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Deck "Fortune Cookie" Help
Deck "Fortune Cookie" - 120 Cards (extended format) show standard format
created by captmdkirk 

Cheap Cardassians + Arctus Baran, Treasure Seeker aboard Fortune, Raider for Hire with Artifacts.

 
Card list Group cards by  
Section: Draw Deck (55 cards)
1 x Aamin Marritza, Honorable Patriot (NE)
  • Rarity: U
  • Type: Personnel: Cardassian
  • Number: 116
  • 1st Edition compatible: yes
  • Attributes: INTEGRITY 8 CUNNING 6 STRENGTH 3
  • Card text:
    Honorable Patriot [Stf] Cardassian •2 Honor •Programming While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
    “Don’t you see? I have to be punished, we all have to be punished. Major, you have to go out and tell them I’m Gul Darhe’el.”
    1 x B-4, Dangerous Simpleton (SNW)
  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 98
  • 1st Edition compatible: Yes
  • Attributes: Integrity: 4 Cunning: 2 Strength: 10
  • Card text:
    Race: Android
    Cost: 2
    Icons: none
    Skills: Programming
    Game Text: Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.
    Lore: “I do not understand.”
    3 x Calisthenics Opponent (SNW)
  • Rarity: U
  • Type: Personnel: Non-aligned
  • Number: 99
  • Attributes: Integrity: 5 Cunning: 5 Strength: 5
  • Card text:
    Race: Hologram
    Cost: 2
    Icons: none
    Skills: Anthropology Geology Security
    Game Text: This personnel is attributes +1 for each of your Security personnel present.
    Lore: To keep his senses alert and his reaction time low, Worf uses a calisthenics program featuring multiple levels of difficulty.
    2 x Cardassian Protectorate (FT)
  • Rarity: P
  • Type: Event
  • Number: 4
  • 1 x Damar, Useful Adjutant (C2A)
  • Rarity: R
  • Type: Personnel: Cardassian
  • Number: 141
  • 1st Edition compatible: no
  • Attributes: INTEGRITY 3 CUNNING 5 STRENGTH 6
  • Card text:
    Useful Adjutant
    [Cmd] [TN] Cardassian
    •Engineer •Officer •Physics •Security
    •Treachery
    Glinn. While this personnel is attempting a mission and an opponent is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
    “The last mines have been neutralized.”
    2 x Data, Loyal Brother (NE)
  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 158
  • 1st Edition compatible: yes
  • Attributes: INTEGRITY 3 CUNNING 9 STRENGTH 10
  • Card text:
    Loyal Brother [Cmd] Android •Astrometrics •Biology •Engineer •2 Programming •Treachery At the start of each of your turns, you must discard an event from hand or stop this personnel.
    “In a quest such as ours, sacrifices have to be made. It is regrettable. But the greater good must be served.”
    3 x Dukat, Military Advisor (2ndEdition)
  • Rarity: R
  • Type: Personnel: Cardassian
  • Number: 235
  • 1st Edition compatible: no
  • 2 x Durg (2ndEdition)
  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 325
  • 1st Edition compatible: yes
  • 1 x Endangered (NE)
  • Rarity: R
  • Type: Event
  • Number: 49
  • Card text:
    Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
    “Tell them to stop, or I’ll kill everyone in this room, starting with you.”
    3 x Fortune, Raider for Hire (F) Fortune, Raider for Hire (F) (Promo2)
  • Rarity: P
  • Type: Ships: Non-aligned
  • Number: 0P22
  • 1st Edition compatible: yes
  • 3 x Goran (Refl.2)
  • Rarity: P
  • Type: Personnel: Cardassian
  • Number: 45
  • 3 x How Would You Like a Trip to Romulus? (2ndEdition)
  • Rarity: R
  • Type: Event
  • Number: 90
  • 1st Edition compatible: no
  • 1 x James T. Kirk, Living Legend (FT)
  • Rarity: P
  • Type: Personnel: Federation
  • Number: 28
  • 3 x Jerax (2ndEdition)
  • Rarity: C
  • Type: Personnel: Cardassian
  • Number: 241
  • 1st Edition compatible: yes
  • 3 x Kira Nerys, Starfleet Emissary (Refl.2)
  • Rarity: P
  • Type: Personnel: Federation
  • Number: 50
  • 1 x Lemec, Posturing Negotiator (2ndEdition)
  • Rarity: U
  • Type: Personnel: Cardassian
  • Number: 244
  • 1st Edition compatible: yes
  • 1 x Lore, The One (NE)
  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 161
  • Attributes: INTEGRITY 1 CUNNING 10 STRENGTH 10
  • Card text:
    The One [Cmd] Android •Diplomacy •Engineer •Leadership •Programming •Security •2 Treachery While this personnel is facing a dilemma, he cannot be stopped.
    “When I stumbled on their ship, they were lost, disoriented – they had no idea how to function as individuals. They couldn’t even navigate their own vessel. They had lost their sense of purpose. I gave them their purpose. And they gave me mine.”
    1 x Mila, Trusted Confidante (NE)
  • Rarity: U
  • Type: Personnel: Cardassian
  • Number: 120
  • Attributes: INTEGRITY 7 CUNNING 5 STRENGTH 3
  • Card text:
    Trusted Confidante Cardassian •Biology •Honor •Intelligence •Medical Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner’s discard pile.
    “What you’re proposing is suicide. … Alright, I’ll prepare some food. Nobody should die on an empty stomach.”
    1 x Ocett, Dogged Rival (2ndEdition)
  • Rarity: R
  • Type: Personnel: Cardassian
  • Number: 248
  • 1st Edition compatible: yes
  • 2 x One-Upsmanship (NE)
  • Rarity: U
  • Type: Interrupt
  • Number: 92
  • Card text:
    Order – Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners’ decks.
    “Well, there’s one difference between us – I’m hungry.”
    “The difference is your weakness, Captain, not mine.”
    1 x Parn (2ndEdition)
  • Rarity: C
  • Type: Personnel: Cardassian
  • Number: 249
  • 1st Edition compatible: yes
  • 1 x Prakesh (2ndEdition)
  • Rarity: U
  • Type: Ships: Cardassian
  • Number: 387
  • 1st Edition compatible: yes
  • 3 x Ressikan Flute (NE)
  • Rarity: R
  • Type: Event
  • Number: 70
  • Card text:
    Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. Order – Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand. A long-dead civilization on the planet Kataan is remembered only through this instrument and the memories bestowed upon its player.
    2 x Seal the Temple’s Door (TBG)
  • Rarity: C
  • Type: Event
  • Number: 42
  • 2 x The Crystalline Entity (C2A)
  • Rarity: R
  • Type: Event
  • Number: 60
  • 1st Edition compatible: no
  • Card text:
    Plays in your core.
    Order . If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core).
    "It needs a lot of power to keep going, so it strips every form of life from the worlds it encounters and converts it all into energy."
    3 x The Trial Never Ended (C2A)
  • Rarity: U
  • Type: Event
  • Number: 63
  • 1st Edition compatible: no
  • Card text:
    Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)
    "The last time that I stood here was seven years ago. ... We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?"
    3 x Thought Maker (NE)
  • Rarity: R
  • Type: Event
  • Number: 79
  • Card text:
    Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down. Illegal device that twists a victim’s mind into reliving the past.
    2 x Tolian Soran, Renegade Scientist (SNW)
  • Rarity: R
  • Type: Personnel: Non-aligned
  • Number: 109
  • Attributes: Integrity: 1 Cunning: 7 Strength: 6
  • Card text:
    Race: El-Aurian
    Cost: 0
    Icons: [Stf]
    Skills: Astrometrics Engineer 2 Physics Programming Transporters 2 Treachery
    Game Text: When this personnel uses a skill, randomly stop one of your personnel present.
    Lore: “I would advise you to be a little more careful in the future.”
     
    Section: Missions (5 cards)
    1 x Cardassia Prime, Hardscrabble World (2ndEdition)
  • Rarity: U
  • Type: Mission
  • Number: 153
  • 1st Edition compatible: no
  • 1 x Evacuate Colony (2ndEdition)
  • Rarity: U
  • Type: Mission
  • Number: 165
  • 1st Edition compatible: no
  • 1 x Intercept Maquis (2ndEdition)
  • Rarity: U
  • Type: Mission
  • Number: 175
  • 1st Edition compatible: no
  • 1 x Kressari Rendezvous (2ndEdition)
  • Rarity: U
  • Type: Mission
  • Number: 184
  • 1st Edition compatible: no
  • 1 x Rescue Prisoners (2ndEdition)
  • Rarity: U
  • Type: Mission
  • Number: 194
  • 1st Edition compatible: no
  •  
    Section: Dilemma Pile (60 cards)
    2 x A Royal Hunt (NE)
  • Rarity: C
  • Type: Dilemma
  • Number: 3
  • Card text:
    Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner’s dilemma pile.
    “Ha ha! You made a noble fight of it, Captain!”
    2 x Back Room Dealings (NE)
  • Rarity: C
  • Type: Dilemma
  • Number: 6
  • 1st Edition compatible: yes
  • Card text:
    Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed.
    “Watch your tongue, Cardassian, or I’ll rip it out and eat it. … We have no time for your games!”
    2 x Command Decisions (2ndEdition)
  • Rarity: S
  • Type: Dilemma
  • Number: 17
  • 1st Edition compatible: yes
  • 2 x Cultural Differences (TBG)
  • Rarity: C
  • Type: Dilemma
  • Number: 8
  • 2 x Don't Let It End This Way (C2A)
  • Rarity: C
  • Type: Dilemma
  • Number: 8
  • 1st Edition compatible: yes
  • Card text:
    Randomly select one of your stopped personnel on this ship to be killed.
    "I didn't have the medical knowledge I needed for Klingon anatomy. ... I tried to save him."
    3 x Entanglement (SNW)
  • Rarity: R
  • Type: Dilemma
  • Number: 4
  • Card text:
    Cost: 0
    Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt.
    Lore: “You’ve got spirit. I might just keep you for myself.”
    2 x Final Adventure (Refl.2)
  • Rarity: P
  • Type: Dilemma
  • Number: 4
  • 2 x Full Security Alert (Refl.2)
  • Rarity: P
  • Type: Dilemma
  • Number: 5
  • 2 x Guess Who's Coming to Dinner? (NE)
  • Rarity: C
  • Type: Dilemma
  • Number: 15
  • 1st Edition compatible: yes
  • Card text:
    Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed.
    “We must do this again some time.”
    3 x Harsh Conditions (NE)
  • Rarity: U
  • Type: Dilemma
  • Number: 16
  • Card text:
    For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome.
    “This is the gulag Rura Penthe! … Punishment means exile from prison to the surface. On the surface, nothing can survive.”
    3 x Heart to Heart (SNW)
  • Rarity: C
  • Type: Dilemma
  • Number: 6
  • Card text:
    Cost: 0
    Game Text: Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped
    Lore: “I keep trying to be more human and keep failing.” “Do you realize, my brother, that I can help you become more human?
    2 x In Training (NE)
  • Rarity: R
  • Type: Dilemma
  • Number: 18
  • Card text:
    Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped.
    “Tighten the back of your tongue. … Keep trying. You’ve almost got it.”
    2 x Kolaran Raiders (2ndEdition)
  • Rarity: S
  • Type: Dilemma
  • Number: 33
  • 1st Edition compatible: yes
  • 2 x Magnetic Field Disruptions (2ndEdition)
  • Rarity: C
  • Type: Dilemma
  • Number: 36
  • 1st Edition compatible: yes
  • 3 x Outmatched (SNW)
  • Rarity: C
  • Type: Dilemma
  • Number: 9
  • Card text:
    Cost: 0
    Game Text: Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma’s requirements. Unless you have Cunning >15, all your personnel are stopped.
    Lore: “To even get to play him is a privilege.”
    2 x Personal Duty (2ndEdition)
  • Rarity: R
  • Type: Dilemma
  • Number: 42
  • 1st Edition compatible: yes
  • 2 x Picking Up the Pieces (Energize)
  • Rarity: U
  • Type: Dilemma
  • Number: 17
  • 1st Edition compatible: yes
  • Card text:
    Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped.
    “Fan out. Let’s search around.”
    3 x Racial Tension (Energize)
  • Rarity: C
  • Type: Dilemma
  • Number: 20
  • 1st Edition compatible: yes
  • Card text:
    Randomly select two personnel. Unless they are the same species, both are stopped.
    “This is an Earth vessel. You’re in no position to take command.”
    3 x Secret Identity (C2A)
  • Rarity: U
  • Type: Dilemma
  • Number: 26
  • 1st Edition compatible: yes
  • Card text:
    Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner’s discard pile. Shuffle and replace your deck.
    “So, you like my lobes? … Good! Then you can have them!”
    3 x Skeleton Crew (C2A)
  • Rarity: U
  • Type: Dilemma
  • Number: 28
  • 1st Edition compatible: yes
  • Card text:
    Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome. With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.
    3 x Timescape (Energize)
  • Rarity: C
  • Type: Dilemma
  • Number: 25
  • 1st Edition compatible: no
  • Card text:
    Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner’s dilemma pile.
    “If we beamed aboard the Enterprise, we’d be frozen in time, just like they are.”
    3 x Tragic Turn (FT)
  • Rarity: P
  • Type: Dilemma
  • Number: 3
  • 2 x Triage (2ndEdition)
  • Rarity: C
  • Type: Dilemma
  • Number: 57
  • 1st Edition compatible: yes
  • 3 x Unscientific Method (2ndEdition)
  • Rarity: R
  • Type: Dilemma
  • Number: 58
  • 1st Edition compatible: no
  • 2 x Warp Bubble Mishap (TBG)
  • Rarity: C
  • Type: Dilemma
  • Number: 19
  •  
     
    Deck Statistics
    Distribution by Rarity
    C 36  30 %  
    P 19  16 %  
    R 33  28 %  
    S 3 %  
    U 28  23 %  
     

    Distribution by Type
    Dilemma 60  50 %  
    Event 19  16 %  
    Interrupt 2 %  
    Mission 4 %  
    Personnel: Cardassian 15  13 %  
    Personnel: Federation 3 %  
    Personnel: Non-aligned 11  9 %  
    Ships: Cardassian 1 %  
    Ships: Non-aligned 3 %  
     



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