| Section: Ninja Cards (33 cards)
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Akatsuchi (KS)
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- Card Number: KSN-1432
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Stone
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/1
- Injured Stats: 3/0
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Card text:
Stone | Jonin | Male [STONE BODYGUARD] When this Ninja is put in play, if you control another Wind Ninja, remove target Ninja from its Team. When this Ninja is put in play, if you control a Fire Ninja, injure target Ninja whose Entrance cost is less than this Ninjas."Now let's get going."
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Ao (KS)
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- Card Number: KSN-1470
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 3/2
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Card text:
Mist | Jonin | Male | Mental Power: 2 | Byakugan [MIST BODYGUARD] Valid: At the start of your turn, if you control another Earth Ninja, your opponent reveals 1 card at random from their hand. Valid: At the start of your turn, if you control another Water Ninja you can look at the top card of your Deck. In that case, if it is a Mission card, reveal it and move it to your hand. Otherwise, shuffle your Deck."I impart valuable advice through my lectures you know!"
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Chiriku (WW)
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- Card Number: WWN-1212
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Fire
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 2/1
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Card text:
Land of Fire | Male | 12 Shinobi Guardians [LONGTIME FRIEND] Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, place a Growth coin on this Ninja and this Ninja gets the following effect: "This Ninja cannot be the target of Lightning Jutsu cards." Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, injure 1 Ninja with an Entrance cost less tha this Ninja's Entrance cost."I'll go."
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Chojuro (KS)
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- Card Number: KSN-1469
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water / Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 2/0
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Card text:
Mist | Male [MIST BODYGUARD] Valid: When this Ninja is put in play, if you control another Earth Ninja, draw 1 card, then move 1 card from your hand to the bottom of your Deck. When this Ninja is put in play, if you control a Fire Ninja, your opponent discards the top 3 cards of their Deck unless they give you 1 Battle Reward."…I hope…"
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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Ino Yamanaka (I)
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- Card Number: IN-1274
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Mental Power: 2 | GROWTH [POWER OF KUNOICHI] Valid: While this Ninja is Battling against a "Female" Ninja, this Ninja gets +1/+1. [EOJ] Move 1 card in your hand to your Chakra area: If this Ninja is opposed by a "Female" Ninja, draw 1 card."What… What on earth are you?"
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Kurotsuchi (KS)
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- Card Number: KSN-1434
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Fire / Water
- Combat Attribute: Stone
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 4/1
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Card text:
Stone | Jonin | Female [STONE BODYGUARD] Valid: At the start of your turn, if you control another Earth Ninja, place a coin on target Permanent (X) Mission you control. Valid: At the start of your turn, if you control another Fire Ninja, you can discard 1 card. In that case, draw 1 card."Why drag out the glory?"
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Nango (AvW)
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- Card Number: AWN-1505
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 4/0
- Injured Stats: 1/0
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Card text:
Makai Group | Male [KEEN OBSERVER] [Mission] Fire: Target Ninja you control cannot be the target of your opponent's Mission cards during this turn."Yea…"
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Obito Uchiha (WW)
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- Card Number: WWN-1223
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire / Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/0
- Injured Stats: 5/2
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Card text:
Leaf | Chunin | Male | Sharingan Eye [STALWART] Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja. Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village."Okay…let's go!"
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Sakura Haruno (KS)
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- Card Number: KSN-1477
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical [MEDICAL STUDENT] [Attacker | Mission] 1 : If you control another Wind Ninja, you can heal target Ninja. Then, if you control another Water Ninja, you can have 1 Ninja use its injured Power during this turn."I'll do anything you want."
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Sasuke Uchiha (SL)
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- Card Number: SLN-1373
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Flame
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 5/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Sharingan Eye [SOLO ATTITUDE] This Ninja can only be sent out to Battle by itself."I'm not like them."
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Shikamaru Nara (KS)
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- Card Number: KSN-1428
- Rarity: Starter
- Card Type: Ninja
- Symbol: Earth / Fire
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 [GUARDIAN OF THE WILL] [Attacker | Mission] 1 : If you control another Earth Ninja, shuffle up to 3 cards from your Discard Pile into your Deck. Then, if you control another Fire Ninja, discard the top 2 cards of your opponent's Deck."We're not kids anymore."
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Shikamaru Nara (WW)
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- Card Number: WWN-1211
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 | GROWTH [SHADOW BARBS] [EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1."Slowpokes."
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Shikamaru Nara (Childhood) (SL)
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- Card Number: SLN-1359
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Male | Mental Power: 3 | Name: Shikamaru Nara | GROWTH [ACADEMY TRAINING] Valid: When this Ninja is put in play or is removed from play, move 3 cards from your Discard Pile to the top of your Deck, then shuffle it. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place 1 Growth coin on target Ninja."No way."
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Shino Aburame (I)
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- Card Number: IN-1323
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Mental Power: 1 | GROWTH [INSECT BARRAGE] [Valid | Mission] 2 : Place a 0/0 Insect Ninja coin into play. Valid: When an Insect Ninja is removed from play, look at the top 2 cards of your opponent's Deck and return them to the top or bottom in any order."You're finished either way."
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The 1st Hokage (AvW)
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- Card Number: AWN-1500
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth / Water
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 [LEADER OF THE SENJU] Revitalize Valid: When 1 or more cards are moved to the bottom of your Deck, you can remove target Ninja from its Team and that Ninja cannot be sent out to Battle during this turn.
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The 3rd Tsuchikage (HA)
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- Card Number: HAN-1564
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth / Fire / Wind
- Combat Attribute: Gravity
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 4/5
- Injured Stats: 2/4
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Card text:
Stone | Satoosa | Male | Name: Onoki [GRAVITY WELL] When any of your opponent's Ninjas receive Damage, you may remove that Ninja from its Team. In that case, that Ninja cannot be sent out to Battle during the next turn."He's dust…"
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Yamato (KS)
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- Card Number: KSN-1433
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Water
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 3/2
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Card text:
Leaf | Anbu | Male | Mental Power: 3 [UNIQUE STYLE] When this Ninja is put in play, search your Deck for an Earth Permanent Mission card with an Entrance cost less than or equal to the number of Permanent Missions you control, and put it in play. Valid: When one of your Earth Permanent Missions would be removed from play, shuffle it into your Deck and draw 1 card instead."Stay still."
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| Section: Jutsu Cards (7 cards)
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Bravery (SL)
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- Card Number: SLJ-897
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Effect: If the user is blocking, the user gets +5/+0 and cannot receive Damage during this turn. "I'm here because I want to be."
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Chakra Scalpel (SL)
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- Card Number: SLJ-913
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 1
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Card text:
Target: 1 Ninja opposing the user Effect: Switch the target's Combat and Support values during this turn. "Aha…! This is impressive…"
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Lava Style: Lava Monster (KS)
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- Card Number: KSJ-923
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth / Fire
- Jutsu Cost: Earth Fire 1
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Card text:
Requirements: Earth + Fire Target: Every Back Ninja opposing the user Effect: The target becomes a Stand-by Ninja. Then, injure the target. Expert [Mei Terumi]: Give 1 Damage to the target. "Lava Style! Lava Monster Jutsu!"
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Wood Style: Four Pillar House Jutsu (KS)
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- Card Number: KSJ-922
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth / Water
- Jutsu Cost: Earth Earth or Earth Water 1
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Card text:
Requirements: "Tree" Target: 1 Ninja on the Battlefield Effect: The target becomes a Stand-by Ninja. If the higher cost of this Jutsu was paid, every other Ninja in the target's Team becomes a Stand-by Ninja. "You just stay put."
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| Section: Mission Cards (10 cards)
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A Hard Bargain (HA)
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- Card Number: HAM-946
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Choose and apply 1 of the following: 1) Your opponent randomly discards 1 card. 2) You draw 2 cards. "How about this mush per bunch?"
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Floating (I)
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- Card Number: IM-841
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent (3) Effect: When this Mission is put in play, draw 1 card. Effect: When you would draw a card during your Start Phase, look at the top 2 cards of your Deck and move 1 of those cards to your hand and the other to the bottom of your Deck instead. "Wow…"
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Jonin's Intervention (HA)
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- Card Number: HAM-951
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent (2) Target: 1 "Jonin" Ninja card in your hand. Effect: When this Mission is put in play, put in play the target. Effect: When this Mission is removed from play, discard the target if it is still in play. "How you've fallen, Sasuke."
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Messengers (KS)
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- Card Number: KSM-884
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent (2) Effect: When this Mission is put in play, if you control another Permanent Mission, place an additional coin on this Mission. Effect: When you removes 1 or more coins from this Mission, draw 1 card. "Talk about bad timing."
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Sakura's Confession (AvW)
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- Card Number: AWM-935
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card. "Naruto… I said, I love you!"
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The Mist Council (KS)
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- Card Number: KSM-903
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Water / Earth / Fire
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Apply 1 of the following effects: 1) Discard 3 of your opponent's Chakra. 2) Both players select and discard 1 of their Ninjas. 3)Select 2 cards in your opponent's hand. Your opponent reveals 1 of them. Select 1 of those cards and discard it. "I swear upon my title as Mizukage to carry out my duties with brilliance."
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