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Deck "Luminating Darkness"

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Deck "Luminating Darkness"
Format: Unlimited - 60 Cards
created by shely Premium Member LV10 activity icon envelope icon
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Card list Group cards by  
Section: Pokemons (27 cards)
1 x Cresselia Cresselia (D&PGE)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: P +20
  • Poke#: 488
  • Number: 2
  • Hit Points: 80
  • Retreat Cost: 1
1 x Cresselia Lv.X Cresselia Lv.X (D&PGE)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: P x2
  • Number: 103
  • Hit Points: 100
  • Retreat Cost: 1
1 x Darkrai and Cresselia Legend (bottom) Darkrai and Cresselia Legend (bottom) (HSTrium)
  • Rarity: Ultra Rare
  • Type: Psychic / Darkness
  • Weakness: FPx2
  • Number: 100
  • Subtype: Legend
  • Hit Points: 150 HP
  • Retreat Cost: CC
Card text:

colorlesscolorlessdarknessdarkness Lost Crisis     100
Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.

psychic Moon's Invite     
Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.

1 x Darkrai and Cresselia Legend (top) Darkrai and Cresselia Legend (top) (HSTrium)
  • Rarity: Ultra Rare
  • Type: Psychic / Darkness
  • Weakness: FPx2
  • Number: 99
  • Subtype: Legend
  • Hit Points: 150 HP
  • Retreat Cost: CC
Card text:

colorlesscolorlessdarknessdarkness Lost Crisis     100
Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.

psychic Moon's Invite     
Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.

3 x Dunsparce Dunsparce (EX SS)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ft
  • Poke#: 206
  • Number: 60
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Strike and Run      
Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokémon.
colorless Sudden Flash     10 
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

1 x Eevee Eevee (EX SS)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ft
  • Poke#: 133
  • Number: 63
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Signs of Evolution      
Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
colorless Quick Attack     10+ 
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

2 x Eevee Eevee (EX UF)
  • Rarity: Common
  • Type: Colorless
  • Poke#: 133
  • Number: 55
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

Poké-BODY: Energy Evolution
Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect.
colorless Tail Whap     10

1 x Eevee Lv. 10 Eevee Lv. 10 (PLRR)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ft+10
  • Number: 59
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

Signs of Evolution

Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Colorless Bounce    10

Switch Eevee with 1 of your Benched Pokémon.

2 x Espeon Espeon (HSUD)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 196
  • Number: 2
1 x Espeon Espeon (D&PMD)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P +20
  • Poke#: 196
  • Number: 18
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80
  • Retreat Cost: 1
Card text:

Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. (Poke-BODY)

colorlesscolorlesspsychic Morning Sun     60
You may move an Energy card attached to Espeon to 1 of your Benched Pokemon.

1 x Espeon * Espeon * (POP5)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: P
  • Number: 16
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Purple Ray - Once during your turn, when you put Espeon * from your hand onto your Bench, you may use this power. Each Active Pokemon (both yours and your opponent's) is now Confused. (Poke-POWER)

colorlesspsychicpsychic Psychic Boom     30+
Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokemon.

1 x Espeon [4] Lv. 55 Espeon [4] Lv. 55 (PLRR)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P—2
  • Number: 18
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Colorless Hypnosis

The Defending Pokémon is now Asleep.

Psychic Colorless Psywave    20+

Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

1 x Espeon ex Espeon ex (EX UF)
  • Rarity: Rare Holo EX
  • Type: Psychic
  • Number: 102
  • Subtype: Stage 1 Pokémon
  • Hit Points: 110 HP
Card text:

colorlesscolorless Snap Tail       Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
colorlesscolorlesspsychic Psyloop     60+  Does 60 damage plus 30 more damage for each Trainer card your opponent has in play.

2 x Holon`s Castform Holon's Castform (EX HP)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: Ft
  • Number: 44
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Delta Draw        
Count the number of Pokémon you have in play that has d on its card. Draw up to that many cards.

1 x Regigigas Regigigas (DPBSP)
  • Rarity: Promo
  • Type: Colorless
  • Weakness: Fx2
  • Poke#: 486
  • Number: DP40
  • Subtype: Basic Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: CCCC
Card text:

colorlesscolorlesscolorless Drag Off     30
Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.

colorlesscolorlesscolorlesscolorless Giga Hammer     80
Regigigas can't use Giga Hammer during your next turn.

2 x Sneasel Sneasel (N Genesis)
  • Rarity: Rare
  • Type: Darkness
  • Poke#: 215
  • Number: 25
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Fury Swipes      10x
Flip 3 coins. This attack does 10 damage times the number of heads.

Darkness Darkness   Beat Up      20x
Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads.

1 x Stantler Stantler (D&PSW)
  • Rarity: Common
  • Type: Colorless
  • Weakness: F+20
  • Poke#: 234
  • Number: 113
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

0 Lead     
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

colorlesscolorless Frighten Horn     20
If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is now Confused.

1 x Umbreon Umbreon (D&PMD)
  • Rarity: Rare
  • Type: Darkness
  • Weakness: F +20
  • Poke#: 197
  • Number: 32
  • Subtype: Stage 1 Pokémon
  • Resistance: P -20
  • Hit Points: 80
  • Retreat Cost: 1
Card text:

Moonlight Veil - Each of your Pokemon that evolves from Eevee has no Weakness, and that Pokemon's Retreat Cost is 0. (Poke-BODY)

colorlesscolorlessdarkness Confuse Ray     50
The Defending Pokemon is now Confused.

1 x Unown R Unown R (D&PLA)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P+10
  • Number: 77
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Retire - Once during your turn, if Unown R is on your Bench, you may discard Unown R and all cards attached to it. (This doesn't count as a Knocked Out Pokemon.) Then, draw a card. (Poke-POWER)

0 Hidden Power     
Move any number of basic Energy cards attached to your Pokemon to your other Pokemon in any way you like.

2 x Weavile Weavile (D&PSW)
  • Rarity: Rare
  • Type: Water
  • Weakness: M+20
  • Poke#: 461
  • Number: 40
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
Card text:

Dark Engage - Once during your turn (before your attack), you may use this power. Each of your Active Pokemon's type is D until the end of turn. If that Pokemon is no longer your Active Pokemon, this effect ends. (Poke-POWER)

0 Shadow Charge     
Search your deck for up to 2 D Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward.

darknessdarkness Chip Off     40
If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.

 
Section: Energy (20 cards)
4 x Darkness Energy Darkness Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 111
4 x Darkness Energy (Special) Darkness Energy (Special) (CoL)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 86
  • Subtype: Special Energy
Card text:

If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)

2 x Psychic Energy Psychic Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 109
10 x Psychic Energy Psychic Energy (EX R&S)
  • Type: Basic Energy
  • Number: 107
  • Subtype: Psychic
 
Section: Trainers (13 cards)
1 x Amulet Coin Amulet Coin (D&PGE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
2 x Cynthia`s Feelings Cynthia's Feelings (D&PLA)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 131
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.

2 x Fisherman Fisherman (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.

1 x Luxury Ball Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

1 x Moonlight Stadium Moonlight Stadium (D&PGE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 100
3 x PlusPower PlusPower (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Subtype: Item
Card text:

During thisturn, your Pokémon's attaacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

2 x Pokemon Communication Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

1 x Professor Oak`s New Theory Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

 
Deck Statistics
Distribution by Rarity
- bar 10  17 %  
Common bar 14  23 %  
Promo bar 2 %  
Rare bar 12 %  
Rare Holo bar 5 %  
Rare Holo EX bar 2 %  
Ultra Rare bar 7 %  
Uncommon bar 20  33 %  
 

Distribution by Subtype
- bar 17  28 %  
Basic Pokémon bar 14  23 %  
Item bar 5 %  
Legend bar 3 %  
Psychic bar 10  17 %  
Special Energy bar 7 %  
Stage 1 Pokémon bar 8 %  
Supporter bar 8 %  
 

Distribution by Type
- bar 3 %  
Basic Energy bar 10  17 %  
Colorless bar 11  18 %  
Darkness bar 2 %  
Energy bar 10  17 %  
Psychic bar 15 %  
Psychic / Darkness bar 3 %  
Trainer bar 13  22 %  
Water bar 3 %  
 



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