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Deck "(=nikolaz=)"

Deck "(=nikolaz=)"
Format: Unlimited - 60 Cards
created by nikolaz_14 activity icon
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Card list Group cards by  
Section: Pokemons (32 cards)
1 x Blastoise Blastoise (Base Set 2)
  • Rarity: Rare Holo
  • Type: Water
  • Poke#: 009
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Rain Dance

As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.

Water Water Water   Hydro Pump      40+
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.

2 x Dewgong Dewgong (Base Set 2)
  • Rarity: Uncommon
  • Type: Water
  • Poke#: 087
  • Number: 36
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Water Colorless   Aurora Beam      50

Water Water Colorless Colorless   Ice Beam      30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

1 x Electabuzz Electabuzz (Base Set 2)
  • Rarity: Rare
  • Type: Lightning
  • Poke#: 125
  • Number: 24
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
2 x Electrode Electrode (Base Set)
  • Rarity: Rare
  • Type: Lightning
  • Poke#: 101
  • Number: 21
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Buzzap

At any time during your turn (before your attack), you may knock out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.

Lightning Lightning Lightning   Electric Shock      50
Flip a coin. If tails, Electrode does 10 damage to itself.

2 x Gyarados Gyarados (Base Set 2)
  • Rarity: Rare Holo
  • Type: Water
  • Poke#: 130
  • Number: 7
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Water Water   Dragon Rage      50

Water Water Water Water   Bubblebeam      40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

3 x Magikarp Magikarp (Base Set 2)
  • Rarity: Uncommon
  • Type: Water
  • Poke#: 129
  • Number: 50
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Tackle      10

Water   Flail      10x
Does 10 damage times the number of damage counters on Magikarp.

2 x Misty`s Golduck Misty's Golduck (Gym Chllng)
  • Rarity: Rare Holo
  • Type: Water
  • Number: 12
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Colorless   Electro Beam      40
Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck.

Psychic Colorless   Super Removal      
Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards and discard those Energy cards.

2 x Misty`s Psyduck Misty's Psyduck (Gym Heroes)
  • Rarity: Uncommon
  • Type: Water
  • Number: 54
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Scratch      10

Water   Call for Friend      
Flip a coin. If heads, you may search your deck for a Basic Pokémon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward.

2 x Pikachu Pikachu (Base Set 2)
  • Rarity: Common
  • Type: Lightning
  • Poke#: 025
  • Number: 87
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Gnaw      10

Lightning Colorless   Thunder Jolt      30
Flip a coin. If tails, Pikachu does 10 damage to itself.

2 x Poliwag Poliwag (Base Set)
  • Rarity: Common
  • Type: Water
  • Poke#: 060
  • Number: 59
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water   Water Gun      10+
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.

2 x Poliwhirl Poliwhirl (Base Set)
  • Rarity: Uncommon
  • Type: Water
  • Poke#: 061
  • Number: 38
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Water   Amnesia      
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Water Water Colorless   Doubleslap      30x
Flip 2 coins. This attack does 30 damage times the number of heads.

1 x Poliwrath Poliwrath (Base Set 2)
  • Rarity: Rare Holo
  • Type: Water
  • Poke#: 062
  • Number: 15
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Water Colorless   Water Gun      30+
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.

Water Water Colorless Colorless   Whirlpool      40
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

2 x Raichu Raichu (Base Set 2)
  • Rarity: Rare Holo
  • Type: Lightning
  • Poke#: 026
  • Number: 16
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Lightning Colorless Colorless   Agility      20
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.

Lightning Lightning Lightning Colorless   Thunder      60
Flip a coin. If tails, Raichu does 30 damage to itself.

2 x Seel Seel (Base Set 2)
  • Rarity: Uncommon
  • Type: Water
  • Poke#: 086
  • Number: 61
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water   Headbutt      10

2 x Squirtle Squirtle (Base Set 2)
  • Rarity: Common
  • Type: Water
  • Poke#: 007
  • Number: 93
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water   Bubble      10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Water Colorless   Withdraw      
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)

2 x Voltorb Voltorb (Base Set 2)
  • Rarity: Common
  • Type: Lightning
  • Poke#: 100
  • Number: 98
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Tackle      10

2 x Wartortle Wartortle (Base Set 2)
  • Rarity: Uncommon
  • Type: Water
  • Poke#: 008
  • Number: 63
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Water Colorless   Withdraw      
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)

Water Colorless Colorless   Bite      40

 
Section: Energy (19 cards)
9 x Lightning Energy Lightning Energy (EX R&S)
  • Type: Basic Energy
  • Number: 109
  • Subtype: Lightning
10 x Water Energy Water Energy (EX R&S)
  • Type: Basic Energy
  • Number: 106
  • Subtype: Water
 
Section: Trainers (9 cards)
3 x Bill Bill (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 118
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Draw 2 cards.
P Promotional print
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw 2 cards.

2 x Potion Potion (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 122
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Remove up to 2 damage counters from 1 of your Pokémon.
Expedition Base Set print
Remove 2 damage counters from 1 of your Pokémon (1 if that Pokémon has only 1).
EX Unseen Forces print
Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
Black & White print
Heal 30 damage from 1 of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).

4 x Super Potion Super Potion (Base Set 2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 117
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.

 
Deck Statistics
Distribution by Rarity
- bar 19  32 %  
Common bar 13  22 %  
Rare bar 5 %  
Rare Holo bar 13 %  
Uncommon bar 17  28 %  
 

Distribution by Subtype
- bar 41  68 %  
Lightning bar 15 %  
Water bar 10  17 %  
 

Distribution by Type
- bar 41  68 %  
Basic Energy bar 19  32 %  
 



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