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Deck "~ Phoenix of the Black Flame ~"

Deck "~ Phoenix of the Black Flame ~"
Format: OCG - 40 Cards
created by mysticswordsman activity icon
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Zero Phoenix

  • This card is put into the mana zone tapped.
  • Vortex Evolution: Put on 1 of your darkness creatures and 1 of your fire creatures.
  • Double Breaker
  • Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
  • When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them in its owner's graveyard.


Play Strategy:
  • Control the field and hand with marshall touch and vise cyclone + jenny.
    This combo can be pulled easily and consistently, since they are keep looping around with no resource loss in the user, but resource loss on opponent, so they are each -1 to opponent when pulled successfully.
  • Also, since this deck use bunch of low cost creatures (1-3), Vise Cyclone gives easy card advantage. Can be pulled from turn 3-4. And in turn 5-6, you can cast a Vise Cyclone twice, thus act as Skeleton vise with no loss! 0 for 2!
  • Jenny can be re-used with marshall touch, if needed
  • Try not to attack shields with those small creatures, only attack shields with Zero Phoenix, unless really needed (ex: to disable shield force abilities, or when the control attempt does not go well, so the last option is rush with those bunch of creatures)
  • Goal: summon Zero Phoenix, burn 2 shields each turn, be patient and keep the control tight
  • Optional: you can use marshall touch ability to trigger its on-leave effect (discard 2 cards and burns 2 mana), but totally not recommended.
  • If your opponent managed to destroy Zero Phoenix, it burns 2 cards each in opponent's mana and hand, so he died awesomely.
    Anyway when this happens, you re really in bad condition. Really bad. Most likely you ll have low cards in hand.
    But your opponent's shield should ve reduced to 3 or less, so the next attempt is rushing creatures to attack opponent -> speed attackers: Masato, Genji. Still, if it s possible, just summon another one (if you control well enough)


Marshall Touch + Vise Cyclone

They are keep looping around, consistently depletes the opponent's resources each turn.

+
  • Masato: re-use tool, beater, and finisher
  • Ponkichi: 2000 or less destroyer : removing key threats like cocco lupia,
    also it s a shield trigger
  • Sonkun: removing blockers
  • Vise Cyclone: discarder

Marshall touch is such an amazing control cards, grants 0 for 1 control each when pulled successfully, except for floaters (hulcus, qurian, propeller mutant), and they are all re-useable.
Those that can't be controlled directly with Marshall Touch Trio: creatures with power more than 2000, that aren't blockers.

 
Card list Group cards by  
Section: Main Deck (40 cards)
  Card Set Number Type Rarity
4 x Bloody Dragoon DMC-47-8 37 Creature Common
1 x Dobolzark, Dark Divine Dragon DMC-40 3 Creature Super Rare
2 x Genji Double Cross, Blastdragon DM-38 3 Creature Very Rare
1 x Heavy, Dragon God DMC-55 4 Creature Super Rare
2 x Jenny, the Dismantling Puppet OoPG 44 Creature Common
3 x Marrow Ooze, the Twister ECoD 32 Creature Common
4 x Masato, the Marauding Captain DM-38 50 Creature Common
4 x Ponkichi, the Patched Pulverizer DM-36 99 Creature Common
1 x Rothus, the Traveler Promo 85a-110 Creature Rare
2 x Smash Warrior Stagrandu SWotSR 75 Creature Rare
3 x Sonkun, the Blazing Meteor DM-36 33 Creature Rare
3 x Super Flaming Hell's Scrapper DMR-01 33 Spell Rare
2 x Terror Pit DMC-44 26 Spell Rare
3 x Vise Cyclone DMC-28 58 Spell Uncommon
2 x Vorg, Earl of Engagement DM-35 50 Creature Common
3 x Zero Phoenix, Phoenix of Darkness DMC-47-8 4 Evolution Creature Super Rare
 
Deck Statistics
Distribution by Civilization
Darkness bar 16  40 %  
Fire bar 21  53 %  
Fire/Darkness bar 8 %  
 

Distribution by Cost
1 bar 13 %  
2 bar 13  33 %  
3 bar 18 %  
4 bar 8 %  
5 bar 5 %  
6 bar 18 %  
7 bar 8 %  
 

Distribution by Power
- bar 15 %  
- bar 5 %  
1000 bar 10  25 %  
11000 bar 8 %  
2000 bar 20 %  
3000 bar 5 %  
4000 bar 13 %  
5000 bar 3 %  
5000+ bar 3 %  
7000 bar 5 %  
 

Distribution by Race
- bar 20 %  
Armored Dragon/Flame Command/Samurai bar 5 %  
Armorloid bar 8 %  
Death Puppet bar 5 %  
Dreammate bar 18 %  
God/Zombie Dragon bar 3 %  
Human bar 15 %  
Living Dead bar 8 %  
Phoenix bar 8 %  
Tyranno Drake bar 10 %  
Zombie Dragon bar 3 %  
 

Distribution by Rarity
Common bar 19  48 %  
Rare bar 11  28 %  
Super Rare bar 13 %  
Uncommon bar 8 %  
Very Rare bar 5 %  
 

Distribution by Type
Creature bar 29  73 %  
Evolution Creature bar 8 %  
Spell bar 20 %  
 



Rating
Current score for this Deck, based on 27 votes:

bar 3.96
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Discussion about this Deck
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mysticswordsman
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Subject:    Posted: January 8, 2011 12:07 pm

thanks for all votes and the comments within

(btw, do people get notification for this? )
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fefnir94
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Subject:    Posted: January 9, 2011 05:36 am

maybe some water card ? spiral gate, Shock Hurricane, qurian...
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mysticswordsman
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Subject:    Posted: January 9, 2011 06:25 am


quote from fefnir94:

maybe some water card ? spiral gate, Shock Hurricane, qurian...


Thanks,
but I think ... NO.

Reasons:

1. This deck needs consistent supply of dark and fire creatures on battle zone, to use marshall touch abilities consistently, and to be evolved to Zero Phoenix later on.

2. This deck attempts to gain advantage on control: 0 for 1, or at least 1 for 1. Most water controls are 1 for 0, so they are absolutely not wanted here.

3. Even though water drawing cards are +1 (energy stream, qurian, hulcus), they are not needed here. Not essential.
The style / flow of this deck is to consistently play control cards each turn and reducing your opponent resources. Adding drawing cards will only reduce the consistency of this deck.

So if I add water cards to this deck, it will turn to another kind of deck, and not well suited to the big guy that is Zero Phoenix.
Yep. That s it. Thanks for the feedback
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soumik
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Subject:    Posted: January 10, 2011 04:21 am

I like the deck. i think you should vote my deck Devil God Saga. this deck has high compitition with my deck. currently two of the best decks are this one and Devil God Saga. i think so.
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waileukwu
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January 14, 2010
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Subject:    Posted: January 13, 2011 07:53 am

quite a cool deck actually, vise cyclone is not as well recieved, and you used it well here. I actually would suggest bloody shadow due to its simply evil gravity zero pairs awesomely with spells of vise cyclone's sort, and is a very decent returnable creature for marshall touch before jenny comes into play, but ur lack of light cards...well, as you like.

anyhow, the usage of zero phoenix is quite brilliant. I like it.

could be rather vulnerable to those "discarding" deck types that hordes "put into battle zone if discarded during opponent's turn" creatures.
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mysticswordsman
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Subject:    Posted: January 13, 2011 04:47 pm


quote from waileukwu:

quite a cool deck actually, vise cyclone is not as well recieved, and you used it well here. I actually would suggest bloody shadow due to its simply evil gravity zero pairs awesomely with spells of vise cyclone's sort, and is a very decent returnable creature for marshall touch before jenny comes into play, but ur lack of light cards...well, as you like.

anyhow, the usage of zero phoenix is quite brilliant. I like it.

could be rather vulnerable to those "discarding" deck types that hordes "put into battle zone if discarded during opponent's turn" creatures.


Yeah thanks,,
Uh, Bloody Shadow is better for decks with many spells, this deck contains mostly creatures, and there are no room for Bloody Shadow...
So I ll just leave the protection to Bloody Dragoon.
And I usually just return another marshall touch creatures, for the loop.

Hehe yep, Zero Phoenix is the ultimate finisher.

Yep, I m very aware of that. This deck fears self-discarding decks very much...
Vise Cyclone will only bring down a huge creature to his field.
Also, the main self-discarder creature, Antionette (3:2000 blocker), is always an easy target for both Sonkun and Ponkichi, while we must avoid destroying that creature.
So, self-discarding deck negates both controls of this deck. I d say, a natural counter for this deck.
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rks_blitzer
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Subject:    Posted: January 13, 2011 05:16 pm

Antoinette isn't a blocker, by the way.

I refuse to vote for this deck until I find a way to beat it.
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waileukwu
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Subject:    Posted: January 13, 2011 10:13 pm

haha, rks, this is the exact reason this deck should be voted a 5. If it makes you have to think of a way to definitely bring down this beast of a deck, that certainly deserves a high mark.

Though other than the discarding deck types, I don't know many other decks types can hold their own against heavy discards that early on in the game. I use to remember getting pwned when I played against decks that spam cranium cramp (the 4 cost version of course). Also, thought about gal volf and/or Final Answer (3 cost spell that allows u to look at another's hand and then chose one to either discard that or the other cards in hand)? Of course, don't think u can squeeze anything more in ur deck now, and gotta say, GENJI XX and heavy is quite a pain as well
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parin
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Subject: deck   Posted: January 15, 2011 03:44 am

the deck is good but i will not rate it because i have found a way to defeat this deck ..just wait and watch.....
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waileukwu
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Subject:    Posted: January 15, 2011 04:03 am

what the heck? All deck types have a way to beat it, why not just go and vote? Doesn't take a chunk out of your body does it? And you gotta admit, this deck is above average by all means.

oh, and parin, were you the one who made a "revised" version of this deck?
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