Vortex Evolution: Put on 1 of your darkness creatures and 1 of your fire creatures.
Double Breaker
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them in its owner's graveyard.
Play Strategy:
Control the field and hand with marshall touch and vise cyclone + jenny.
This combo can be pulled easily and consistently, since they are keep looping around with no resource loss in the user, but resource loss on opponent, so they are each -1 to opponent when pulled successfully.
Also, since this deck use bunch of low cost creatures (1-3), Vise Cyclone gives easy card advantage. Can be pulled from turn 3-4. And in turn 5-6, you can cast a Vise Cyclone twice, thus act as Skeleton vise with no loss! 0 for 2!
Jenny can be re-used with marshall touch, if needed
Try not to attack shields with those small creatures, only attack shields with Zero Phoenix, unless really needed (ex: to disable shield force abilities, or when the control attempt does not go well, so the last option is rush with those bunch of creatures)
Goal: summon Zero Phoenix, burn 2 shields each turn, be patient and keep the control tight
Optional: you can use marshall touch ability to trigger its on-leave effect (discard 2 cards and burns 2 mana), but totally not recommended.
If your opponent managed to destroy Zero Phoenix, it burns 2 cards each in opponent's mana and hand, so he died awesomely.
Anyway when this happens, you re really in bad condition. Really bad. Most likely you ll have low cards in hand.
But your opponent's shield should ve reduced to 3 or less, so the next attempt is rushing creatures to attack opponent -> speed attackers: Masato, Genji. Still, if it s possible, just summon another one (if you control well enough)
Marshall Touch + Vise Cyclone
They are keep looping around, consistently depletes the opponent's resources each turn.
+
Masato: re-use tool, beater, and finisher
Ponkichi: 2000 or less destroyer : removing key threats like cocco lupia,
also it s a shield trigger
Sonkun: removing blockers
Vise Cyclone: discarder
Marshall touch is such an amazing control cards, grants 0 for 1 control each when pulled successfully, except for floaters (hulcus, qurian, propeller mutant), and they are all re-useable.
Those that can't be controlled directly with Marshall Touch Trio: creatures with power more than 2000, that aren't blockers.
Section: Main Deck (40 cards)
4
x
Bloody Dragoon (DMC-47-8)
Collector Number: 37
Rarity: Common
Type: Creature
Race: Tyranno Drake
Power: 4000
Cost: 2
Civilization: Darkness
Artist: hippo
Card text:
[Blocker] Blocker This creature can't attack. When this creature battles, destroy it after the battle.
1
x
Dobolzark, Dark Divine Dragon (DMC-40)
Collector Number: 3
Rarity: Super Rare
Type: Creature
Race: Zombie Dragon
Power: 5000
Cost: 5
Civilization: Darkness
Artist: Okera
Card text:
[Blocker] Blocker When you put this creature into the battle zone, search your deck. You may choose a God or Phoenix card from it, show it to your opponent, and add it your hand. Then shuffle your deck. This creature can't attack. When this creature battles, destroy it after the battle.
2
x
Genji Double Cross, Blastdragon (DM-38)
Collector Number: 3
Rarity: Very Rare
Type: Creature
Race: Armored Dragon/Flame Command/Samurai
Power: 7000
Mana Number: 1
Cost: 6
Civilization: Fire
Artist: Toshiaki Takayama
Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
2
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Jenny, the Dismantling Puppet (OoPG)
Collector Number: 44
Rarity: Common
Type: Creature
Race: Death Puppet
Power: 1000
Mana Number: 1
Cost: 4
Civilization: Darkness
Artist: Syuichi Obata
Card text:
When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card
3
x
Marrow Ooze, the Twister (ECoD)
Collector Number: 32
Rarity: Common
Type: Creature
Race: Living Dead
Power: 1000
Mana Number: 1
Cost: 1
Civilization: Darkness
Artist: Katsuya
Card text:
Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) When this creature attacks a player, destroy it after the attack. The massive cataclysm brought on a night so deep even the forces of Darkness were afraid of it.
4
x
Masato, the Marauding Captain (DM-38)
Collector Number: 50
Rarity: Common
Type: Creature
Race: Human
Power: 2000
Mana Number: 1
Cost: 2
Civilization: Fire
Artist: Imoku
Card text:
* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following ability):
This turn, this creature gets +3000 power and gains "Speed Attacker".
Kung Fu Soul
4
x
Ponkichi, the Patched Pulverizer (DM-36)
Collector Number: 99
Rarity: Common
Type: Creature
Race: Dreammate
Power: 2000
Cost: 3
Civilization: Fire
Artist: hideki ishikawa
Card text:
[Shield trigger] Shield Trigger Marshall Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following {MT} ability): {MT}: Destroy 1 of your opponent's creatures with 2000 power or less. Kung Fu Soul
1
x
Rothus, the Traveler (Promo)
Collector Number: 85a-110
Rarity: Rare
Type: Creature
Race: Armorloid
Power: 4000
Mana Number: 1
Cost: 4
Civilization: Fire
Card text:
When you put this creature into the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of his creatures and destroys it.
2
x
Smash Warrior Stagrandu (SWotSR)
Collector Number: 75
Rarity: Rare
Type: Creature
Race: Armorloid
Power: 1000
Mana Number: 1
Cost: 2
Civilization: Fire
Artist: Nottsuo
Card text:
This creature can attack untapped creatures. Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.
"They grow up so fast. Unfortunately." ?Urth, Purifying Elemental
3
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Sonkun, the Blazing Meteor (DM-36)
Collector Number: 33
Rarity: Rare
Type: Creature
Race: Dreammate
Power: 1000
Cost: 3
Civilization: Fire
Artist: cherri
Card text:
Marshall Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following {MT} ability): {MT}: Destroy 1 of your opponent's creatures with "Blocker". Kung Fu Soul
After the epic God War, peace returned to the world. Sonkun returned to his hard training regimen.
3
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Super Flaming Hell's Scrapper (DMR-01)
Collector Number: 33
Rarity: Rare
Type: Spell
Mana Number: 1
Cost: 6
Civilization: Fire
Artist: MATSUMOTO EITO
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less.
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
3
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Vise Cyclone (DMC-28)
Collector Number: 58
Rarity: Uncommon
Type: Spell
Mana Number: 1
Cost: 2
Civilization: Darkness
Artist: Dustmoss
Card text:
* Cyclone (If you played a creature this turn before casting this spell, this spell returns to your hand instead of going to the graveyard.)
* Your opponent chooses a card in his hand and discards it.
That's enough already, oink!
2
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Vorg, Earl of Engagement (DM-35)
Collector Number: 50
Rarity: Common
Type: Creature
Race: Human
Power: 3000
Cost: 1
Civilization: Fire
Artist: Hiroshi Tanigawa
Card text:
This creature attacks creatures each turn, if possible. This creature can't attack players.
"Looks like you ordered up a battle. I've got one right here. Let's do this!!" -Vorg, Earl of Engagement
3
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Zero Phoenix, Phoenix of Darkness (DMC-47-8)
Collector Number: 4
Rarity: Super Rare
Type: Evolution Creature
Race: Phoenix
Power: 11000
Cost: 7
Civilization: Darkness/Fire
Artist: hippo
Card text:
This card is put into the mana zone tapped. Vortex Evolution: Put on 1 of your darkness creatures and 1 of your fire creatures. Double Breaker Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead. When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them in its owner's graveyard.
maybe some water card ? spiral gate, Shock Hurricane, qurian...
Thanks,
but I think ... NO.
Reasons:
1. This deck needs consistent supply of dark and fire creatures on battle zone, to use marshall touch abilities consistently, and to be evolved to Zero Phoenix later on.
2. This deck attempts to gain advantage on control: 0 for 1, or at least 1 for 1. Most water controls are 1 for 0, so they are absolutely not wanted here.
3. Even though water drawing cards are +1 (energy stream, qurian, hulcus), they are not needed here. Not essential.
The style / flow of this deck is to consistently play control cards each turn and reducing your opponent resources. Adding drawing cards will only reduce the consistency of this deck.
So if I add water cards to this deck, it will turn to another kind of deck, and not well suited to the big guy that is Zero Phoenix.
Yep. That s it. Thanks for the feedback
I like the deck. i think you should vote my deck Devil God Saga. this deck has high compitition with my deck. currently two of the best decks are this one and Devil God Saga. i think so.
quite a cool deck actually, vise cyclone is not as well recieved, and you used it well here. I actually would suggest bloody shadow due to its simply evil gravity zero pairs awesomely with spells of vise cyclone's sort, and is a very decent returnable creature for marshall touch before jenny comes into play, but ur lack of light cards...well, as you like.
anyhow, the usage of zero phoenix is quite brilliant. I like it.
could be rather vulnerable to those "discarding" deck types that hordes "put into battle zone if discarded during opponent's turn" creatures.
quite a cool deck actually, vise cyclone is not as well recieved, and you used it well here. I actually would suggest bloody shadow due to its simply evil gravity zero pairs awesomely with spells of vise cyclone's sort, and is a very decent returnable creature for marshall touch before jenny comes into play, but ur lack of light cards...well, as you like.
anyhow, the usage of zero phoenix is quite brilliant. I like it.
could be rather vulnerable to those "discarding" deck types that hordes "put into battle zone if discarded during opponent's turn" creatures.
Yeah thanks,,
Uh, Bloody Shadow is better for decks with many spells, this deck contains mostly creatures, and there are no room for Bloody Shadow...
So I ll just leave the protection to Bloody Dragoon.
And I usually just return another marshall touch creatures, for the loop.
Hehe yep, Zero Phoenix is the ultimate finisher.
Yep, I m very aware of that. This deck fears self-discarding decks very much...
Vise Cyclone will only bring down a huge creature to his field.
Also, the main self-discarder creature, Antionette (3:2000 blocker), is always an easy target for both Sonkun and Ponkichi, while we must avoid destroying that creature.
So, self-discarding deck negates both controls of this deck. I d say, a natural counter for this deck.
haha, rks, this is the exact reason this deck should be voted a 5. If it makes you have to think of a way to definitely bring down this beast of a deck, that certainly deserves a high mark.
Though other than the discarding deck types, I don't know many other decks types can hold their own against heavy discards that early on in the game. I use to remember getting pwned when I played against decks that spam cranium cramp (the 4 cost version of course). Also, thought about gal volf and/or Final Answer (3 cost spell that allows u to look at another's hand and then chose one to either discard that or the other cards in hand)? Of course, don't think u can squeeze anything more in ur deck now, and gotta say, GENJI XX and heavy is quite a pain as well
what the heck? All deck types have a way to beat it, why not just go and vote? Doesn't take a chunk out of your body does it? And you gotta admit, this deck is above average by all means.
oh, and parin, were you the one who made a "revised" version of this deck?