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Deck "Red Rover"

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Deck "Red Rover"
60 Cards
created by blackhatt activity icon
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The idea of this deck is to rush out aggressive 2-3 size abominations in a 1v1 match and just reap repeatedly. Late game, you can stack up a large unblockable abomination with great mother and arsh, then use ares to double dip on the next turn.

You're going to want to drop your higher cost minions and any extra relics (other than staff of xipe totec) and by turn 3 or 4 at the latest, you should have a size 2 abomination. Use victimize to punish any blocking that might hurt your war machine from keeping up its momentum, or if they are seemingly setting up a dangerous abomination.

Subsitutions:
Switching Monkey's Paw to Sentient Heart. I ultimately chose to go with Monkey's Paw because it pulls deeper when you have no answers whatsoever in your hand, as well as screwing up your opponent's plans in regard to their hand. Makes it much less likely for them to spring a combat fate on you when they are holding a different section of their deck every turn. Sentient Heart is better if you like running Xipe Totec over Ares.

Replacing Ares with Xipe Totec. Xipe Totec with Sentient Heart is a frightening engine which can give the deck a stream of minions coming out every turn. A friend of mine runs the Heart/Totec engine in his Destruction/Corruption aggro and its a total beating once he has the engine going.

Unfortunately, Sangral City wasn't released, otherwise I would consider just drawing the relic that makes everyone draw an extra card. I think it might be weaker than Heart, but if you REALLY hate Monkey's Paw, it could be proxied in as a subsitute.

I need to do some more testing with this deck, its mainly in the conceptual phase and built off of a lot of experience with other decks (all corruption destruction) that relied heavily on engines similar to this deck.

Ultimately, this deck may be a little weak, especially if you are playing in a multiplayer format. Corruption/Destruction and Corruption/Greed are very consistent and somewhat similar decks in behavior. I think if there were more sets and a deeper card pool, this deck would be a quite viable option. What It currently lacks is the proper density of low cost aggressive minions to stack and reap. A Hatcheteer/Mecatl abomination on turn two can be extremely devestating, especially when your opponent can't make a blocking abomination until you slap down an Interloper or Neural Graft and a Staff of Xipe Totec.

 
Card list Group cards by  
Type: Combat Fate (3 cards)
3 x Victimize Victimize (Base)
  • Collector Number: BASE-138
  • Doom: Destruction
  • Rarity: C
  • Type: Combat Fate
  • Cost: 1
  • Subtype: Tactic
  • Conditional Ability: «4 damage to target blocked abomination.»
 
Type: Fate (6 cards)
3 x Morbid Inspiration Morbid Inspiration (BOL)
  • Collector Number: BOL-043
  • Doom: Destruction
  • Rarity: C
  • Type: Fate
  • Cost: 5
  • Subtype: Curse
  • Conditional Ability: «Draw 3.»
3 x Surrounded by Idiots! Surrounded by Idiots! (Base)
  • Collector Number: BASE-124
  • Doom: Destruction
  • Rarity: C
  • Type: Fate
  • Cost: 2
  • Subtype: Mishap
  • Conditional Ability: «Destroy target relic.»
 
Type: God (3 cards)
3 x ARES ARES (LHE)
  • Collector Number: LHE-011
  • Doom: Destruction
  • Rarity: R
  • Type: God
  • Cost: 8
  • Subtype: The Devastator
  • Conditional Ability: «Untap all your abominations.» Your abominations have Rager +5.
 
Type: Minion (33 cards)
3 x Arsh, the Cleansing Flame Arsh, the Cleansing Flame (BOL)
  • Collector Number: BOL-004
  • Doom: Destruction
  • Rarity: R
  • Type: Minion
  • Cost: 7
  • Subtype: Reaper
  • Strength: 8
  • Conditional Ability: «Fanatic.»
Card text:

Parasite. Reaper +1.

3 x Fivespace Interloper Fivespace Interloper (Base)
  • Collector Number: BASE-038
  • Doom: Destruction
  • Rarity: C
  • Type: Minion
  • Cost: 4
  • Subtype: Outsider
  • Strength: 3
Card text:

While this is size 3-, it has Rager +3.

3 x Fortune`s Soldier Fortune's Soldier (LHE)
  • Collector Number: LHE-054
  • Doom: Destruction
  • Rarity: U
  • Type: Minion
  • Cost: 3
  • Subtype: Cultist
  • Strength: 2
Card text:

Follower-Rager +1 and Hunter.

3 x Great Mother Great Mother (Base)
  • Collector Number: BASE-050
  • Doom: Destruction
  • Rarity: U
  • Type: Minion
  • Cost: 7
  • Subtype: Aztecal
  • Strength: 6
Card text:

This can't be blocked by an abomination with less strength.

3 x Hatcheteer Hatcheteer (Base)
  • Collector Number: BASE-057
  • Doom: Destruction
  • Rarity: C
  • Type: Minion
  • Cost: 1
  • Subtype: Cultist
  • Strength: 1
Card text:

When you play this, lose 1 soul.

3 x Maniacal Silverback Maniacal Silverback (Base)
  • Collector Number: BASE-077
  • Doom: Destruction
  • Rarity: U
  • Type: Minion
  • Cost: 7
  • Subtype: Beast
  • Strength: 7
  • Conditional Ability: Destruction: «Fanatic.»
3 x Nybrian Elephant Nybrian Elephant (Base)
  • Collector Number: BASE-092
  • Doom: Destruction
  • Rarity: C
  • Type: Minion
  • Cost: 7
  • Subtype: Beast
  • Strength: 8
3 x Ravenous Reaver Ravenous Reaver (Base)
  • Collector Number: BASE-102
  • Doom: Destruction
  • Rarity: R
  • Type: Minion
  • Cost: 4
  • Subtype: Demon
  • Strength: 3
Card text:

Hunter.

3 x Ruin Sifter Ruin Sifter (Base)
  • Collector Number: BASE-106
  • Doom: Destruction
  • Rarity: U
  • Type: Minion
  • Cost: 2
  • Subtype: Aztecal
  • Strength: 1
  • Conditional Ability: Destruction: «Sacrifice one of your minions.»
Card text:

When this minion is destroyed, gain 1 soul.

3 x The Butcher The Butcher (Base)
  • Collector Number: BASE-017
  • Doom: Destruction
  • Rarity: C
  • Type: Minion
  • Cost: 5
  • Subtype: Demon
  • Strength: 4
  • Conditional Ability: Destruction: «3 damage to target abomination.»
3 x Tzi Tzi Tzo Tzi Tzi Tzo (LHE)
  • Collector Number: LHE-130
  • Doom: Destruction
  • Rarity: C
  • Type: Minion
  • Cost: 3
  • Subtype: Aztecal
  • Strength: 2
  • Conditional Ability: Corruption: «Gain 1 soul.»
Card text:

Rager +1.

 
Type: Relic (9 cards)
3 x Monkey`s Paw Monkey's Paw (LHE)
  • Collector Number: LHE-085
  • Doom: Destruction
  • Rarity: R
  • Type: Relic
  • Cost: 4
  • Conditional Ability: At end of each player's turn, that player puts their hand on the bottom of their deck in any order, then draws that many cards.
3 x Replication Chamber Replication Chamber (BOL)
  • Collector Number: BOL-058
  • Doom: Destruction
  • Rarity: R
  • Type: Relic
  • Cost: 5
  • Conditional Ability: Whenever one of your minions would be destroyed, you may put it on top of your deck instead.
3 x Staff of Xipe Totec Staff of Xipe Totec (LHE)
  • Collector Number: LHE-122
  • Doom: Destruction
  • Rarity: C
  • Type: Relic
  • Cost: 2
  • Conditional Ability: All abominations have Rager +2.
 
Type: Relic Minion (6 cards)
3 x Flesh Armor Flesh Armor (BOL)
  • Collector Number: BOL-019
  • Doom: Destruction
  • Rarity: U
  • Type: Relic Minion
  • Cost: 4
  • Subtype: Alien Gear
  • Strength: 2
Card text:

Relic. Parasite. Rager +2. Pay 1 less mana to play this for each Alien card in your graveyard.

3 x Neural Graft Neural Graft (BOL)
  • Collector Number: BOL-047
  • Doom: Destruction
  • Rarity: C
  • Type: Relic Minion
  • Cost: 3
  • Subtype: Alien Gear
  • Strength: 2
Card text:

Relic. This abomination has Rager +1 for each of your relics.

 
Deck Statistics
Distribution by Doom
Destruction bar 60  100 %  
 

Distribution by Rarity
C bar 30  50 %  
R bar 15  25 %  
U bar 15  25 %  
 

Distribution by Subtype
- bar 15 %  
Alien Gear bar 10 %  
Aztecal bar 15 %  
Beast bar 10 %  
Cultist bar 10 %  
Curse bar 5 %  
Demon bar 10 %  
Mishap bar 5 %  
Outsider bar 5 %  
Reaper bar 5 %  
Tactic bar 5 %  
The Devastator bar 5 %  
 

Distribution by Type
Combat Fate bar 5 %  
Fate bar 10 %  
God bar 5 %  
Minion bar 33  55 %  
Relic bar 15 %  
Relic Minion bar 10 %  
 



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