Cards without Section (80 cards)
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Alephtina, Spiritual Princess (DM-36)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Arc Seraphim
- Power: 8000
- Cost: 4
- Civilization: Light
- Artist: Blankas
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Card text:
This creature costs 1 more to summon for each of your shields. Whenever your opponent's creatures attack you (not your creatures) for the first time in a turn and you have no shields, add the top card of your deck to your shields. If you have 10 or more shields, you win the game. Double Breaker
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Alshia, Spirit of the New Star (DMC-50)
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- Collector Number: 12
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 4000
- Cost: 5
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.
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Amaterasu Seraphina, Light Weapon (DM-39)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, search your deck. You may choose any number of light and/or darkness spells with a total cost of 4 or less and put them into your graveyard. Then, shuffle your deck. Cast all of the chosen spells without cost.
* Double breaker (This creature breaks 2 shields.)
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Apocalypse Day (DMC-64)
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- Collector Number: 18
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Ken Sugawara
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Card text:
Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* If there are 6 or more creatures in the battle zone, destroy all of them.
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Aquan (DMC-50)
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- Collector Number: 16
- Rarity: Rare
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.
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Aquan Jr.'s Delivery (DMR-01)
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- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
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Batou Shoulder, Shadow of Fiction (DMR-05)
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- Collector Number: 57
- Rarity: Uncommon
- Type: Creature
- Race: Ghost
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Card text:
* Your opponent's spells cost 1 more to cast for each spell in their graveyard.
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Belfegius, Emperor of Death (BG)
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- Collector Number: 22
- Rarity: Rare
- Type: Creature
- Race: Dark Lord
- Power: 3000
- Cost: 6
- Civilization: Darkness
- Artist: Patricia
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Card text:
Mana Evolution: Choose a darkness creature in your mana zone and put this creature into the battle zone on top of that creature. Players can choose not to untap their creatures. Whenever another creature in the battle zone is untapped, destroy it.
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Belix, the Explorer (BoGR)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Gladiator
- Power: 3000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Katsuya
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) When you put this creature into the battle zone, return a spell from your mana zone to your hand. This creature can't attack players.
It doesn't breathe oxygen-it breathes neon.
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Bella, Corrupt Ghost Princess (DMR-04)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Splash Queen/Ghost
- Power: 1000
- Cost: 2
- Civilization: Water/Darkness
- Artist: Naoki Saito
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Card text:
* (This card is put into your mana zone tapped.)
* When you put this creature into the battle zone, your opponent reveals the top 2 cards of his deck. Choose one of those cards and put it into his graveyard.
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Bloody Cross (DM-36)
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- Collector Number: 94
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard. Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.
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Bloody Shadow, Mystic Light Death Knight (DMX-10)
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- Collector Number: 13
- Rarity: Common
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* Gravity Zeroï¼If you have cast a spell this turn, you may summon this creature without cost. * This creature can't attack. * Destroy this creature after it battles.
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Busuo, Demon Doll (DMR-05)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet/Hunter/Alien
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: garoshi
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Card text:
* When you put this creature into the battle zone, you may put any number of creatures from your graveyard onto the top of your deck in any order.
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Byoito, Holy Cyber Protector (DMX-08)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Creature
- Race: Guardian/Cyber Lord/Unnoise
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Water
- Artist: MATSUMOTO EITO
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Card text:
* (This card is put into your mana zone tapped.)
* Light or water cards with "blocker" added to your hand from your shield zone gain "shield trigger".
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Cebu Aquman Jr. (DMX-05)
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- Collector Number: 11
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.
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Change the World, Blue Divine Dragon (DMC-63)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Poseidia Dragon/Shinobi
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: -
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Card text:
When you put this creature into the battle zone, discard your hand. Then put all of your shields into your hand. (You can't use Shield Trigger.) Then for each card you discarded, put the top card of your deck into your shield zone face down.>br/>[Double Breaker]
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Chief De Baula, Machine King of Mystic Light (DMX-02)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: â– D-Suzuki (
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Card text:
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. When Knights fire magic shots, holy wings take flight from the magic gun. ナイトãŒé”å¼¾ã‚’æ’ƒã¤æ™‚ã€è–ãªã‚‹ç¿¼ãŒãã®é”銃よりå¹ã上ãŒã‚‹ã€‚ (DM-28)
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Corpse Charger (DMC-27)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Eiji Kaneda
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Card text:
Put a creature from your graveyard into your hand. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Cosmic Darts (DMC-34)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: Katsuya
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Card text:
* Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast it immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.
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Crystal Memory (BS)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Ryoya Yuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Dark Camster (DMX-03)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dark Monster
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Hiroshi Tanigawa
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and discard 1 non-creature card from it. çªç„¶ã®ä½“当ãŸã‚Šã®å¾Œã€å™›ã¿ã¾ãりã€è‡ªåˆ†ã§ä½•を噛んã§ã„ã‚‹ã‹åˆ†ã‹ã‚‰ãªããªã‚‹ã¾ã§å™›ã¿ã¾ãる。
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Deis Optimus, Eternal Victory Deis (DMR-02)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Alien
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Water
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's ability)
Light: Return a spell from your graveyard to your hand
Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.
* Double breaker
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Eternal Spark (DM-36)
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- Collector Number: 46
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield Trigger Choose a non-evolution creature with a cost of 4 or less in the battle zone and put it into its owner's shield zone face down. Light for Eternity!
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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Future Slash (SAToIW)
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- Collector Number: 55
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Dreamwave
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Card text:
Search your opponent's deck. Take up to 2 cards from his deck and put them into his graveyard. Then your opponent shuffles his deck. "Look on the bright side. Next time a fortune-teller predicts your future, you can ask for a discount." -Schuka, Duke of Amnesia
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Gaga Carina, Spirit of Lightstreams (DMR-01)
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- Collector Number: 72
- Rarity: Common
- Type: Creature
- Race: Angel Command/Alien
- Power: 3500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: YOICHI ITO
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Card text:
* When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.
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Giovanni the 10th, Thunder Mecha King (DM-36)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
[Blocker] Blocker This creature can't attack players. At the end of your turn, return any number of spells with a cost of 1 from your graveyard to your hand.
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Glory Stone (DMX-06)
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- Collector Number: 15
- Rarity: Common
- Type: Spell
- Cost: 1
- Civilization: Light
- Artist: Ippei Soeda
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* If your opponent has more cards in their mana zone than you have in yours, put the top card of your deck into your mana zone.
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Great Reversal of Reality and Death (DW)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Water/Darkness
- Artist: Zentoyo
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Card text:
This card is put into the mana zone tapped. [Shield trigger] Shield Trigger Destroy 1 of your opponent's creatures. Then, choose 1 creature in your opponent's graveyard. Your opponent puts that creature into the battle zone.
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Happiness Bell (DMR-01)
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- Collector Number: 16
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Shuriken
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top 2 cards of your deck into your shields face down as new shields. * At the start of your next turn, return 2 shields to your hand. You can't use the "Shield trigger" ability of those shields.
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Hell Slash (Promo 2)
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- Collector Number: 57-110
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Ryoya Yuki
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Card text:
Search your opponent's deck. Take up to 3 cards from his deck and put them into his graveyard. Then your opponent shuffles his deck.
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Hide and Seek (P-Y3)
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- Collector Number: P14-Y3
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli. ã“ã®ææ€–ã‹ã‚‰ã€ã‚‚ã†é€ƒã’られやã—ãªã„。 (DMC-34). è‰¯ã„æˆ¦å£«ã¯æ»ã‚“ã æˆ¦å£«ã ã‘ã 。 (P14/Y3). ãã®æ‰‹ã¯ææ€–ã‚’ã‚ãŠã‚‹æ‰‹ã€‚ (P70/Y9).
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Hydro Hurricane (DMC-27)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Youichi Kai
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Card text:
For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand. For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand.
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DMX-03)
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- Collector Number: 34
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- *º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- *º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Grip White Black Hole (DMR-03)
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- Collector Number: 49
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Light/Darkness
- Artist: SHURIKEN
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down. * Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Mother Hole (DMR-01)
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- Collector Number: 45
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Kou1
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Card text:
* Put a non-evolution light creature with "Blocker" into the battle zone from your hand.
* Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Surprise Hole (DM-37)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: AMON
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose and activate one of the following effects.
- * Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.
- * Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial White Blue Hole (DMR-02)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Water
- Artist: Okera
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down. * If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.
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Ice Vapor, Shadow of Anguish (FBoIR)
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- Collector Number: 30
- Rarity: Rare
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Akira Hamada
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Card text:
Whenever your opponent casts a spell, he chooses and discards a card from his hand, then chooses a card in his mana zone and puts it into his graveyard. "I'm having a bad day. Before Trox stuffed me into a microwave this afternoon, I used to be a Snow Faerie."
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Insight Indigo Kaiser (DMR-02)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Blue Command Dragon/Hunter
- Power: 7000
- Cost: 7
- Civilization: Water
- Artist: YOICHI ITO
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Card text:
* Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.
* Double breaker (This creature breaks 2 shields.)
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Jealousy Bell (DMR-02)
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- Collector Number: 15
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Light/Darkness
- Artist: Seki
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Card text:
* (This spell is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Discard a card, then your opponent discards two cards.
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
「ããˆã‚«ãƒƒãƒˆã¡ã‚ƒã‚“ã€æ¬¡ã¯ä½•ã‚’ãƒãƒ©ãã†ã‹ã—ら?ã€ã€Œã‚¦ã‚±ã€ã‚¦ã‚±ã‚±ã‚±ã‚±ã‚±ãƒ¼ã€ -Jenny, the Dismantling Puppet (DMC-42) ã»ã‚“ã¨å°æ‚ªé”ãªå¥³ã®åã ã。ã„ã‚„ã€å°æ‚ªé”ã©ã“ã‚ã˜ã‚ƒãªããªã„?ウケケ -カットã¡ã‚ƒã‚“ (DMX-01)
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
■ When you put this creature into the battle zone, you may destroy this creature. If you do, your opponent discards a card at random from his hand.
Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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1
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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King Alcadeias, Holy Gaia (DMC-46)
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- Collector Number: 20
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command /Lost Crusader
- Power: 9000
- Cost: 7
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. Evolution - Put on one of your multicolored creatures. Double Breaker When your opponent would put a non-multicolored creature into the battle zone, instead of the battle zone it is put into the graveyard.
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Lionel Wind (DMR-05)
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- Collector Number: 16
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Sansyu
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Card text:
* Add all non-evolution creatures with power 2000 or less into their owner's shield zone face down.
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1
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Logic Circle (DMR-01)
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- Collector Number: 78
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: Yuichi Maekawa
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck. è¶…æ¬¡å…ƒã®æ‰‰ã‚’手ã«å…¥ã‚Œã‚ï¼ Grab the gate to hyperspace! (DMR-01)
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Logic Cube (SWotSR)
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- Collector Number: 20
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Atsushi Kawasaki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
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1
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Logic Spark (DM-38)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Search your deck. You may take a spell from your deck, show it to your opponent, and add it to your hand. Then shuffle your deck.
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1
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Majestic Thunder (DMR-01)
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- Collector Number: 46
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and tap it. Your opponent can't untap that creature at the start of their next turn. マジェスティックã«ç¸›ã‚Šã¾ãれï¼
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Marinomancer (#P15-Y4) (P-Y4)
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- Collector Number: P15-Y4
- Rarity: Promotional
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature in the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard. "I don't know who will win the war. But I know I'm on their side." "知è˜ã¯åŠ›ã€å…‰ã¨é—‡ã§ä¸–界ã®å…¨ã¦ã‚’知りã¤ãã›ï¼"
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Memories of the Planetary Dragon (DMX-10)
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- Collector Number: 19
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Until the end of your next turn, all of the shields you add to your hand gain "Shield trigger"
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1
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Mil Armor, Mecha King Vizier (DMX-10)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* You may have your spells cost 1 less to cast. They can't cost less than 1.
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Mind Reset (OT)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Darkness
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Card text:
Look at your opponent's hand, choose a Spell from there, and discard it.
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Miraculous Snare (DMC-57)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Mikio Masuda
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
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1
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Mr. Aqua (DMR-04)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 3500
- Cost: 6
- Civilization: Light/Water
- Artist: HIRO"WO"NORI
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Card text:
* (This card is put into your mana zone tapped.)
Shield Trigger
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.
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1
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Murmur, Apostle of the Formation (DMX-08)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: â– Naoki Saito (
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Card text:
Blocker
* This creature can't attack players. * All of your other creatures with "Blocker" get +3000 power.
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1
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Nariel, the Oracle (#11) (EDoHC)
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- Collector Number: 11
- Rarity: Rare
- Type: Creature
- Race: Light Bringer
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Atsushi Kawasaki
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Card text:
Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.) Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.
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1
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Noble Adele, Light Weapon (DMR-05)
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- Collector Number: 11
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Blankas
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Creatures with less power than this creature can't attack.
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1
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Pakurio (DMX-01)
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- Collector Number: 18
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Shin "JASON" Nagasawa
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Card text:
* When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down. 「ã„ã„切りæœã 。éµã‚’ã‹ã‘ã¦å¤§äº‹ã«ã—ã¾ã£ã¦ç½®ã„ã¦ã‚ã’よã†ã。〠-パクリオ
"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio
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Panic Room (DMR-05)
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- Collector Number: 15
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Okera
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Choose one of your opponent's non-evolution creatures in the battle zone and add it to its owner's shields face-down as a new shield. Then, choose one of your opponent's shields. Your opponent adds it to their hand.
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Perfect Galaxy, Spirit of Immortality (DMX-01)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command
- Power: 9000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities.)
This creature gains "Blocker".
When this creature would leave the battle zone, it stays in the battle zone instead.
* Double breaker (This creature breaks 2 shields.) An unbreakable body and unbreakable heart leads him to victory in every battle. ç •ã‘ã¬èº«ä½“ã¨æŠ˜ã‚Œã¬å¿ƒãŒã€ã‚らゆる戦をå‹åˆ©ã¸ã¨å°Žã。(DM-28)
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Positron Sign (DM-32)
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- Collector Number: 15
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Hokuyu
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Card text:
[Shield trigger] Shield Trigger Look at the top 4 cards of your deck. You may choose 1 spell with "Shield Trigger" from among these cards. Put the rest of the cards on the bottom of your deck in any order. Then, cast the chosen spell without cost.
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1
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Power of Our Friendship! (DMR-04)
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- Collector Number: 35
- Rarity: Uncommon
- Type: Spell
- Cost: 5
- Civilization: Light/Water/Nature
- Artist: Kazuo Matsushima
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Card text:
* (This card is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put a multicolored psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Prince Avaraldo, Cavalier of Thunder (DMX-01)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Arc Seraphim/Knight
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Nariann
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.
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1
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Queen Alcadeias, Holy Gaia (DMX-01)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command/Lost Crusader
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your multicolored creatures. * Your opponent can't cast spells other than multicolored spells. * Double breaker
The king has been summoned to the heavens. But I will show that I can hold the royal family fast. -Queen Alcadeias, Holy Gaia
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Ribbideis Saburo (DMR-04)
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- Collector Number: 14
- Rarity: Rare
- Type: Creature
- Race: Gel Fish/Alien
- Power: 3000
- Cost: 6
- Civilization: Light/Water/Darkness
- Artist: hideki ishikawa
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Card text:
(This card is put into your mana zone tapped.)
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's ability)
Choose a non-evolution creature in the battle zone. Destroy it, return it to its owner's hand, or put it into its owner's shield zone face-down.
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Skeleton Vice (Promo 2)
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- Collector Number: 14-55
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Akifumi Yamamoto
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Card text:
Your opponent discards 2 cards at random from his hand.
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Slash Charger (FBoIR)
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- Collector Number: 32
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) "Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows
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Slowly Chain (TUN)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) During this turn, creatures cannot attack. Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.
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1
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Time Tripper, Shadow of Stagnation (DMX-10)
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- Collector Number: 27
- Rarity: Rare
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Ippei Soeda
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Card text:
■ Your opponent's cards are put into his mana zone tapped.
相手よりこちらの方が素早く動けるならば、それは勝ったも同然だろう。
If you can move faster than your opponent, you have already won.
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1
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Transmogrify (DMC-55)
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- Collector Number: 34
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Akira Hamada
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
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1
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Triple Revival Resurrection (DMX-07)
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- Collector Number: 5
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
* Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.
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1
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Tulk's Spirit Reel (DM-36)
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- Collector Number: 78
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: somen
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Card text:
[Shield trigger] Shield Trigger Put 1 spell from your graveyard on top of your deck. The reeled-in fish opened its jaw wide. Tulk was never seen again.
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1
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Warning Spike (DMR-02)
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- Collector Number: 50
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Light/Water
- Artist: Patricia
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Card text:
* (This spell is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.
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1
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Wizard Resurrection (HoDN)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Cost: 3
- Civilization: Light
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Card text:
[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your Mana Zone. Return a Spell from your Mana Zone to your hand.
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Section: Hyperspatial Zone (8 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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1
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Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 4
- Rarity: Common
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 2000/195
- Cost: 2/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
* When this creature would be destroyed, you may discard a light card from your hand instead.
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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1
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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1
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Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
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Card text:
Blocker
* This creature can't attack. * Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "美ã—ã舞ãˆãŸæ™‚ã€ç§ã¯å…‰ã‚’ã‚‚ãŸã‚‰ã™ç¥žã«ãªã‚‹ã®ã§ã™ã€‚"
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1
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Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Initiate/Hunter//Shining Command Dragon/Hunter
- Power: 3000/195
- Cost: 3/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker
* This creature can't attack players. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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1
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Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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1
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Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 5500/195
- Cost: 6/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* While blocking, this creature gets +2000 power. At the end of your turn, untap all of your Hunter creatures in the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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