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Deck "Security 1"

Deck "Security 1"
61 Cards
created by dare activity icon
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Pulling Rank, Angry, Still No Contact, Dissension, and Distraction punch holes in the opponent's defense.

Every personnel has ability text. Every one except Boomer is a power boost, and Boomer can still link in with Starbuck and Apollo's power boosts. Stims makes the pilots even more dangerous; Decoys makes anything dangerous.

A few Standoffs are now thrown in to mess with Persuasion-runner decks.

This could really use 4-8 more Sec-2 cost unit cards (replacing Viper 442, Crashdown, or Helo). I'll be watching the Betrayal set for those.

Card list Group cards by  
Section: Deck (60 cards)
  Card Set Number Type Rarity
3 x Angry BSG BSG-011 Event Rare
4 x Apollo, Commander Air Group BSG BSG-099 Personnel Rare
4 x Boomer, Saboteur BSG BSG-105 Personnel Rare
4 x Colonial Viper 113 BSG BSG-147 Ship Fixed
4 x Colonial Viper 442 BSG BSG-150 Ship Common
4 x Crashdown, Expert ECO BSG BSG-110 Personnel Uncommon
4 x Decoys BSG BSG-021 Event Rare
3 x Dissension BSG BSG-022 Event Rare
4 x Distraction BSG BSG-023 Event Uncommon
4 x Helo, Flight Officer BSG BSG-122 Personnel Uncommon
4 x Pulling Rank BSG BSG-088 Mission Common
4 x Raptor 227 BSG BSG-164 Ship Common
2 x Standoff BSG BSG-044 Event Common
4 x Starbuck, Hotshot Pilot BSG BSG-136 Personnel Rare
4 x Still No Contact BSG BSG-045 Event Rare
4 x Stims BSG BSG-046 Event Rare
Section: Base (1 cards)
  Card Set Number Type Rarity
1 x Battlestar Galactica BSG BSG-002 Base Uncommon
Deck Statistics
Distribution by Card Type
Base bar 2 %  
Event bar 24  39 %  
Mission bar 7 %  
Personnel bar 20  33 %  
Ship bar 12  20 %  

Distribution by Cost
- bar 8 %  
1[Sec] bar 7 %  
2[Sec] bar 21  34 %  
3[Sec] bar 27  44 %  
4[Sec] bar 7 %  

Distribution by Mystic Value / Cylon Threat
- bar 2 %  
0/4 bar 7 %  
2/1 bar 12  20 %  
2/2 bar 12  20 %  
3/1 bar 3 %  
3/2 bar 11 %  
3/3 bar 7 %  
4/1 bar 7 %  
4/3 bar 7 %  
4/4 bar 11 %  
5/1 bar 7 %  

Distribution by Power
- bar 28  46 %  
1 bar 12  20 %  
2 bar 16  26 %  
3 bar 7 %  
7 bar 2 %  

Distribution by Rarity
Common bar 14  23 %  
Fixed bar 7 %  
Rare bar 30  49 %  
Uncommon bar 13  21 %  

Distribution by Resource
- bar 28  46 %  
[Sec] bar 33  54 %  

Distribution by Traits
- bar 19  31 %  
Crisis, Military bar 7 %  
Cylon, Pilot bar 7 %  
Fighter bar 13 %  
Military bar 10 %  
Officer bar 13 %  
Pilot bar 13 %  
Scout bar 7 %  

Current score for this Deck, based on 1 vote:

bar 3.00
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Discussion about this Deck
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Author Message
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Subject:    Posted: September 6, 2006 12:09 am

Any thoughts on the following changes:

Remove Shuttle Diplomacy x4; replace with Still No Contact x4
(replacing 2-unit Influence mission with two-cost personnel control event; mystic stays the same, cylon threat 0x4 changes to threat 3x4)

Remove Hunting Raider x1; replace with Viper 670 x1
(670's power is 1 lower, but mystic value goes up by 3. And it's still a Sniper. I think 5-costs make it out rarely enough to justify the power downgrade to help the mv)

Remove 1x Starbuck, Sharpshooter
Insert 1x Skirmishing Raider
(slight gain in defense and speed; lose 2 mystic)
Or would it be better to leave Sharpshooter Starbuck in and put the Raider in anyway?

Other cards that might fit in this deck:
Them or Us

And, in lower numbers, perhaps some anti-Persuasion:
Martial Law
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Subject:    Posted: September 7, 2006 09:41 am

Above changes made plus Dissension replaced Setback.
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Subject: Which security deck do you want?   Posted: September 7, 2006 01:46 pm

I've only seen two types of pure security decks... pilots with pumps and baltar/six personnel kill.

without boomer, you dont need so many stims.

without six, you need more commit events like endless task.

not knowing your card collection, that is about all i can comment
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Subject:    Posted: September 8, 2006 08:25 pm

I guess this is kind of a cross.

Starbuck and Apollo are here with Stims, plus Decoys which can be used on other units too. I've had conflicting advice that says 2 pilots x4 make Stims x4 useful enough.

Distraction and Dissension do the exhausting to set units up for kills by Baltar. Or they can just slow the opponent down if Baltar is not in play.

I think I could be doing better with this if I got a better feel for what proportions to play ships and personnel in.

We'll see if I do any better after taking out the Snipers and replacing Stims with Fire Support.
Back to top Modified on September 9, 2006 01:52 am 
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