| Type: Basic Energy (10 cards)
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2
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x
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Psychic Energy (EX R&S)
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- Type: Basic Energy
- Number: 107
- Subtype: Psychic
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8
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x
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Water Energy (EX R&S)
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- Type: Basic Energy
- Number: 106
- Subtype: Water
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| Type: Energy (10 cards)
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10
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x
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Water Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 117
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| Type: Trainer (15 cards)
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1
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x
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Dawn Stadium (D&PMD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 79
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player attaches an Energy card from his or her hand to G Pokemon or W Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon.
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1
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x
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Dual Ball (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 72
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Card text:
Flip 2 coins. For each heads, search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. If you do, shuffle your deck afterward.
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2
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x
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Energy Restore (D&PMD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
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Card text:
Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
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2
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x
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Energy Search (D&PTK1)
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- Rarity: Common
- Type: Trainer
- Number: 10-Blue
- Hit Points: 0 HP
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Card text:
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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2
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x
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Expert Belt (Arceus)
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- Rarity: Uncommon
- Type: Trainer
- Number: 87
- Subtype: Pokémon Tool
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Card text:
Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.
The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.
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2
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x
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Great Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 85
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Card text:
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
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4
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x
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Lucian's Assignment (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Move as many Energy cards attached to 1 of your Pokémon as you like to another of your Pokémon.
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1
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x
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Team Rocket's Trickery (HSUD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 78
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| Type: Water (25 cards)
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1
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x
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Abomasnow Lv. 42 (D&PSF)
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- Rarity: Rare
- Type: Water
- Weakness: Fr+30
- Number: 12
- Subtype: Stage 1 Pokémon
- Hit Points: 100 HP
- Retreat Cost: CCC
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Card text:
Poké-BODY: Snow Veil As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). Snow Play 20 Does 20 damage to each of your opponent's Benched Pokémon, excluding Pokémon and Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Below Zero 60 If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.
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3
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x
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Blastoise (HSU)
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- Rarity: Rare
- Type: Water
- Weakness: Lx2
- Poke#: 009
- Number: 13
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CCC
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Card text:
Wash Out As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Blastoise is affected by a Special Condition.
   Hydro Launcher Return 2 Water Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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4
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x
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Croconaw (HG&SS)
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- Rarity: Uncommon
- Type: Water
- Weakness: Gx2
- Poke#: 159
- Number: 38
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: CC
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Card text:
 Wave Splash 30
  Big Bite 50 The Defending Pokemon can't retreat during your opponent's next turn.
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4
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x
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Feraligatr (HG&SS)
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- Rarity: Ultra Rare
- Type: Water
- Weakness: Gx2
- Poke#: 160
- Number: 108
- Subtype: Stage 2 Pokémon
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Rain Dance - As often as you like during your turn (before your attack), you may attach a W Energy from your hand to 1 of your W Pokemon. This power can't be used if Feraligatr is affected by a Special Condition. (Poke-POWER)
   Hydro Crunch 60+ Does 60 damage plus 10 damage for each damage counter on the Defending Pokemon.
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1
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x
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Froslass (D&PLA)
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- Rarity: Rare
- Type: Water
- Weakness: M+20
- Poke#: 478
- Number: 3
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Destiny Bond Discard a P Energy attached to Froslass. During your opponent's next turn, if Froslass would be Knocked Out by damage from an attack, the Attacking Pokemon is Knocked Out.
 Icy Breath 40 The Defending Pokemon is now Asleep. Put 1 damage counter on each of your opponent's Benched Pokemon.
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1
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x
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Snorunt (Arceus)
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- Rarity: Common
- Type: Water
- Weakness: M+10
- Poke#: 361
- Number: 75
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Ice Breath Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
 Double Headbutt 20x Flip 2 coins. This attack does 20 damage times the number of heads.
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1
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x
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Snover Lv. 17 (D&PSF)
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- Rarity: Common
- Type: Water
- Weakness: Fr+10
- Number: 74
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Hide
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Snover during your opponent's next turn. Powder Snow 10 The Defending Pokémon is now Asleep.
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3
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x
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Squirtle (HSU)
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- Rarity: Common
- Type: Water
- Weakness: Lx2
- Poke#: 007
- Number: 63
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Rain Splash 10
  Shell Attack 40
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4
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x
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Totodile (CoL)
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- Rarity: Common
- Type: Water
- Weakness: Lx2
- Poke#: 158
- Number: 74
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
  Aqua Tail 30+ Flip a coin for each W Energy attached to Totodile. This attack does 30 damage plus 20 more damage for each heads.
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3
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x
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Wartortle (HSU)
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- Rarity: Uncommon
- Type: Water
- Weakness: Lx2
- Poke#: 008
- Number: 42
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Water Arrow Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
  Surf 50
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