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Deck "Farukuneru"

Deck "Farukuneru"
Format: OCG - 88 Cards
created by barry activity icon
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Cards without Section (80 cards)
1 x Alephtina, Spiritual Princess Alephtina, Spiritual Princess (DM-36)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Arc Seraphim
  • Power: 8000
  • Cost: 4
  • Civilization: Light
  • Artist: Blankas
Card text:

This creature costs 1 more to summon for each of your shields.
Whenever your opponent's creatures attack you (not your creatures) for the first time in a turn and you have no shields, add the top card of your deck to your shields.
If you have 10 or more shields, you win the game.
Double Breaker

1 x Alshia, Spirit of the New Star Alshia, Spirit of the New Star (DMC-50)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Cost: 5
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.

1 x Amaterasu Seraphina, Light Weapon Amaterasu Seraphina, Light Weapon (DM-39)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose any number of light and/or darkness spells with a total cost of 4 or less and put them into your graveyard. Then, shuffle your deck. Cast all of the chosen spells without cost.

*  Double breaker (This creature breaks 2 shields.)

1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.jpg Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Aquan Aquan (DMC-50)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.

1 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

1 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

1 x Belfegius, Emperor of Death Belfegius, Emperor of Death (BG)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 3000
  • Cost: 6
  • Civilization: Darkness
  • Artist: Patricia
Card text:

Mana Evolution: Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature.
Players can choose not to untap their creatures.
Whenever another creature in the battle zone is untapped, destroy it.

1 x Belix, the Explorer Belix, the Explorer (BoGR)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Gladiator
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Katsuya
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
When you put this creature into the battle zone, return a spell from your mana zone to your hand.
This creature can't attack players.

It doesn't breathe oxygen-it breathes neon.

1 x Bella, Corrupt Ghost Princess Bella, Corrupt Ghost Princess (DMR-04)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Splash Queen/Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, your opponent reveals the top 2 cards of his deck. Choose one of those cards and put it into his graveyard.

1 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Bloody Cross Bloody Cross (DM-36)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard.

Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.

1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMX-10)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero-If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

1 x Busuo, Demon Doll Busuo, Demon Doll (DMR-05)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet/Hunter/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: garoshi
Card text:

*  When you put this creature into the battle zone, you may put any number of creatures from your graveyard onto the top of your deck in any order.

1 x Byoito, Holy Cyber Protector Byoito, Holy Cyber Protector (DMX-08)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Cyber Lord/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
  • Artist: MATSUMOTO EITO
Card text:

(This card is put into your mana zone tapped.)

* Light or water cards with "blocker" added to your hand from your shield zone gain "shield trigger".

1 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

1 x Change the World, Blue Divine Dragon Change the World, Blue Divine Dragon (DMC-63)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Poseidia Dragon/Shinobi
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: -
Card text:

When you put this creature into the battle zone, discard your hand. Then put all of your shields into your hand. (You can't use Shield Trigger.) Then for each card you discarded, put the top card of your deck into your shield zone face down.>br/>[Double Breaker]

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMX-02)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: β–  D-Suzuki (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

When Knights fire magic shots, holy wings take flight from the magic gun. ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。 (DM-28)

1 x Corpse Charger Corpse Charger (DMC-27)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Eiji Kaneda
Card text:

Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Cosmic Darts Cosmic Darts (DMC-34)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Katsuya
Card text:

*  Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast it immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.

1 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

1 x Dark Camster Dark Camster (DMX-03)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Monster
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Hiroshi Tanigawa
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and discard 1 non-creature card from it.

突然の体当たりの後、噛みまくり、自分で何を噛んでいるか分からなくなるまで噛みまくる。

1 x Eternal Spark Eternal Spark (DM-36)
  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Choose a non-evolution creature with a cost of 4 or less in the battle zone and put it into its owner's shield zone face down.

Light for Eternity!

1 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

1 x Future Slash Future Slash (SAToIW)
  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Dreamwave
Card text:

Search your opponent's deck. Take up to 2 cards from his deck and put them into his graveyard. Then your opponent shuffles his deck.
"Look on the bright side. Next time a fortune-teller predicts your future, you can ask for a discount." -Schuka, Duke of Amnesia

1 x Gaga Carina, Spirit of Lightstreams Gaga Carina, Spirit of Lightstreams (DMR-01)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

1 x Giovanni the 10th, Thunder Mecha King Giovanni the 10th, Thunder Mecha King (DM-36)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

[Blocker] Blocker
This creature can't attack players.
At the end of your turn, return any number of spells with a cost of 1 from your graveyard to your hand.

1 x Glory Stone Glory Stone (DMX-06)
  • Collector Number: 15
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Light
  • Artist: Ippei Soeda
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If your opponent has more cards in their mana zone than you have in yours, put the top card of your deck into your mana zone.

1 x Great Reversal of Reality and Death Great Reversal of Reality and Death (DW)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures. Then, choose 1 creature in your opponent's graveyard. Your opponent puts that creature into the battle zone.

1 x Happiness Bell Happiness Bell (DMR-01)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Shuriken
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top 2 cards of your deck into your shields face down as new shields.

*  At the start of your next turn, return 2 shields to your hand. You can't use the "Shield trigger" ability of those shields.

1 x Hell Slash Hell Slash (Promo 2)
  • Collector Number: 57-110
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Ryoya Yuki
Card text:

Search your opponent's deck. Take up to 3 cards from his deck and put them into his graveyard. Then your opponent shuffles his deck.

1 x Hide and Seek Hide and Seek (P-Y3)
  • Collector Number: P14-Y3
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

"Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli.
この恐怖から、もう逃げられやしない。 (DMC-34).
良い戦士は死んだ戦士だけだ。 (P14/Y3).
その手は恐怖をあおる手。 (P70/Y9).

1 x Hydro Hurricane Hydro Hurricane (DMC-27)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Youichi Kai
Card text:

For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand.
For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DMX-03)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

*  Choose and activate one of the following effects.


*º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

*º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip White Black Hole Hyperspatial Grip White Black Hole (DMR-03)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: SHURIKEN
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down.

*  Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Mother Hole Hyperspatial Mother Hole (DMR-01)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DM-37)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Image:Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Choose and activate one of the following effects.


* Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

* Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

1 x Ice Vapor, Shadow of Anguish Ice Vapor, Shadow of Anguish (FBoIR)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akira Hamada
Card text:

Whenever your opponent casts a spell, he chooses and discards a card from his hand, then chooses a card in his mana zone and puts it into his graveyard.

"I'm having a bad day. Before Trox stuffed me into a microwave this afternoon, I used to be a Snow Faerie."

1 x Insight Indigo Kaiser Insight Indigo Kaiser (DMR-02)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Blue Command Dragon/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.

*  Double breaker (This creature breaks 2 shields.)

1 x Jealousy Bell Jealousy Bell (DMR-02)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Seki
Card text:

(This spell is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Discard a card, then your opponent discards two cards.

1 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

1 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

1 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1 x King Alcadeias, Holy Gaia King Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 20
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command /Lost Crusader
  • Power: 9000
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution - Put on one of your multicolored creatures.
Double Breaker
When your opponent would put a non-multicolored creature into the battle zone, instead of the battle zone it is put into the graveyard.

1 x Lionel Wind Lionel Wind (DMR-05)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Sansyu
Card text:

*  Add all non-evolution creatures with power 2000 or less into their owner's shield zone face down.

1 x Logic Circle Logic Circle (DMR-01)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

超次元の扉を手に入れろ! Grab the gate to hyperspace! (DMR-01)

1 x Logic Cube Logic Cube (SWotSR)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.

1 x Logic Spark Logic Spark (DM-38)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Image:Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* Search your deck. You may take a spell from your deck, show it to your opponent, and add it to your hand. Then shuffle your deck.

1 x Majestic Thunder Majestic Thunder (DMR-01)
  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and tap it. Your opponent can't untap that creature at the start of their next turn.

マジェスティックに縛りまくれ!

1 x Marinomancer Marinomancer (P-Y4)
  • Collector Number: P15-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature in the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.

"I don't know who will win the war. But I know I'm on their side."
"知識は力、光と闇で世界の全てを知りつくせ!"

1 x Memories of the Planetary Dragon Memories of the Planetary Dragon (DMX-10)
  • Collector Number: 19
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger"

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Mind Reset Mind Reset (OT)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Darkness
Card text:

Look at your opponent's hand, choose a Spell from there, and discard it.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1 x Mr. Aqua Mr. Aqua (DMR-04)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 3500
  • Cost: 6
  • Civilization: Light/Water
  • Artist: HIRO"WO"NORI
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield Trigger

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.

1 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMX-08)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: β–  Naoki Saito (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  All of your other creatures with "Blocker" get +3000 power.

1 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

1 x Noble Adele, Light Weapon Noble Adele, Light Weapon (DMR-05)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Blankas
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Creatures with less power than this creature can't attack.

1 x Optimus, Eternal Victory Deis Optimus, Eternal Victory Deis (DMR-02)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Light/Water
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Light: Return a spell from your graveyard to your hand
Spacecharge.gif Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.

*  Double breaker

1 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

1 x Panic Room Panic Room (DMR-05)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Okera
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and add it to its owner's shields face-down as a new shield. Then, choose one of your opponent's shields. Your opponent adds it to their hand.

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-01)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

Shieldforce.gif This creature gains "Blocker".
Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く。(DM-28)

1 x Positron Sign Positron Sign (DM-32)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Hokuyu
Card text:

[Shield trigger] Shield Trigger
Look at the top 4 cards of your deck. You may choose 1 spell with "Shield Trigger" from among these cards. Put the rest of the cards on the bottom of your deck in any order. Then, cast the chosen spell without cost.

1 x Power of Our Friendship! Power of Our Friendship! (DMR-04)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Light/Water/Nature
  • Artist: Kazuo Matsushima
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put a multicolored psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Prince Avaraldo, Cavalier of Thunder Prince Avaraldo, Cavalier of Thunder (DMX-01)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Nariann
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

1 x Ribbideis Saburo Ribbideis Saburo (DMR-04)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Gel Fish/Alien
  • Power: 3000
  • Cost: 6
  • Civilization: Light/Water/Darkness
  • Artist: hideki ishikawa
Card text:

(This card is put into your mana zone tapped.)

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Choose a non-evolution creature in the battle zone. Destroy it, return it to its owner's hand, or put it into its owner's shield zone face-down.

1 x Skeleton Vise Skeleton Vise (Promo 2)
  • Collector Number: 14-55
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Your opponent discards 2 cards at random from his hand.

1 x Slash Charger Slash Charger (FBoIR)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows

1 x Slowly Chain Slowly Chain (TUN)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
During this turn, creatures cannot attack.
Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.

1 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

1 x Transmogrify Transmogrify (DMC-55)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Akira Hamada
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

1 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

1 x Tulk`s Spirit Reel Tulk's Spirit Reel (DM-36)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: somen
Card text:

[Shield trigger] Shield Trigger
Put 1 spell from your graveyard on top of your deck.

The reeled-in fish opened its jaw wide. Tulk was never seen again.

1 x Warning Spike Warning Spike (DMR-02)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Patricia
Card text:

(This spell is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.

1 x Wizard Resurrection Wizard Resurrection (HoDN)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Light
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your Mana Zone. Return a Spell from your Mana Zone to your hand.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17  19 %  
Light bar 37  42 %  
Light/Darkness bar 9 %  
Light/Water bar 9 %  
Light/Water/Darkness bar 1 %  
Light/Water/Darkness/Fire/Nature bar 1 %  
Light/Water/Nature bar 1 %  
Water bar 11  13 %  
Water//Light bar 1 %  
Water/Darkness bar 3 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 10 %  
2/39 bar 1 %  
3 bar 17  19 %  
3/39 bar 1 %  
3/6 bar 1 %  
4 bar 18  20 %  
5 bar 10  11 %  
5/12 bar 1 %  
5/30 bar 1 %  
6 bar 11  13 %  
6/39 bar 1 %  
7 bar 10 %  
7/24 bar 1 %  
8 bar 1 %  
 

Distribution by Power
- bar 35  40 %  
- bar 8 %  
1000 bar 10  11 %  
1000/300 bar 1 %  
2000 bar 6 %  
2000/195 bar 1 %  
2500 bar 1 %  
3000 bar 8 %  
3000/195 bar 1 %  
3500 bar 2 %  
4000 bar 3 %  
4000/26000 bar 1 %  
4500 bar 1 %  
4500/650 bar 1 %  
5000 bar 1 %  
5500/195 bar 1 %  
6000 bar 2 %  
6000/17000 bar 1 %  
7000 bar 2 %  
7500 bar 1 %  
8000 bar 1 %  
9000 bar 3 %  
 

Distribution by Race
- bar 42  48 %  
Angel Command bar 2 %  
Angel Command /Lost Crusader bar 1 %  
Angel Command/Alien bar 1 %  
Angel Command/Demon Command bar 1 %  
Angel Command/Lost Crusader bar 1 %  
Arc Seraphim/Knight bar 1 %  
Blue Command Dragon/Hunter bar 1 %  
Cyber Lord bar 3 %  
Cyber Lord/Alien bar 1 %  
Dark Lord bar 1 %  
Dark Lord/Hunter/Alien bar 1 %  
Dark Monster bar 1 %  
Death Puppet bar 2 %  
Death Puppet/Hunter/Alien bar 1 %  
Gel Fish/Alien bar 1 %  
Ghost bar 3 %  
Gladiator bar 1 %  
Great Mecha King/Alien bar 1 %  
Great Mecha King/Initiate bar 1 %  
Great Mecha King/Knight bar 2 %  
Guardian/Cyber Lord/Unnoise bar 1 %  
Guardian/Shinobi bar 1 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 1 %  
Initiate bar 1 %  
Initiate/Ghost/Knight bar 1 %  
Initiate/Hedrian/Hunter bar 1 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 1 %  
Light Bringer bar 1 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol bar 1 %  
Mecha Del Sol/Alien bar 1 %  
Mecha Del Sol/Arc Seraphim bar 1 %  
Mecha Del Sol/Hunter bar 1 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Poseidia Dragon/Shinobi bar 1 %  
Splash Queen//Mecha Del Sol bar 1 %  
Splash Queen/Ghost bar 1 %  
 

Distribution by Rarity
Common bar 24  27 %  
Promotional bar 2 %  
Rare bar 27  31 %  
Super Rare bar 6 %  
Uncommon bar 24  27 %  
Very Rare bar 5 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 38  43 %  
Evolution Creature bar 2 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 41  47 %  
 



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