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Deck "Gandalf The White"

Deck "Gandalf The White"
102 Cards
created by bram_quinten activity icon
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The Sideboard contains around 20 of the cards below

This is what i have so far. Its a dangerous Mission but the idea is at the end Gandalf bears the One Ring. Support from Strider and Elrond in his company. Depends on how the cards come but you can choose between the Under Deeps and Strider's sites to get a few things in play.

The Under Deeps will supply you with all the good items. Depends on Opponents hazard play how long that will take you. Then head back to Lorien and make sure all the right characters are bearing the right items in order to survive the corruption checks. Then Gandalf will be able to handle the one ring, with the emerald and the white wizard he will have +3 to his corruption checks and with Elrond as a Strong Sage holding When i know Anything. Then you can choose to end the game fast by calling the council or surprisingly head to mount doom as all the cards are in the deck.

Now it's time to think about a hazard strategy as many possibillities are there, the only thing is that you want to avoid doors of night as much as possible i would put 3 twilights for sure

Any suggestions or comments are welcome

 
Card list Group cards by  
Card Type: Character (13 cards)
1 x Annalena Annalena (METW)
  • Card Number: TW008
  • Rarity: Fixed2
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Edhellond
  • Artist: Angus McBride
Card text:

Unique.
"...the Gift of the Elf-minstrels, who can make the things of which they sing appear before the eyes of those that listen."-LotR

1 x Celeborn Celeborn (METW)
  • Card Number: TW024
  • Rarity: Fixed1
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Lórien
  • Artist: Angus McBride
Card text:

Unique. +5 direct influence that is only usable against Galadriel.
"...and the hair of Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless in the depths of their eyes; for these were keen as lances in the starlight, and yet profound, the wells of deep memory."-LotRII

1 x Círdan Círdan (METW)
  • Card Number: TW025
  • Rarity: Rare
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Grey Havens
  • Artist: Quinton Hoover
Card text:

Unique. When Círdan is at the Grey Havens, his controlling player may keep one more card than normal in his hand. May tap to cancel one attack keyed to a Coastal Sea region. +2 direct influence against the Elves of Lindon faction. -3 marshalling points if eliminated.

1 x Elrohir Elrohir (METW)
  • Card Number: TW032
  • Rarity: Fixed1
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Rivendell
  • Artist: April Lee
Card text:

Unique. +1 prowess against Orcs.
"Then said Elrohir: 'From the North we came with this purpose, and from Elrond our father we brought this counsel. We will not turn back.'"-LotRV

1 x Elrond Elrond (METW)
  • Card Number: TW033
  • Rarity: Rare
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Rivendell
  • Artist: Kevin Ward
Card text:

Unique. When Elrond is at Rivendell, his controlling player may keep one more card than normal in his hand. -3 marshalling points if eliminated.
"Venerable...as a king crowned with many winters...hale as a tried warrior in the fulness of his strength."-LotRII

1 x Fram Framson Fram Framson (METD)
  • Card Number: TD002
  • Rarity: Rare2
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Framsburg
  • Artist: Donato Giancola
Card text:

Unique. He may not be one of the starting characters. He may only be brought into play at his home site. +3 prowess against Dragon and Drake attacks.
"Of Fram Framson's ancestor...the tales recount that he slew Scatha the Worm and fashioned a necklace from the dragon's teeth..."-Kuduk Lore

1 x Galadriel Galadriel (METW)
  • Card Number: TW041
  • Rarity: Rare
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Lórien
  • Artist: Angus McBride
Card text:

Unique. When Galadriel is at Lórien, her controlling player may keep one more card than normal in his hand. -3 marshalling points if eliminated.
"Tall and white and fair...and beautiful beyond enduring, terrible, and worshipful."-LotRII

1 x Galdor Galdor (METD)
  • Card Number: TD003
  • Rarity: Uncommon2
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Grey Havens
  • Artist: Stephen Schwartz
Card text:

Unique. +1 direct influence against Elves and Elf factions.
"...Galdor, an Elf from the Grey Havens who had come on an errand from Círdan the Shipwright."-LotRII

2 x Gandalf Gandalf (METW)
  • Card Number: TW002
  • Rarity: Fixed2
  • Card Type: Character
  • Alignment: Avatar
  • Home Site: Any Haven
  • Artist: Olivier Frot
Card text:

Unique. All of his corruption checks are modified by +1. Can tap to "test" a gold ring.
"In his aged face under great snowy brows his eyes were set like coals that could leap suddenly into fire."-LotRII

1 x Legolas Legolas (METW)
  • Card Number: TW055
  • Rarity: Uncommon
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Thranduil's Halls
  • Artist: Quinton Hoover
Card text:

Unique. +2 direct influence against the Wood-elves faction.
"Only Legolas still stepped as lightly as ever, his feet hardly seeming to press the grass, leaving no footprint as he passed..."-LotRIII

1 x Peath Peath (METW)
  • Card Number: TW062
  • Rarity: Uncommon
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Dunnish Clan-hold
  • Artist: Stefano Baldo
Card text:

Unique. +4 direct influence against the Dunlending faction. Against Nazgûl, +5 to her prowess, his body is halved (round up).
"...a Dunlending conjurer...given to strange beliefs; yet she was comely, wise and fair...possessed by a proud untameable spirit."-Kuduk Lore

1 x Strider Strider (MEBA)
  • Card Number: BA002
  • Rarity: Rare
  • Card Type: Character
  • Alignment: Hero
  • Home Site: Bree
  • Artist: David Sexton
Card text:

Unique. Manifestation of Aragorn II. You may bring Aragorn II into play with Strider's company, removing Strider from the game and automatically transferring all cards on Strider to Aragorn II. +3 direct influence against the Rangers of the North faction. Tap Strider to search your discard pile for any one item, ally, or faction playable at his current site-the site must be in Arthedain, Cardolan, Rhudaur, or The Shire.

 
Card Type: Hazard Creature (21 cards)
1 x "Tom" (Tûma) "Tom" (Tûma) (METW)
  • Card Number: TW298
  • Rarity: Uncommon
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Troll. One strike. If played after "Bert" or "William" and if keyed to the same site path against the same company, each character wounded by "Tom" must discard all non-special items he bears. Two Wildernesses [w] in the site path are required.

1 x "William" (Wûluag) "William" (Wûluag) (METW)
  • Card Number: TW302
  • Rarity: Uncommon
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Troll. One strike. If played after "Bert" or "Tom" and if keyed to the same site path against the same company, each character wounded by "William" must discard all non-special items he bears.
"William choked. 'Shut yer mouth!' he said as soon as he could. 'Yer can't expect folks to stop here for ever just to be et by you and Bert...'"-Hob

1 x Adûnaphel Adûnaphel (METW)
  • Card Number: TW252
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Nazgûl (7th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adûnaphel becomes a short-event and causes any one character to tap.

1 x Akhôrahil Akhôrahil (METW)
  • Card Number: TW254
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Nazgûl (5th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Akhôrahil becomes a short-event and modifies any one character's body by -1 for the rest of this turn.

2 x Assassin Assassin (METW)
  • Card Number: TW256
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Angus McBride
Card text:

Men. Three attacks (of one strike each) all against the same character. Attacker chooses defending character. One or two of these attacks may be canceled by tapping one character (not the defending character) in the defending character's company for each attack canceled.

1 x Bert Bert (METW)
  • Card Number: TW258
  • Rarity: Uncommon
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Troll. One strike. If played after "William" or "Tom" and if keyed to the same site path against the same company, each character wounded by "Bert" must discard all non-special items he bears.
"The trolls had just decided to roast the dwarves now and eat them later-that was Bert's idea."-Hob

2 x Corsairs of Umbar Corsairs of Umbar (METW)
  • Card Number: TW262
  • Rarity: Uncommon
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Angelo Montanini
Card text:

Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pukel-land; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or mouths of the Anduin.
"...with black sails bellying in the wind."-LotRV

2 x Fell Turtle Fell Turtle (METW)
  • Card Number: TW266
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Quinton Hoover
Card text:

Animals. One strike. If any strike is successful, the defending company must return to its site of origin (defending characters are wounded normally).
"It is written, in margins of the 'Red Book,' that the horny Turtle-fish, the Fastitocalon, is most dreaded monster in the sea, and that he is as large as a islet."-Kuduk Lore

2 x Giant Spiders Giant Spiders (METW)
  • Card Number: TW270
  • Rarity: CommonA2
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: April Lee
Card text:

Spiders. Two strikes. If the body check for a non-Wizard character wounded by Giant Spiders equals the character's body, the character is discarded. May also be keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Two Wildernesses [w] in the site path are otherwise required.

1 x Khamûl the Easterling Khamûl the Easterling (METW)
  • Card Number: TW275
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Nazgûl (2nd). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Brown Lands, Heart of Mirkwood, Gorgoroth, and Southern Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Khamûl the Easterling becomes a short-event and forces opponent to discard one card of his choice for every Nazgûl permanent-event in play (including this one).

1 x Morgul-rats Morgul-rats (METD)
  • Card Number: TD098
  • Rarity: Rare3
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Susan Van Camp
Card text:

Animals. 15 strikes. Only playable at a Shadow-hold [S] or at a Dark-hold [D], and only if a character in target company is wounded or Doors of Night is in play.
"Scavengers of the battlefield by night, these ferile rodents carry the stink of black sorcery in their bite."-Kuduk Lore

1 x Mouth of Sauron Mouth of Sauron (METW)
  • Card Number: TW277
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Donato Giancola
Card text:

Unique. Man. May be played as a hazard creature (with one strike) or as a short-event. If played as a short-event, bring back any hazard card from your discard pile back into your hand.
"The rider was robed all in black, and black was his lofty helm... The Lieutenant of the Tower of Barad-dûr..."-LotRV

2 x Mûmak (Oliphant) Mûmak (Oliphant) (METW)
  • Card Number: TW278
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Angelo Montanini
Card text:

Animals. Two strikes. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien, Khand, Nurn, Ûdun; may also be played at sites in these regions. May also be played (on the same turn and on the same company as Corsairs of Umbar) keyed to Andrast, Anfalas, Belfalas, Lebennin; and at Ruins & Lairs [R] and Shadow-holds [S] in these regions.

1 x Old Man Willow Old Man Willow (METW)
  • Card Number: TW279
  • Rarity: Uncommon
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Angus McBride
Card text:

Awakened Plant. One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western Mirkwood; and may be also played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Also playable at Old Forest and Drúadan Forest. Two Wildernesses [w] in site path are required.

1 x Witch-king of Angmar Witch-king of Angmar (METW)
  • Card Number: TW303
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Nazgûl (1st). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes a short-event and causes all Shadow-holds [S] to become Dark-holds [D].

1 x Ûvatha the Horseman Ûvatha the Horseman (METW)
  • Card Number: TW299
  • Rarity: Rare
  • Card Type: Hazard Creature
  • Alignment: Neutral
  • Artist: Liz Danforth
Card text:

Unique. Nazgûl (9th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Ûvatha the Horseman becomes a short-event and you may bring one hazard creature from your discard pile to your hand.

 
Card Type: Hazard Event (19 cards)
2 x Call of the Sea Call of the Sea (METW)
  • Card Number: TW313
  • Rarity: Uncommon
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Mark Poole
Card text:

Playable on an Elf character. The character's player must make a roll (or draw a #). Return the character to the player's hand if this result plus his unused general influence is less than 10. This result is modified by -3 if the character's company moved this turn using a site path containing a Coastal Sea [c]. Any one item held by a character removed in this fashion may automatically be transferred to another character in his company (all other non-follower cards target character controls are discarded).

1 x Flies and Spiders Flies and Spiders (MEDM)
  • Card Number: DM120
  • Rarity: Common1
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Stephen Graham Walsh
Card text:

Playable on a character facing a spider attack. If the strike is successful, target character is not harmed and is taken prisoner at a Ruins & Lairs [R]. During his untap phase, make a body check for that character modified by +1. If not eliminated, his player then makes a roll (draws a #) adding his body. If the result is greater than 15, the character is automatically rescued into his own company located at the rescue site. Rescue-attack: Spiders-3 strikes with 9 prowess.

1 x In Great Wrath In Great Wrath (MEDM)
  • Card Number: DM128
  • Rarity: Uncommon2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Margaret Organ-Kean
Card text:

Playable on a Nazgûl in your discard pile that could immediately attack. The Nazgûl attacks immediately (not counting against the hazard limit) with +2 prowess and -1 body.
"...the noise of hoofs broke out, and gathering to a gallop, went hammering away into the darkness."-LotRI

1 x Morgul-horse Morgul-horse (METW)
  • Card Number: TW340
  • Rarity: Rare
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Mark Poole
Card text:

This card allows you to place a tapped Nazgûl permanent event back into your hand instead of discarding it. Alternatively, allows a Nazgûl to be played keyed to Shadow-land [s]
"...it was huge and hideous, and its face was a frightful mask...and in the sockets of its eyes and in the nostrils there burned a flame."-LotRV

1 x Muster Disperses Muster Disperses (METW)
  • Card Number: TW342
  • Rarity: CommonA1
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Stefano Baldo
Card text:

Affects a faction already in play. The faction's player makes a roll (or draws a #), the faction is discarded if the result plus his unused general influence is less than 11.
"When the days of rejoicing were over at last, the Companions thought of returning to their own homes."-LotRVI

2 x Out of the Black Sky Out of the Black Sky (MEDM)
  • Card Number: DM138
  • Rarity: Rare3
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Daniel Horne
Card text:

Playable if Doors of Night is in play on a Nazgûl permanent-event that could immediately attack as if it were in your hand as a creature. The Nazgûl immediately attacks as a creature from its permanent-event state (not counting against the hazard limit) and chooses defending characters. If the Nazgûl is defeated, place this card in opponent's marshalling point pile and remove the Nazgûl from play. Otherwise, discard this card. This can be used on an opponent's Nazgûl permanent-event as well as on your own.

1 x Revealed to all Watchers Revealed to all Watchers (MEDM)
  • Card Number: DM145
  • Rarity: Rare2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Lissanne Lake
Card text:

Unique. Reveal your hand to opponent. Place all non-Hazard cards from your hand off to the side. Draw cards from your play deck until your hand is size is reached. Place the non-hazard cards from off to the side face down on top of your play deck in any order you choose.
"'If there are any to see, then I at least am revealed to them,' he said, 'I have written Gandalf is here in signs that all can read from Rivendell to the Mouths of Anduin.'"-LotRII

3 x River River (METW)
  • Card Number: TW346
  • Rarity: CommonA2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Quinton Hoover
Card text:

Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase.
"I don't know what river it was, a rushing red one, swollen with the ruins of the last few days, that came down from the hills and mountains..."-Hob

1 x Rolled down to the Sea Rolled down to the Sea (MEWH)
  • Card Number: WH115
  • Rarity: Rare2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Jeff Reitz
Card text:

Unique. Opponent must discard a ring from his hand or from one of his companies, if available. If no such rings are available as such, he must reveal his hand to you.
"'Into Anduin the Great it fell; and long ago, while Sauron slept, it was rolled down the River to the Sea. There let it lie until the End.'"-LotRII

2 x Searching Eye Searching Eye (METD)
  • Card Number: TD158
  • Rarity: Common2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Ted Nasmith
Card text:

Cancel any card requiring scout skill before it is resolved or cancel any ongoing effect of a card that required scout skillto play. If this card is played as an on-guard card, it can be revealed during topponent's site phase to cancel a card requiring scout skill.
"...up he soared blazing into the air and settled on the mountain-top in a spout of green and scarlet flame."-Hob

2 x Siege Siege (METW)
  • Card Number: TW347
  • Rarity: Rare
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Angus McBride
Card text:

Playable on a Border-hold [B] or a Free-hold [F] site. A company at this site must face an Orc attack of three strikes at 7 prowess at the beginning of its site phase. At the end of its organization phase, a company at a site must make a roll (or draw a #) and subtract one from the result for every non-scout character it contains. If this result is less than 5, the company may not move this turn. Discard when the site card is discarded or when the site card is returned to the location deck. Cannot be duplicated on a given site.

1 x The Nazgûl are Abroad The Nazgûl are Abroad (METW)
  • Card Number: TW352
  • Rarity: Rare
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Angus McBride
Card text:

Nazgûl may attack the company containing the bearer of The One Ring at any site that is not a Free-hold [F] or Haven [H]. Nazgûl may attack any company possessing any Ring in a Shadow-land [s] or Shadow-hold [S]. If Doors of Night is in play, at the end of each turn, each player may return one Nazgûl permanent-event from his discard pile to his hand. Cannot be duplicated.

1 x Twilight Twilight (METW)
  • Card Number: TW360
  • Rarity: CommonA2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Lori Deitrick
Card text:

Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player's turn.
"Upon the very Eve of Midsummer, when the sky was blue as sapphire and the white stars opened in the East, but the West was still golden, and the air was cool and fragrant, the riders came...to the Gates of Minas Tirith."-LotRVI

 
Card Type: Resource Ally (2 cards)
1 x Goldberry Goldberry (METW)
  • Card Number: TW073
  • Rarity: Uncommon
  • Card Type: Resource Ally
  • Alignment: Hero
  • Artist: Angus McBride
Card text:

Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel any effect that would cause her company to return to its site of origin after declaring its movement to a new site. Alternatively, tap Goldberry to cancel one attack against her company keyed to Wilderness [w].
"...as young and ancient as Spring..."-LotRI

1 x Gollum Gollum (METW)
  • Card Number: TW074
  • Rarity: Uncommon
  • Card Type: Resource Ally
  • Alignment: Hero
  • Artist: Angus McBride
Card text:

Unique. Playable at Goblin-gate or Moria. If his company's size is less than three, tap Gollum to cancel one attack against his company keyed to Wilderness [w] or Shadow-land [s]. Tap Gollum if he is at the same non-Haven site as The One Ring; then both Gollum and The One Ring are discarded.

 
Card Type: Resource Event (30 cards)
1 x Ancient Stair Ancient Stair (MEDM)
  • Card Number: DM046
  • Rarity: Uncommon2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Ted Nasmith
Card text:

Playable only at the end of the organization phase on a company that starts its turn at an untapped adjacent site of an Under-deeps site. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. If company moved to an Under-deeps site, at the end of the turn the company may replace its site card with the site card at which it began the turn.

1 x Bridge Bridge (METW)
  • Card Number: TW171
  • Rarity: Uncommon
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Stefano Baldo
Card text:

Playable at the end of the movement/hazard phase on a company that moved to a Haven [H]. That company may move to an additional site on the same turn. Another site card may be played and a movement/hazard phase immediately follows for that company.

1 x Echo of all Joy Echo of all Joy (METD)
  • Card Number: TD039
  • Rarity: Uncommon2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Donato Giancola
Card text:

Play on a resource long-event if Doors of Night is not in play. The long-event is not discarded as normal during the long-event phase. Discard Echo of All Joy and target when any play deck is exhausted or when Doors of Night comes into play.
"It fell upon his ears like the echo of all the joys he had ever known."-LotRVI

1 x Elf-song Elf-song (METW)
  • Card Number: TW179
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Stefano Baldo
Card text:

When Elf-song comes into play, each character at a Haven [H] may immediately remove one corruption card. While Elf-song is in play, no character at a Haven may be discarded or returned to its owner's hand for any reason.
"...she sang. Sad and sweet was the sound of her voice in the cool clear air..."-LotRII

3 x Gates of Morning Gates of Morning (METW)
  • Card Number: TW192
  • Rarity: Fixed5
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Melissa Benson
Card text:

Environment. When Gates of Morning is played, all environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated.
"Day came pale from the East. As the light grew it filtered through the yellow leaves...the early sun of a cool summer's morning was shining."-LotRII

1 x Great-road Great-road (METW)
  • Card Number: TW195
  • Rarity: CommonA1
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Pat Morrissey
Card text:

Playable only at the end of the organization phase on a company that starts at a Haven [H]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn.

1 x Into Dark Tunnels Into Dark Tunnels (MEDM)
  • Card Number: DM074
  • Rarity: Common1
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Heather Hudson
Card text:

Playable at the end of the movement/hazard phase on a company that has moved to an Under-deeps site. That company may attempt to move to an additional site on the same turn. Another site card may be played and a movement/hazard phase immediately follows.
"'...there where fissures and chasms in the walls and floor..."-LotRIII

1 x Many Turns and Doublings Many Turns and Doublings (METD)
  • Card Number: TD055
  • Rarity: Common2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Gail McIntosh
Card text:

Ranger only. Cancel an attack by Wolves, Spiders, Animals, or Undead. Alternatively, if Gates of Morning is in play, decrease the hazard limit against the ranger's company by one (no minimum).
"He was taking a wandering course with many turns and doublings, to put off any pursuit."-LotRI

1 x Marvels Told Marvels Told (METD)
  • Card Number: TD057
  • Rarity: Common2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Frank Kelley Freas
Card text:

Ritual. Tap a sage to force the discard of a hazard non-environment permanent-event or long-event. Sage makes a corruption check modified by -2.
"He tarried there from errantry, and melodies they taught to him, and sages old him marvels told..."-LotRII

1 x Narya Narya (METW)
  • Card Number: TW211
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Jeff Reitz
Card text:

Gandalf only. +4 prowess, +1 body, +2 direct influence for the rest of the turn. Immediately untap all unwounded characters in Gandalf's company. Gandalf makes a corruption check modified by -5.
"'For this is the Ring of Fire and with it you may rekindle hearts in a world the grows chill.'"-LotRVI

1 x Nenya Nenya (METW)
  • Card Number: TW212
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Angelo Montanini
Card text:

Galadriel only. +2 prowess, +2 body, +2 direct influence for the rest of the turn. Galadriel makes a corruption check modified by -3, by -1 if in a Haven [H]. Any one corruption check made by a character not in a Shadow-hold [S] or Dark-hold [D] is automatically successful.
"'...the Ring of Adamant...'"-LotRII

1 x Not at Home Not at Home (METD)
  • Card Number: TD062
  • Rarity: Common2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Stefano Baldo
Card text:

Cancel one Dragon, Drake, or Troll automatic-attack or attack keyed to a site. Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic-attack by 2 (to a minimum of one).
"'...He is not at home today (or tonight, or whatever it is), I do believe.'"-Hob

1 x Old Friendship Old Friendship (METW)
  • Card Number: TW214
  • Rarity: CommonB1
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Donato Giancola
Card text:

Diplomat only. +5 to an influence check against a character or +4 to a corruption check made by a character in the same company.
"'We last met on the first of May: at Sarn Ford down the Brandywine. He told me that his business with you have gone well, and you would be starting for Rivendell in the last week of September.'"-LotRI

1 x Sacrifice of Form Sacrifice of Form (METW)
  • Card Number: TW225
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Rob Alexander
Card text:

Spell. Wizard only. All of the strikes from one attack against your Wizard's company fail; +3 to any body checks made to determine of the attack is defeated. Discard the Wizard (i.e., he becomes unrevealed) and any non-item cards he controls. Place any items he controls under this card and keep these off to the side (these items are considered to still be in play). If the Wizard is put back into play, return his items to him and place Sacrifice of Form with him. Wizard receives +1 to his prowess, body, and direct influence. May not be duplicated on a given Wizard.

1 x Secret Entrance Secret Entrance (METW)
  • Card Number: TW226
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Randy Asplund-Faith
Card text:

Playable only at the end of the organization phase; may not be played on a company moving to a site in a Dark-domain [d]. Tap a sage in the company, and no hazard creatures keyed to the site may be played on the company.
"...their own masters cannot find them...if their secret is forgotten."-LotRII

1 x Secret Ways Secret Ways (MEDM)
  • Card Number: DM086
  • Rarity: Common2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Larry Elmore
Card text:

The roll required to move between adjacent Under-deeps sites is decreased by 4. Cannot be duplicated.
"'In that despair, my enemy was my only hope, and I pursued him, clutching at his heel. Thus he brought me at last to the secret ways of Khazad-dûm too well he knew them all...'"-LotRIII

1 x Star of High Hope Star of High Hope (METD)
  • Card Number: TD071
  • Rarity: Uncommon2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Douglass Chaffee
Card text:

Environment. The prowess of each Elf and Dúnadan is modified by +1 (by +2 if Gates of Morning is in play).
"...ever still a herald on an errand that should never rest to bear his shining lamp afar the Flammifer of the Westerness."-LotRII

1 x The Cock Crows The Cock Crows (METW)
  • Card Number: TW235
  • Rarity: Uncommon
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: April Lee
Card text:

Cancels a Troll attack. Alternatively, if Gates of Morning is in play, it forces the discard of one hazard permanent-event.
"...a cock crowed. Shrill and clear he crowed...welcoming only the morning that in the sky far above the shadows of death was coming with the dawn."-LotRV

1 x The Old Thrush The Old Thrush (METW)
  • Card Number: TW237
  • Rarity: Uncommon
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Mark Poole
Card text:

-3 to the prowess and body of a non-Nazgûl attack with a normal prowess of 13 or more. Cannot be duplicated on a given attack.
"Suddenly out of the dark something fluttered to his shoulder. 'Wait! Wait!' it said to him. 'The moon is rising.'"

1 x The White Council The White Council (MEWH)
  • Card Number: WH028
  • Rarity: Rare3
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Zina Saunders
Card text:

Playable during your organization phase in your marshalling point pile if your Wizard is in a Haven [H] and you have more marshalling points than your opponent. Your opponent must be a Fallen-wizard or a Wizard. Cannot be duplicated on a given turn.
"'...we trusted him, and he is deep in all our counsels.'"-LotRII

1 x The White Wizard The White Wizard (MEWH)
  • Card Number: WH029
  • Rarity: Rare2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: David L. Sexton
Card text:

Unique. Playable on a Wizard with Sacrifice of Form. +2 to his direct influence, +1 to all of his corruption checks. Discard if Saruman is in play as an opposing Wizard.
"'Yes, I am in white now... Indeed I am Saruman, one might almost say, Saruman as he should have been.'"-LotRIII

1 x Thorough Search Thorough Search (METW)
  • Card Number: TW239
  • Rarity: CommonA1
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Donato Giancola
Card text:

Scout only. Tap a scout during the site phase to allow another character in his company to play a minor, major, or gold ring item normally found at its current site. The company must face any automatic-attack for its current site at least once during this site phase. This does not tap the site, and Thorough Search can be played at a site that is already tapped.

1 x Three Golden Hairs Three Golden Hairs (METD)
  • Card Number: TD074
  • Rarity: Uncommon2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Brian Durfee
Card text:

Unique. Playable at any site on a non-Wizard, non-Hobbit diplomat character (other than Galadriel) at the same site as Galadriel. All corruption cards on the bearer are discarded when this card comes into play. +2 to all corruption checks by bearer.
"'...your hands shall flow with gold, and yet over you gold shall have no dominion.'"-LotRII

1 x Vanish in Sunlight! Vanish in Sunlight! (METD)
  • Card Number: TD076
  • Rarity: Uncommon2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Mark Poole
Card text:

Modify the prowess of one Nazgul or Undead attack by -2 (by -4 if Gates of Morning is in play).
"...and there was Tom's head (hat, feather, and all) framed against the light of the sun rising behind him."-LotRI

2 x Vilya Vilya (METW)
  • Card Number: TW243
  • Rarity: Rare
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Darryl Elliott
Card text:

Elrond only. +4 prowess, +2 body, +6 direct influence until the end of the turn. If Elrond is at Rivendell and your play deck has at least 5 cards in it, you may take 3 resource cards of your choice from your discard pile and shuffle them into your play deck. Elrond makes a corruption check modified by -3. Cannot be duplicated on a given turn.
"...mightiest of the Three."-LotRVI

1 x When I Know Anything When I Know Anything (METD)
  • Card Number: TD079
  • Rarity: Common2
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Chris Cocozza
Card text:

Light enchantment. Playable on a sage during the site phase at a site where "Information" is playable. Tap sage and site. Tap sage to modify one corruption check by a character in his company by +3. Sage makes a corruption check.
"'You are an interfering old busybody,' laughed Bilbo, 'but I expect you know best, as usual.' 'I do-when I know anything...'"-LotRI

1 x Wizard`s Test Wizard's Test (METW)
  • Card Number: TW249
  • Rarity: Uncommon
  • Card Type: Resource Event
  • Alignment: Hero
  • Artist: Angus McBride
Card text:

Spell. Wizard only, and only if a character in his company has a Gold Ring. Play to test a Gold Ring; make two rolls (or draw two #'s) and choose one result to use for the test. Wizard makes a corruption check modified by -1.
"...lines of fire that seemed to form the letters of a flowing script."-LotR

 
Card Type: Resource Faction (1 cards)
1 x Rangers of the North Rangers of the North (METW)
  • Card Number: TW102
  • Rarity: Fixed1
  • Card Type: Resource Faction
  • Alignment: Hero
  • Artist: Angelo Montanini
Card text:

Unique. Playable at Bree if the influence check is greater than 9. Standard Modifications: Dúnedain (+1).
"...an ordered company, armed with spear and bow and sword. They were clad in cloaks of dark grey...pinned upon the left shoulder by a brooch of silver shaped like a rayed star."-LotRV

 
Card Type: Resource Item (16 cards)
1 x Aiglos Aiglos (MEDM)
  • Card Number: DM034
  • Rarity: Rare2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Audrey Corman
Card text:

Unique. Playable at any Under-deeps Dark-hold [D] or Shadow-hold [S]. Weapon. Warrior only: +2 prowess (+5 if Doors of Night is in play) (to a maximum of 11); +1 body (to a maximum of 10); -2 to target's body; +3 direct influence against Elves and Elf factions.
"'...for the Spear Gil-galad and the Sword of Elendil, Aiglos and Narsil, none could withstand.'"-LotRII

1 x Dragon-helm Dragon-helm (MEDM)
  • Card Number: DM035
  • Rarity: Rare2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Audrey Corman
Card text:

Unique. Playable at any Under-deeps Dark-hold [D] or Shadow-hold [S]. Helmet. Warrior only: +1 prowess; +2 body (to a maximum of 10); +3 direct influence. Tap Dragon-helm to cancel one attack by Dragons or Drakes.
"It was Túrin who, grim in heart, wore the Dragon-helm of Dor-lómin in battle on the marches of Doriath and fought beside Beleg Cúthalion."-Kuduk Lore

2 x Elf-stone Elf-stone (METW)
  • Card Number: TW125
  • Rarity: CommonB2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Mark Poole
Card text:

+2 direct influence used against an Elf character or an Elf faction. May not be duplicated on a given character.
"Then she lifted from her lap a great stone of a great clear green, set in a brooch that was wrought in the likeness of an eagle with outspread wings..."

1 x Emerald of the Mariner Emerald of the Mariner (METD)
  • Card Number: TD015
  • Rarity: Rare2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Jeffrey Reitz
Card text:

Unique. Hoard item. Bearer receives +1 all of his corruption checks. Controlling player may keep one more card than normal in his hand. This item gives zero corruption points.
"...upon his breast an emerald."-LotRII

1 x Gold Belt of Lórien Gold Belt of Lórien (METD)
  • Card Number: TD017
  • Rarity: Uncommon2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Brian Snoddy
Card text:

Unique. Only playable at Lórien. +1 direct influence to bearer.
"The Lady bowed her head, and she turned then to Boromir, and to him she gave a belt of gold..."-LotRII

1 x Noldo-lantern Noldo-lantern (MEDM)
  • Card Number: DM043
  • Rarity: Uncommon2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Audrey Corman
Card text:

Playable at any Under-deeps site. +2 to all rolls required for bearer's company to move to an adjacent site in the Under-deeps. Tap Noldo-lantern to give -2 prowess and one less strike (to a minimum of one) to any Undead, Nazgûl, Orc, or Troll attack.
"...one of them uncovered a small lamp that gave out a slender silver beam."-LotRII

1 x Orcrist Orcrist (METW)
  • Card Number: TW142
  • Rarity: Uncommon
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Audrey Corman
Card text:

Unique. Weapon. +3 to prowess to a maximum of 8 (+4 prowess to a maximum of 10 against Orcs).
"They had called it Orcrist, Goblin-cleaver, but the Goblins called it simply Biter. They hated it and hated worse anyone that carried it."-Hob

1 x Phial of Galadriel Phial of Galadriel (MEDM)
  • Card Number: DM044
  • Rarity: Rare2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Romas Kukalis
Card text:

Unique. Playable on any non-Wizard, non-Dwarf bearer of Star-glass at a Haven [H] in the same company as an untapped Galadriel. Tap Galadriel, replace Star-glass with Phial of Galadriel, remove Star-glass from play. Tap Phial of Galadriel to cancel any Undead attack. Tap Phial of Galadriel to modify the prowess of any hazard creature keyed to a Dark-domain [d], Dark-hold [D], or Shadow-hold [S] by -2-you choose targets of such attack's strikes (regardless of tapped status, wounded status, and the normal abilities of the attack). Tap Phial of Galadriel to give +2 prowess to any corruption check by its bearer. Cannot be transferred.

1 x Precious Gold Ring Precious Gold Ring (METW)
  • Card Number: TW150
  • Rarity: CommonA2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Jeffery Reitz
Card text:

Discard Precious Gold Ring when tested. If tested, make a roll (or draw a #) to determine which ring card may be immediately played: * The One Ring (10,11,12+); * a Dwarven Ring 8,9,10,11,12+); * a Magic Ring (1,2,3,4,5); * a Lesser Ring (any result).

1 x Scroll of Isildur Scroll of Isildur (METW)
  • Card Number: TW154
  • Rarity: Uncommon
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Ron Rousselle II
Card text:

Unique. When a Gold Ring is tested in a company with the Scroll of Isildur, the result of the roll (or draw) is modified by +2.
"Yet even as I write it is cooled, and it seemeth to shrink, though it loseth neither its beauty nor its shape. Already the writing upon it, which was at first clear as red flame, fadeth and now only barely to be read."-LotRII

1 x Star-glass Star-glass (METW)
  • Card Number: TW156
  • Rarity: Uncommon
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Randy Asplund-Faith
Card text:

Tap bearer of Star-glass to cancel an attack by Undead or to modify the prowess of a spiders, animals, or wolves attack by -2. Bearer makes a corruption check.
"...it glimmered, faint as a rising star struggling in heavy earthward mists, and then as its power waxed...it began to burn, and kindled to a silver flame, a minute heart of dazzling light..."-LotRIV

1 x The Mithril-coat The Mithril-coat (METW)
  • Card Number: TW160
  • Rarity: Rare
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Mark Poole
Card text:

Unique. Armor. +3 to body (to a maximum of 10).
"The silver corslet shimmered before his eyes like the light upon a rippling sea. ...the gems on it glittered like stars, and the sound of the shaken rings was like the tinkle of rain in a pool."-LotRII

1 x The One Ring The One Ring (METW)
  • Card Number: TW161
  • Rarity: Rare
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Angelo Montanini
Card text:

Unique. The One Ring. Playable only with a Gold Ring and after a test indicates The One Ring. +5 prowess (to a maximum of double the bearer's starting prowess), +5 to body (to a maximum of 10), +5 to direct influence. Bearer may make a corruption check modified by -2 to cancel a strike; this does not work against Undead and Nazgûl strikes. +1 corruption to every character in the bearer's company.

1 x Wizard`s Ring Wizard's Ring (METW)
  • Card Number: TW163
  • Rarity: Rare
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: Ron Rousselle II
Card text:

Wizard only. Playable only at a Haven [H]. Cannot be stored, stolen, or transferred. May not be duplicated on a given Wizard. Bearer makes a corruption check when this item is played.
"'...and there he met me and led me up to his high chamber. He wore a ring on his finger.'"-LotRII

1 x Wormsbane Wormsbane (METD)
  • Card Number: TD027
  • Rarity: Rare2
  • Card Type: Resource Item
  • Alignment: Hero
  • Artist: N. Taylor Blanchard
Card text:

Unique. Weapon. +2 to prowess to a maximum of 9 (+4 to prowess to a maximum of 12 and -2 to strikes body against a Dragon or a Drake strike).
"...and among them were several swords of various makes, shapes, and sizes."-Hob

 
Deck Statistics
Distribution by Alignment
Avatar bar 2 %  
Hero bar 60  59 %  
Neutral bar 40  39 %  
 

Distribution by Card Type
Character bar 13  13 %  
Hazard Creature bar 21  21 %  
Hazard Event bar 19  19 %  
Resource Ally bar 2 %  
Resource Event bar 30  29 %  
Resource Faction bar 1 %  
Resource Item bar 16  16 %  
 

Distribution by Rarity
Common1 bar 2 %  
Common2 bar 7 %  
CommonA1 bar 3 %  
CommonA2 bar 7 %  
CommonB1 bar 1 %  
CommonB2 bar 2 %  
Fixed1 bar 3 %  
Fixed2 bar 3 %  
Fixed5 bar 3 %  
Rare bar 30  29 %  
Rare2 bar 9 %  
Rare3 bar 4 %  
Uncommon bar 19  19 %  
Uncommon2 bar 9 %  
 



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