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Deck "Might Guy all Day"

Deck "Might Guy all Day"
Format: Unlimited - 54 Cards
created by jaythe_jetplane activity icon
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Cards without Section (4 cards)
2 x Kurenai Yuhi Kurenai Yuhi (SL)
  • Card Number: SLN-1419
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind / Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Leaf | Jonin | Female | Mental Power: 2
[CAPTURED SENSES]
[Valid | Mission | EOJ] 1 : Negate target activated effect.

"I want to settle this in my own way."

2 x Sasuke Uchiha Sasuke Uchiha (KS)
  • Card Number: KSN-1439
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Sharingan Eye
[PEERLESS GENIUS]
Your opponent's non-"Taijutsu" Ninjas with an Entrance cost of 2 or less cannot be sent out to Attack during the turn they are put in play.

"Come with me."

 
Section: Ninja Cards (17 cards)
3 x Gaara of the Desert (Childhood) Gaara of the Desert (Childhood) (TP2)
  • Card Number: TP2N-877
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Male | Name: Garra of the Desert | SURGE
[LONELINESS]
When this Ninja is put in play, draw 1 card.
Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand.

"What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."

2 x Hinata Hyuga Hinata Hyuga (FotS)
  • Card Number: FotSN-887
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 1/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Byakugan | GROWTH
[POWER TO PROTECT]
Tracking
Your opponent's Tracked Ninja cannot become the user of Jutsu cards.
Valid: During your Mission Phase, you can turn 1 of your opponent's Battle Rewards face up.

"I have more than just Byakugan!"

2 x Might Guy Might Guy (I)
  • Card Number: IN-1304
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 6/0
Card text:

Leaf | Jonin | Male
[GATES RELEASE]
Valid: While this Ninja is in a Team by itself, this Ninja gets +1/+0 for each of your opponent's Battle Rewards.

"First Gate: Initial Gate. Release!"

1 x Rock Lee Rock Lee (WOF)
  • Card Number: WOFN-817
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | GROWTH
[EIGHT INNER GATES]
At the beginning of your Battle Phase, if you do not have an in-play Ninja with an Entrance cost equal to your Turn Marker, this Ninja gets +2/+2 during this turn.

"We must follow our Ninja way and follow it all the way to the end! Fourth Gate of Pain, OPEN!!"

2 x Rock Lee Rock Lee (FR)
  • Card Number: FRN-582
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 4/0
  • Injured Stats: 4/0
Card text:

Leaf | Male | Chunin | Growth
[SPEED OF LIGHTNING]
When this Ninja is put in play, move your Turn Marker up by 1. At the end of that turn, flip a Ninja Blade coin; if it's tails, move your Turn Marker down by 1.

"Haaa!!"

2 x Sai Sai (WW)
  • Card Number: WWN-1236
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning / Earth
  • Combat Attribute: Brush
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 3/0
Card text:

Leaf | The Foundation | Anbu | Male | Mental Power: 2
[INK CREATION]
Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, place 1 Growth coin on this Ninja and move your Turn Marker up by 1.
Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, move 1 of your opponent's Battle Rewards to your hand.

"You're…pretty weak."

1 x Temari Temari (PRO)
  • Card Number: ERN-us025
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x Yoroi Akado Yoroi Akado (EA)
  • Card Number: EAN-630
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Absorption
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/1
Card text:

Sound | Male

[UNIQUE TALENT]
When this Ninja is sent out to Attack, select 1 of your opponent's Ninjas. In that case, during this turn and the next turn, when that Ninja is sent out to Battle, you can discard up to 2 of their Chakras.

"Don't worry, little man. I'll make it short and sweet."

2 x Zetsu Zetsu (FotS)
  • Card Number: FotSN-890
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH
[MYSTERIOUS NATURE]
Tracking
While this Ninja card is face-up in your opponent's Battle Reward area, you can deploy it.
Valid: The effect text of your opponent's Tracked Ninja is negated.

"When you're sad and alone, you can only trust in yourself."

 
Section: Jutsu Cards (17 cards)
3 x Double Dynamic Entry Double Dynamic Entry (AW)
  • Card Number: AWJ-342
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning Lightning 1
Card text:

Requirements: "Rock Lee" or "Might Guy"
Target: (1) 1 Ninja Battling against the                   user
             (2) Every Ninja Battling against the                   user
Effect: If you only have either "Rock Lee" or "Might Guy" in play, move target (1) to the top of its original owner's Deck. If you have both "Rock Lee" and "Might Guy" in play, move target (2) to the top of its original owner's Deck in any order you like.

"Here comes our special technique…!"

2 x Great Leaf Flash Great Leaf Flash (FP)
  • Card Number: FPJ-569
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning 2
Card text:

Requirements: "Rock Lee" + "Chunin" or higher Rank or "Might Guy"
Target: Every Ninja Battling against the user
Effect: Move the target to their Chakra area.

"I'm not withering up yet!!"

2 x Leaf Hurricane Leaf Hurricane (POP)
  • Card Number: POPJ-755
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 2
Card text:

Requirements: "Taijutsu"
Effect: Move Ninja cards with the same name as the user from your Discard Pile to your hand.
Combination ("Taijutsu"): Move 1 Jutsu carc with "Requirements: Taijutsu" from your Discard pile to your hand.

Leaf Hurricane!!!

2 x Primary Lotus Primary Lotus (POP)
  • Card Number: POPJ-757
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 1
Card text:

Requirements: "Taijutsu"
Effect: Move all Jutsu cards with "Requirements: Taijutsu" from your Discard Pile and Chakra Area to your hand. During this turn, when the effect of your Jutsus is applied, move that Jutsu card to the bottom of your Deck instead of the Chakra area.

"Gotcha!!!"

3 x Severe Leaf Hurricane Severe Leaf Hurricane (WW)
  • Card Number: WWJ-854
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 1
Card text:

Requirements: "Taijutsu"
Effect: The user gets +3/+0 during this turn. If the user wins any Victory during this turn, move your Turn Marker up by 1.

"Master Guy!"

2 x The Eight Inner Gates The Eight Inner Gates (AW)
  • Card Number: AWJ-383
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 3
Card text:

Requirements: "Rock Lee" or "Might Guy"
Target: 1 Ninja Battling against the user
Effect: Give 2 Damage to the target and 1 Damage to the user.

"Haaaaaaaaa!!!"

3 x Toad Mouth Trap Toad Mouth Trap (POP)
  • Card Number: POPJ-759
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning Lightning or 3
Card text:

Target: 1 Jutsu being played
Effect: Negate the target
Combination ("Ninja Toad"): The user gets +2/+2 during this turn.

"You're inside the stomach of a toad."

 
Section: Mission Cards (14 cards)
3 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

2 x Bonds of Friendship Bonds of Friendship (TP2)
  • Card Number: TP2M-669
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.
Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

2 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

2 x Sage Training Sage Training (WW)
  • Card Number: WWM-800
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Lightning
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Move 1 Lightning card, 1 Fire card, and 1 Wind card from your Discard Pile and/or Chakra area to your hand.

"What? Not more training!"

3 x The 9th Match The 9th Match (Plat)
  • Card Number: M-us032
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Lightning / Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search for 1 "Gaara of the Desert" + "An Entrance cost of 2 or lower" or "Rock Lee" Ninja card in your Deck or Discard Pile, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"All right, then... is you are both ready...Begin!"

2 x Wager Wager (I)
  • Card Number: IM-834
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Lightning
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 of your Ninjas
Effect: The target must be blocked this turn. If the target wins any Victory during this turn, you can draw 2 cards. IF the target gets any Defeat, discard 1 card.

"Who do you think will win, boys?"

 
Section: Reinforcement Deck (2 cards)
2 x Rock Lee & Gaara of the Desert Rock Lee & Gaara of the Desert (PRO)
  • Card Number: PR-050
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Taijutsu/Sand
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 5/3
Card text:

Naruto CCG Organized Play Exclusive Promo


Leaf | Sand | Genin | Male | SQUAD
[DANCING LEAF AND SILENT SAND]
Valid: Each time this Ninja becomes the user of a Jutsu card, this Ninja gets +2/+2 and is unaffected by the effects of your opponent's Jutsu and Ninja cards during this turn.
Valid: This Ninja can become the user of Jutsu cards with Requirements: "Might Guy".

"I got sand in my mouth..."
"As long as I have sand, I can do anything."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 17  31 %  
Mission bar 14  26 %  
Ninja bar 23  43 %  
 

Distribution by Combat Attribute
- bar 31  57 %  
? bar 4 %  
Absorption bar 4 %  
Brush bar 4 %  
Genjutsu bar 4 %  
Sand bar 6 %  
Taijutsu bar 17 %  
Taijutsu/Sand bar 4 %  
Weapon bar 2 %  
 

Distribution by Entrance Cost
- bar 17  31 %  
- bar 11 %  
1 bar 11 %  
2 bar 10  19 %  
3 bar 13 %  
4 bar 4 %  
5 bar 11 %  
 

Distribution by Hand Cost
- bar 17  31 %  
- bar 17  31 %  
1 bar 20  37 %  
 

Distribution by Healthy Stats
- bar 31  57 %  
0/2 bar 2 %  
2/3 bar 4 %  
3/0 bar 11 %  
3/2 bar 4 %  
3/3 bar 4 %  
4/0 bar 4 %  
4/3 bar 4 %  
5/4 bar 4 %  
6/3 bar 4 %  
7/3 bar 4 %  
 

Distribution by Injured Stats
- bar 31  57 %  
0/0 bar 13 %  
0/1 bar 4 %  
1/1 bar 4 %  
1/2 bar 4 %  
2/3 bar 4 %  
3/0 bar 4 %  
4/0 bar 4 %  
5/3 bar 4 %  
6/0 bar 4 %  
 

Distribution by Jutsu Cost
- bar 37  69 %  
1 bar 9 %  
2 bar 4 %  
3 bar 4 %  
Lightning Lightning 1 bar 6 %  
Lightning 2 bar 4 %  
Lightning Lightning or 3 bar 6 %  
 

Distribution by Rarity
Common bar 15  28 %  
Promo bar 11 %  
Rare bar 10  19 %  
Starter bar 7 %  
Super Rare bar 13 %  
Uncommon bar 12  22 %  
 

Distribution by Symbol
Earth bar 7 %  
Fire bar 4 %  
Lightning bar 26  48 %  
Lightning / Earth bar 4 %  
Lightning / Wind bar 9 %  
Water bar 4 %  
Water / Lightning bar 9 %  
Wind bar 7 %  
Wind / Fire bar 4 %  
Wind / Lightning bar 4 %  
 



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Author Message
streckster98
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March 1, 2012
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Subject:    Posted: June 17, 2012 09:57 am

This deck is illegal, you have over 60 cards in your Main deck when you are only allowed 50.
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jaythe_jetplane
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Subject:    Posted: June 17, 2012 11:22 am

o ok, i wasn't sure what the deck limit was cuz i haven't played since last year
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