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Deck "Moon Stone Locust"

Deck "Moon Stone Locust"
Format: OCG - 49 Cards
created by subhrangshu activity icon
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Section: Main Deck (41 cards)
4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMC-45)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

4 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Geo Bronze-Arm Tribe Geo Bronze-Arm Tribe (DMX-05)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then, shuffle your deck.

4 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

4 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DMX-02)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

*º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

2 x Natural Snare Natural Snare (DMX-02)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: รขโ€“ย  Sansyu (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

絡まり伸びるツタがやっと動きを止めると、そこには新たな丘ができていた。 (DMC-33)
罠にはまった者たちは、夜の森で生きる屍と化す。 (DMC-59/DMC-61/DMX-02)
大地が生み出す罠にかかった者は、大地に還る、それがサダメ…。 (DMD-01)

4 x Peace Lupia Peace Lupia (DMC-62)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: -
Card text:

[Blocker]This creature can't attack players.
When this creature is destroyed, choose 1 of your opponent's creatures and tap it.

2 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hideki Ishikawa
Card text:

*  Evolution - Put on one of your Beast Folk.

*  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

*  When this creature attacks, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Sniper Mosquito Sniper Mosquito (DMC-27)
  • Collector Number: 54
  • Rarity: Common
  • Type: Creature
  • Race: Giant Insect
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

Whenever this creature attacks, return a card from your mana zone to your hand.

4 x Surprise Illusion Surprise Illusion (TUN)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose a creature Type. Until the end of this turn, all creatures in the Battle Zone you control have that creature Type.

4 x Ultimate Galaxy Universe Ultimate Galaxy Universe (DMC-55)
  • Collector Number: 16
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 17000
  • Cost: 5
  • Civilization: Light
  • Artist: Shishizaru
Card text:

Evolution - Put on one of your Phoenix.
Meteorburn - When this creature attacks, you may send a card under this creature to the Graveyard. If the last card put into the Graveyard is a Phoenix, you win the game.
Triple Breaker (This creature breaks 3 shields.)

 
Section: Hyperspatial Zone (8 cards)
2 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gaial Violence Dragon, Zero Fighter Gaial Violence Dragon, Zero Fighter (P-Y10)
  • Collector Number: P10b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter
  • Power: 9000
  • Cost: 14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Shoot Fighter Pippi Shoot Fighter Pippi (P-Y10)
  • Collector Number: P11a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Zero Kaiser Zero Kaiser (P-Y10)
  • Collector Number: P10a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

The Gaial victory legends begin here!

 
Deck Statistics
Distribution by Civilization
Fire bar 6 %  
Light bar 17  35 %  
Light//Light/Nature bar 4 %  
Nature bar 25  51 %  
Nature//Light/Nature bar 4 %  
 

Distribution by Cost
- bar 2 %  
1 bar 8 %  
14 bar 2 %  
2 bar 8 %  
3 bar 16  33 %  
4 bar 4 %  
4/15 bar 4 %  
5 bar 16 %  
6 bar 16 %  
6/15 bar 4 %  
6/39 bar 2 %  
 

Distribution by Power
- bar 14  29 %  
1000 bar 16 %  
17000 bar 8 %  
2000 bar 10  20 %  
3000/105 bar 4 %  
4000 bar 8 %  
5000/105 bar 4 %  
5500/195 bar 2 %  
6000 bar 2 %  
9000 bar 6 %  
 

Distribution by Race
- bar 14  29 %  
Beast Folk bar 8 %  
Beast Folk/Alien bar 12 %  
Beast Folk/Hunter bar 4 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 4 %  
Fire Bird bar 8 %  
Fire Bird/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 4 %  
Giant Insect bar 8 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Phoenix bar 8 %  
Red Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 19  39 %  
Promotional bar 14 %  
Rare bar 16 %  
Super Rare bar 12 %  
Uncommon bar 16 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 21  43 %  
Evolution Creature bar 12 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 4 %  
Spell bar 14  29 %  
 



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