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Deck "Cursed Syncope"

Deck "Cursed Syncope"
Format: OCG - 52 Cards
created by sergiumrs activity icon
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Card list Group cards by  
Cards without Section (40 cards)
2 x Beethoven, Zenith of "Horror" Beethoven, Zenith of "Horror" (DMR-07)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  When you summon this creature into the battle zone, put up to 3 Dragons and/or Zero spells from your graveyard or mana zone into your hand, put the top 3 cards of your deck into your mana zone. Then, you may tap this creature.

*If your opponent's creatures attack, they must attack this creature if possible.

*  Triple Breaker

*  All of your Dragons and Commands in the battle zone get Eternal Omega. (When a creature with Eternal Omega leaves the battle zone, return it to your hand instead)

2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMX-14)
  • Collector Number: 72
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

2 x Digurupion, Earth Snake Digurupion, Earth Snake (DMR-14)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

* When you put this creature into the battle zone, if you have another Dragon in your battle zone, put the top card of your deck into your mana zone. If you don't have another Dragon in the battle zone, put this creature into your mana zone.

* Double breaker (This creature breaks 2 shields.)

2 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMX-18)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Furuya
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

2 x Everrose, Dragon Edge Everrose, Dragon Edge (DMX-18)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

3 x Faerie Gift Faerie Gift (DMX-14)
  • Collector Number: 79
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

*  This turn, the next creature you summon costs 3 less to summon. It can't cost less than 1.

4 x Faerie Life Faerie Life (DMR-13)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

3 x Faerie Shower Faerie Shower (DMR-11)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Nature
  • Artist: Tanru
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone.

1 x Heaven&#`s Gate Heaven&#'s Gate (DMC-68)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

When all were stricken with despair, a miracle occurred.

2 x Heaven`s Rosia, True Dragon Edge Heaven's Rosia, True Dragon Edge (DMR-16?)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "shield saver".

3 x Imen=Bugo, Dragon Edge Imen=Bugo, Dragon Edge (DMX-18)
  • Collector Number: 17
  • Rarity: No Rarity
  • Type: Creature
  • Race: Beast Folk Go/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: MATSUMOTO EIGHT
Card text:

* When you put this creature into the battle zone, put a nature dragheart that costs 4 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Cards in your mana zone are considered to be cards of every civilization.

* Double breaker (This creature breaks 2 shields.)

1 x Lionel, Zenith of "Ore" Lionel, Zenith of "Ore" (DMR-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: Toshiaki Takayama
Card text:

Blockericon.jpg Blocker

*  When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand.

*  All of your shield cards that are returned to your hand gain "Shield trigger".

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

1 x Master Spark Master Spark (DMR-16?)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: jintetsu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Tap all your opponent's creatures in the battle zone.

* Draw a card.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Mj Rinshankaiho, Dragment Symbol Mj Rinshankaiho, Dragment Symbol (DMR-15)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 12
  • Civilization: Water
  • Artist: Takeuchi Kohei
Card text:

* When you summon this creature, you may shuffle any number of spells from your graveyard into your deck. For each spell put into your deck, this creature costs 1 less to summon. However, it can't cost less than 1.

* Triple breaker

* Whenever you cast a water spell, you may choose a card in the battle zone and return it to its owner's hand.

2 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-14)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

2 x Prelude of Horror Prelude of Horror (DMX-14)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Zero
  • Artist: Shigenobu Matsumoto
Card text:

*  This turn, the next colorless creature you summon costs 5 less to summon.

1 x Shackle Erma, Fuuma Saint Shackle Erma, Fuuma Saint (DMR-12)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil/Initiate
  • Power: 4500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Water
  • Artist: kou1
Card text:

(This card is put into your mana zone tapped.)

Blockericon Blocker

*  This creature can't attack players.

*  You may have your spells cost 1 less to cast. However, they can't cost less than 1.

*  Your opponent's spells cost 1 more to cast.

2 x The=Deadman, Dragon Edge The=Deadman, Dragon Edge (DMR-15)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Jurassic Command Dragon/Draguner
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: boyaking
Card text:

* When you put this creature into the battle zone, you may put a nature dragheart that costs 5 or less from your hyperspatial zone into the Battle Zone.

* Whenever you summon a creature or cast a spell, you may tap a light card, a water card, a darkness card, a fire card and a nature card in your mana zone instead of paying it's cost.

* Double breaker (This creature breaks 2 shields.)

2 x Tonpuu, Dragon Edge Tonpuu, Dragon Edge (DMX-18)
  • Collector Number: 27
  • Rarity: No Rarity
  • Type: Creature
  • Race: Liquid People Sen/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: boyaking
Card text:

* When you put this creature into the battle zone, put a water dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

1 x VAN Beethoven, Zenith of "Fighting" VAN Beethoven, Zenith of "Fighting" (DMX-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 14000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  When you summon this creature into the battle zone, return all of your opponent's creatures from the battle zone to their owner's hand.

*  When your opponent puts a Command or Dragon into the battle zone, your opponent puts it into the graveyard instead of the battle zone.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Hyperspatial Zone (12 cards)
1 x Bluenika, Dragon Soul Fortress/All Over The World, Supreme Real Dragon Soul Bluenika, Dragon Soul Fortress/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Water//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may draw a card.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Boaroaxe, Evil Emperor Axe/Boaropagos, Evil Emperor Ruins Boaroaxe, Evil Emperor Axe/Boaropagos, Evil Emperor Ruins (DMX-18)
  • Collector Number: 16
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* When you put this dragheart into the battle zone or whenever the creature equipped with this attacks, put a nature creature that costs 5 or less from your mana zone into the battle zone.

* Dragon Solution-At the end of your turn, if the total cost of your creatures in the battle zone is 20 or more, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When you summon a creature from your hand, you may put a creature that costs 5 or less from your mana zone into the battle zone.

* Dragon Solution-At the end of your turn, if the total cost of your creatures in the battle zone is 30 or more, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Boaropagos, Evil Emperor Ruins Boaropagos, Evil Emperor Ruins (DMX-18)
  • Collector Number: 16b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* When you summon a creature from your hand, you may put a creature that costs 5 or less from your mana zone into the battle zone.

* Dragon Solution—At the end of your turn, if the total cost of your creatures in the battle zone is 30 or more, flip this card to the dragheart creature side and untap it.

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Judaina, Jurassic Hammer/Saurpio, Ancient King Judaina, Jurassic Hammer/Saurpio, Ancient King (DMR-13)
  • Collector Number: V4
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* During your turn, you may summon a Dragon from your mana zone.

* Dragon Solution - At the end of your turn, if you have 3 or more Dragons in the battle zone, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Triple breaker (This creature breaks 3 shields)

* If you have no shields, your opponents creatures can't attack you.

1 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

1 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Niga=Abushumu, Invasive Mystery/Niga=Vermut, Evil King Niga=Abushumu, Invasive Mystery/Niga=Vermut, Evil King (DMR-15)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: /18000
  • Mana Number: 0
  • Cost: 5/11
  • Civilization: Nature//All
  • Artist: TUBAKI HALSAME
Card text:

* Cards in your mana zone are considered to be cards of every civilization.

* Whenever one of your Dragons would be destroyed, put it into your mana zone instead.

* Dragsolution - At the end of your turn, you may return 5 Dragons from your mana zone to your hand. If you do, flip this card to the dragheart creature side and untap it.


* Cards in your mana zone are considered to be cards of every civilization.

* Whenever your creatures attack, your opponent chooses one of his untapped creatures and puts it in his mana zone.

* Quattro breaker (This creature breaks 4 shields.)

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Verokiboaros, Ga Ga Ga Verokiboaros, Ga Ga Ga (DMX-18)
  • Collector Number: 16c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 15000
  • Mana Number: 0
  • Cost: 10
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* When you summon a creature from your hand, or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.

* Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Light bar 15  29 %  
Light/Water bar 8 %  
Nature bar 18  35 %  
Nature//All bar 4 %  
Water bar 6 %  
Water//All bar 2 %  
Water/Nature bar 6 %  
Zero bar 12 %  
 

Distribution by Cost
1 bar 6 %  
10 bar 10 %  
11 bar 2 %  
12 bar 2 %  
2 bar 8 %  
3 bar 10 %  
3/50 bar 4 %  
4 bar 8 %  
4/7 bar 6 %  
5 bar 12 %  
5/10 bar 2 %  
5/11 bar 2 %  
5/9 bar 2 %  
6 bar 12 %  
7 bar 13 %  
8 bar 4 %  
 

Distribution by Power
- bar 20  38 %  
/14500 bar 4 %  
/18000 bar 2 %  
/50000 bar 4 %  
12000 bar 4 %  
13000 bar 6 %  
13500 bar 2 %  
14000 bar 2 %  
15000 bar 2 %  
2500 bar 4 %  
3000 bar 2 %  
4000 bar 4 %  
4500 bar 2 %  
5000 bar 4 %  
5500 bar 8 %  
6000 bar 4 %  
7000 bar 6 %  
8000 bar 4 %  
 

Distribution by Race
- bar 20  38 %  
Angel Command Dragon bar 10 %  
Angel Command Dragon/Justice Wing/Draguner bar 4 %  
Beast Folk Go/Draguner bar 6 %  
Crystal Command Dragon bar 2 %  
Grand Devil/Initiate bar 2 %  
Great Mecha King/Initiate bar 2 %  
Jurassic Command Dragon bar 10 %  
Jurassic Command Dragon/Draguner bar 4 %  
Justice Wing/Draguner bar 4 %  
King Command Dragon/Unknown/Zenith bar 6 %  
Liquid People Sen/Draguner bar 4 %  
Mecha Del Sol/Alien bar 4 %  
Unknown/Zenith bar 2 %  
World Command Dragon bar 4 %  
 

Distribution by Rarity
Common bar 20  38 %  
No Rarity bar 13  25 %  
Rare bar 13 %  
Super Rare bar 2 %  
Uncommon bar 4 %  
Very Rare bar 6 %  
Victory Rare bar 12 %  
 

Distribution by Type
Creature bar 24  46 %  
Dragheart Creature bar 15 %  
Dragheart Fortress bar 8 %  
Spell bar 16  31 %  
 



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