| Section: Pokemons (27 cards)
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Cresselia (D&PGE)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: P +20
- Poke#: 488
- Number: 2
- Hit Points: 80
- Retreat Cost: 1
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Cresselia Lv.X (D&PGE)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: P x2
- Number: 103
- Hit Points: 100
- Retreat Cost: 1
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Darkrai and Cresselia Legend (bottom) (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic / Darkness
- Weakness: FPx2
- Number: 100
- Subtype: Legend
- Hit Points: 150 HP
- Retreat Cost: CC
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Card text:
   Lost Crisis 100 Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.
Moon's Invite Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.
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Darkrai and Cresselia Legend (top) (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic / Darkness
- Weakness: FPx2
- Number: 99
- Subtype: Legend
- Hit Points: 150 HP
- Retreat Cost: CC
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Card text:
   Lost Crisis 100 Choose 2 Energy attached to Darkrai and Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokemon would be Knocked Out by damage from the attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.
Moon's Invite Move as many damage counters on your opponent's Pokemon as you like to any of your opponent's other Pokemon in any way you like.
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Dunsparce (EX SS)
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- Rarity: Common
- Type: Colorless
- Weakness: Ft
- Poke#: 206
- Number: 60
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Strike and Run Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokémon. Sudden Flash 10 Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
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Eevee (EX SS)
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- Rarity: Common
- Type: Colorless
- Weakness: Ft
- Poke#: 133
- Number: 63
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Signs of Evolution Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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Eevee (EX UF)
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- Rarity: Common
- Type: Colorless
- Poke#: 133
- Number: 55
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Energy Evolution Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. Tail Whap 10
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Eevee Lv. 10 (PLRR)
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- Rarity: Common
- Type: Colorless
- Weakness: Ft+10
- Number: 59
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Signs of Evolution Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Bounce 10 Switch Eevee with 1 of your Benched Pokémon.
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Espeon (HSUD)
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- Rarity: Rare Holo
- Type: Psychic
- Poke#: 196
- Number: 2
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Espeon (D&PMD)
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- Rarity: Rare
- Type: Psychic
- Weakness: P +20
- Poke#: 196
- Number: 18
- Subtype: Stage 1 Pokémon
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. (Poke-BODY)
  Morning Sun 60 You may move an Energy card attached to Espeon to 1 of your Benched Pokemon.
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Espeon * (POP5)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: P
- Number: 16
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Purple Ray - Once during your turn, when you put Espeon * from your hand onto your Bench, you may use this power. Each Active Pokemon (both yours and your opponent's) is now Confused. (Poke-POWER)
  Psychic Boom 30+ Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokemon.
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Espeon [4] Lv. 55 (PLRR)
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- Rarity: Rare
- Type: Psychic
- Weakness: P—2
- Number: 18
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Hypnosis
The Defending Pokémon is now Asleep. Psywave 20+ Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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Espeon ex (EX UF)
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- Rarity: Rare Holo EX
- Type: Psychic
- Number: 102
- Subtype: Stage 1 Pokémon
- Hit Points: 110 HP
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Card text:
 Snap Tail Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)   Psyloop 60+ Does 60 damage plus 30 more damage for each Trainer card your opponent has in play.
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Holon's Castform (EX HP)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Ft
- Number: 44
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Delta Draw Count the number of Pokémon you have in play that has d on its card. Draw up to that many cards.
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Regigigas (DPBSP)
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- Rarity: Promo
- Type: Colorless
- Weakness: Fx2
- Poke#: 486
- Number: DP40
- Subtype: Basic Pokémon
- Hit Points: 100 HP
- Retreat Cost: CCCC
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Card text:
  Drag Off 30 Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.
   Giga Hammer 80 Regigigas can't use Giga Hammer during your next turn.
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Sneasel (N Genesis)
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- Rarity: Rare
- Type: Darkness
- Poke#: 215
- Number: 25
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Fury Swipes 10x Flip 3 coins. This attack does 10 damage times the number of heads. Beat Up 20x Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads.
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Stantler (D&PSW)
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- Rarity: Common
- Type: Colorless
- Weakness: F+20
- Poke#: 234
- Number: 113
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
0 Lead Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
 Frighten Horn 20 If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is now Confused.
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Umbreon (D&PMD)
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- Rarity: Rare
- Type: Darkness
- Weakness: F +20
- Poke#: 197
- Number: 32
- Subtype: Stage 1 Pokémon
- Resistance: P -20
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Moonlight Veil - Each of your Pokemon that evolves from Eevee has no Weakness, and that Pokemon's Retreat Cost is 0. (Poke-BODY)
  Confuse Ray 50 The Defending Pokemon is now Confused.
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Unown R (D&PLA)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P+10
- Number: 77
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Retire - Once during your turn, if Unown R is on your Bench, you may discard Unown R and all cards attached to it. (This doesn't count as a Knocked Out Pokemon.) Then, draw a card. (Poke-POWER)
0 Hidden Power Move any number of basic Energy cards attached to your Pokemon to your other Pokemon in any way you like.
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Weavile (D&PSW)
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- Rarity: Rare
- Type: Water
- Weakness: M+20
- Poke#: 461
- Number: 40
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
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Card text:
Dark Engage - Once during your turn (before your attack), you may use this power. Each of your Active Pokemon's type is D until the end of turn. If that Pokemon is no longer your Active Pokemon, this effect ends. (Poke-POWER)
0 Shadow Charge Search your deck for up to 2 D Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward.
 Chip Off 40 If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.
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| Section: Energy (20 cards)
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Darkness Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 111
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Darkness Energy (Special) (CoL)
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- Rarity: Uncommon
- Type: Energy
- Number: 86
- Subtype: Special Energy
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Card text:
If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.)
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Psychic Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 109
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Psychic Energy (EX R&S)
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- Type: Basic Energy
- Number: 107
- Subtype: Psychic
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| Section: Trainers (13 cards)
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Amulet Coin (D&PGE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 97
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Cynthia's Feelings (D&PLA)
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- Rarity: Uncommon
- Type: Trainer
- Number: 131
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.
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Fisherman (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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Moonlight Stadium (D&PGE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
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PlusPower (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Subtype: Item
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Card text:
During thisturn, your Pokémon's attaacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
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Pokemon Communication (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 98
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Card text:
Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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