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Deck "One Last August"

Deck "One Last August"
Format: OCG - 48 Cards
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Cards without Section (40 cards)
1 x "Mastermind" "Mastermind" (DMR-11)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: God Nova Omega/Oracle
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness
  • Artist: kawasumi
Card text:

*  When you summon this creature into the battle zone, you opponent discards all cards in his hand.

*  Triple breaker (This creature breaks 3 shields)

*  Center God Link (When you put this or another God creature into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, both players break all shields.

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Big Day Out, Evil Demon Big Day Out, Evil Demon (DMD-14)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose one of your opponent's creatures and tap it.

* Double Breaker

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMC-64)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: D-Suzuki (
Card text:

file:blockericon.jpg Blocker

* This creature can't attack players.

* When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。

2 x Divine Punishment of Heaven Divine Punishment of Heaven (DMD-10)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Darkness
  • Artist: Yuri Shinjuro
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponents non-colorless creatures.

*  Tap one of your creatures in the battle zone.

3 x Energy Stream Energy Stream (DMD-14)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

* Draw 2 cards.

2 x Final Answer Final Answer (DM-33)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: somen
Card text:

Look at your opponent's hand and choose 1 card from it. Your opponent may discard that card. If they don't, they discard all other cards in their hand.

1 x God Izumo, Lawless Godkind God Izumo, Lawless Godkind (DMR-12)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: God Nova OMG
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  Your opponent can't cast spells that cost 5 or less.

*  Triple breaker

*  Center God Link (When you put this creature or one of your other Gods into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, your linked Gods don't leave the battle zone.

2 x Grave of Angel and Demon Grave of Angel and Demon (EP)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

[Shield Trigger]Shield Trigger
When this card is put into Mana Zone, it's put in tap position.
If there are 2 or more creatures with the same name in Battle Zone, destroy all of them.
Afterward, look at all Mana Zone, if 2 or more cards are the same name, put all of them into Graveyard.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (DM-39)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DM-36)
  • Collector Number: 93
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

Return 1 creature from your graveyard to your hand.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

1 x Miraculous Snare Miraculous Snare (DMX-01)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

The veil between realities is as beautiful as it is stifling.

1 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11j
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

1 x Noble Enforcer Noble Enforcer (P-Y4)
  • Collector Number: P22-Y4
  • Rarity: Rare
  • Type: Cross Gear
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

*  Cross Gear (Put this card into the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)

*  The crossed creature can't be attacked or blocked by creatures with 2000 power or less.

*  When this card isn't crossed with a creature, creatures with 2000 power or less can't attack or block.

1 x Olive Oil, Karma`s Burial Olive Oil, Karma's Burial (DMR-12)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Creature
  • Race: Oracle/Great Mecha King
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: MATSUMOTO EIGHT
Card text:

Shieldtrigger Shield trigger

Blockericon Blocker

*  This creature can't attack.

*  When you put this creature into the battle zone, choose a player. That player put his graveyard into his deck and shuffles it.

1 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMC-64)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

* When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

* Double breaker (This creature breaks 2 shields.)

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! - Olzekia, General of Decapitation

1 x Omega, Oracle Jewel Omega, Oracle Jewel (DMR-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

*  Double breaker

*  When one of your cards leave your shield zone, untap one of your creatures in the battle zone.

*  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (DMX-14)
  • Collector Number: O4-O7
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

*  Ninja Strike 7

*  When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

2 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

1 x Patrial Flame Patrial Flame (SoHG)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Light
Card text:

Crossgear
When opponent chooses a creature in battle zone, he/she cannot choose the crossed creature. (However, the crossed creature can be attacked or blocked.)

1 x Rising Sun, Evil Elemental Rising Sun, Evil Elemental (DMD-14)
  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Angel Command
  • Power: 6000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* Cards that have the God Nova OMG race put into your hand from your shields get "shield trigger".

* Double Breaker

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

* When this creature is linked, this creature breaks an additional shield.

1 x Summer Sonic, Light Weapon Left God Summer Sonic, Light Weapon Left God (DMD-14)
  • Collector Number: 1
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Mecha Del Sol
  • Power: 4000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yuuko009
Card text:

* When you put this creature or another God Nova OMG into the battle zone, you may draw a card.

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Transmogrify Transmogrify (DMC-44)
  • Collector Number: 24
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

1 x Upheaval Upheaval (SWotSR)
  • Collector Number: 59
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped.

When the rainbow crashed to earth, entire islands flipped over.

1 x Violence Heaven Violence Heaven (P-Y9)
  • Collector Number: P27-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 10
  • Civilization: Darkness
  • Artist: â–  Kazuo Matsushima (
Card text:

*  For each linked god in your battle zone, you may reduce this spell's casting cost by as much as 3. It can't cost less than 1.

*  Destroy all creatures except God creatures.

The gate of the gods opened handing down their judgment. (Perfect Heaven)

1 x Vitalic, Sword Flash Left God Vitalic, Sword Flash Left God (DMX-15)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: God nova/Armored Dragon
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Zero
  • Artist: TUBAKI HALSAME
Card text:

*  Each turn, you may untap this creature the first time it is tapped.

*  Double breaker

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Wired, Spirit Knight Right God Wired, Spirit Knight Right God (DMR-11)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: God Nova Omega/Arc Seraphim
  • Power: 5000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: so-taro
Card text:

*  When you put this or one of your other Gods into the battle zone, you may put a card from your hand into your shields face down.

*  *  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 16  33 %  
Light bar 15 %  
Light/Darkness bar 10  21 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 19 %  
Zero bar 2 %  
 

Distribution by Cost
10 bar 2 %  
10/20 bar 2 %  
2 bar 6 %  
3 bar 10  21 %  
4 bar 19 %  
5 bar 15 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 6 %  
6/12 bar 2 %  
6/30 bar 2 %  
7 bar 10 %  
7/13 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
9 bar 4 %  
 

Distribution by Power
- bar 15  31 %  
- bar 10 %  
1000 bar 10 %  
12000+ bar 4 %  
2000 bar 2 %  
3000 bar 8 %  
3000/110 bar 2 %  
4000 bar 2 %  
4000+ bar 2 %  
4000/26000 bar 2 %  
5000+ bar 2 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 2 %  
6000+ bar 4 %  
6000/26000 bar 2 %  
7000+ bar 4 %  
7000/110 bar 2 %  
7000/18000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 20  42 %  
Cyber Lord bar 4 %  
Cyber Lord/Shinobi bar 2 %  
Death Puppet bar 4 %  
Demon Command bar 4 %  
Demon Command/Hunter bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
God Nova Omega/Arc Seraphim bar 2 %  
God Nova Omega/Oracle bar 2 %  
God Nova OMG bar 2 %  
God Nova OMG/Angel Command bar 2 %  
God Nova OMG/Demon Command bar 2 %  
God Nova OMG/Mecha Del Sol bar 2 %  
God Nova OMG/Oracle bar 2 %  
God nova/Armored Dragon bar 2 %  
Great Mecha King/Knight bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Light Bringer bar 2 %  
Oracle/Great Mecha King bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 12  25 %  
No Rarity bar 6 %  
Promotional bar 2 %  
Rare bar 12  25 %  
Super Rare bar 15 %  
Uncommon bar 15 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 20  42 %  
Cross Gear bar 4 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 18  38 %  
 



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