| Section: Main Deck (29 cards)
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Bolshack Gil Cross NEX (DMX-05)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Alien
- Power: 9000+
- Cost: 9
- Civilization: Fire
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* Power attacker +5000 (While attacking, this creature gets +5000 power.)
* Triple breaker (This creature breaks 3 shields) * Nobody can put a psychic creature into the battle zone.
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Come On Pippi (DMR-03)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Cyber Command/Alien
- Power: 7000
- Cost: 5
- Civilization: Water
- Artist: Sansyu
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Card text:
* Evolution - Put on one of your fire or nature creatures.
* Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards. * Double breaker * At the start of your turn, you may put a non-evolution creature under this creature from your hand.
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Freezing Kachikochin (DMR-03)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Great Mecha King/Hunter
- Power: 3000
- Cost: 4
- Civilization: Water
- Artist: IronPot
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Card text:
* When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature does not untap at the beginning of your opponent's next turn.
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Hachiko, Caporegime's Faithful Dog (DMR-03)
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- Collector Number: 27
- Rarity: Uncommon
- Type: Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 3
- Civilization: Fire
- Artist: hideki ishikawa
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Card text:
* When this creature is discarded from your hand by the ability of your opponent's creature or spell, you may put it into the battle zone instead of your graveyard.
* When you put this creature into the battle zone, search your deck. Take a Hachiko, Caporegime's Faithful Dog from it, show it to your opponent, and you may put it into your hand. Then shuffle your deck.
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Hot Spring Crimson Meow (DMR-03)
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- Collector Number: 51
- Rarity: Common
- Type: Creature
- Race: Flame Monster/Blue Monster
- Power: 1000
- Cost: 2
- Civilization: Water/Fire
- Artist: MURAYAMA RYOTA
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, you may draw a card.
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Iron Arm Tribe (DMR-02)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Jin, the Ogre Blade ~Honorless Battle~ (DMR-03)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Gaia Command/Hunter
- Power: 13000
- Cost: 8
- Civilization: Nature
- Artist: Kazuo Matsushima
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Card text:
* When this creature attacks, you may put a non-evolution creature into the battle zone from your hand.
* Triple breaker (This creature breaks 3 shields)
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Rampaging Horse "Koku-Oh Version" (DMR-03)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Emerald Monster/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Kazuo Matsushima
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
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Thrust Sumo, Strongest Yokozuna (DMR-03)
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- Collector Number: 12
- Rarity: Rare
- Type: Creature
- Race: Flame Command/Alien
- Power: 7000
- Cost: 6
- Civilization: Fire
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it.
* When this creature attacks, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it. * Double breaker (This creature breaks 2 shields.)
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| Section: Side Deck (13 cards)
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Hyperspatial Energy Hole (DMX-03)
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- Collector Number: 31
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Gaial Hole (DMR-01)
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- Collector Number: 34
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Patricia
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Card text:
* Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Grip Blue Red Hole (DMR-03)
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- Collector Number: 52
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Water/Fire
- Artist: Tobi Aburaya
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Card text:
* (This spell is put into your mana zone tapped.)
* This turn, all of your creatures gain "power attacker +2000" and can't be blocked. * Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Natural Snare (DMD-03)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Nature
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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| Section: Hyperspatial Zone (8 cards)
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Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
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- Collector Number: 47
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: 60
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter//King Command Dragon/Hunter
- Power: 3000/250
- Cost: 5/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: 62
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 2000+/25
- Cost: 3/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Devil Command Dragon/Alien
- Power: 6000/120
- Cost: 6/24
- Civilization: Water//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* When one of your opponent's creatures attacks, you may draw a card.
* Double breaker (This creature breaks 2 shields.)
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 43
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 3000/19000
- Cost: 2/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: 42
- Rarity: Common
- Type: Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 1000/19000
- Cost: 3/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your Dragons get +2000 power.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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