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Deck "Joyfull Hope"

Deck "Joyfull Hope"
Format: OCG - 51 Cards
created by sergiumrs LV21 activity icon envelope icon
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Cards without Section (40 cards)
1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.gif Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Balforce, the Demonic Holy Spirit Balforce, the Demonic Holy Spirit (DMC-68)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

Blockericon.jpg Blocker

(This creature is put into your mana zone tapped)

*  All of your opponent's creatures attacks each turn if able.

*  This creature can't attack players.

*  Whenever this creature blocks, untap it after the battle.

1 x Baradios, Lord of Dragon Spirits Baradios, Lord of Dragon Spirits (DMX-16)
  • Collector Number: 8
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: MITSUAKI MATSUMOTO
Card text:

* Evolution - Put on one of your Light commands.

Blockericon Blocker

* When you put this creature into the battle zone, or when your last shield breaks, tap all your opponent's creatures. At the start of your opponent's next turn, those creature don't untap.

* Triple breaker (This creature breaks 3 shields)

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x De Baula Charger De Baula Charger (DMX-13)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Hokuyu
Card text:

*  Return a spell from your graveyard to your hand.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Doterabara, Phantom Mirror Doterabara, Phantom Mirror (DMR-13)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Kare
Card text:

* During your opponent's turn, whenever he casts a spell, discard a card from your opponent's hand at random.

2 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMX-18)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Furuya
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

2 x Everrose, Dragon Edge Everrose, Dragon Edge (DMR-13)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

3 x Heaven`s Gate Heaven's Gate (DMX-16)
  • Collector Number: 79
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

2 x Hyperspatial Mother Hole (Mode Change) Hyperspatial Mother Hole (Mode Change) (DMR-01)
  • Collector Number: 45m
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Idolmaster Leo Idolmaster Leo (DMR-08)
  • Collector Number: 2S
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Idol
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: Shigenobu Matsumoto
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When you put another Angel Command into the battle zone, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)

1 x Inferno Sign Inferno Sign (DMD-10)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put one of your non-evolution creatures with a cost of 7 or less from your graveyard into the battle zone.

1 x La Rose Blouet, Blue Flower Dragon Elemental La Rose Blouet, Blue Flower Dragon Elemental (DMR-14)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

Blockericon Blocker

* Whenever one of your Dragons attacks or blocks, you may add the top card of your deck to your shields face down.

* Double breaker

* When your opponent would choose a creature in the battle zone by the effect of a non-Light spell, he can't choose this one.

1 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

2 x Oracle Jewel of Control Oracle Jewel of Control (DMD-12)
  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's untapped creatures.

*  Tap all of your opponent's creatures in the battle zone.

1 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

1 x Patrial Flame Patrial Flame (SoHG)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Light
Card text:

Crossgear
When opponent chooses a creature in battle zone, he/she cannot choose the crossed creature. (However, the crossed creature can be attacked or blocked.)

1 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-08)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

2 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

2 x Seal Do Leiy, Protection Hero Seal Do Leiy, Protection Hero (DMR-13)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.

* Double breaker (This creature breaks 2 shields.)

2 x Super Eternal Spark Super Eternal Spark (DMR-15)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Morechand
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a non-evolution card that costs 6 or less in the battle zone and add it to its owner's shields face down.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

2 x The Strong Guard The Strong Guard (DM-33)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: Hokuyu
Card text:

Add 1 card in your hand to your shields face down.
If you have a creature in your battle zone with 6000 power or more, you may draw a card.

1 x True Heaven's True Heaven's (DMR-06)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

Shieldtrigger Shield trigger

*  Choose a non-evolution creature in your opponents battle zone. If they are 5 or more Angel Commands in the battle zone, choose up to 3 of your opponents non-evolution creatures instead of 1. Put these creatures into your opponents shield zone face down.

1 x Truename Baulion Truename Baulion (DMX-16)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: 500siki
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may return 2 spells from your graveyard to your hand.

* Double breaker (This creature breaks 2 shields.)

1 x Valhalla Grande, Invincible Hero Valhalla Grande, Invincible Hero (DMR-15)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: acguy
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of the opponent's next turn.

* Double breaker

* Mana Arms 9: While you have 9 or more light cards in your mana zone, you can't lose the game and your opponent can't win.

 
Section: Hyperspatial Zone (11 cards)
1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragon Solution - At the end of your turn, if you have less than 3 shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragon Solution - At the start of your turn, if you have less than 1 shield, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

1 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragon Solution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragon Solution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Perfect, Immortal Lance/Everlast, Destiny King Perfect, Immortal Lance/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragon Solution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 10 %  
Light bar 34  67 %  
Light/Darkness bar 16 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 8 %  
2/4 bar 2 %  
3 bar 8 %  
4 bar 2 %  
4/7 bar 4 %  
5 bar 14 %  
5/30 bar 2 %  
5/9 bar 2 %  
6 bar 10  20 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 16 %  
8 bar 14 %  
9 bar 2 %  
 

Distribution by Power
- bar 19  37 %  
/14500 bar 2 %  
- bar 4 %  
12000 bar 4 %  
13500 bar 4 %  
2500 bar 4 %  
3000 bar 8 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000/105 bar 2 %  
5500 bar 4 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
6500 bar 4 %  
7000 bar 2 %  
7500 bar 6 %  
8000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 21  41 %  
Angel Command Dragon bar 11  22 %  
Angel Command/Demon Command bar 2 %  
Angel Command/Idol bar 2 %  
Angel Command/Lost Crusader bar 2 %  
Angel Command/Unknown bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Demon Command Dragon bar 2 %  
Funky Knightmare bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Justice Wing bar 2 %  
Justice Wing/Draguner bar 8 %  
Mecha Del Sol/Alien bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 18 %  
No Rarity bar 18 %  
Promotional bar 2 %  
Rare bar 14  27 %  
Super Rare bar 4 %  
Uncommon bar 16 %  
Very Rare bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 20  39 %  
Cross Gear bar 2 %  
Dragheart Creature bar 8 %  
Dragheart Fortress bar 6 %  
Evolution Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 17  33 %  
 



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