The idea for this deck (believe it or not) came from Magical Mess Remover. This is an uncommon card in the Chamber of Secrets set that when I first read it, I could not believe how stupid it was. After a while I got to thinking about it and decided it would be of use, but only to get rid of Characters you had in play so you could play them again and re-use their "once per game" ability. The trouble was that to make it useful you had to have a lot of characters in your deck that you could play it on. This combined with the fact that MMR costs only one lesson to play brought me to the idea to remove all the lessons in the deck to make room for stuff that could come out for free. Snape takes care of the one lesson necessary for this deck to run. I decided to have Ron the Brave for my starter so I could quickly get Fred and George out and then Snape then anyone else I wanted. I put Filch in the deck for 2 reasons; first: if my opponent can play Filch, this deck is dead, second: if my opponent is playing adventures he can easily get rid of them with no trouble to me. Among my favorite combos in this deck is when I have Quirrel, Peeves, and Griphook in play. I use Quirrel to return all their good stuff to their hand, then use Griphook to make them discard all that good stuff (and anything else in their hand) to draw lots of cards (essentially damage) then use Peeves to make them discard all those to draw 7 more. If they don't have much in their hand I use Peeves first and they still end up drawing a total of 14 cards (which is 14 less in their deck). This is best followed by Escaping the Dursleys or similar. Then MMR and rebuild.