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Deck "{¤D£ATH°°°UNL£ASHED¤} [W/D/N]"

Deck "{¤D£ATH°°°UNL£ASHED¤} [W/D/N]"
Format: OCG - 48 Cards
created by kaka activity icon
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Cards without Section (28 cards)
4 x Aqua Surfer Aqua Surfer (DMX-10)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Death Circle, the Explosive Shadow Death Circle, the Explosive Shadow (DMX-10)
  • Collector Number: 49
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, you may destroy this creature. If you do, choose 1 of your opponent's untapped creatures and destroy it.

4 x Evolution Totem Evolution Totem (DMX-09)
  • Collector Number: 24
  • Rarity: Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, search your deck. You may take an evolution creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

*  This creature gets +3000 power for each evolution creature in the battle zone.

2 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

4 x Melnia, the Aqua Shadow Melnia, the Aqua Shadow (DMD-02)
  • Collector Number: 9
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Akifumi Yamamoto
Card text:

(This creature is put into your mana zone tapped.)

*  This creature can't be blocked.

*  Slayer (Whenever this creature battles, destroy the other creature after the battle.)

The rainbow's aftershocks caused unimaginable energy warps, which resulted in unimaginable hybrids.

2 x The Strong Spiral The Strong Spiral (DMD-06)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Choose 1 creature in the battle zone, and return it to its owner's hand.

*  If you have a creature in your battle zone with 6000 power or more, you may draw a card.

4 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

4 x Yattar Wan, Adventuring Fox Yattar Wan, Adventuring Fox (DMX-09)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Patricia
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

 
Section: Main Deck (6 cards)
3 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

3 x Snake Tailcoat, Black Demon of Torture Snake Tailcoat, Black Demon of Torture (DMR-05)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Ghost
  • Power: 8000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Lars Grant-West
Card text:

*  Evolution - Put on one of your Ghosts.

*  When this creature attacks, you may discard 1 card from your hand. If you do, destroy one of your opponent's creatures with less cost than that card.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (6 cards)
3 x Hyperspatial Blue Black Hole Hyperspatial Blue Black Hole (DMR-02)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: TUBAKI HALSAME
Card text:

(This card is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DMX-02)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

Blockericon.jpg Blocker

*  This creature can't attack.

*  Awaken - When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

3 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17  35 %  
Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 10 %  
Nature bar 17 %  
Water bar 10  21 %  
Water/Darkness bar 15 %  
 

Distribution by Cost
2 bar 11  23 %  
3 bar 10 %  
4 bar 15 %  
5 bar 15  31 %  
5/30 bar 6 %  
6 bar 8 %  
6/30 bar 2 %  
7/13 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 17 %  
1000 bar 14  29 %  
2000 bar 17 %  
3000+ bar 8 %  
4000/26000 bar 6 %  
5000 bar 4 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000/26000 bar 2 %  
7000 bar 6 %  
8000 bar 6 %  
 

Distribution by Race
- bar 17 %  
Cyber Command/Alien bar 6 %  
Dark Lord/Hunter/Alien bar 4 %  
Demon Command bar 2 %  
Dreammate bar 8 %  
Ghost bar 11  23 %  
Human bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 6 %  
Liquid People bar 8 %  
Liquid People/Ghost bar 8 %  
Mystery Totem bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Splash Queen bar 2 %  
 

Distribution by Rarity
Common bar 21  44 %  
Promotional bar 6 %  
Rare bar 10 %  
Uncommon bar 11  23 %  
Very Rare bar 13 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 26  54 %  
Evolution Creature bar 13 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 17 %  
 



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