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Deck "Seraphinite"

Deck "Seraphinite"
Format: OCG - 52 Cards
created by sergiumrs LV23 activity icon envelope icon
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Cards without Section (25 cards)
1 x Apocalypse Day Apocalypse Day (DMD-24)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x De Baula Charger De Baula Charger (DMR-19)
  • Collector Number: 57
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

* Return a spell from your graveyard to your hand.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMX-20)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.

2 x Divine Punishment of Heaven Divine Punishment of Heaven (DMD-10)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Darkness
  • Artist: Yuri Shinjuro
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponents non-colorless creatures.

*  Tap one of your creatures in the battle zone.

2 x Everrose, Dragon Edge Everrose, Dragon Edge (DMX-18)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-19)
  • Collector Number: 9
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

* Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

* Put a Darkness psychic creature that costs 9 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

1 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMD-10)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put one of your non-evolution creatures with a cost of 7 or less from your graveyard into the battle zone.

2 x Oracle Jewel of Control Oracle Jewel of Control (DMD-12)
  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's untapped creatures.

*  Tap all of your opponent's creatures in the battle zone.

2 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

3 x Spice Queens, Inga`s Holy Evil Spice Queens, Inga's Holy Evil (DMD-14)
  • Collector Number: 9
  • Rarity: No Rarity
  • Type: Creature
  • Race: Oracle
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Morechaned
Card text:

* (This card is put into your mana zone tapped.)

Blockericon.jpg Blocker

* This creature can't attack players.

* Your God Nova OMG cost 1 less to summon. However, it can't cost less than 1

1 x Terror Pit Terror Pit (DMX-22)
  • Collector Number: 153b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's creatures.

2 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-14)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then, look at all of the mana zones, if there are 2 or more cards with the same name, put all of them into their owners graveyard.

 
Section: Main Deck (3 cards)
1 x God Izumo, Lawless Godkind (#V1) God Izumo, Lawless Godkind (#V1) (DMR-12)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: God Nova OMG
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  Your opponent can't cast spells that cost 5 or less.

*  Triple breaker

*  Center God Link (When you put this creature or one of your other Gods into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, your linked Gods don't leave the battle zone.

1 x Izumo, Son of God Izumo, Son of God (DMX-22)
  • Collector Number: 104b
  • Rarity: Common
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 5000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

* Center God Link

* If this creature is linked as 3 cards, the linked god gets "quattro breaker" and whenever your opponent would choose a creature, he can't choose this one.

1 x Izumo, Super Godkind Izumo, Super Godkind (DMD-14)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 12000+
  • Mana Number: 1
  • Cost: 12
  • Civilization: Light/Darkness
  • Artist: Kawasumi
Card text:

* (This card is put into your mana zone tapped.)

* For each of your linked gods, this creature costs 2 less to summon. However, it can't cost less than 2.

* When you summon this creature into the battle zone, choose up to 3 cards from your graveyard or hand and add them to your shields face down.

* Triple Breaker


Center God Link (When you put this or another God creature into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God with "Right God Link" and/or "Left God Link".)

 
Section: Side Deck (12 cards)
1 x Big Day Out, Holy Evil Demon Big Day Out, Holy Evil Demon (DMD-14)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose one of your opponent's creatures and tap it.

* Double Breaker

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Bumbershoot, Wicked Queen Left God Bumbershoot, Wicked Queen Left God (DMR-12)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: God Nova OMG/Angel Command
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Norikatsu Miyoshi
Card text:

*  When this creature or one of your other creatures are destroyed, you may put a God from your graveyard into your shields.

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Lollapalooza, Spirit Knight Left God Lollapalooza, Spirit Knight Left God (DMD-14)
  • Collector Number: 2
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Arc Seraphim
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Tanru
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

2 x Loud Park, True Flashing Right God Loud Park, True Flashing Right God (DMD-14)
  • Collector Number: 4
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Zombie Dragon
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Yuuko009
Card text:


Blockericon.jpg Blocker

* While this creature isn't linked, it can't attack.

* When you put this creature into the battle zone, put the top 3 cards of your deck into the graveyard. Then, you may return a God Nova OMG from your graveyard to your hand.

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Max, Rage Crystal Max, Rage Crystal (DMR-12)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Outrage MAX
  • Power: 9000+
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  When you summon this creature or one of your other Gods into the battle zone, you may put the top card of your deck into your shields.

*  When a card is put into your shield zone, choose one of your opponent creatures in the battle zone and tap it.

*  Double breaker

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

*  While this creature is linked, it break an additional shield.

1 x Omega, Oracle Jewel Omega, Oracle Jewel (DMR-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

*  Double breaker

*  When one of your cards leave your shield zone, untap one of your creatures in the battle zone.

*  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

2 x Rising Sun, Holy Evil Elemental Rising Sun, Holy Evil Elemental (DMD-14)
  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Angel Command
  • Power: 6000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* Cards that have the God Nova OMG race put into your hand from your shields get "shield trigger".

* Double Breaker

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

* When this creature is linked, this creature breaks an additional shield.

1 x Summer Sonic, Light Weapon Left God Summer Sonic, Light Weapon Left God (DMD-14)
  • Collector Number: 1
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Mecha Del Sol
  • Power: 4000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yuuko009
Card text:

* When you put this creature or another God Nova OMG into the battle zone, you may draw a card.

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

2 x Wired, Spirit Knight Right God Wired, Spirit Knight Right God (DMR-11)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: God Nova Omega/Arc Seraphim
  • Power: 5000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: so-taro
Card text:

* When you put one of your other Gods into the battle zone, you may add a card from your hand to your shields face down.

*  *  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

 
Section: Hyperspatial Zone (12 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Karakurigaeshi, Ninja Mansion Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

1 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 14
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Mana Number: 0
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
  • Artist: Ishibashi Yosuke
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 13  25 %  
Darkness/Fire/Nature//All bar 2 %  
Light bar 20  38 %  
Light/Darkness bar 15  29 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Light/Water/Nature//All bar 2 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
10 bar 2 %  
10/20 bar 2 %  
12 bar 2 %  
2 bar 10 %  
2/4 bar 2 %  
3 bar 4 %  
4 bar 12 %  
4/7 bar 2 %  
5 bar 10  19 %  
5/30 bar 2 %  
6 bar 15 %  
6/30 bar 2 %  
7 bar 13 %  
7/14 bar 2 %  
7/30 bar 2 %  
8 bar 6 %  
8/16 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 22  42 %  
12000+ bar 4 %  
13500 bar 2 %  
2500 bar 4 %  
3000 bar 6 %  
3000+ bar 6 %  
4000 bar 4 %  
4000+ bar 2 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000+ bar 6 %  
5000/26000 bar 2 %  
5500/13500 bar 2 %  
6000+ bar 6 %  
6000/26000 bar 2 %  
7000 bar 2 %  
7000+ bar 2 %  
7000/18000 bar 2 %  
9000+ bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 22  42 %  
Angel Command Dragon bar 2 %  
Apollonia Dragon bar 2 %  
Demon Command Dragon bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
God Nova Omega/Arc Seraphim bar 4 %  
God Nova OMG bar 2 %  
God Nova OMG/Angel Command bar 6 %  
God Nova OMG/Arc Seraphim bar 2 %  
God Nova OMG/Demon Command bar 2 %  
God Nova OMG/Mecha Del Sol bar 2 %  
God Nova OMG/Oracle bar 6 %  
God Nova OMG/Outrage MAX bar 2 %  
God Nova OMG/Zombie Dragon bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Justice Wing bar 4 %  
Justice Wing/Draguner bar 4 %  
Oracle bar 6 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 14  27 %  
No Rarity bar 19  37 %  
Promotional bar 2 %  
Rare bar 17 %  
Super Rare bar 6 %  
Uncommon bar 6 %  
Very Rare bar 4 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 22  42 %  
Dragheart Creature bar 4 %  
Dragheart Fortress bar 8 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 6 %  
Spell bar 18  35 %  
 



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