| Section: Pokemons (32 cards)
|
|
1
|
x
|
|
Blastoise (Base Set 2)
|
- Rarity: Rare Holo
- Type: Water
- Poke#: 009
- Number: 2
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Pokémon Power: Rain Dance As often as you like during your turn (before your attack), you may attach 1 Energy card to 1 of your Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Hydro Pump 40+ Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.
|
|
2
|
x
|
|
Dewgong (Base Set 2)
|
- Rarity: Uncommon
- Type: Water
- Poke#: 087
- Number: 36
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Aurora Beam 50 Ice Beam 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
|
1
|
x
|
|
Electabuzz (Base Set 2)
|
- Rarity: Rare
- Type: Lightning
- Poke#: 125
- Number: 24
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
|
|
2
|
x
|
|
Electrode (Base Set)
|
- Rarity: Rare
- Type: Lightning
- Poke#: 101
- Number: 21
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Pokémon Power: Buzzap At any time during your turn (before your attack), you may knock out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. Electric Shock 50 Flip a coin. If tails, Electrode does 10 damage to itself.
|
|
2
|
x
|
|
Gyarados (Base Set 2)
|
- Rarity: Rare Holo
- Type: Water
- Poke#: 130
- Number: 7
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Dragon Rage 50 Bubblebeam 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
|
3
|
x
|
|
Magikarp (Base Set 2)
|
- Rarity: Uncommon
- Type: Water
- Poke#: 129
- Number: 50
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Tackle 10 Flail 10x Does 10 damage times the number of damage counters on Magikarp.
|
|
2
|
x
|
|
Misty's Golduck (Gym Chllng)
|
- Rarity: Rare Holo
- Type: Water
- Number: 12
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Electro Beam 40 Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck. Super Removal Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards and discard those Energy cards.
|
|
2
|
x
|
|
Misty's Psyduck (Gym Heroes)
|
- Rarity: Uncommon
- Type: Water
- Number: 54
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Scratch 10 Call for Friend Flip a coin. If heads, you may search your deck for a Basic Pokémon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward.
|
|
2
|
x
|
|
Pikachu (Base Set 2)
|
- Rarity: Common
- Type: Lightning
- Poke#: 025
- Number: 87
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Gnaw 10 Thunder Jolt 30 Flip a coin. If tails, Pikachu does 10 damage to itself.
|
|
2
|
x
|
|
Poliwag (Base Set)
|
- Rarity: Common
- Type: Water
- Poke#: 060
- Number: 59
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Water Gun 10+ Does 10 damage plus 10 more damage for each Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Energy after the 2nd don't count.
|
|
2
|
x
|
|
Poliwhirl (Base Set)
|
- Rarity: Uncommon
- Type: Water
- Poke#: 061
- Number: 38
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Doubleslap 30x Flip 2 coins. This attack does 30 damage times the number of heads.
|
|
1
|
x
|
|
Poliwrath (Base Set 2)
|
- Rarity: Rare Holo
- Type: Water
- Poke#: 062
- Number: 15
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Water Gun 30+ Does 30 damage plus 10 more damage for each Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Energy after the 2nd don't count. Whirlpool 40 If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
|
|
2
|
x
|
|
Raichu (Base Set 2)
|
- Rarity: Rare Holo
- Type: Lightning
- Poke#: 026
- Number: 16
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Thunder 60 Flip a coin. If tails, Raichu does 30 damage to itself.
|
|
2
|
x
|
|
Seel (Base Set 2)
|
- Rarity: Uncommon
- Type: Water
- Poke#: 086
- Number: 61
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Headbutt 10
|
|
2
|
x
|
|
Squirtle (Base Set 2)
|
- Rarity: Common
- Type: Water
- Poke#: 007
- Number: 93
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Bubble 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
|
|
2
|
x
|
|
Voltorb (Base Set 2)
|
- Rarity: Common
- Type: Lightning
- Poke#: 100
- Number: 98
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Tackle 10
|
|
2
|
x
|
|
Wartortle (Base Set 2)
|
- Rarity: Uncommon
- Type: Water
- Poke#: 008
- Number: 63
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
|
Card text:
Withdraw Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) Bite 40
|
| |
| Section: Energy (19 cards)
|
|
9
|
x
|
|
Lightning Energy (EX R&S)
|
- Type: Basic Energy
- Number: 109
- Subtype: Lightning
|
|
|
10
|
x
|
|
Water Energy (EX R&S)
|
- Type: Basic Energy
- Number: 106
- Subtype: Water
|
|
| |
| Section: Trainers (9 cards)
|
|
3
|
x
|
|
Bill (Base Set 2)
|
- Rarity: Common
- Type: Trainer
- Number: 118
- Resistance: 0
- Hit Points: 0
|
Card text:
Base Set print Draw 2 cards. P Promotional print You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 2 cards.
|
|
2
|
x
|
|
Potion (Base Set 2)
|
- Rarity: Common
- Type: Trainer
- Number: 122
- Resistance: 0
- Hit Points: 0
|
Card text:
Base Set print Remove up to 2 damage counters from 1 of your Pokémon. Expedition Base Set print Remove 2 damage counters from 1 of your Pokémon (1 if that Pokémon has only 1). EX Unseen Forces print Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1). Black & White print Heal 30 damage from 1 of your Pokémon. You may play as many Item cards as you like during your turn (before your attack).
|
|
4
|
x
|
|
Super Potion (Base Set 2)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 117
- Resistance: 0
- Hit Points: 0
|
Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
|
| |