| Section: Ninja Cards (33 cards)
|
|
1
|
x
|
|
Asuma Sarutobi (I)
|
- Card Number: IN-1282
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 4/1
|
Card text:
Leaf | Jonin | Male [BLADED JUSTICE] [EOJ] Remove 1 of your Jutsu from the game: During this turn, you can play that Jutsu for free."Man, you're good."
|
|
3
|
x
|
|
Choji Akimichi (WW)
|
- Card Number: WWN-1206
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
|
Card text:
Leaf | Genin | Male | Secret Pills | GROWTH [OUT TO LUNCH] When this Ninja is put in play, if your Turn Marker is 6 or higher, place 2 Growth coins on this Ninja and it gains the following effect: "Valid: This Ninja cannot be the target of Water Jutsu cards.""I'm pleasingly plump!"
|
|
1
|
x
|
|
Choza Akimichi (I)
|
- Card Number: IN-1280
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: X/0
- Injured Stats: X/0
|
Card text:
Leaf | Jonin | Male [UPSCALED] Valid: X = the number of Earth Ninjas you control, plus 2."Over there!"
|
|
2
|
x
|
|
Foo (SL)
|
- Card Number: SLN-1366
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 1/1
|
Card text:
Leaf | Anbu | Male | Mental Power: 2 [BODY TRANSFER TRAP] Valid: When this Ninja is discarded due to the Showdown while not in a Team by itself, you can move target Ninja with an Entrance cost less than this Ninja card to your Village."It would be a stroke of luck if he falls for this."
|
|
2
|
x
|
|
Hotaru Katsuragi (AvW)
|
- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
|
Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
|
|
3
|
x
|
|
Ino Yamanaka (I)
|
- Card Number: IN-1274
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
|
Card text:
Leaf | Genin | Female | Mental Power: 2 | GROWTH [POWER OF KUNOICHI] Valid: While this Ninja is Battling against a "Female" Ninja, this Ninja gets +1/+1. [EOJ] Move 1 card in your hand to your Chakra area: If this Ninja is opposed by a "Female" Ninja, draw 1 card."What… What on earth are you?"
|
|
1
|
x
|
|
Inoichi Yamanaka (I)
|
- Card Number: IN-1279
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
|
Card text:
Leaf | Jonin | Male | Mental Power: 2 [MIND DESTRUCTION] [Attacker | Mission] Earth | Earth : Place a "Mind" coin on target Ninja. The Combat of Ninjas with a "Mind" coin on them is 0."Got it…"
|
|
1
|
x
|
|
Kurenai Yuhi (AvW)
|
- Card Number: AWN-1546
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
|
Card text:
Leaf | Jonin | Female | Mental Power: 2 [DEMON ILLUSION] [Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game."You're finished."
|
|
1
|
x
|
|
Kurenai Yuhi (WW)
|
- Card Number: WWN-1258
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 2/3
|
Card text:
Leaf | Jonin | Female | Mental Power: 2 [GENJUTSU MASTER] [EOJ] 3: Change the target(s) of 1 Jutsu to different legal target(s). If at least 1 of the new target(s) is 1 of your Ninjas, draw 1 card."That does make sense."
|
|
2
|
x
|
|
Sakura Haruno (AvW)
|
- Card Number: AWN-1539
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
|
Card text:
Leaf | Genin | Female | Mental Power: 3 [IDENTITY SWAP] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck."You fool!"
|
|
3
|
x
|
|
Sakura Haruno (Childhood) (I)
|
- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
|
Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
|
|
2
|
x
|
|
Shikamaru Nara (WW)
|
- Card Number: WWN-1211
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 0/2
|
Card text:
Leaf | Chunin | Male | Mental Power: 4 | GROWTH [SHADOW BARBS] [EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1."Slowpokes."
|
|
2
|
x
|
|
Shikamaru Nara (Childhood) (SL)
|
- Card Number: SLN-1359
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
|
Card text:
Leaf | Ninja Academy Student | Male | Mental Power: 3 | Name: Shikamaru Nara | GROWTH [ACADEMY TRAINING] Valid: When this Ninja is put in play or is removed from play, move 3 cards from your Discard Pile to the top of your Deck, then shuffle it. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place 1 Growth coin on target Ninja."No way."
|
|
3
|
x
|
|
Shino Aburame (I)
|
- Card Number: IN-1323
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
|
Card text:
Leaf | Genin | Male | Mental Power: 1 | GROWTH [INSECT BARRAGE] [Valid | Mission] 2 : Place a 0/0 Insect Ninja coin into play. Valid: When an Insect Ninja is removed from play, look at the top 2 cards of your opponent's Deck and return them to the top or bottom in any order."You're finished either way."
|
|
1
|
x
|
|
Shizune (HA)
|
- Card Number: HAN-1614
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
|
Card text:
Leaf | Special Jonin | Female | Mental Power: 1 | Medical [MEDICAL EXPERT] [Blocker | Mission] Wind: Heal target Ninja. That Ninja cannot be sent out to Battle during this turn."This is bad…"
|
|
1
|
x
|
|
The 1st Hokage (WW)
|
- Card Number: WWN-1216
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
|
Card text:
Leaf | Satoosa | Male | Mental Power: 2 | Mastery [SUPREMACY] When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
|
|
1
|
x
|
|
The 5th Hokage (WW)
|
- Card Number: WWN-1259
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/1
- Injured Stats: 5/0
|
Card text:
Leaf | Satoosa | Sannin | Female | Name: Tsunade | Medical | Mental Power: 3 | MASTERY [SUPREMACY] [Valid | EOJ] 1 : Heal target Ninja and draw 1 card."I want you to accept this."
|
|
2
|
x
|
|
Torune (SL)
|
- Card Number: SLN-1417
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
|
Card text:
Leaf | Anbu | Male | Mental Power: 2 [NANO INSECTS] When a Ninja opposing this Ninja receives Damage due to the Showdown, discard that Ninja."I'll extract them right away."
|
|
1
|
x
|
|
Yamato (WW)
|
- Card Number: WWN-1215
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/3
- Injured Stats: 2/2
|
Card text:
Leaf | Anbu | Male | Mental Power: 2 | MASTERY [REBUILD] Valid: When a Permanent Mission is put in play, draw 1 card."I won't let you hurt them."
|
| |
| Section: Jutsu Cards (7 cards)
|
|
2
|
x
|
|
Chakra Scalpel (SL)
|
- Card Number: SLJ-913
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 1
|
Card text:
Target: 1 Ninja opposing the user Effect: Switch the target's Combat and Support values during this turn. "Aha…! This is impressive…"
|
|
2
|
x
|
|
Mind Scan (I)
|
- Card Number: IJ-885
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
|
Card text:
Target: 1 Jutsu Effect: Your opponent reveals their hand. If they revealed a non-Ninja card that shares a Symbol with the target, negate and move the target back to its owner's hand. Then, draw 1 card. "Inoichi is really amazing!"
|
|
2
|
x
|
|
Mind Transfer Jutsu (WW)
|
- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
|
Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
|
|
1
|
x
|
|
Mind Transfer, Puppet Curse Jutsu (HA)
|
- Card Number: HAJ-972
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth Earth
|
Card text:
Effect: Name a Symbol. The user cannot become the target of Jutsu cards with the named Symbol during this turn. "You need to watch my body."
|
| |
| Section: Mission Cards (10 cards)
|
|
1
|
x
|
|
Autopsy Report (I)
|
- Card Number: IM-844
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
|
Card text:
Permanent Target: 1 Ninja Effect: When the target wins any Battle Rewards, its controller draws 1 card. "A receiver, of they use it to transmit chakra to each other."
|
|
2
|
x
|
|
Floating (I)
|
- Card Number: IM-841
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
|
Card text:
Permanent (3) Effect: When this Mission is put in play, draw 1 card. Effect: When you would draw a card during your Start Phase, look at the top 2 cards of your Deck and move 1 of those cards to your hand and the other to the bottom of your Deck instead. "Wow…"
|
|
1
|
x
|
|
Konoha's Strongest Genin (AvW)
|
- Card Number: AWM-915
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 4
|
Card text:
Permanent Target: 1 "Genin" Ninja you control Effect: The target's printed Power is changed to 6/4 (Healthy and Injured) and it gains the following effect text: "[EOJ] 0 : Send target Ninja opposing this Ninja to the bottom of its owner's Deck. In that case, discard this Ninja at the end of this turn." "It’ll be fifty years this year."
|
|
2
|
x
|
|
Messengers (KS)
|
- Card Number: KSM-884
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
|
Card text:
Permanent (2) Effect: When this Mission is put in play, if you control another Permanent Mission, place an additional coin on this Mission. Effect: When you removes 1 or more coins from this Mission, draw 1 card. "Talk about bad timing."
|
|
1
|
x
|
|
Rebuilding the Village (HA)
|
- Card Number: HAM-943
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 4
|
Card text:
Effect: Move up to 2 Mission cards from your Discard Pile to your hand.
|
|
1
|
x
|
|
Reminisce (SL)
|
- Card Number: SLM-877
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 5
|
Card text:
Effect: Draw X cards, where X = the number of cards in your opponent's hand.
|
|
1
|
x
|
|
Sakura's Confession (AvW)
|
- Card Number: AWM-935
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
|
Card text:
Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card. "Naruto… I said, I love you!"
|
|
1
|
x
|
|
The Power of the Trio (HA)
|
- Card Number: HAM-945
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
|
Card text:
Permanent (3) Effect: When you put in play a "Mind", "Shadow", or "Food" Ninja, you may search your Deck for a Ninja card with any of those Characteristics, reveal that Ninja card, and move it to your hand. If you do, shuffle your Deck afterwards.
|
| |
| Section: Reinforcement Deck (2 cards)
|
|
1
|
x
|
|
Inner Sakura (AvW)
|
- Card Number: AWN-1543
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
|
Card text:
Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT [INNER FURY] Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck. Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated."I'm gonna kill you for this….later!"
|
|
1
|
x
|
|
Kurenai Yuhi & Asuma Sarutobi (AvW)
|
- Card Number: AWN-1548
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Weapon/Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/4
- Injured Stats: 5/3
|
Card text:
Leaf | Jonin | Male | Female | Mental Power: 3 | SQUAD [COMPANIONS] [EOJ] Earth Earth or Wind Wind: Target Ninja with less Entrance cost than this Ninja's becomes a Stand-By Ninja. Then, draw 1 card."Kurenai, what's taking you so long?" "Fool."
|
| |