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Deck "Hold The Line" Help
Deck "Hold The Line" - 61 Cards (extended format) show standard format
created by dare 

Pesuasion-only with defense, manipulation, and unit interference. I've been playing against this very well thought out Log/Sec combo deck at my local venue. Suicide Bombers AND Centurion Assassins are not fun to deal with at the same time

So here we've got 4x each of Persuasion's 2-cost blockers. The key is to get at least three of them in play, then start deploying ships and shaking up the opposing lines with control events. Influence-running missions get resolved - and Colonial One's ability get used - whenever they won't compromise defense.

 
Card list Group cards by  
Section: Deck (60 cards)
4 x Astral Queen, Prison Ship (BSG)
  • Collector's Number: BSG-144
  • Rarity: Common
  • Card Type: Ship
  • Power: 2
  • Mystic Value / Cylon Threat: 3/1
  • Cost: 3[Per]
  • Resource: [Per]
  • Traits: Transport
  • Card text:

    All defending personnel you control gain +1 power.

    4 x Billy Keikeya, Press Secretary (BSG)
  • Collector's Number: BSG-102
  • Rarity: Common
  • Card Type: Personnel
  • Power: 1
  • Mystic Value / Cylon Threat: 1/2
  • Cost: 2[Per]
  • Resource: [Per]
  • Traits: Politician
  • Card text:

    While defending, this personnel gets +2 power.

    4 x Bingo Fuel (BSG)
  • Collector's Number: BSG-012
  • Rarity: Uncommon
  • Card Type: Event
  • Mystic Value / Cylon Threat: 3/2
  • Cost: 2[Per]
  • Card text:

    Put target alert ship into its owner's hand.

    4 x Centurion Defender (BSG)
  • Collector's Number: BSG-04
  • Rarity: LE
  • Card Type: Personnel
  • Power: 3
  • Mystic Value / Cylon Threat: 2/2
  • Cost: 2[Per]
  • Resource: [Per]
  • Traits: Cylon, Machine
  • Card text:

    This personnel cannot challenge.

    Each player discards a card.

    4 x D'Anna Biers, Reporter (BSG)
  • Collector's Number: BSG-114
  • Rarity: Uncommon
  • Card Type: Personnel
  • Power: 3
  • Mystic Value / Cylon Threat: 0/1
  • Cost: 2[Per]
  • Resource: [Per]
  • Traits: Civilian, Cylon
  • Card text:

    This personnel cannot challenge.

    Each player commits a personnel he or she controls.

    4 x Downed Pilot (BSG)
  • Collector's Number: BSG-024
  • Rarity: Common
  • Card Type: Event
  • Mystic Value / Cylon Threat: 4/1
  • Cost: 2[Per]
  • Traits: Crisis, Military
  • Card text:

    "Target opponent chooses one -- Commit a ship that player controls; or sacrifice a personnel."




    "Get to high ground. Then they see you. Then they rescue you." - Lt. Thrace

    4 x Executive Privilege (BSG)
  • Collector's Number: BSG-026
  • Rarity: Common
  • Card Type: Event
  • Mystic Value / Cylon Threat: 3/2
  • Cost: 2[Per]
  • Traits: Political
  • Card text:

    Prevent all influence loss this phase.

    4 x Grounded (BSG)
  • Collector's Number: BSG-029
  • Rarity: Uncommon
  • Card Type: Event
  • Mystic Value / Cylon Threat: 4/1
  • Cost: 3[Per]
  • Traits: Crisis, Political
  • Card text:

    "Target opponent chooses one -- Commit a ship he or she controls; or commit all personnel he or she controls."

    4 x Press Junket (BSG)
  • Collector's Number: BSG-087
  • Rarity: Fixed
  • Card Type: Mission
  • Mystic Value / Cylon Threat: 3/0
  • Card text:
    Resolve: 1 ship.

    Gain 2 influence.

    4 x Raptor 342 (BSG)
  • Collector's Number: BSG-165
  • Rarity: Uncommon
  • Card Type: Ship
  • Power: 1
  • Mystic Value / Cylon Threat: 2/1
  • Cost: 2[Per]
  • Resource: [Per]
  • Traits: Scout
  • Card text:

    Manipulate (Each time this ship challenges and there is no deffender, you may gain influence equal to its power instead of your opponent losing influence.)

    4 x Raptor 478 (BSG)
  • Collector's Number: BSG-166
  • Rarity: Rare
  • Card Type: Ship
  • Power: 2
  • Mystic Value / Cylon Threat: 2/2
  • Cost: 3[Per]
  • Resource: [Per]
  • Traits: Scout
  • Card text:

    Manipulate (Each time this ship challenges and there is no deffender, you may gain influence equal to its power instead of your opponent losing influence.)

    4 x Shuttle Diplomacy (BSG)
  • Collector's Number: BSG-092
  • Rarity: Common
  • Card Type: Mission
  • Mystic Value / Cylon Threat: 4/0
  • Traits: Political
  • Card text:
    Resolve: 1 personnel and 1 ship.

    Gain 3 influence.

    4 x Sick Bay (BSG)
  • Collector's Number: BSG-042
  • Rarity: Uncommon
  • Card Type: Event
  • Mystic Value / Cylon Threat: 3/2
  • Cost: 2[Per]
  • Card text:

    Put target alert personnel into its owner's hand.

    4 x Space Park (BSG)
  • Collector's Number: BSG-173
  • Rarity: Rare
  • Card Type: Ship
  • Power: 1
  • Mystic Value / Cylon Threat: 3/1
  • Cost: 2[Per]
  • Resource: [Per]
  • Traits: Transport
  • Card text:

    Commit: Look at the top card of your deck. You may put that card on the bottom of your deck.

    4 x William Adama, The Old Man (BSG)
  • Collector's Number: BSG-143
  • Rarity: Common
  • Card Type: Personnel
  • Power: 2
  • Mystic Value / Cylon Threat: 2/1
  • Cost: 3[Per]
  • Resource: [Per]
  • Traits: Officer
  • Card text:

    While you control another alert personnel, this personnel gets +2 power.

     
    Section: Base (1 cards)
    1 x Colonial One (BSG)
  • Collector's Number: BSG-004
  • Rarity: Fixed
  • Card Type: Base
  • Power: 5
  • Resource: [Per]
  • Card text:

    Exhaust: Target player gains 1 influence.

     
     
    Deck Statistics
    Distribution by Card Type
    Base 2 %  
    Event 20  33 %  
    Mission 13 %  
    Personnel 16  26 %  
    Ship 16  26 %  
     

    Distribution by Cost
    - 15 %  
    2[Per] 36  59 %  
    3[Per] 16  26 %  
     

    Distribution by Mystic Value / Cylon Threat
    - 2 %  
    0/1 7 %  
    1/2 7 %  
    2/1 13 %  
    2/2 13 %  
    3/0 7 %  
    3/1 13 %  
    3/2 12  20 %  
    4/0 7 %  
    4/1 13 %  
     

    Distribution by Power
    - 28  46 %  
    1 12  20 %  
    2 12  20 %  
    3 13 %  
    5 2 %  
     

    Distribution by Rarity
    Common 24  39 %  
    Fixed 8 %  
    LE 7 %  
    Rare 13 %  
    Uncommon 20  33 %  
     

    Distribution by Resource
    - 28  46 %  
    [Per] 33  54 %  
     

    Distribution by Traits
    - 13  21 %  
    Civilian, Cylon 7 %  
    Crisis, Military 7 %  
    Crisis, Political 7 %  
    Cylon, Machine 7 %  
    Officer 7 %  
    Political 13 %  
    Politician 7 %  
    Scout 13 %  
    Transport 13 %  
     



    Rating
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    Discussion about this Deck
    Add your comments
    Author Message
    sorth 



    Subject:    Posted: September 8, 2006 03:06 pm Reply with quote  Report content icon

    decks should always be 61 cards. There is never any reason to have more cards in BSG. You need to pull those ex. priv. as fast as you can, as well as the good defenders and other key cards. the more cards you play with the hard that is.
    Back to top  
    sorth 



    Subject:    Posted: September 27, 2006 03:27 pm Reply with quote  Report content icon

    Also,

    Why Aren’t you running Astral Queen over Cloud nine? Its a way better card.
    and 27 events!? whoa, I would through a Roslin in there and drop a couple of those.

    Sorth
    Back to top  
    dare 



    Subject:    Posted: September 29, 2006 04:34 pm Reply with quote  Report content icon


    quote from sorth:

    Also,

    Why Aren’t you running Astral Queen over Cloud nine? Its a way better card.
    and 27 events!? whoa, I would through a Roslin in there and drop a couple of those.

    Sorth



    Thanks for the suggestions.

    Trimmed back to 61.
    Cloud Nine is out, Astral Queen is in.

    My current preference is for about a 50/40 to 50/50 unit/event&mission ratio, with emphasis on control instead of pumps. My own game experiences seem to support jvoodoochild's criticism of the opposite approach.

    This deck should get played in this configuration tomorrow, then I'll see about adjusting the type ratios if it doesn't work.
    Back to top  
    sorth 



    Subject:    Posted: October 17, 2006 03:06 pm Reply with quote  Report content icon

    WAY better, nice looking deck. I'd giev it a 4 rating now.
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