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Deck "You won't win"

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Deck "You won't win"
Format: OCG - 48 Cards
created by icydarkstary activity icon
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Cards without Section (20 cards)
4 x Majestic Thunder Majestic Thunder (DMR-01)
  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and tap it. Your opponent can't untap that creature at the start of their next turn.

マジェスティックに縛りまくれ!

4 x Mint Shuval, Oracle Guardian Mint Shuval, Oracle Guardian (DMC-34)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Thrilling Three: Guardian (When you put this creature into the battle zone, reveal the top 3 cards from your deck. For each Guardian revealed, activate the following Thrillingthree.gif ability once. Afterward, put the revealed cards on the bottom of your deck in any order.)


Thrillingthree.gif Return 1 spell from your graveyard to your hand.

4 x Pixie Life Pixie Life (DMR-08)
  • Collector Number: 55
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: kawasumi
Card text:

*  Put the top card of your deck into your mana zone. Then, you may return a colorless card from your mana zone into your hand.

4 x Tars Kerukeruyo, Holy Heaven Guardian Tars Kerukeruyo, Holy Heaven Guardian (DMR-05)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Guardian
  • Power: 9500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

*  Evolution - Put on one of your Guardians.

*  When one of your other Guardian creatures would be destroyed, you may put that creature under this creature instead of the graveyard.

*  When this creature attacks, you may put a card under this creature onto the top of your deck face-up. If you do, put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Timeless Garden Timeless Garden (DM-34)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
Card text:

Put the top card of your deck into your mana zone. Then, you may put 1 creature from your mana zone under one of your evolution creatures.

When he tires of endless wandering, Time Changer having tended the ancient past takes its warmth into its heart and sleeps. He carries that warmth with him to tend the far future...

 
Section: Main Deck (10 cards)
1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-12)
  • Collector Number: 94-b
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (P-Y11)
  • Collector Number: P47-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

4 x Yuppal, Binding Guardian Yuppal, Binding Guardian (DMD-06)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Guardian/Unnoise
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Okera
Card text:

*  When you put this creature into the battle zone, you may choose one of your opponent's creatures and tap it. It doesn't untap at the start of your opponent's next turn.

 
Section: Side Deck (10 cards)
1 x Dandy Eggplant Dandy Eggplant (DMX-12)
  • Collector Number: 105-b
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

*  When you put this creature into the battle zone, search your deck. Put one card from your deck into your mana zone, and then put one card from your mana zone into your graveyard. Then, shuffle your deck.

4 x Kamenbi, Guardian of Concealed Blessing Kamenbi, Guardian of Concealed Blessing (DMR-06)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature loses a battle, you may choose one of your opponent's creature and tap it. Then, you may draw 1 card.

3 x LOVE x HATE, Secret Cruelty LOVE x HATE, Secret Cruelty (P-Y11)
  • Collector Number: P79-Y11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 9
  • Civilization: Zero
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  Attack Chance—Shangri-La, Climax of "Cruelty" ((When your Shangri-La, Climax of "Cruelty" attacks, you may cast this spell for no cost.)

*  Put 1 creature from your graveyard into the battle zone.

Put a creature from your graveyard into the battle zone. If you have a Zenith in your battle zone, choose one of your opponent's creatures and shuffle it into its owner's deck.

2 x Shangri-La, Climax of "Cruelty" Shangri-La, Climax of "Cruelty" (DMR-08)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Evolution Creature
  • Race: Guardian/Zenith
  • Power: 17000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  Super Infinite Evolution Omega - Put this creature into the battle zone on any number of Guardian creatures from your graveyard, mana zone or battle zone.

*  Meteorburn - When this creature attacks, put a card under this creature into your graveyard. If you do, choose an opponent's creature and shuffle it into its owner's deck.

*  Triple breaker

*  While this creature is tapped, your opponent's creatures can't attack.

*  Eternal Omega

 
Section: Hyperspatial Zone (8 cards)
4 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

4 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 22  46 %  
Light/Water bar 8 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 13  27 %  
Zero bar 10 %  
 

Distribution by Cost
11 bar 4 %  
2 bar 21  44 %  
3 bar 19 %  
5 bar 2 %  
6 bar 8 %  
7/24 bar 8 %  
7/30 bar 8 %  
9 bar 6 %  
 

Distribution by Power
- bar 12  25 %  
- bar 8 %  
1000 bar 19 %  
1500 bar 8 %  
17000 bar 4 %  
2500 bar 8 %  
3000 bar 2 %  
5500/17000 bar 8 %  
6000/17000 bar 8 %  
9500 bar 8 %  
 

Distribution by Race
- bar 16  33 %  
Guardian bar 12  25 %  
Guardian/Shinobi bar 2 %  
Guardian/Unnoise bar 8 %  
Guardian/Zenith bar 4 %  
Liquid People/Hunter bar 8 %  
Rainbow Command Dragon/Alien bar 8 %  
Snow Faerie bar 8 %  
Wild Veggies bar 2 %  
 

Distribution by Rarity
Common bar 18  38 %  
Promotional bar 17 %  
Rare bar 15 %  
Uncommon bar 10 %  
Very Rare bar 8 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 18  38 %  
Evolution Creature bar 13 %  
Psychic Super Creature bar 17 %  
Spell bar 16  33 %  
 



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