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Deck "custom"

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Deck "custom"
Format: OCG - 45 Cards
created by wolverine activity icon
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customary deck

 
Card list Group cards by  
Cards without Section (39 cards)
4 x Deadly Fighter Braid Claw Deadly Fighter Braid Claw (BS)
  • Collector Number: 74
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Yusaku Nakaaki
Card text:

This creature attacks each turn if able.
A Dragonoid's true home is the battlefield.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (DMC-65)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hypersprint Warior Uzesol Hypersprint Warior Uzesol (TotHM)
  • Collector Number: 49
  • Rarity: Common
  • Type: Creature
  • Race: Armorloid
  • Power: 1000+
  • Cost: 4
  • Civilization: Fire
Card text:

Speed Attacker (This creature doesn't get Summoning Sickness). Power attacker +4000 (While attacking, this creature gets +4000 power).

4 x Jil Warka, Time Guardian Jil Warka, Time Guardian (FBoIR)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Katsuhiko Kojoh
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them.

2 x Kooc Pollon Kooc Pollon (TCoUD)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Ryoya Yuki
Card text:

This creature can't be attacked.
To Fire Birds, a battlefield and a playground are one and the same.

4 x Mini Titan Gett Mini Titan Gett (ECoD)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Ittoku
Card text:

This creature attacks each turn if able.
Power attacker +1000 (While attacking, this creature gets +1000 power.)
"Someday I'll be strong enough to wear battle armor! You'll see!" -Mini Titan Gett

2 x Mobile Sage Keen Mobile Sage Keen (EP)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Gladiator/Armorloid
  • Power: 4000
  • Cost: 3
  • Civilization: Light/Fire
  • Artist: Sansyu
Card text:

[Blocker]Blocker
This card is put into the Mana Zone tapped.
This creature cannot attack players.
Power Attacker +2500 (When this creature is attacking, this creature gains Power +2500).

2 x Pala Olesis, Morning Guardian Pala Olesis, Morning Guardian (SWotSR)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Seki
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
During your opponent's turn, each of your other creatures gets +2000 power.
This creature can't attack players.

Just because it looks like a trap doesn't mean it's not a trap.

3 x Pyrofighter Magnus Pyrofighter Magnus (SAToIW)
  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yarunoca
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
At the end of your turn, return this creature to your hand.
At maximum speed, he reaches escape velocity and teleports to a whole new dimension . . . but which one?

3 x Reso Pacos, Clear Sky Guardian Reso Pacos, Clear Sky Guardian (ECoD)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.
Thanks to their especially keen senses, the Guardians were the first to react to the cataclysm.

4 x Sarius, Vizier of Suppression Sarius, Vizier of Suppression (SCoBN)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Hisashi Momose
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
It's got a heart of gold. And a gall bladder of zinc.

 
Section: Hyperspatial Zone (6 cards)
3 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

3 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

 
Deck Statistics
Distribution by Civilization
Fire bar 23  51 %  
Light bar 20  44 %  
Light/Fire bar 4 %  
 

Distribution by Cost
1 bar 9 %  
2 bar 10  22 %  
3 bar 14  31 %  
4 bar 7 %  
5 bar 18 %  
7/14 bar 13 %  
 

Distribution by Power
- bar 4 %  
- bar 13 %  
1000 bar 13 %  
1000+ bar 7 %  
2000 bar 9 %  
2000+ bar 9 %  
2500 bar 4 %  
3000 bar 10  22 %  
4000 bar 4 %  
5500/13500 bar 7 %  
6000+/1200 bar 7 %  
 

Distribution by Race
- bar 18 %  
Apollonia Dragon bar 7 %  
Armored Dragon bar 7 %  
Armorloid bar 7 %  
Dragonoid bar 16 %  
Fire Bird bar 4 %  
Gladiator/Armorloid bar 4 %  
Guardian bar 20 %  
Human bar 9 %  
Initiate bar 9 %  
 

Distribution by Rarity
Common bar 35  78 %  
Rare bar 4 %  
Super Rare bar 18 %  
 

Distribution by Type
Creature bar 31  69 %  
Psychic Creature bar 13 %  
Spell bar 18 %  
 



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Discussion about this Deck
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Author Message
dawriterman
LV11 India activity icon envelope icon

Avatar for dawriterman
Member since
May 27, 2012
Reply with quote Report content icon
Subject: u can do better   Posted: June 11, 2012 05:03 am

If these r ur real cards then it other thing but if u wanna create a good deck u shd do the following

Reduce ur number of cards to 40 and think abt adding a hyperspace zone (if u prefer)

stick to 2 civilizations or max 3

get more copies of a particular card

add duel civil cards

some awesome cards r bolbalzak X ,dies melnia ,uberdragon sunburst geo creahing miranda etc.

if u want c other decks for a good idea
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