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Invasion (I)
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- Card Number: IM-846
- Rarity: Rare
- Card Type: Mission
- Symbol: Void
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Draw 1 card. Then, draw 1 card for each Ninja you have with Sacrifice. :Disperse!"
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The City of Pain (POP)
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- Card Number: POPM-722
- Rarity: Rare
- Card Type: Mission
- Symbol: Void
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent Effect: When this Mission is put in play, if you have 2 or more "Rinnegan" and/or "Akatsuki" Ninjas, move 2 cards from the bottom of your Deck to your hand. Effect: At the end of the turn, if your opponent put in play 2 or more Ninjas, move your Turn Marker up by 1. "Konan… When I stop the rain, seek out the intruder with your jutsu."
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The Time of Pain (POP)
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- Card Number: POPM-721
- Rarity: Rare
- Card Type: Mission
- Symbol: Void
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: If you have 2 or more "Rinnegan" and/or "Akatsuki" Ninjas, you can move your Turn Marker up by 1. Then, move 1 card from the bottom of your Deck to your hand. "Pain… That name is an alias that denotes all six of us."
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Void World (ST)
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- Card Number: STM-773
- Rarity: Rare
- Card Type: Mission
- Symbol: Void
- Hand Cost: 0
- Entrance Cost: 0
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Card text:
Permanent Effect: When you put in play a Void Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply of the following effects according to the number of coins removed: 2+) Move the bottom card of your Deck to your hand. 10+) Move your opponent's Turn Marker to 0. This Mission cannot be affected by your opponent's Mission cards.
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| Section: Reinforcement Deck (3 cards)
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Heretical Icon (I)
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- Card Number: IN-1333
- Rarity: Rare
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 0/0
- Injured Stats: 0/0
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Card text:
Akatsuki | Rain | Rinnegan | REINFORCEMENT [REJUVENATE] At the start of your turn, you can remove this Ninja from the game. In that case, move 1 Ninja card with "Pain" in its name from your Discard Pile to your Village with an Entrance cost less than or equal to your Turn Marker, ignoring its Sacrifice Requirement. Valid: At the start of your turn, heal 1 of your "Rinnegan" Ninjas.
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