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Deck "Joyfull Hope"

Deck "Joyfull Hope"
Format: OCG - 48 Cards
created by sergiumrs LV18 activity icon envelope icon
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Cards without Section (40 cards)
1 x Balforce, the Demonic Holy Spirit Balforce, the Demonic Holy Spirit (DMC-68)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

Blockericon.jpg Blocker

(This creature is put into your mana zone tapped)

*  All of your opponent's creatures attacks each turn if able.

*  This creature can't attack players.

*  Whenever this creature blocks, untap it after the battle.

1 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (DM-38)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into the mana zone tapped)

* Evolution—Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Baradios, Lord of Dragon Spirits Baradios, Lord of Dragon Spirits (DMX-16)
  • Collector Number: 8
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: MITSUAKI MATSUMOTO
Card text:

* Evolution - Put on one of your Light commands.

Blockericon Blocker

* When you put this creature into the battle zone, or when your last shield breaks, tap all your opponent's creatures. At the start of your opponent's next turn, those creature don't untap.

* Triple breaker (This creature breaks 3 shields)

2 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

1 x Codename Oraora Leone Codename Oraora Leone (DMR-05)
  • Collector Number: 42m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAGAWA
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  During your opponent's turn, if no creatures have attacked this turn, your opponent's creatures must attack if able.

*  Double breaker (This creature breaks 2 shields.)

1 x Codename Oreore Lionel Codename Oreore Lionel (DMR-05)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker

1 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Delskiyan, Spirit of Heaven Descent Delskiyan, Spirit of Heaven Descent (DMD-08)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unnoise
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Hisanobu Kometani
Card text:

(This card is put into your mana zone tapped)

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When this creature is destroyed, you may return a Angel Command with a cost of 7 or more from your graveyard into your hand.

2 x Divine Punishment of Heaven Divine Punishment of Heaven (DMD-10)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Darkness
  • Artist: Yuri Shinjuro
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponents non-colorless creatures.

*  Tap one of your creatures in the battle zone.

1 x Everrose, Dragon Edge Everrose, Dragon Edge (DMR-13)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

3 x Heaven`s Gate Heaven's Gate (DMX-16)
  • Collector Number: 79
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Grip White Black Hole Hyperspatial Grip White Black Hole (DMR-03)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: SHURIKEN
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down.

*  Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Mother Hole (Mode Change) Hyperspatial Mother Hole (Mode Change) (DMR-01)
  • Collector Number: 45m
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMC-68)
  • Collector Number: 19
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMD-16)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

* Whenever another creature is put into the battle zone, you may draw a card.

2 x Oracle Jewel of Control Oracle Jewel of Control (DMD-12)
  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's untapped creatures.

*  Tap all of your opponent's creatures in the battle zone.

1 x Pepper, Oracle Guardian Pepper, Oracle Guardian (DMR-11)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Oracle/Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: MATSUMOTO EIGHT
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger Blockericon Blocker

*  This creature cant attack players.

*  When this creature is destroyed, you may return one of your other creatures from your graveyard to your hand.

2 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-08)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

1 x Seal Do Leiy, Protection Hero Seal Do Leiy, Protection Hero (DMR-13)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.

* Double breaker (This creature breaks 2 shields.)

1 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DM-30)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Fortress
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Your creatures win all battles.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

2 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

1 x The Strong Guard The Strong Guard (DM-33)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: Hokuyu
Card text:

Add 1 card in your hand to your shields face down.
If you have a creature in your battle zone with 6000 power or more, you may draw a card.

1 x True Heaven's True Heaven's (DMR-06)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

Shieldtrigger Shield trigger

*  Choose a non-evolution creature in your opponents battle zone. If they are 5 or more Angel Commands in the battle zone, choose up to 3 of your opponents non-evolution creatures instead of 1. Put these creatures into your opponents shield zone face down.

2 x Truename Baulion Truename Baulion (DMX-16)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: 500siki
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may return 2 spells from your graveyard to your hand.

* Double breaker (This creature breaks 2 shields.)

1 x Truename White of Lionel Truename White of Lionel (DMR-07)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 11500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: 500siki
Card text:

Blockericon Blocker

*  When you put this creature into the battle zone, if you have fewer cards in your hand than your opponent, you may draw a card. If you have fewer cards in your mana zone than your opponent, you may put the top card of your deck into your mana zone. If you have fewer cards in your shield zone than your opponent, you may put the top card of your deck as a new shield face-down.

*  Double breaker (This creature breaks 2 shields.)

1 x Velvet, Flash Priest Velvet, Flash Priest (DMR-09)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Oracle
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Your opponent's creatures are put into the battle zone tapped.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Perfect, Immortal Lance/Everlast, Destiny King Perfect, Immortal Lance/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragon Solution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Light bar 26  54 %  
Light//Light/Nature bar 2 %  
Light/Darkness bar 15  31 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
10 bar 2 %  
3 bar 6 %  
4 bar 10 %  
4/15 bar 2 %  
4/7 bar 2 %  
5 bar 17 %  
5/30 bar 2 %  
6 bar 19 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 10 %  
7/14 bar 2 %  
7/24 bar 2 %  
8 bar 15 %  
9 bar 4 %  
 

Distribution by Power
- bar 17  35 %  
- bar 4 %  
11000 bar 2 %  
11500 bar 2 %  
12000 bar 4 %  
13500 bar 2 %  
14500 bar 2 %  
2000 bar 8 %  
2500 bar 4 %  
3000 bar 2 %  
3000/105 bar 2 %  
4000 bar 2 %  
4000/26000 bar 2 %  
5000/105 bar 2 %  
5500/13500 bar 2 %  
6000 bar 4 %  
6000/17000 bar 4 %  
6000/26000 bar 2 %  
7500 bar 4 %  
8000 bar 4 %  
8500 bar 2 %  
9000 bar 2 %  
 

Distribution by Race
- bar 19  40 %  
Angel Command Dragon bar 8 %  
Angel Command/Demon Command bar 4 %  
Angel Command/Unknown bar 10 %  
Angel Command/Unnoise bar 2 %  
Apollonia Dragon bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Guardian bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Ghost bar 4 %  
Justice Wing/Draguner bar 2 %  
Liquid People/Hunter bar 2 %  
Lost Crusader/Angel Command bar 2 %  
Mecha Del Sol/Alien bar 4 %  
Mecha Del Sol/Hunter bar 2 %  
Oracle bar 2 %  
Oracle/Guardian bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 17  35 %  
No Rarity bar 4 %  
Rare bar 17 %  
Super Rare bar 13 %  
Uncommon bar 15 %  
Very Rare bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 18  38 %  
Dragheart Creature bar 2 %  
Evolution Creature bar 6 %  
Fortress bar 2 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 18  38 %  
 



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