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Deck "Testing the Spell"

Deck "Testing the Spell"
Format: Hybrid - 87 Cards
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Cards without Section (80 cards)
1 x Alshia, Spirit of the New Star Alshia, Spirit of the New Star (DMC-50)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Cost: 5
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.

1 x Amaterasu Seraphina, Light Weapon Amaterasu Seraphina, Light Weapon (DM-39)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose any number of light and/or darkness spells with a total cost of 4 or less and put them into your graveyard. Then, shuffle your deck. Cast all of the chosen spells without cost.

*  Double breaker (This creature breaks 2 shields.)

1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.jpg Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Aquan Aquan (DMC-50)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.

1 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

1 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

1 x Belix, the Explorer Belix, the Explorer (BoGR)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Gladiator
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Katsuya
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
When you put this creature into the battle zone, return a spell from your mana zone to your hand.
This creature can't attack players.

It doesn't breathe oxygen-it breathes neon.

1 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Bloody Cross Bloody Cross (DM-36)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard.

Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.

1 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMX-10)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero-If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

1 x Busuo, Demon Doll Busuo, Demon Doll (DMR-05)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet/Hunter/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: garoshi
Card text:

*  When you put this creature into the battle zone, you may put any number of creatures from your graveyard onto the top of your deck in any order.

1 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMX-02)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: β–  D-Suzuki (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

When Knights fire magic shots, holy wings take flight from the magic gun. ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。 (DM-28)

1 x Comet Missile Comet Missile (DMC-55)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: Jason
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy one of your opponent's creatures that has "blocker" and power 6000 or less.

1 x Corpse Charger Corpse Charger (DMC-27)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Eiji Kaneda
Card text:

Put a creature from your graveyard into your hand.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Cosmic Darts Cosmic Darts (DMC-34)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Katsuya
Card text:

*  Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast it immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.

1 x Courtney, Fairy of the Summer Breeze Courtney, Fairy of the Summer Breeze (DMX-02)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Kou1
Card text:

*  Cards in your mana zone are considered to be cards of every civilization.

優しい舞いが終わる時、木漏れ日はレインボーに輝いた。 After her graceful dance, a rainbow shone down through the tree leaves. (DM-13/DMC-42/DMX-02)

1 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

1 x Dandy Eggplant Dandy Eggplant (P-Y4)
  • Collector Number: P29-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Wild Veggies
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

*  When you put this creature into the battle zone, search your deck. Put one card from your deck into your mana zone, and then put one card from your mana zone into your graveyard. Then, shuffle your deck.

"Eggplants have no chance, none of us will ever be a dandy, great vegetable king." - Dandy Eggplant

1 x Drill Squall Drill Squall (OoPG)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

Put a card from your Mana Zone into your Graveyard. Afterward, your opponent chooses a card from their Mana Zone and puts it into their Graveyard.

1 x Essence Elf Essence Elf (ECoD)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Tree Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Eiji Kaneda
Card text:

Your spells each cost 1 less to cast. They can't cost less than 1.
When the Silver Beards fell, mystical elves came to rescue them.

1 x Eternal Spark Eternal Spark (DM-36)
  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Choose a non-evolution creature with a cost of 4 or less in the battle zone and put it into its owner's shield zone face down.

Light for Eternity!

1 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Fernando the 7th, Emperor of Mystic Light Fernando the 7th, Emperor of Mystic Light (DMC-55)
  • Collector Number: 30
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Knight
  • Power: 11000
  • Cost: 11
  • Civilization: Darkness
  • Artist: hippo
Card text:

You may have this creature cost 1 less for each spell in your graveyard. It can't cost less than 1.
When this creature attacks, choose one of your opponent's creatures. For each spell in your graveyard, the chosen creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed.)
Double Breaker

1 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

1 x Formation in the Springs Formation in the Springs (DMR-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.

1 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

1 x Fuuma Gorgonshack Fuuma Gorgonshack (DMX-07)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  All spells cost an additional 2 to cast.

1 x Gaga Carina, Spirit of Lightstreams Gaga Carina, Spirit of Lightstreams (DMR-01)
  • Collector Number: 72
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Glory Stone Glory Stone (DMX-06)
  • Collector Number: 15
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Light
  • Artist: Ippei Soeda
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If your opponent has more cards in their mana zone than you have in yours, put the top card of your deck into your mana zone.

1 x Guard Vision Guard Vision (DM-38)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: NAKAGAWA
Card text:

* Look at the top 3 cards of any player's deck. Then, put them back on top of that deck in any order. (Only you look at the cards.)

Even the future can be changed with a little effort.

1 x Guard`s Grip Guard's Grip (DM-36)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Water
  • Artist: katsuya
Card text:

Draw 1 card.

One shot! Let's get lucky!!

1 x Happiness Bell Happiness Bell (DMR-01)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Shuriken
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top 2 cards of your deck into your shields face down as new shields.

*  At the start of your next turn, return 2 shields to your hand. You can't use the "Shield trigger" ability of those shields.

1 x Heavy, Dragon God Heavy, Dragon God (DMC-55)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

1 x Hydro Hurricane Hydro Hurricane (DMC-27)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Youichi Kai
Card text:

For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand.
For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DMX-03)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

*  Choose and activate one of the following effects.


*º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

*º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip White Black Hole Hyperspatial Grip White Black Hole (DMR-03)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: SHURIKEN
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down.

*  Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DMX-02)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

*º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

1 x Ice Vapor, Shadow of Anguish Ice Vapor, Shadow of Anguish (FBoIR)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akira Hamada
Card text:

Whenever your opponent casts a spell, he chooses and discards a card from his hand, then chooses a card in his mana zone and puts it into his graveyard.

"I'm having a bad day. Before Trox stuffed me into a microwave this afternoon, I used to be a Snow Faerie."

1 x Jet Drill, Advanced Soldier Jet Drill, Advanced Soldier (DM-39)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Card text:

*  Whenever your opponent puts a card into their mana zone from their deck or graveyard, your opponent chooses a card in their mana zone and puts it on the bottom of their deck.

drill drill drill gush* Oh, oil. Am I rich now? -Jet Drill, Advanced Soldier

1 x Killer Kusari-gama Killer Kusari-gama (DMR-01)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Norikatsu Miyoshi
Card text:

*  Your opponent chooses 1 of their untapped creatures and destroys it.

Your fun stops here!

1 x Logic Circle Logic Circle (DMR-01)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Yuichi Maekawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

超次元の扉を手に入れろ! Grab the gate to hyperspace! (DMR-01)

1 x Logic Cube Logic Cube (SWotSR)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.

1 x Logic Spark Logic Spark (DM-38)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Image:Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* Search your deck. You may take a spell from your deck, show it to your opponent, and add it to your hand. Then shuffle your deck.

1 x Magnum, Allshot Puppet Magnum, Allshot Puppet (DMX-09)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Sumihito
Card text:

*  When any creature or cross gear is put into the battle zone, or spell is played, and cards in the mana zone are not tapped, the controller of that card chooses and destroys a creature in his/her battle zone.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1 x Mobius Cloister Mobius Cloister (VC)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Water
  • Artist: Somen
Card text:

Return a light, darkness, fire, or nature card from your mana zone to your hand.

The cycle continues, life to mana, mana to life.

1 x Mr. Aqua Mr. Aqua (DMR-04)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 3500
  • Cost: 6
  • Civilization: Light/Water
  • Artist: HIRO"WO"NORI
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield Trigger

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.

1 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMX-08)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: β–  Naoki Saito (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  All of your other creatures with "Blocker" get +3000 power.

1 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

1 x Necrodragon Abayo Shabayo Necrodragon Abayo Shabayo (DMX-10)
  • Collector Number: 10
  • Rarity: Promotional
  • Type: Creature
  • Race: Zombie Dragon/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

*  When you put this creature into the battle zone, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of his creatures and destroys it.

1 x Noble Adele, Light Weapon Noble Adele, Light Weapon (DMR-05)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Blankas
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Creatures with less power than this creature can't attack.

1 x Optimus, Eternal Victory Deis Optimus, Eternal Victory Deis (DMR-02)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Light/Water
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Light: Return a spell from your graveyard to your hand
Spacecharge.gif Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.

*  Double breaker

1 x Pangaea`s Song Pangaea's Song (BS)
  • Collector Number: 100
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Seki
Card text:

Put 1 of your creatures from the battle zone into your mana zone.
"Here's something better for you to do." -Fighter Dual Fang

1 x Panic Room Panic Room (DMR-05)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Okera
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and add it to its owner's shields face-down as a new shield. Then, choose one of your opponent's shields. Your opponent adds it to their hand.

1 x Phal Pierro, Apocalyptic Guardian Phal Pierro, Apocalyptic Guardian (DMR-01)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: D-suzuki
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand.

Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)

1 x Power of Our Friendship! Power of Our Friendship! (DMR-04)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Light/Water/Nature
  • Artist: Kazuo Matsushima
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put a multicolored psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Prince Avaraldo, Cavalier of Thunder Prince Avaraldo, Cavalier of Thunder (P-Y7)
  • Collector Number: P2-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Arc Seraphim/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Nariann
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.

1 x Rolling Snowman Rolling Snowman (DM-36)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: somen
Card text:

You may return a creature in your mana zone to your hand. If you do, put the top card of your deck into your mana zone tapped.

A snowman building a snowman!

1 x Rothus, the Traveler Rothus, the Traveler (Promo)
  • Collector Number: M14-Y1
  • Rarity: Promotional
  • Type: Creature
  • Race: Armorloid
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Card text:

When you put this creature into the battle zone, destroy one of your creatures. Then your opponent chooses one of his creatures and destroys it.
"Though battered and scarred, I march on through wars, storms, and strife. I march on."

1 x Simian Warrior Grash Simian Warrior Grash (FBoIR)
  • Collector Number: 43
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Atsushi Kawasaki
Card text:

Whenever one of your Armorloids is destroyed, your opponent chooses a card in his mana zone and puts it into his graveyard.

"Thanks to my fist cannons, I can punch someone in the face from up to two miles away!"

1 x Siren Concerto Siren Concerto (SWotSR)
  • Collector Number: 39
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Haccan
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone.

The music floats gently above the water to shake the foundations of the earth.

1 x Skysword, the Savage Vizier Skysword, the Savage Vizier (DMX-02)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: β–  Eiji Kaneda (
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.

He hums with the simple harmony of the wild.

1 x Slash Charger Slash Charger (FBoIR)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows

1 x Slowly Chain Slowly Chain (TUN)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
During this turn, creatures cannot attack.
Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.

1 x Smash Warrior Stagrandu Smash Warrior Stagrandu (DMC-55)
  • Collector Number: 40
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Nottsuo
Card text:

This creature can attack untapped creatures.
Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.

1 x Snork La, Shrine Guardian Snork La, Shrine Guardian (SotM)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Dustmoss
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
Whenever your opponent causes a card to be put into your graveyard from your mana zone, you may return that card to your mana zone.
The symbol on its back is proof of its refusal to die.

1 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

1 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

1 x Tulk`s Spirit Reel Tulk's Spirit Reel (DM-36)
  • Collector Number: 78
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: somen
Card text:

[Shield trigger] Shield Trigger
Put 1 spell from your graveyard on top of your deck.

The reeled-in fish opened its jaw wide. Tulk was never seen again.

1 x Vine Charger Vine Charger (FBoIR)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Naoki Saito
Card text:

Your opponent chooses one of his creatures in the battle zone and puts it into his mana zone.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

Today's powerbot is tomorrow's flowerpot.

1 x Warning Spike Warning Spike (DMR-02)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Patricia
Card text:

(This spell is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.

1 x Whirlwind Tailspin Whirlwind Tailspin (DMC-51)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

1 x Wizard Resurrection Wizard Resurrection (HoDN)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Light
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your Mana Zone. Return a Spell from your Mana Zone to your hand.

 
Section: Hyperspatial Zone (7 cards)
1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Giovanni the 10th, Thunder Mecha King Giovanni the 10th, Thunder Mecha King (DM-36)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

[Blocker] Blocker
This creature can't attack players.
At the end of your turn, return any number of spells with a cost of 1 from your graveyard to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 14  16 %  
Fire bar 8 %  
Fire/Nature bar 1 %  
Light bar 32  37 %  
Light//Light/Nature bar 1 %  
Light/Darkness bar 3 %  
Light/Nature bar 1 %  
Light/Water bar 7 %  
Light/Water/Darkness/Fire/Nature bar 1 %  
Light/Water/Nature bar 1 %  
Nature bar 9 %  
Water bar 11  13 %  
Water//Light bar 1 %  
 

Distribution by Cost
1 bar 15  17 %  
11 bar 1 %  
2 bar 10  11 %  
2/39 bar 1 %  
3 bar 19  22 %  
3/39 bar 1 %  
3/6 bar 1 %  
4 bar 16  18 %  
4/15 bar 1 %  
5 bar 10  11 %  
5/30 bar 1 %  
6 bar 8 %  
6/39 bar 1 %  
7 bar 2 %  
8 bar 1 %  
 

Distribution by Power
- bar 32  37 %  
- bar 10 %  
1000 bar 8 %  
1000+ bar 1 %  
1000/3000 bar 1 %  
11000 bar 1 %  
1500 bar 1 %  
2000 bar 10 %  
2000/195 bar 1 %  
2500 bar 1 %  
3000 bar 8 %  
3000/105 bar 1 %  
3000/195 bar 1 %  
3500 bar 2 %  
4000 bar 6 %  
4000/26000 bar 1 %  
4500 bar 1 %  
5000 bar 1 %  
5000+ bar 1 %  
5500/195 bar 1 %  
6000 bar 1 %  
7000 bar 1 %  
8000 bar 1 %  
 

Distribution by Race
- bar 41  47 %  
Angel Command bar 1 %  
Angel Command/Alien bar 1 %  
Arc Seraphim/Knight bar 1 %  
Armorloid bar 5 %  
Beast Folk/Alien bar 1 %  
Beast Folk/Initiate bar 1 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 1 %  
Cyber Lord bar 1 %  
Cyber Lord/Alien bar 1 %  
Dark Lord/Hunter/Alien bar 1 %  
Death Puppet bar 1 %  
Death Puppet/Hunter/Alien bar 1 %  
Demon Command/Knight bar 1 %  
Ghost bar 3 %  
Gladiator bar 1 %  
God/Zombie Dragon bar 1 %  
Grand Devil bar 1 %  
Great Mecha King/Alien bar 1 %  
Great Mecha King/Initiate bar 1 %  
Great Mecha King/Knight bar 2 %  
Guardian bar 1 %  
Guardian/Shinobi bar 1 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 1 %  
Initiate bar 1 %  
Initiate/Ghost/Knight bar 1 %  
Initiate/Hedrian/Hunter bar 1 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 1 %  
Light Bringer bar 1 %  
Light Bringer/Guardian bar 1 %  
Liquid People/Hunter bar 1 %  
Mecha Del Sol bar 1 %  
Mecha Del Sol/Alien bar 1 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 1 %  
Snow Faerie bar 1 %  
Splash Queen//Mecha Del Sol bar 1 %  
Tree Folk bar 1 %  
Wild Veggies bar 1 %  
Zombie Dragon/Unnoise bar 1 %  
 

Distribution by Rarity
Common bar 30  34 %  
Promotional bar 6 %  
Rare bar 25  29 %  
Super Rare bar 3 %  
Uncommon bar 21  24 %  
Very Rare bar 2 %  
Victory Rare bar 1 %  
 

Distribution by Type
Creature bar 41  47 %  
Psychic Creature bar 1 %  
Psychic Creature/Psychic Super Creature bar 1 %  
Psychic Super Creature bar 5 %  
Spell bar 40  46 %  
 



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